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| author | srdusr <[email protected]> | 2025-09-11 21:53:00 +0200 |
|---|---|---|
| committer | srdusr <[email protected]> | 2025-09-11 21:53:00 +0200 |
| commit | a726d9f5fb56e1fd7983c5ac806d408ad78daa86 (patch) | |
| tree | 4129a058e2a9e8fa4e0a51e3ed943b746750c3cf /install.sh | |
| parent | 8c95e90fa54db565919ec323818f77e7256812c8 (diff) | |
| download | typerpunk-a726d9f5fb56e1fd7983c5ac806d408ad78daa86.tar.gz typerpunk-a726d9f5fb56e1fd7983c5ac806d408ad78daa86.zip | |
Add multiplayer bots, typing languages, and rework the UI layout
Multiplayer
- Quick match: POST /api/multiplayer/quickmatch returns whichever room is
still filling, or opens one. Players never see a room code; joining by
code stays for racing specific people.
- Bots fill quick-match rooms after a short wait so a new game is never an
empty lobby. They only ever join quick-match rooms, never a room opened
by code. One or two per room, drawn from separate ~40 and ~80 WPM tiers so
two bots are never near each other's pace, and they stall to correct
mistakes rather than typing a clean straight line.
- Live player count via GET /api/multiplayer/online, shown on the
Multiplayer control and under the main menu's Multiplayer button.
- Per-racer colours: you are the theme accent, opponents take distinct hues
that stay the same from lobby to race.
- The countdown no longer holds the room lock for its full three seconds,
which is what reset clients mid-countdown.
Typing languages
- 16 languages for the generated-word modes, each with its own
high-frequency vocabulary rather than a translation of the English list.
- Picker in the top-right rail; non-English uses its own list at every
difficulty tier instead of falling back to English words.
Fix UTF-8 accuracy in the game core
- update_game_state mixed byte and character counts: total_characters_typed
accumulated byte-length deltas while total_correct_characters compared a
char index against that byte count. Equal on ASCII, so it went unnoticed;
a correctly typed Spanish passage scored 6%. The old byte slicing would
also have panicked if an index landed inside a multi-byte character.
Rewritten char-based, with regression tests.
Programming mode
- Replaced prose about programming with real code: 26 syntax-highlighted
snippets across JavaScript, Python, Rust, C/Go/Java and shell. Single-line
by necessity, since the typing input is a single-line field.
Layout and readability
- One icon rail arrangement on every screen: Settings/Store under the
wordmark, Language/Theme/Friends/Account top-right, Stats/Leaderboard/
Multiplayer bottom-right.
- Main menu: mode picker moved out of the Single Player button, which it was
notching a divider through and pushing the label off-centre.
- Escape returns to the menu, closing any open popover first, and confirms
before abandoning a live race.
- Split --text-color and --sub-color per theme; they shared one value that
measured 3.65:1 against the background, below the 4.5:1 body-text floor.
- Semantic colours used in exactly one place each: gold for a personal best,
amber for the race countdown and the mobile-result badge.
- Passage now sits in the same place on the typing and end screens, and its
column is a whole number of characters wide so wrapping cannot leave a
permanent gap on the right.
- End screen: keystrokes and a correct/wrong/extra/missed split, attribution
carried over from the typing screen, and a graph with a separate error
axis, axis titles including seconds, and smoothed lines.
Diffstat (limited to 'install.sh')
| -rwxr-xr-x | install.sh | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/install.sh b/install.sh new file mode 100755 index 0000000..ea51284 --- /dev/null +++ b/install.sh @@ -0,0 +1,62 @@ +#!/bin/bash + +# Colors for output +RED='\033[0;31m' +GREEN='\033[0;32m' +YELLOW='\033[1;33m' +NC='\033[0m' # No Color + +# Function to print status messages +print_status() { + echo -e "${GREEN}[*]${NC} $1" +} + +# Function to print error messages +print_error() { + echo -e "${RED}[!]${NC} $1" +} + +# Function to print warning messages +print_warning() { + echo -e "${YELLOW}[!]${NC} $1" +} + +# Check if Rust is installed +if ! command -v rustc &> /dev/null; then + print_status "Rust not found. Installing Rust..." + curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh -s -- -y + source "$HOME/.cargo/env" +else + print_status "Rust is already installed" +fi + +# Check if cargo is installed +if ! command -v cargo &> /dev/null; then + print_error "Cargo not found. Please install Rust properly." + exit 1 +fi + +# Try to generate texts.json from packs if node is available (no npm packages required) +if command -v node &> /dev/null; then + if node scripts/merge_packs.js; then + print_status "Merged packs into texts.json" + else + print_warning "merge_packs.js failed; using existing texts.json" + fi +else + print_warning "node not found; skipping dataset pack merge. Ensure texts.json exists at repo root." +fi + +# Build the TUI version +print_status "Building the TUI version..." +cargo build --release --package typerpunk-tui --features tui + +if [ $? -eq 0 ]; then + print_status "Build successful! The TUI executable is located in target/release/typerpunk" + print_status "You can run it with: ./target/release/typerpunk" +else + print_error "Build failed. Please check the error messages above." + exit 1 +fi + +print_status "Installation complete!"
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