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| author | srdusr <[email protected]> | 2024-04-12 22:35:00 +0200 |
|---|---|---|
| committer | srdusr <[email protected]> | 2024-04-12 22:35:00 +0200 |
| commit | a9dd8a6d4947cb537f7919c5a66ba4624af61800 (patch) | |
| tree | d4731cded04ce159ebf3547d4dfe95ca24f4bb02 /crates/core/src | |
| parent | 709333908d5b7d3157165d1811c8bc1795ab0028 (diff) | |
| download | srdwm-a9dd8a6d4947cb537f7919c5a66ba4624af61800.tar.gz srdwm-a9dd8a6d4947cb537f7919c5a66ba4624af61800.zip | |
udev: connector hotplug, and rescue windows on an unplugged monitor
Monitors were probed once at startup, so plugging or unplugging one while
srdwm was running went unnoticed. A UdevBackend event source now watches for
the kernel's `change` uevent and reconciles the head list against a fresh
connector probe - forcing a re-probe rather than trusting cached status,
since on a hotplug the cache is exactly what has gone stale.
Removing a head tears down everything it owned: the wl_output global, its
place in the Space, its DRM framebuffers and dumb buffers (dropping the Rust
structs alone leaks the kernel-side objects, which matters when a cable is
plugged repeatedly), and any lock surface for it - otherwise
confirm_lock_if_presented would wait forever on a monitor that no longer
exists. New connectors go through the same bring_up_head path as startup, so
a monitor plugged in later is set up identically to one present at boot.
Heads are then repositioned left-to-right, since removing one shifts the
rest, and layer maps re-arranged so bars follow their moved output.
set_monitors rehomes windows stranded by the change, and main.rs re-queries
the whole monitor list on MonitorAdded/MonitorRemoved rather than applying
the single monitor in the event, because the others' positions move too.
The rehoming had a bug that unit tests missed and live testing caught.
It originally keyed off Window::monitor, but that field records the monitor
a window was *assigned* at creation, not where it is: add_window always sets
it from the primary monitor, so a window placed on the second monitor by a
rule - or dragged there - still reads monitor == 0. The field-only check
saw a valid id, skipped the window, and left it at coordinates that no
longer existed: invisible and unreachable. Found by unplugging a monitor out
from under a real xterm and watching it vanish from both heads. It now keys
off geometry, with a regression test that fails against the old logic.
Verified in the QEMU VM, booting with one connector and toggling the second
at runtime: plug in -> head added and rendering at its own resolution;
unplug -> head removed cleanly; and an xterm at global x=1500 survived its
monitor being unplugged, reappearing at x=680 (= min(1500, 1280-600)) with
its size intact. Writing to /sys/class/drm/<connector>/status changes the
connector but emits no uevent on this kernel, so the signal the kernel would
send is synthesized with `udevadm trigger`; the whole reaction path is
genuinely exercised.
