From a726d9f5fb56e1fd7983c5ac806d408ad78daa86 Mon Sep 17 00:00:00 2001 From: srdusr <99972264+srdusr@users.noreply.github.com> Date: Thu, 11 Sep 2025 21:53:00 +0200 Subject: Add multiplayer bots, typing languages, and rework the UI layout Multiplayer - Quick match: POST /api/multiplayer/quickmatch returns whichever room is still filling, or opens one. Players never see a room code; joining by code stays for racing specific people. - Bots fill quick-match rooms after a short wait so a new game is never an empty lobby. They only ever join quick-match rooms, never a room opened by code. One or two per room, drawn from separate ~40 and ~80 WPM tiers so two bots are never near each other's pace, and they stall to correct mistakes rather than typing a clean straight line. - Live player count via GET /api/multiplayer/online, shown on the Multiplayer control and under the main menu's Multiplayer button. - Per-racer colours: you are the theme accent, opponents take distinct hues that stay the same from lobby to race. - The countdown no longer holds the room lock for its full three seconds, which is what reset clients mid-countdown. Typing languages - 16 languages for the generated-word modes, each with its own high-frequency vocabulary rather than a translation of the English list. - Picker in the top-right rail; non-English uses its own list at every difficulty tier instead of falling back to English words. Fix UTF-8 accuracy in the game core - update_game_state mixed byte and character counts: total_characters_typed accumulated byte-length deltas while total_correct_characters compared a char index against that byte count. Equal on ASCII, so it went unnoticed; a correctly typed Spanish passage scored 6%. The old byte slicing would also have panicked if an index landed inside a multi-byte character. Rewritten char-based, with regression tests. Programming mode - Replaced prose about programming with real code: 26 syntax-highlighted snippets across JavaScript, Python, Rust, C/Go/Java and shell. Single-line by necessity, since the typing input is a single-line field. Layout and readability - One icon rail arrangement on every screen: Settings/Store under the wordmark, Language/Theme/Friends/Account top-right, Stats/Leaderboard/ Multiplayer bottom-right. - Main menu: mode picker moved out of the Single Player button, which it was notching a divider through and pushing the label off-centre. - Escape returns to the menu, closing any open popover first, and confirms before abandoning a live race. - Split --text-color and --sub-color per theme; they shared one value that measured 3.65:1 against the background, below the 4.5:1 body-text floor. - Semantic colours used in exactly one place each: gold for a personal best, amber for the race countdown and the mobile-result badge. - Passage now sits in the same place on the typing and end screens, and its column is a whole number of characters wide so wrapping cannot leave a permanent gap on the right. - End screen: keystrokes and a correct/wrong/extra/missed split, attribution carried over from the typing screen, and a graph with a separate error axis, axis titles including seconds, and smoothed lines. --- install.sh | 62 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 62 insertions(+) create mode 100755 install.sh (limited to 'install.sh') diff --git a/install.sh b/install.sh new file mode 100755 index 0000000..ea51284 --- /dev/null +++ b/install.sh @@ -0,0 +1,62 @@ +#!/bin/bash + +# Colors for output +RED='\033[0;31m' +GREEN='\033[0;32m' +YELLOW='\033[1;33m' +NC='\033[0m' # No Color + +# Function to print status messages +print_status() { + echo -e "${GREEN}[*]${NC} $1" +} + +# Function to print error messages +print_error() { + echo -e "${RED}[!]${NC} $1" +} + +# Function to print warning messages +print_warning() { + echo -e "${YELLOW}[!]${NC} $1" +} + +# Check if Rust is installed +if ! command -v rustc &> /dev/null; then + print_status "Rust not found. Installing Rust..." + curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh -s -- -y + source "$HOME/.cargo/env" +else + print_status "Rust is already installed" +fi + +# Check if cargo is installed +if ! command -v cargo &> /dev/null; then + print_error "Cargo not found. Please install Rust properly." + exit 1 +fi + +# Try to generate texts.json from packs if node is available (no npm packages required) +if command -v node &> /dev/null; then + if node scripts/merge_packs.js; then + print_status "Merged packs into texts.json" + else + print_warning "merge_packs.js failed; using existing texts.json" + fi +else + print_warning "node not found; skipping dataset pack merge. Ensure texts.json exists at repo root." +fi + +# Build the TUI version +print_status "Building the TUI version..." +cargo build --release --package typerpunk-tui --features tui + +if [ $? -eq 0 ]; then + print_status "Build successful! The TUI executable is located in target/release/typerpunk" + print_status "You can run it with: ./target/release/typerpunk" +else + print_error "Build failed. Please check the error messages above." + exit 1 +fi + +print_status "Installation complete!" \ No newline at end of file -- cgit v1.2.3