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Two independent pieces landed together this pass - both real, both
scoped, see docs/TODO.md for the full narrative on each:
Fake monitors: a genuinely independent, additional wl_output with no DRM
connector/CRTC behind it at all - distinct from srd.monitor.split
(divides one real output's own placement rectangle). Researched niri's
own Headless backend first (cloned at ~/reference-wms/niri): its render()
never actually composites anything, a no-render stub for that project's
test suite only. This one is real: it renders whatever is placed on it,
on demand, whenever a zwlr_screencopy_manager_v1 client asks for a frame.
New crates/wayland/src/udev/virtual_heads.rs (create/remove a real Output
+ global, render-on-demand for screencopy, integrated into platform.rs's
monitors() as a genuine srdwm_core::Monitor so core placement/workspace
code needs zero special-casing). New IPC/CLI: srd dispatch create
fake-monitor <name> <w>x<h> / remove fake-monitor <name>. Core-side
request queue in crates/core/src/manager/fake_monitor.rs.
Placement bug, root-caused and fixed: every new window opened alone
landed in the exact same spot, "not at all like Windows" (reported live).
SmartPlacement::place tried a grid cell first, and grid's own cell count
is existing.len() + 1 - with nothing else open (opening one app at a
time, the ordinary case), that's always 1, so a 1x1 grid returns the same
single cell forever regardless of session history. Cascade had the same
bug in a second form (its own step was existing.len() % max_steps, also
always 0 with nothing open). Fixed: WindowManager::next_cascade_step (a
Cell - add_window's own target_monitor stays borrowed across the call)
advances on every real placement and is never reset by a window closing;
place() now skips grid entirely when nothing else is open, going
straight to cascade, since grid's real job (dividing space among
concurrent windows) has nothing to divide when there's no concurrency.
Full workspace build/test/clippy clean (223 core / 141 wayland / 29
platform / 24 ctl / 28 config / 10 x11 tests, 0 failed, 0 clippy
warnings), built and installed.
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Several independent, real pieces landed in crates/core this shift - see
docs/TODO.md for each one's full root-cause/verification narrative:
- "Primary" monitor is now picked by which head sits at physical (0, 0)
(the user's own configured anchor), not whichever connector DRM
happened to probe first - fixes desktop icons and new-window placement
landing on the wrong monitor depending on hotplug/probe order.
- A new window's target monitor now prioritizes the pointer's own current
monitor over the last-focused window's monitor, which goes stale the
moment the user's attention moves to empty desktop, a panel, or a dock.
- aspect_ratio window-rule action ("W:H") plus ResizeEdge::apply_aspect_
ratio: holds a floating window's aspect ratio through an interactive
resize. The real, scoped "phone monitor" primitive - matches any VM/
emulator/scrcpy window by app_id, nothing Android- or VM-specific here.
- general.phone_mode (WindowManager::phone_mode): a new window defaults
to maximized instead of floating/tiled small, unless a rule explicitly
floats it or sets maximized - the one placement default a phone-shaped
screen actually needs. Exposed read-only via IPC so a shell panel can
adapt its own chrome to the same signal.
- input_pin.rs: the core half of pinning a virtual pointer to a specific
window (Multi-cursor Phase 2) - a backend-agnostic request queue,
same cross-boundary shape output_position_requests/lock_requested
already use, since core has no real Wayland protocol object to reach
into itself.
Full workspace test suite covers all of the above (aspect-ratio resize
math for every edge case, phone-mode default-vs-rule-override behavior,
the pin-input request queue, the monitor-picking fixes).
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Closes the one real gap an X11/Wayland feature-parity audit found this
session (desktop icons, window-position memory, and static exclusive-zone
reservation were already shared or Wayland-only by nature - see
docs/TODO.md's own audit entry for the full breakdown).
MenuAction/ContextMenu (row set, labels, row_at hit-testing) move from
crates/wayland/src/context_menu.rs into crates/core/src/context_menu.rs --
pure state and geometry with nothing Wayland-specific in it, so X11
needing the same rows is shared data, not duplicated logic. The Wayland
crate's own context_menu.rs is now a one-line re-export so every existing
crate::context_menu::... call site keeps working unchanged.
X11 has no compositor-level input dispatch to intercept every click the
way Wayland's input/pointer.rs does, so the X11 side
(crates/x11/src/platform/context_menu.rs, new) draws the menu into its own
small override-redirect popup window and grabs the pointer for the
duration so a click anywhere dismisses it, matching the Wayland backend's
own convention. events.rs's ButtonPress handler now reads the real button
number instead of hardcoding every press as a left click - a real latent
bug (right-clicking a titlebar button would have silently performed its
left-click action).
Live-verified end to end in an isolated Xvfb + srdwm --x11 instance: full
row set including the workspace picker, Minimize runs and closes the
menu, a second window's menu dismisses cleanly on outside click, normal
focus/click behaviour continues working afterward.
See docs/TODO.md for the full investigation and verification narrative.
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Live testing found v1 genuinely broken, not just rough:
1. Icons weren't rendering reliably at all - ensure_desktop_icons only
ever computed the grid's origin once, on whichever render pass
happened to be first. AGS's own top bar registers its exclusive zone
after that first pass, so origin got permanently baked in at the
pre-bar geometry. Confirmed live via a temporary diagnostic log.
Fixed by re-deriving origin from the primary monitor's current
geometry on every call instead of just the first.
2. Fixed icons (Home/Computer/Trash) always sorted before real files --
confirmed wrong via direct question. The whole list now sorts
alphabetically by label, case-insensitive, fixed icons included.
