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Two of the owner's reported gaps, both about moving a window without a
mouse.
Super+Shift+HJKL slammed the window to the far edge of the monitor in one
press: "it should move in increments - one side, middle, other side - not
just extreme left/up/right/down". It now steps an eighth of the monitor per
press, which crosses the screen in eight, passes through the middle at the
fourth, and stops flush against the edge rather than short of it. A
fraction rather than a pixel count, so the same key feels the same on a
laptop panel and a 4K display.
Only outside a tiling layout. There a window does not own its geometry --
stepping it would be undone by the next arrange - so the neighbour swap
stays, and three tests that assumed swapping on a dynamic workspace now say
which layout they mean.
Keyboard resize did not exist. Super+right-drag has resized with the mouse
for a while, which is why this went unnoticed, but nothing resized a window
without one. `srd.window.resize("right", "grow"|"shrink")` grows or shrinks
from the far edge in that direction, leaving the top-left where it is, and
is bounded by the same minimums a drag is and by the monitor's usable area
- a window can be resized neither to nothing nor off the screen, and a
test holds each key down forty times to prove it.
Wired into the owner's config: Super+Ctrl+arrows resize (the arrow says
which way the far edge moves, so Right always widens), and Super+Ctrl+L
locks the screen. Hyprland only ever bound the lock to XF86ScreenSaver,
which most keyboards do not have; Super+L is the convention everywhere else
but is already focus-right here. Ctrl+arrows rather than Ctrl+HJKL because
Super+Ctrl+K is already kill-process.
Verified through the real path in a nested compositor running that config:
89 bindings, all 89 described, the five new ones registered.
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Reported: windows spawn predominantly on one side and on top of each other,
with no smart placement. Measured first, in a nested compositor: five
windows opened at 30,30 then 60,60 then 90,90 then 120,120 then 150,150 --
every pair overlapping, all in the top-left. The cascade was the only thing
running.
The grid never engaged, and could not. It asked whether a grid CELL was
free and then placed the window at that cell's corner at its own, larger
size. An ordinary 800x600 window on a 1280x800 screen overlaps every cell
of a 2x2 grid, so no cell was ever free, the grid returned nothing, and
everything fell through to the cascade.
Placement now looks for a position where the window overlaps nothing at
all, and only cascades when the screen genuinely cannot fit one - which is
what Windows does once its own screen fills up, and what makes the cascade
the right last resort rather than the first answer.
The candidates are the edges of what is already on screen: every window's
left and right edge plus the monitor's own, taken both as "put my left edge
here" and "put my right edge here", and the same vertically. That is
Openbox's place_overlap reduced to this case (~/reference-wms/openbox), and
it works because a rectangle packed against other rectangles is always
flush with one of their edges - nothing is gained by testing the space in
between.
Two things the naive version got wrong, both fixed here:
Ties go to the position nearest the middle of the monitor, and the choice
rotates through the four most central free spots. Least-overlap placement
is deterministic, so opening one window at a time - open, use, close, open
the next - put every one of them in exactly the same place, which is this
project's own earlier bug report. Every candidate rotated between is free,
so variety never costs the guarantee.
And placement now runs again once the client's real size is known. It has
to happen before the client commits anything, so it was deciding where an
800x600 placeholder should go rather than the window - a small terminal
was told it was 800x600, no two of those fit, and it cascaded. Only when
the client actually chooses a different size: re-running it otherwise
consumed a second cascade step for nothing, and the cascade wraps, which
measured as two windows landing on exactly the same spot.
287 core tests pass, clippy clean.
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Reported twice, as two complaints: windows do not remember their size or
position across a close or a reboot, and windows spawn stacked on one side
with no smart placement. One bug.
`add_window` looks the store up by app_id. A Wayland toplevel role exists
before its client sends set_app_id, so at the moment srdwm placed a window
the app_id was the empty string, every lookup missed, and every window fell
through to the cascade - which is exactly what "they all open on top of
each other" looks like. The store was being written correctly the whole
time and read at the one moment it could not match.
The lookup now runs again the instant a real app_id arrives, which is still
before the client's first buffer, so nothing is drawn in the wrong place
first. It only moves a window still sitting where the cascade put it: a
rule's explicit geometry, a maximize, a dialog's centring and a client's own
committed size are each more specific than "wherever I last left this app",
and a test asserts none of them is overridden.