Diffstat (limited to 'crates/core/src')
| -rw-r--r-- | crates/core/src/geometry.rs | 17 | ||||
| -rw-r--r-- | crates/core/src/manager.rs | 164 |
2 files changed, 181 insertions, 0 deletions
diff --git a/crates/core/src/geometry.rs b/crates/core/src/geometry.rs index 75feeef..3dd205a 100644 --- a/crates/core/src/geometry.rs +++ b/crates/core/src/geometry.rs @@ -42,6 +42,23 @@ impl Rect { pub fn center(&self) -> (i32, i32) { (self.x + self.width as i32 / 2, self.y + self.height as i32 / 2) } + + /// Moves this rect so it lies inside `bounds`, shrinking it only if it + /// is genuinely larger than `bounds`. + /// + /// Used when a monitor is unplugged and its windows have to be rehomed: + /// a window at coordinates that no longer exist would otherwise be + /// off-screen and unreachable. Position is adjusted in preference to + /// size so a window keeps the dimensions the user gave it. + pub fn clamped_into(&self, bounds: Rect) -> Rect { + let width = self.width.min(bounds.width); + let height = self.height.min(bounds.height); + // `max(bounds.x)` after `min` so that a bounds smaller than the rect + // still yields the bounds' own origin rather than a negative offset. + let x = (self.x).min(bounds.right() - width as i32).max(bounds.x); + let y = (self.y).min(bounds.bottom() - height as i32).max(bounds.y); + Rect { x, y, width, height } + } } #[cfg(test)] diff --git a/crates/core/src/manager.rs b/crates/core/src/manager.rs index 1f69413..d261c13 100644 --- a/crates/core/src/manager.rs +++ b/crates/core/src/manager.rs @@ -98,8 +98,55 @@ impl WindowManager { // ---- Monitors ---------------------------------------------------- + /// Replaces the monitor list, rehoming any window left stranded. + /// + /// Called at startup and again on every hotplug. Unplugging a monitor + /// would otherwise leave its windows pointing at a `monitor` id that no + /// longer exists: `arrange_workspace` skips those (it looks the monitor + /// up to get a rectangle), so they would stop being tiled, and a + /// floating window would sit at coordinates that are no longer on any + /// screen - unreachable, with no way to drag it back. + /// + /// Stranded windows are moved to the primary monitor and, if their + /// geometry falls outside it, nudged back inside. + /// + /// This keys off **geometry**, not just the `monitor` field. That field + /// records which monitor a window was *assigned* at creation and does + /// not track where the window actually is: a floating window dragged -- + /// or placed by a rule - onto a second monitor keeps `monitor` + /// pointing at the first. Trusting the field alone left such a window + /// at coordinates that no longer existed once its real monitor was + /// unplugged: off-screen and unreachable, with no way to drag it back. + /// Found by unplugging a monitor out from under a window in the QEMU VM + /// and watching it vanish; the field-only check had passed its unit + /// tests because those set `monitor` explicitly. pub fn set_monitors(&mut self, monitors: Vec<Monitor>) { self.monitors = monitors; + + let Some(primary) = self.primary_monitor().cloned() else { + // No monitors at all (every output unplugged): leave windows + // as-is rather than collapsing them onto nothing, so they are + // restored intact when an output comes back. + return; + }; + let live = self.monitors.clone(); + for window in self.windows.values_mut() { + let visible_on = live.iter().find(|m| m.geometry.overlaps(&window.geometry)); + match visible_on { + // Still on screen: just make sure its monitor id points at a + // monitor that exists, so tiling keeps working. + Some(monitor) => { + if !live.iter().any(|m| m.id == window.monitor) { + window.monitor = monitor.id; + } + } + // Nothing on screen shows this window any more. + None => { + window.geometry = window.geometry.clamped_into(primary.geometry); + window.monitor = primary.id; + } + } + } } pub fn monitors(&self) -> &[Monitor] { @@ -796,4 +843,121 @@ mod tests { assert_ne!(wm.window(a).unwrap().workspace, ws2); assert!