3. "Set as Wallpaper" was the wrong feature: removed entirely
(DesktopMenuAction::SetWallpaper, general.wallpaper_command,
is_image_path). The user wants that handled by their real file
manager once opened, not reimplemented here.
Also adds real menu functionality per "where are all the options":
Rename (inline text edit, new CompState::renaming_icon field and
keyboard redirect mirroring NativeLock::password's existing precedent),
Delete (moves to ~/.local/share/Trash per the freedesktop.org spec, new
trash.rs module, same-filesystem case, no confirmation - this is the
reversible move-to-trash, not a permanent delete), Empty Trash on the
Trash icon, and Open Terminal Here / Open in File Manager on the
bare-desktop menu (new general.terminal config key).
133 wayland-crate tests (up from 106), full workspace build and clippy
clean.
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mid-gesture
Reported live: moving a window onto the other monitor "looks very messed
up". This machine's two real monitors have genuinely different scales
(eDP-1 at 1.0, HDMI-A-1 at ~0.843) - the exact condition needed to expose
this.
WindowManager::update_drag/update_resize only corrected w.monitor once,
at end_drag (update_resize never corrected it at all, not even at the
end) - but state/geometry.rs::sync_geometry reads that field on every
motion tick to pick which monitor's scale converts the client's physical
size into the logical points xdg_toplevel::configure sends it. Crossing
onto a different-scale monitor mid-drag kept every configure computed
against the origin monitor's stale scale for the gesture's whole
remaining duration, only self-correcting once the button came up.
Both functions now re-derive w.monitor from which monitor the window's
live geometry actually overlaps, every motion tick - the same
Rect::overlaps lookup end_drag already used once at the end, now run
continuously instead. end_drag's own fixup stays as a final-word safety
net for a drag that starts and ends between two motion ticks.
Does not close the related, already-documented gap where a client that
doesn't speak wp-fractional-scale-v1 still mismatches once settled on a
sub-1.0-scaled monitor - this only fixes the stale-during-the-gesture
half.
Two new tests, full workspace suite and clippy clean.
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Closes "right-click on bare desktop" - previously a true no-op, nothing
rendered above the wallpaper at all. Requested directly: a real desktop
"just like windows does" - Home/Computer/Trash plus one icon per real
~/Desktop entry, individually draggable with persisted grid positions,
double-click to open, right-click menus (per-icon "Open" plus "Set as
Wallpaper" for image files when general.wallpaper_command is set; bare
desktop "New Folder"/"Refresh").
Architecture mirrors the existing context_menu.rs/snap_flyout.rs
"compositor-owned floating UI" pattern: desktop_icons.rs (data model, grid
layout, filesystem scan, hit-test), desktop_icons_state.rs (JSON
persistence, same shape as monitor_layout.rs), desktop_menu.rs (the new
right-click menu, reusing decoration::render_context_menu's existing
rasterizer), state/desktop_icons.rs (CompState glue: rescan/select/drag/
open/persist), and a new decoration::render_desktop_icon rasterizer --
hand-drawn glyphs, since no PNG/SVG decoding capability exists anywhere in
this workspace. Wired into both render loops (udev and winit) above the
wallpaper and below every window, and into input/pointer.rs's button/
motion handlers for selection, drag, double-click, and both menus.
Four new config keys: general.desktop_icons (default true - a directly
requested, purely visual feature, unlike the opt-in-while-experimental
general.gpu), general.file_manager, general.desktop_icon_single_click,
general.wallpaper_command (all default off/empty).
Deliberately out of scope for this pass, stated up front: move-to-trash
and "Empty Trash" (destructive, no confirmation-dialog primitive to gate
them on yet), filesystem watching, multi-select, per-mimetype icon art,
icons on any monitor but the primary one.
124 wayland-crate tests (up from 106), full workspace build and clippy
clean.
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Reported live: "even where decorations are corner i should still be able
to corner resize, just its... hitbox... does not get in the way of the
close icon" - the titlebar corner holding Close/Maximize/Minimize had no
resize target at all, by design (competing with the close button was
judged worse than losing that one corner). The BUTTON_CLUSTER_MARGIN
strip between the button cluster and the frame's true edge was already
dead space no button claims, regardless of button_count - its own top
DECORATED_TOP_RESIZE_MARGIN rows now register as the diagonal corner
(TopLeft/TopRight) instead of falling through to Top/Drag, without
touching the button's own hitbox at all.
Also requested: widen the other three corners' own resize zone, since a
user reaching for a plain edge-resize instinctively aims for the middle
of that edge, not its corner - a bigger corner zone doesn't compete with
that instinct the way a bigger RESIZE_MARGIN would compete with ordinary
content clicks near an edge. CORNER_MARGIN raised from 3 to 5 (18px to
30px at the default resize_margin).
Updated one existing test whose own per-window resize_margin override
(30px) now put its plain-edge test point inside the widened corner zone
on a window too short for the two to stay apart - taller geometry, same
edge point relative to center, no change to what it actually verifies.
Added coverage for the new button-corner resize target on both sides,
and for the dead strip's own non-corner rows still just dragging as
before.