A second bug sat underneath the first and only appeared once it was fixed:
the position came back and the size did not, which is stranger than nothing
being restored. The backend keeps its own copy of "this size is only a
guess" (provisional_size) and adopt_provisional_size reads that one rather
than the core flag, so the client's next commit overwrote the size that had
just been restored. Cleared with the same call.
Verified end to end in a nested compositor, driving a real edge-drag with
the virtual-pointer tool:
seeded store 400,300 500x400 -> opened at exactly 400,300 500x400
dragged the right edge -> 646 wide, store rewritten to 646 on release
closed and reopened -> 400,300 646x400
Before this the same first step opened at 30,30 800x600.
Also: window_memory::save_all's nested guard now allows a write when the
instance was given its own state directory (SRDWM_STATE_PATH or
XDG_STATE_HOME). The blanket refusal added earlier kept the owner's store
safe but made the feature impossible to test without pointing a test
compositor at the real desktop, which is how this went unverified in the
first place.
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Measured with dotfiles-1a, who own the launcher that displays these: `srd
keybindings` returned 84 bindings and 84 empty descriptions - 100% - so
every entry their launcher showed was a bare key combo with nothing to say
what it does. Two causes, one on each side of the boundary.
`srd.bind_repeat` never accepted a description. `srd.bind` has taken an
optional third argument all along, but its repeating sibling took only two,
and mlua drops a surplus argument silently rather than raising - so a
config that documented its repeat bindings got no error and no description.
It now takes one exactly like `bind`.
The combos themselves were reported in their internal dispatch form:
`Shift+Mod4+h`. `Mod4` is the X11 modifier's name, not a key's; nothing on
a keyboard is labelled Mod4, and the canonical Ctrl/Shift/Alt/Mod4 ordering
renders the owner's own `Super+Shift+h` binding back to them inside out.
`srd keybindings` now reports a display form - Super, and the order people
write - while everything internal keeps the canonical form it dispatches
on. The display form parses back to the same binding, so it can be pasted
into a config, and a test pins that round trip rather than trusting it.
The owner's own config now describes all 84 bindings; verified through the
real path, in a nested compositor running that config: 84 of 84 described,
zero occurrences of "Mod4".
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Two things, and the first is smaller than I told anyone.
WORKSPACE CAPTURE. I said off-screen workspace capture did not exist and
would need building. It already did: udev/capture.rs renders a workspace
that is not on screen, at the target monitor's native size, downscaled to a
requested size, wallpaper included. Verified on the live DRM session rather
than from the source - capturing the active workspace and a non-visible one
gave 320x180 images with mean luminance 0.067 and 0.137, so the second is
genuinely a different render and not a copy of what is presented.
The only thing missing was the container. It wrote PPM, which the shells
that want thumbnails cannot decode, so the file was written successfully,
returned successfully, and silently not drawn - the same failure class as a
capture pass that omits a tier. encode_capture now picks the format from the
destination's extension: .ppm still writes PPM so existing callers keep
working, .jpg/.jpeg write JPEG, anything else writes PNG. Four tests check
the actual magic bytes rather than trusting the call, plus the unfamiliar
extension fallback and a size-mismatch error.
LEFT-EDGE RESIZE. Reported as content resizing "from the right side even
when i resize from left". The window's origin moves the instant the pointer
does, but the client only commits a matching buffer some frames later, so
its still-old content was being placed at the new origin - which slides the
whole window rather than growing it, and leaves the edge that should be
nailed down drifting.
sync_geometry now derives the origin from the size the client has actually
committed when the drag is from a left or top edge, so the opposite edge
stays exactly where the drag started and the dragged edge catches up as
commits arrive. A right or bottom drag is untouched: its origin never moves.
533 tests pass, clippy clean.
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Reported as resizing working "from one direction" and feeling "very cheap".
The outward half of the grab zone was `border_width` alone. The inward half
is deliberately narrow - 3px on an undecorated window, narrowed on purpose
because a wider band was stealing clicks from Nemo's own tab-close and
minimize buttons near the edges. So a borderless window's entire resize
target was that 3px, which is missed far more often than hit and reads as an
edge that only sometimes resizes. Turning borders off for the macOS look
made it strictly worse: the border had been quietly providing the only
outward reach.
The fix belongs outside the frame, not inside it. Pixels beyond a window's
own edge have no client content to steal a click from, so the band there can
be generous regardless of border width. RESIZE_OUTSET is now a floor on the
outward reach, with the drawn border used instead when it is wider. macOS
and GNOME both let a pointer grab slightly outside a window's visible edge
for the same reason.