(wm.workspace(ws2).is_none()); } + + // ---- Monitor hotplug ------------------------------------------------- + + fn two_monitors() -> Vec<Monitor> { + let mut a = Monitor::new(0, "primary", Rect::new(0, 0, 1280, 800)); + a.primary = true; + let b = Monitor::new(1, "secondary", Rect::new(1280, 0, 1920, 1080)); + vec![a, b] + } + + #[test] + fn unplugging_a_monitor_rehomes_its_windows_to_the_primary() { + let mut wm = WindowManager::new(); + wm.set_monitors(two_monitors()); + + let id = wm.alloc_window_id(); + let mut w = Window::new(id, "on-second-monitor"); + w.geometry = Rect::new(1500, 200, 600, 400); // inside monitor 1 only + wm.add_window(w); + wm.window_mut(id).unwrap().monitor = 1; + + // Monitor 1 goes away. + wm.set_monitors(vec![two_monitors().remove(0)]); + + let w = wm.window(id).unwrap(); + assert_eq!(w.monitor, 0, "window should be rehomed to the primary monitor"); + assert!( + Rect::new(0, 0, 1280, 800).overlaps(&w.geometry), + "rehomed window should be on-screen, got {:?}", + w.geometry + ); + } + + #[test] + fn windows_already_on_a_surviving_monitor_are_left_alone() { + let mut wm = WindowManager::new(); + wm.set_monitors(two_monitors()); + + let id = wm.alloc_window_id(); + let mut w = Window::new(id, "on-primary"); + w.geometry = Rect::new(10, 20, 300, 200); + wm.add_window(w); + wm.window_mut(id).unwrap().monitor = 0; + wm.window_mut(id).unwrap().geometry = Rect::new(10, 20, 300, 200); + + wm.set_monitors(vec![two_monitors().remove(0)]); + + let w = wm.window(id).unwrap(); + assert_eq!(w.monitor, 0); + assert_eq!(w.geometry, Rect::new(10, 20, 300, 200), "untouched window must not move"); + } + + #[test] + fn a_window_still_overlapping_the_primary_keeps_its_geometry() { + let mut wm = WindowManager::new(); + wm.set_monitors(two_monitors()); + + let id = wm.alloc_window_id(); + let mut w = Window::new(id, "straddling"); + wm.add_window(w.clone()); + // Straddles the boundary, so it still overlaps the primary. + w.geometry = Rect::new(1200, 100, 400, 300); + wm.window_mut(id).unwrap().monitor = 1; + wm.window_mut(id).unwrap().geometry = w.geometry; + + wm.set_monitors(vec![two_monitors().remove(0)]); + + let got = wm.window(id).unwrap(); + assert_eq!(got.monitor, 0, "monitor id must still be remapped"); + assert_eq!(got.geometry, Rect::new(1200, 100, 400, 300), "already-visible geometry should be kept"); + } + + #[test] + fn losing_every_monitor_leaves_windows_intact_for_when_one_returns() { + let mut wm = WindowManager::new(); + wm.set_monitors(two_monitors()); + let id = wm.alloc_window_id(); + let mut w = Window::new(id, "orphan"); + w.geometry = Rect::new(1500, 200, 600, 400); + wm.add_window(w); + wm.window_mut(id).unwrap().monitor = 1; + wm.window_mut(id).unwrap().geometry = Rect::new(1500, 200, 600, 400); + + wm.set_monitors(Vec::new()); + + let got = wm.window(id).unwrap(); + assert_eq!(got.geometry, Rect::new(1500, 200, 600, 400)); + assert_eq!(got.monitor, 1); + } + + #[test] + fn a_window_whose_monitor_field_is_stale_is_still_rescued() { + // Regression: `add_window` assigns `monitor` from the *primary* + // monitor, so a window placed on the second monitor by a rule (or + // dragged there) keeps `monitor == 0`. Rehoming that keyed off the + // field alone skipped this window entirely and left it off-screen. + // Reproduced live by unplugging a monitor out from under an xterm. + let mut wm = WindowManager::new(); + wm.set_monitors(two_monitors()); + + let id = wm.alloc_window_id(); + let w = Window::new(id, "placed-by-rule"); + wm.add_window(w); + // Geometry on monitor 1, but `monitor` still says 0 - exactly what + // add_window + a geometry rule produce. + wm.window_mut(id).unwrap().geometry = Rect::new(1500, 200, 600, 400); + assert_eq!(wm.window(id).unwrap().monitor, 0, "precondition: stale field"); + + wm.set_monitors(vec![two_monitors().remove(0)]); + + let got = wm.window(id).unwrap(); + assert!( + Rect::new(0, 0, 1280, 800).overlaps(&got.geometry), + "window must be pulled back on-screen, got {:?}", + got.geometry + ); + } } |