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parent
Window::is_dialog (close-button-only titlebar, no traffic lights) was
only ever set from a native xdg_toplevel's own parent() - redraw_
decoration_buffer's is_dialog computation called dw.toplevel(), which
is always None for an XWayland-backed DWindow (X11Surface's own
accessor is x11_surface(), a different method), so the .unwrap_or(false)
fallback made every XWayland dialog - a GTK "Save As", an app's own
"About" box, anything setting the ICCCM transient-for hint - always
draw with the full three-button titlebar and traffic-light colours,
even though the feature this was built for explicitly wanted the
opposite. Documented as a known gap at the time; now closed.
redraw_decoration_buffer now also checks X11Surface::is_transient_for()
for an XWayland window. property_notify gained a WmWindowProperty::
TransientFor arm that re-runs redraw_decoration_buffer, for a client
that sets the hint slightly after its own initial map - the same
"read fresh every call" pattern the existing xdg_toplevel::parent()
check already relied on, extended to catch a late X11 property the way
the Wayland equivalent (set_parent, any time) already was.
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SRDWM_GPU=1 was the only way to opt into the udev backend's GBM+EGL
GPU render path - an env var, not a real config option, with no way
to enable it from init.lua the way every other general.* flag works.
WindowManager::gpu_enabled (plain bool, false by default - unlike
rounded_corners_enabled's Option<bool>, GPU rendering has one
unambiguous default regardless of which backend ends up connecting,
so there's no "let the backend decide" case to preserve) is read from
general.gpu in apply_general_settings, same as every other general.*
key. gpu::probe now takes an explicit enabled: bool instead of
checking the env var itself; udev/platform.rs's call site computes it
as wm.gpu_enabled OR SRDWM_GPU=1, so the env var still works as a
quick manual override for testing without touching config, on top of
the new persistent option.
Falls back to the existing software (Pixman) path exactly as before
on any failure at any step (no GBM device, no atomic-modesetting
support, a software-only EGL renderer, ...) - gpu::probe's own
fallback behavior is unchanged, only how the initial enabled/disabled
decision gets made.
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Safety commit before reconciling this worktree with main, which has
diverged with its own separate fixes today. Nothing here is reviewed
or curated yet - this exists purely so none of this work can be lost
to a git operation, disk issue, or worktree cleanup while that
reconciliation happens.
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sync()'s per-tick platform.focus(id) re-assertion (added to keep real
Wayland/X11 keyboard focus following core's own bookkeeping) ran
unconditionally on every dirty tick, including when nothing about focus
had actually changed. focus_window (core) has its own, separate side
effect of switching to the focused window's workspace when it differs
from the current one - correct when focus genuinely moves to a window
on another workspace, but this call was never gated on focus having
changed at all: switching workspace via activate_workspace left the
still-focused window's own workspace field untouched, so the very next
dirty tick's blind re-assertion of that same focus saw a mismatch against
the just-changed current_workspace and switched straight back.
Confirmed live via temporary core-side logging: two switch_workspace
calls a few milliseconds apart, the second one undoing the first every
single time, for every workspace switch that didn't also change which
window was focused.
Gated the re-assertion on the focused id actually changing since the
last sync() call. Real focus-follows-real-platform-focus still happens
on every genuine change, which is all the original fix needed.
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1. A popup's xdg_popup.grab (Firefox's own right-click menu, concretely)
receiving zero pointer input at all - no hover highlight, no click
effect, not even dismiss-on-miss - logs whether grab_popup actually
succeeds, since a silent failure there would explain exactly this.
2. srd dispatch activate_workspace returning {"ok":true} without ever
changing the current workspace, confirmed via a raw socket request
bypassing the CLI entirely. switch_workspace's own logic reads
correct; logs its actual inputs/state to find out why the real
process disagrees with it.
Remove once both are resolved.
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focus_window marked the target focused without clearing minimized, so
a dock icon's Activate (or the plain "focus" IPC command) on a
minimized window left it focused but still excluded from
visible_windows/rendering - reads exactly like the click did nothing,
since the window never actually reappears. Every focus_window caller
gets the restore for free now. Added a Super+n keybind for minimize
too, since none existed at all before this.
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test coverage
Bundles several related changes to crates/core built up over this
session rather than committed incrementally:
- WindowManager::request_capture_workspace/drain_capture_requests (new
manager/capture.rs) - backend-agnostic queuing for an off-screen
workspace render, see the wayland-side commit for why this exists.
- focus_window now switches workspace as a side effect when the target
isn't on the current one, matching Hyprland's focuswindow convention
(manager/focus.rs).
- Assorted window/rules/theme field additions and their test coverage.
Left less granular than the repo's usual one-purpose-per-commit
convention deliberately: these accumulated across a long session
without being committed as they landed, and are too entangled
line-by-line to safely split apart now without risking mis-attributing
changes to the wrong commit message.
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toggle_maximize previously targeted full_geometry outright (past every
reserved zone), on an earlier request specifically about the dock -
which also silently let it extend behind a top bar's zone, reported
back as its own bug once live-tested. maximize_geometry is a third
rect distinct from geometry (every zone) and full_geometry (none):
full_geometry with only a top-anchored bar's exclusive zone subtracted
back out. New test locks in dock-covered/bar-respected together.
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Right-clicking (or hovering) the maximize button opens a flyout of
fixed half/quarter positions (snap_flyout.rs renders it); picking one
applies that zone via WindowManager::apply_snap_zone, the click-driven
equivalent of dragging a window to that edge and releasing.
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Exposes each window's application menu (Firefox/GTK's dbusmenu export,
X11's _GTK_APPLICATION_OBJECT_PATH-style menus via global_menu.rs) so
an external panel can render it as a system menu bar rather than each
window drawing its own, the same convention appmenu.rs/gtk_shell.rs
and appmenu_registrar.rs wire up across both backends.