An existing test asserted the old behaviour - that with no border a point
outside the frame is not a hit - so it was rewritten to exercise a border
wider than the new band rather than have its assertion quietly flipped. Two
tests added: that a borderless window is grabbable across the whole band and
one pixel past it is not, and that the band reaches all four edges rather
than just the left.
533 tests pass, clippy clean.
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Reported as windows still being tinted. The tint is the drop shadow, and
init.lua sets general.shadows to false - loading that same config in a
fresh compositor reports false, while the running session reported true.
The reason it could not be corrected is a defect in the live-settings replay
added earlier today. That replay re-applies every srd set after a config
reload so the titlebar menu's Customize rows survive a save. The unintended
half is that a live override then outranked the config file permanently:
editing init.lua and saving put the override straight back, which is the
state the session was found in.
Live-always-wins and config-always-wins are both wrong. The rule is now that
the config wins for anything it states, and a live override survives only
where the config is silent. That distinction cannot come from `values`,
where defaults are seeded before any script runs so every key looks set, so
the config engine records which keys srd.set actually touched during the
load. That record is cleared and rebuilt on each load and restored along
with everything else when a reload fails.
Verified both directions: a config-stated key reverts to the file's value on
the next reload, and a key the config never mentions keeps its live
override.
529 tests pass, clippy clean.
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Two reports, both traced to a cause other than the one being blamed.
"Windows still spawn as squares" was not placement. On the live session
firefox was 800x632 and so were four other apps, and 800x632 is exactly the
placeholder new_managed_window assigns before a client has chosen anything.
Firefox's remembered size earlier the same day was 1389x933.
The loop: a window closes while still carrying the placeholder, the
placeholder is remembered, the next launch therefore has a remembered size
and is no longer provisional, a non-provisional window is forced to its size
instead of being asked to pick, and on close the placeholder is written back.
Every app that ever closed early gets pinned to one identical box, and no
amount of placement work can touch it because the size never came from
placement.
remove_window now refuses to remember a size the client never chose. That
alone would have been wrong: adopt_provisional_size cleared its own tracking
set but never cleared Window::size_is_provisional, so nothing would ever have
been remembered again. Both halves are covered by tests. Five poisoned
entries were dropped from the live store and the six real ones kept, with a
backup alongside it.
"When user sets decorations should override all applications": the earlier
answer was true about the protocol and wrong about the outcome. GTK never
negotiates decoration, but it does read the desktop's button-layout
preference - GTK4 through xdg-desktop-portal, GTK3 through
gtk-decoration-layout. srdwm now publishes its own button_side there at
startup and after every reload, which is precisely the job kde-gtk-config
does for KWin. Verified in both directions from a neutral starting value;
testing the second direction is what exposed an ordering bug where the
publish ran before apply_general_settings and broadcast the default instead
of the configured side.
527 tests pass, clippy clean.
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the GTK half
Asked to research how KDE and GNOME make decorations consistent, after being
told too quickly that srdwm could only control its own titlebar.
Measured against a nested srdwm, one client at a time: Qt/KDE creates a
decoration object and asks for server-side; winit creates one and asks for
CLIENT-side; GTK never creates one at all. The xdg-decoration spec says the
compositor "can decide not to use the client's mode and enforce a different
mode instead" and that the client "must obey" - so the first two are
srdwm's to decide, and it had simply been deferring. The same spec closes
the door on the third: a client that does not negotiate continues to
self-decorate, and GTK is not having the conversation.
New theme.decorations.force_server_side, default off, overrides the client's
requested mode. Verified: with it off Alacritty draws its own content to the
window's top edge, with it on the same window gets srdwm's titlebar --
(0,0,0) versus (46,52,64) sampled at three rows. Off by default because it
cannot move a GTK button and can stack srdwm's titlebar on a client that
draws its own regardless, which is the Firefox case already recorded here.
The GTK half needs no compositor code, only the desktop setting GTK actually
reads - xdg-desktop-portal's org.gnome.desktop.wm.preferences button-layout
for GTK4, gtk-decoration-layout for GTK3. This machine was serving
"close,minimize,maximize:" (left) while srdwm's own button_side was right,
which is the entire mismatch. Documented in DEFAULTS.md with the mapping
from button_side to layout string, and noted that this is exactly what
kde-gtk-config does for KWin.
525 tests pass, clippy clean.
