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authorsrdusr <[email protected]>2025-09-11 21:53:00 +0200
committersrdusr <[email protected]>2025-09-11 21:53:00 +0200
commita726d9f5fb56e1fd7983c5ac806d408ad78daa86 (patch)
tree4129a058e2a9e8fa4e0a51e3ed943b746750c3cf /install.sh
parent8c95e90fa54db565919ec323818f77e7256812c8 (diff)
downloadtyperpunk-a726d9f5fb56e1fd7983c5ac806d408ad78daa86.tar.gz
typerpunk-a726d9f5fb56e1fd7983c5ac806d408ad78daa86.zip
Add multiplayer bots, typing languages, and rework the UI layout
Multiplayer - Quick match: POST /api/multiplayer/quickmatch returns whichever room is still filling, or opens one. Players never see a room code; joining by code stays for racing specific people. - Bots fill quick-match rooms after a short wait so a new game is never an empty lobby. They only ever join quick-match rooms, never a room opened by code. One or two per room, drawn from separate ~40 and ~80 WPM tiers so two bots are never near each other's pace, and they stall to correct mistakes rather than typing a clean straight line. - Live player count via GET /api/multiplayer/online, shown on the Multiplayer control and under the main menu's Multiplayer button. - Per-racer colours: you are the theme accent, opponents take distinct hues that stay the same from lobby to race. - The countdown no longer holds the room lock for its full three seconds, which is what reset clients mid-countdown. Typing languages - 16 languages for the generated-word modes, each with its own high-frequency vocabulary rather than a translation of the English list. - Picker in the top-right rail; non-English uses its own list at every difficulty tier instead of falling back to English words. Fix UTF-8 accuracy in the game core - update_game_state mixed byte and character counts: total_characters_typed accumulated byte-length deltas while total_correct_characters compared a char index against that byte count. Equal on ASCII, so it went unnoticed; a correctly typed Spanish passage scored 6%. The old byte slicing would also have panicked if an index landed inside a multi-byte character. Rewritten char-based, with regression tests. Programming mode - Replaced prose about programming with real code: 26 syntax-highlighted snippets across JavaScript, Python, Rust, C/Go/Java and shell. Single-line by necessity, since the typing input is a single-line field. Layout and readability - One icon rail arrangement on every screen: Settings/Store under the wordmark, Language/Theme/Friends/Account top-right, Stats/Leaderboard/ Multiplayer bottom-right. - Main menu: mode picker moved out of the Single Player button, which it was notching a divider through and pushing the label off-centre. - Escape returns to the menu, closing any open popover first, and confirms before abandoning a live race. - Split --text-color and --sub-color per theme; they shared one value that measured 3.65:1 against the background, below the 4.5:1 body-text floor. - Semantic colours used in exactly one place each: gold for a personal best, amber for the race countdown and the mobile-result badge. - Passage now sits in the same place on the typing and end screens, and its column is a whole number of characters wide so wrapping cannot leave a permanent gap on the right. - End screen: keystrokes and a correct/wrong/extra/missed split, attribution carried over from the typing screen, and a graph with a separate error axis, axis titles including seconds, and smoothed lines.
Diffstat (limited to 'install.sh')
-rwxr-xr-xinstall.sh62
1 files changed, 62 insertions, 0 deletions
diff --git a/install.sh b/install.sh
new file mode 100755
index 0000000..ea51284
--- /dev/null
+++ b/install.sh
@@ -0,0 +1,62 @@
+#!/bin/bash
+
+# Colors for output
+RED='\033[0;31m'
+GREEN='\033[0;32m'
+YELLOW='\033[1;33m'
+NC='\033[0m' # No Color
+
+# Function to print status messages
+print_status() {
+ echo -e "${GREEN}[*]${NC} $1"
+}
+
+# Function to print error messages
+print_error() {
+ echo -e "${RED}[!]${NC} $1"
+}
+
+# Function to print warning messages
+print_warning() {
+ echo -e "${YELLOW}[!]${NC} $1"
+}
+
+# Check if Rust is installed
+if ! command -v rustc &> /dev/null; then
+ print_status "Rust not found. Installing Rust..."
+ curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh -s -- -y
+ source "$HOME/.cargo/env"
+else
+ print_status "Rust is already installed"
+fi
+
+# Check if cargo is installed
+if ! command -v cargo &> /dev/null; then
+ print_error "Cargo not found. Please install Rust properly."
+ exit 1
+fi
+
+# Try to generate texts.json from packs if node is available (no npm packages required)
+if command -v node &> /dev/null; then
+ if node scripts/merge_packs.js; then
+ print_status "Merged packs into texts.json"
+ else
+ print_warning "merge_packs.js failed; using existing texts.json"
+ fi
+else
+ print_warning "node not found; skipping dataset pack merge. Ensure texts.json exists at repo root."
+fi
+
+# Build the TUI version
+print_status "Building the TUI version..."
+cargo build --release --package typerpunk-tui --features tui
+
+if [ $? -eq 0 ]; then
+ print_status "Build successful! The TUI executable is located in target/release/typerpunk"
+ print_status "You can run it with: ./target/release/typerpunk"
+else
+ print_error "Build failed. Please check the error messages above."
+ exit 1
+fi
+
+print_status "Installation complete!" \ No newline at end of file