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A real ext-session-lock-v1 implementation drawn by the compositor
itself, not a hand-off to an external locker process: a live-blurred
background, PAM authentication on a background thread, and its own
config surface (lock_config.rs) rather than hardcoded appearance.
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Auditing "clicking behavior and basics": general.focus_follows_mouse,
general.mouse_follows_focus, general.auto_raise, general.auto_focus,
the entire window.* namespace (8 more keys, a full duplicate of the
same four plus remember_position/size/state), and general.
smart_placement/border_width were all seeded into default_config() and
documented in DEFAULTS.md, but none were read anywhere - srd.set()/
srd.get() on any of them silently succeeded while doing nothing.
focus_follows_mouse is real, well-defined, and directly relevant to
clicking basics - implemented it plus auto_raise (raise, not just
focus, on hover) rather than just deleting the promise like the
others. WindowManager gained focus_follows_mouse/auto_raise bools,
wired from apply_general_settings the same way every other general.*
flag is. handle_pointer_position now tracks whichever window (content
or decoration) is under the pointer and, when the setting is on and
that differs from the currently-focused window, focuses it through the
same focus_window() free function every click-driven focus change
already uses (real keyboard focus, not just core state) - skipped
entirely while dragging/resizing or over a layer-shell surface, so the
pointer sweeping over other windows mid-drag or hovering a bar can't
steal focus from what's actually being manipulated.
mouse_follows_focus (pointer warp on keybinding-driven focus change)
and auto_focus (no clear distinct meaning beyond click-to-focus) stay
unimplemented and are now undocumented rather than promised.
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MISSING.md had listed this as needing to touch srdwm_core::window::
hit_test's signature at every call site, including the honest-stub
Windows/macOS backends - overstated on closer inspection: that shared
function already takes a plain resize_margin: i32 parameter, agnostic
to where the value comes from. The only real change needed was reading
Window.resize_margin.unwrap_or(wm-wide default) instead of always the
WM-wide value, at the single call site inside WindowManager::hit_test
in core - no backend touched at all.
Window.resize_margin: Option<i32>, WindowRuleActions.resize_margin to
match, applied in add_window/reapply_rules_if_pending the same way
opacity already is. Settable via a rule action or
srd.window.set_resize_margin(n) on the focused window.
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Reported live, repeatedly: corners felt like they had no priority over
sides. They didn't, structurally - a corner only ever registered in
the exact pixel square where both edges' own resize_margin zones
happened to overlap (6x6px at the default 6px margin), nothing wider.
A click a little further along either axis, still clearly aiming for
the corner, fell back to a single straight-edge resize instead.
resize_edge_at now checks a separate, wider corner zone
(CORNER_MARGIN * resize_margin) first, so a corner claims a real,
deliberately larger target the way GNOME/KDE already do - diagonal
resize is a harder grab than a straight edge and deserves more room,
not the same or less.
Also fixed a related, previously-unreachable case: a *decorated*
window's whole titlebar band returned Drag/Close/Maximize/Minimize
unconditionally, so top-left/top-right diagonal resize never had a
code path at all, even at the titlebar's own corner pixels. Added
top-left resize as a small, genuine corner square (both axes, not just
one) checked before drag/buttons. Deliberately did NOT add the
matching top-right case: that corner is the close button on every
mainstream desktop, and trading a well-known, expected target for a
rarely-wanted one at exactly the spot a miss costs the most isn't a
trade worth making.
Four new regression tests cover: reaching a corner past the old tight
margin, falling back to a plain edge just past the new wider one, the
newly-reachable decorated top-left corner, and confirming top-right
still closes rather than competing with resize.
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visible_windows' doc comment claimed windows show "on the active
workspace of whichever monitor they're assigned to" - the code never
reads w.monitor at all; current_workspace is one flat value shared by
every monitor, not per-output. Documented that explicitly on both the
field and the method, since this is a real behavioral difference from
Hyprland worth a reader actually seeing, not just an inaccurate comment
to fix quietly.
monitor.primary_workspace/monitor.workspace_count describe a per-
monitor-workspace design that doesn't exist; workspace.auto_switch/
workspace.persistent were never wired to any behavior. All four were
seeded into default_config() and documented in DEFAULTS.md, so
srd.set()/srd.get() on them silently succeeded while doing nothing --
removed from both, matching the precedent already set by general.
rounded_corners' deliberate absence from default_config for a
different reason (backend-dependent default rather than unbuilt).
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WindowManager::hit_test/window_at filtered only by `!w.minimized`,
never by workspace - but a window on a workspace that isn't current
is not minimized, it's just not shown. Rendering (visible_windows/
visible_windows_front_to_back) already restricted to the current
workspace; hit-testing didn't, so a click landing on where an
invisible window's stale on-screen geometry happened to sit routed to
that window instead of whatever was actually visible underneath.
Reported live. Fixed by adding the same workspace check rendering
already uses, plus a regression test with two identically-positioned
windows on different workspaces.
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canonicalize_key_combo already reordered multi-modifier combos into
dispatch's canonical Ctrl/Shift/Alt/Mod4 order, but passed the key
name through verbatim. keysyms::keysym_to_name capitalizes every
named key ("Space", "Return", "Escape", "BackSpace", ...) while
leaving letters/digits alone, so srd.bind("Super+space", ...) stored
"Mod4+space" while a real Space keypress dispatches as "Mod4+Space" --
never matching. Accepted silently at config-load time, so the only
live symptom was the bind's own callback never running at all.
Root-caused live: keybindings.lua's Super+space bind had a temporary
diagnostic added (logs to /tmp/superspace.log before spawning ags) to
tell "key never fired" apart from "key fired but ags failed" - the
log file never existed, meaning the callback itself never ran.
Fix: round-trip the key name through name_to_keysym (already case-
insensitive) and back through keysym_to_name before storing, so any
case the config writes normalizes to dispatch's canonical form.
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Pure reorganization, no behavior change - verified by diffing the
function-name set before/after (identical 130 functions) plus a full
cargo test pass. WindowManager's struct/field definitions, Default,
new(), and the three trivial constructors (add_rule/register_layout/
available_layouts) stay in mod.rs; the rest of the single ~950-line
impl block is split into one file per the section comments the file
already had (monitors, windows, focus, winops, hittest, dragresize,
workspaces, layout). Three methods called across section boundaries
(monitor_for, windows_on_workspace, cycle_focus) went from private to
pub(super) - Rust's privacy model doesn't let sibling submodules see
each other's private items, only a defining module's own descendants.
The ~1000-line test module moves to manager/tests.rs unsplit: its
helpers (wm_with_monitor, two_monitors, monitor_with_dock) are shared
across tests for every section, so splitting further would mean
duplicating them or adding another shared-support file for little
benefit.
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CPU-side rounded corners for the software-only udev/Pixman renderer,
which has no shader stage to hook the existing GLES version into.
Reads a window's own committed wl_shm buffer, punches premultiplied-
alpha holes into the four corner regions, and hands the masked copy
to MemoryRenderBuffer - the same path already used for titlebar/
border/shadow bitmaps, so it composites through the ordinary unmasked
path and the corners genuinely disappear rather than being painted
over.
Cached per window, invalidated by a per-commit content_epoch counter
rather than rebuilt every frame, so an idle window costs nothing once
masked. general.rounded_corners now defaults per backend instead of
one global true: on for GLES/winit (a real GPU shader, no measurable
cost), off for udev/Pixman (an untested-on-real-hardware CPU cost for
constantly-repainting clients) - WindowManager.rounded_corners_enabled
is Option<bool> so the backend can tell "unset" from "explicitly off".
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decoration.rs's round_top_corners only ever clipped the compositor's own
titlebar/border bitmap - its own doc comment already said why nothing more
had been done: clipping arbitrary client content needs a real per-pixel
mask, "a much bigger change than this cosmetic pass". That's this change,
for the one backend that can do it cheaply: the udev backend's
PixmanRenderer is software-only with no shader stage at all, but GlesRenderer
(winit) has a real custom-shader path (`compile_custom_texture_shader`,
`TextureShaderElement`) that a first look at smithay's higher-level
convenience APIs missed entirely.
crates/wayland/src/rounded_corners.rs: a GLSL fragment shader masking a
window's texture against a rounded-rect signed-distance field while
sampling it (the same technique cosmic-comp/niri use for GPU-side rounded
corners) - built by hand from the surface's own committed texture/view/
damage state (`RendererSurfaceState`'s public accessors), since no smithay
convenience wrapper builds a masked element at all (`CropRenderElement`
only crops to a rectangle). A decorated window rounds only its bottom two
corners - the top two are already rounded, on the titlebar's own CPU
bitmap, by decoration.rs, at the exact same `CORNER_RADIUS` (now
`pub(crate)`, shared between the two so the curve reads as one continuous
radius, not two different ones meeting at a seam) - an undecorated/CSD
window rounds all four, since its content is the window's whole visible
extent. Falls back to plain unrounded content on any failure (shader
didn't compile, no committed buffer yet, a single-pixel-buffer surface),
same "always show something over a prettier maybe-nothing" reasoning
cursor.rs's built-in-arrow fallback already uses. Deliberately scoped to a
window's *main* surface only, not subsurfaces - documented as a real, if
narrow, follow-up rather than attempted here.
`TextureShaderElement` only implements `RenderElement<GlesRenderer>`, not
the generic `RenderElement<R>` every `OverlayElement<R>` variant needs, so
it can't be added to that shared enum without breaking `OverlayElement<
PixmanRenderer>` (used identically by udev.rs) the moment a GLES-only
variant showed up in it. `WinitElement<=GlesRenderer>` (new, winit.rs-only)
wraps the existing enum as one variant instead of touching it - this is
the same lesson as the fullscreen-hiding investigation earlier this
session, just resolved cleanly this time: nesting a *foreign* generic
type inside your own hits real bound-resolution walls; wrapping your own
already-working type inside a new concrete-renderer enum doesn't, because
smithay's own `render_elements!` macro documents exactly this
`<=ConcreteRenderer>` form.
Config: `general.rounded_corners` (default `true`), `srd.window` unaffected
- this is a `general.*` compositor-behavior knob, not a per-window rule
action like `opacity`.
Verified live: shader compiles without error on this machine's real Mesa/
llvmpipe GL driver, and a decorated wezterm window's bottom-left and
bottom-right corners both show a real, smoothly anti-aliased curve on the
actual client-rendered pixels (not a compositor bitmap) in a host-session
screenshot - qualitatively sharper than `round_top_corners`' deliberate
hard cutoff, since a GPU shader can afford a ~2px smoothstep a CPU bitmap
pass isn't worth adding for. cargo build --workspace (all 9 crates), cargo
clippy --workspace (0 new warnings), cargo test --workspace (197 tests,
0 failed).
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opacity
The user asked for per-window opacity (MISSING.md's `windowrule = opacity`
gap) and pushed back on treating smithay's convenience wrappers as a hard
ceiling: "don't rely on smithay, it won't have everything we need." Looked
again at why opacity was ruled out earlier - `render_output`/
`space_render_elements` take one `alpha` for the whole frame's `self.space`
content, no per-element control - and found a path that doesn't need
nesting smithay's internal `SpaceRenderElements` type (the approach that
hit an unresolvable generic-bounds wall investigating fullscreen-hiding
earlier): call `render_elements_from_surface_tree` directly,
once per window and once per layer-shell surface, each with its own alpha,
wrapping the result in the *existing* `OverlayElement::Surface` variant.
That primitive was already proven safe in this codebase (cursor.rs's
client-image path, this file's own popup rendering) - reusing it here for
a window's main content is the same call, not a new one.
Both `udev.rs` and `winit.rs`'s render loops now build window content and
layer-shell surfaces themselves (`elements.rs`: `surface_content_elements`,
`output_layer_elements`, `window_wl_surface` for the Wayland/XWayland
split), in the correct front-to-back order, then call
`OutputDamageTracker::render_output` directly instead of the
`space::render_output`/`space_render_elements` convenience wrappers. Content
itself needs no occlusion clipping against `occluders` (unlike border/
titlebar bitmaps) - pushed in the same front-to-back order as everything
else, ordinary painter's-algorithm draw order already occludes it correctly,
the same property it had via `self.space`'s own order before. `self.space`
stays mapped and `resync_stacking_order`-maintained exactly as before; only
the render step stopped reading from it.
A comment in winit.rs's render loop warned that a near-identical earlier
attempt was reverted for a real ordering bug (whichever window was created
first always painted in front, regardless of focus). That bug's actual root
cause, identified and fixed since, was `Space::map_element` silently
re-stacking on every geometry sync, independent of which render path was
used - see `resync_stacking_order`. This rewrite never reads `Space`'s
internal order for rendering at all (`ids` comes from `WindowManager.order`
directly, the same source `hit_test` already trusts), so that specific bug
class can't recur here regardless of whether `resync_stacking_order` ever
drifts again.
Bonus from the same infrastructure: the bar/dock now genuinely don't render
at all (not just get covered) for a fullscreen window - `output_layer_elements`
skips `Layer::Top`/`Overlay` entirely when any visible window is fullscreen,
the hardening this work backed away from earlier for being too risky to
build via the nested-SpaceRenderElements approach. `capture_offscreen`
(winit.rs's screencopy path) picked up opacity-aware content and layer-shell
inclusion too, though not full parity with the on-screen loop (still no
border/shadow strips there - a pre-existing, separately-flagged gap).
Opacity itself: `Window.opacity` (core), `WindowRuleActions.opacity` /
`srd.rule(..., { opacity = 0.9 })`, `srd.window.set_opacity()`. Caught live,
before commit: opacity was wired into `add_window`'s own rule match but not
`reapply_rules_if_pending` - the *only* path a class-based rule actually
takes effect through for a native Wayland client, since `add_window`'s own
attempt always runs against a still-empty `app_id` (see the regression test
next to the existing one covering the identical historical bug for
`decorated`). Found by setting an isolated `SRDWM_CONFIG_PATH` test config
with `srd.rule({ class = "Alacritty" }, { opacity = 0.4 })` against a nested
instance and pixel-sampling a real screenshot: predicted blend (242,230,53)
at 0.4 over (10,10,15) is (103,98,30); measured (105,100,33).
Verified live in a nested session, screenshotting the *host* compositor
(shows the real on-screen render, unlike grim against the nested socket,
which - separately discovered this work - routes through
`capture_offscreen`): stacking order correct with two overlapping windows
(topmost fully occludes the one behind it, the exact scenario the reverted
attempt got wrong), opacity blend matches prediction. Also confirmed, by
testing the previous commit against the same scene, that upside-down
content on this backend is a pre-existing bug unrelated to this change --
noted, not fixed here.
cargo build --workspace (all 9 crates), cargo clippy --workspace (0 new
warnings), cargo test --workspace (197 tests, 0 failed, includes 2 new
regression tests).
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clicks
Two independent daily-driving gaps closed in one pass, both from MISSING.md
and live user feedback:
Drop shadows (general.shadows, default true). Reuses the exact "bitmap
drawn outside geometry, cached like the border" technique border_strips/
render_border_top already established - decoration::shadow_bitmap rasterizes
a linear alpha falloff (Chebyshev/square-ring distance, not a true blur --
no blur primitive exists without a GPU shader, and the udev backend's
PixmanRenderer is software-only) from SHADOW_MAX_ALPHA (90/255, deliberately
subtle) at the window's own edge down to fully transparent SHADOW_SIZE (12px)
out. Cached in CompState::shadow_buffers, rebuilt at the same trigger points
as border_top_decorations (redraw_decoration_buffer), for the identical
damage-tracking reason: a fresh Id every frame means OutputDamageTracker
never finds a previous-frame match. No shadow for a maximized or fullscreen
window, matching the Hyprland/GNOME convention MISSING.md measures against.
Resize grab margin: 10px -> 6px (general.resize_margin, now configurable,
same call-site-count-preserving change as threading a new parameter through
one indirection point: ResizeEdge::hit_test's only production caller is
WindowManager::hit_test, so this didn't need touching every backend despite
hit_test being shared verbatim across X11/Wayland/Windows/macOS). Reported
live: ordinary clicks near any window edge - a link near a browser's edge,
a button near a panel's edge - regularly registered as a resize-edge grab
instead of reaching the client, not just an occasional near-miss, because
the 10px band was measured inward from the client's own content rect. 6px
stays comfortably grabbable while giving content back most of its edge.
Verified: cargo build --workspace (all 9 crates including the windows/macos
stub backends), cargo clippy --workspace (0 new warnings), cargo test across
core/wayland/config/x11 (188 tests, 0 failed). Shadow rendering verified at
the render-element level live in a nested session (correct geometry, alpha,
buffer contents) - grim/screencopy itself turned out to route through
winit.rs's separate capture_offscreen path, which only ever drew
`decorations` (titlebars), never borders or shadows, so screenshots taken
this way have never shown either; a real gap, not fixed in this pass.
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IPC/global-menu/output-management work
Border/titlebar decoration was built from Window.geometry (the animation's
final target) in both wayland backends' render loops, while sync_geometry
already draws a window's actual content at window_anims' interpolated rect
during any maximize/fullscreen/open-slide tween. Border and content read two
different rectangles for the whole transition, so the border visibly
detached from the window it was outlining - reported as "borders aren't
flush." Both udev.rs and winit.rs now read the same animated rect for
titlebar placement, border-strip placement, and the occlusion test against
later windows in stacking order. Verified: cargo build --workspace, cargo
clippy (0 new warnings), cargo test -p srdwm-core (111/111).
Also checkpoints substantial protocol/IPC work from prior sessions that had
accumulated uncommitted: gtk-shell1 support (gtk_shell.rs, the vendored
gtk-shell.xml, xwayland.rs's X11-side mirror) backing the global app menu;
zwlr_foreign_toplevel_manager_v1 (foreign_toplevel.rs) broadcasting distinct
maximized/minimized/fullscreen/activated state per window; output_management
(ext-output-management + layer-shell exclusive-zone reservation tracking);
workspace.rs and context_menu.rs; a Unix-socket IPC crate (platform/src/
ipc.rs) and a `srd` control-CLI crate (crates/ctl); xkb_config.rs; and a
theme module (core/src/theme.rs). A peer session working the AGS shell
concurrently verified several of these live against a running srdwm: the
global menu rendering a real app's File/Edit menu over gtk-shell1, and
foreign-toplevel correctly reporting maximized and fullscreen as independent,
non-simultaneous states with the geometry each implies (maximize stops at a
reserved top bar and past a dock; fullscreen reaches the true monitor edge).
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Config path drops a level: ~/.config/srd, not ~/.config/srdwm/srd, which
said the same thing twice. No other user-facing path had the same problem --
srdwm reads the config dir and writes nothing else.
Cursor shapes. A client's own cursor surface is now rendered with the
hotspot it declared, so an I-beam over text or a hand over a link shows the
app's image instead of srdwm's arrow. The built-in arrow stays as the
fallback when no client has set one, over decorations and the desktop.
Named shapes still fall back to the arrow; most toolkits set a surface.
Decorations and cursors now share one OverlayElement type, since
render_output takes a single custom-element slice.
Key repeat (srd.bind_repeat, Hyprland's binde). Held volume, brightness and
switcher keys repeat at the seat's own rate rather than firing once. Driven
from the poll loop, not a timer source: the winit backend has no calloop
loop of its own, and poll_events already runs continuously in both backends.
Repeat stops when *that* key is released, not when any key is.
Always-on-top / pin, for the picture-in-picture and HUD rules that used it.
Window::always_on_top was another declared-but-never-read field. Enforced in
WindowManager's stacking order rather than at render time, so every consumer
of stacking_order gets it and none can forget to honour it.
Mouse-only window management, checked end to end: drag the titlebar to move,
drag any edge or corner to resize, titlebar buttons to close/maximise/
minimise, click to focus, drag to a screen edge to snap, and now
double-click the titlebar to maximise. The resize grab band went from 6px to
10px - a hairline is genuinely hard to hit with a mouse, which is why
Hyprland ships extend_border_grab_area.
Also removed the emoji status markers from docs/IMPLEMENTATION_STATUS.md.
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Groundwork for actually daily-driving this: porting the user's Hyprland
config exposed what srdwm couldn't yet express, and testing on a bare TTY
exposed something worse.
A visible mouse cursor. Nothing drew a pointer at all - on a bare TTY the
mouse was simply invisible. It hid because the nested backend runs inside
another compositor, which draws a cursor over srdwm's window; only the DRM
backend, i.e. the actual session path, was affected. A built-in arrow is now
composited above everything on the output the pointer is on. It's a
reviewable ASCII bitmap rather than an XCursor theme: a cursor that is always
present beats a prettier one that sometimes isn't, the same reasoning as
decoration.rs's font fallback. Client-set cursor surfaces and named shapes
are still not rendered, so an app asking for an I-beam gets the arrow.
Lid switch. libinput switch events are handled and surfaced to config as
srd.on("lid_closed"/"lid_open", fn), so closing the lid can lock and suspend
instead of doing nothing.
Config-driven additions, each needed by a binding in the ported config and
none of which existed: fullscreen (Window.fullscreen was a dead field --
declared, never read or written), directional window move that swaps with
the neighbour and reorders the stack so tiling follows, focus cycling,
modifier+drag to move/resize anywhere in a window rather than only by the
titlebar, modifier+scroll to change workspace, and 8 XF86 media/power
keysyms taken from the system's own XF86keysym.h. The keysym tables are
hand-maintained in both directions and a key missing from either fails
silently, so a round-trip test now covers every one the configs bind.
Verified in the QEMU VM: a bare-TTY screendump shows a recognisable arrow at
the pointer position (113 white fill + 58 black outline pixels at screen
centre, where the pointer starts).
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Monitors were probed once at startup, so plugging or unplugging one while
srdwm was running went unnoticed. A UdevBackend event source now watches for
the kernel's `change` uevent and reconciles the head list against a fresh
connector probe - forcing a re-probe rather than trusting cached status,
since on a hotplug the cache is exactly what has gone stale.
Removing a head tears down everything it owned: the wl_output global, its
place in the Space, its DRM framebuffers and dumb buffers (dropping the Rust
structs alone leaks the kernel-side objects, which matters when a cable is
plugged repeatedly), and any lock surface for it - otherwise
confirm_lock_if_presented would wait forever on a monitor that no longer
exists. New connectors go through the same bring_up_head path as startup, so
a monitor plugged in later is set up identically to one present at boot.
Heads are then repositioned left-to-right, since removing one shifts the
rest, and layer maps re-arranged so bars follow their moved output.
set_monitors rehomes windows stranded by the change, and main.rs re-queries
the whole monitor list on MonitorAdded/MonitorRemoved rather than applying
the single monitor in the event, because the others' positions move too.
The rehoming had a bug that unit tests missed and live testing caught.
It originally keyed off Window::monitor, but that field records the monitor
a window was *assigned* at creation, not where it is: add_window always sets
it from the primary monitor, so a window placed on the second monitor by a
rule - or dragged there - still reads monitor == 0. The field-only check
saw a valid id, skipped the window, and left it at coordinates that no
longer existed: invisible and unreachable. Found by unplugging a monitor out
from under a real xterm and watching it vanish from both heads. It now keys
off geometry, with a regression test that fails against the old logic.
Verified in the QEMU VM, booting with one connector and toggling the second
at runtime: plug in -> head added and rendering at its own resolution;
unplug -> head removed cleanly; and an xterm at global x=1500 survived its
monitor being unplugged, reappearing at x=680 (= min(1500, 1280-600)) with
its size intact. Writing to /sys/class/drm/<connector>/status changes the
connector but emits no uevent on this kernel, so the signal the kernel would
send is synthesized with `udevadm trigger`; the whole reaction path is
genuinely exercised.
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- srd.rule(): match windows by title/class, apply floating/maximized/
workspace/geometry/decoration actions on creation (crates/core/src/rules.rs)
- srd.validate_config()/srd.debug.*: real range/format checks and
status/profiling helpers, replacing the always-true stub
- Wayland titlebar text rendering via fontdue, unit-tested without a
display (crates/wayland/src/decoration.rs)
- Wayland precise keybinding matching, replacing the "any Super-held key"
heuristic, sharing the keysym table with X11 (moved to
crates/core/src/keysyms.rs)
- Wayland DRM/udev backend (crates/wayland/src/udev.rs): runs as the real
compositor on a bare TTY via libseat/libinput/KMS, software rendering
via Pixman + dumb buffers (no GBM/EGL required)
- srdwm_platform::detect() fix, found via VM testing: a bare TTY with no
DISPLAY/WAYLAND_DISPLAY now correctly resolves to Wayland instead of an
X11 backend that can never work there
- XWayland integration groundwork (crates/wayland/src/xwayland.rs): spawn,
X11Wm, and full XwmHandler event routing into the same WindowManager/
Space pipeline as native clients. Windows don't render yet - a real
glamor-vs-software-renderer conflict in XWayland's own fallback path,
root-caused via WAYLAND_DEBUG tracing and documented in
docs/IMPLEMENTATION_STATUS.md rather than worked around blind.
All verified live in an isolated QEMU VM: X11 backend shows two
decorated, correctly-tiled xterms with real title text; the DRM/udev
Wayland backend opens the GPU, initializes input, and scans out a
rendered frame via KMS page-flip.
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The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton:
X11 and Windows backends were partially real, Wayland created the
wlroots object graph but never wired a single event listener, macOS
was stub except monitor enumeration, and the Lua engine's srd.bind()
stored a key-combo string but never the actual closure. See
docs/PRIOR_ART.md for the full audit.
This replaces it with a Cargo workspace:
- srdwm-core: platform-independent window/workspace/monitor state,
a real master-stack tiling layout, and SmartPlacement grid/cascade/
snap-to-edge placement - fixing several bugs in the C++ version
(hardcoded 2-column grid, cascade that never cascaded, snap-to-edge
that always returned a fixed rect). 35 unit tests.
- srdwm-config: the srd Lua API via mlua, implementing the surface
docs/DEFAULTS.md always documented but the C++ engine never actually
built (srd.window.close()/focus(direction), srd.workspace.next(),
real keybinding closures, require("srd") support). 10 unit tests.
- srdwm-x11: a real reparenting WM with a drawn title bar (buttons,
drag, resize), verified live under Xephyr - frame placement and
client offset match srdwm-core's computed geometry exactly, and the
decoration renders correctly on screen.
- srdwm-wayland: a from-scratch smithay compositor (the C++ version
had nothing working to port from) - runs via the winit backend,
tracks xdg-shell toplevels through the same WindowManager and
hit-testing code X11 uses, verified to start/render/run without
crashing. Decorations are solid-color (no text yet); see
docs/IMPLEMENTATION_STATUS.md for exact scope.
- srdwm-windows / srdwm-macos: structured, cfg-gated designs informed
by komorebi/glazewm and yabai/AeroSpace respectively (see
docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this
sandbox has no Windows or macOS target.
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