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The maximize border was still drawn because the earlier fix landed on the
wrong branch. udev/render.rs has three border blocks: the SRDWM_GPU=1 path
at the top and two Pixman ones below. The patch replaced the first match in
the file, which is the GPU branch a real DRM session never runs. All four
sites across both backends are now gated on !maximized.
The verification had failed twice for a separate reason: winit/capture.rs
did not draw border strips at all, so a screenshot could never answer "is
there a border here" and the control passed for the wrong reason. Border
strips are now drawn into that pass as solid fills - corner rounding is not
reproduced, so a capture is not pixel-exact at the corners, but presence,
position, thickness and colour are. With that closed the test has a real
control: unmaximized gives 6 accent pixels at x=800..805, exactly the
configured border_width, and maximized gives none at the right edge or along
the top row. That proves the winit path; the Pixman path is the same change
at two more sites and is not separately confirmed on screen.
Windows spawning as squares, partly off-screen, and always on the left were
all SmartPlacement::grid. It returned size.min(cell), shrinking every window
to its grid cell whatever size it asked for; it scanned cells in reading
order and took the first free one, which is the leftmost; and nothing clamped
the result, so a window larger than its cell could hang off the edge with its
border out of view. The cell now decides only where a window goes, the scan
starts from a rotating cell, and both grid and cascade clamp into the usable
area. Four tests, one per reported symptom.
525 tests pass, clippy clean.
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Requested by the AGS session while wiring its launcher to srd keybindings:
without this the launcher would list a shortcut that does nothing and give no
way to tell, which is the same silent-lie class of bug as the rest of the
work today.
The backend is handed one combo list, once, before connecting - X11 turns it
into XGrabKey calls, Wayland into its intercept set. A reload re-registers
the actions but cannot re-register the grabs, so a combination added to the
config since startup is bound as far as the config engine is concerned and
still goes straight to the focused client when pressed. That snapshot is now
recorded on the WindowManager at the exact point it is handed to the
backend, taken once rather than per-arm so the reported set and the grabbed
set cannot drift apart, and each entry in srd keybindings carries a
`grabbed` flag.
Verified live in a nested instance, both states observed: 46 bindings and
46 grabbed at startup; then appending a new combination to the config gave
47 bindings, 46 grabbed, with the new one reported as not grabbed and
carrying its description. Two unit tests cover the set being replaced rather
than accumulated, and a combo outside it reading as not grabbed.
Also recorded, from the AGS session's own checks: moving a window to a
workspace was their bug, not a missing compositor feature - the Overview's
previews had a drop target and the bar's workspace dots had none, so the
gesture worked on one surface and silently did nothing on the other. And the
static half of "are all keybindings working" is clean for the running
session: keybindings.lua was last modified 06:02:55 and the compositor
started 18:11:13, so every combination in it was grabbed at boot.
517 tests pass, clippy clean.
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Asked whether srdwm's bindings show in the AGS launcher. They could not:
srd.bind lives entirely in the Lua engine, and nothing published a binding
anywhere a client could read it. There was no IPC command, no field in any
response, and bound_keys() was used only by main.rs to register grabs.
srd.bind now takes an optional third argument, a description, and the loaded
set is copied into the WindowManager after the initial load and after every
reload. Core neither owns nor interprets them - it has no Lua state and
never dispatches a key - it holds them so the IPC layer, which is handed a
WindowManager and nothing else, can serve them. New `srd keybindings` returns
combo and description pairs, sorted so a UI listing them does not reshuffle
on every refresh.
Every binding in the shipped config now carries a description, so the feature
is useful without the user writing any.
Verified live in a nested instance: 46 bindings published, 0 without a
description, and editing the config file updated the list without a restart
(which also exercised reload-on-write again).
Also verified, for the separate report that windows cannot be moved to
another workspace from the AGS workspace pills: the compositor side works.
`srd dispatch move workspace <id> 2` moved a window from workspace 1 to 2 and
correctly hid it, since workspace 1 was active. Nothing to fix here; the
missing piece is on the shell side.
515 tests pass, clippy clean.
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clean up maximize
Four reports after restarting into today's build, with a screenshot. The
screenshot was measured, not eyeballed: top bar y=0..29, a 4px accent border
at y=30..33, titlebar from y=34, bottom border at y=1027..1030, and 49px of
bare desktop below it.
Windows spawning too close to the top bar. A remembered position was
validated only by asking whether it landed on some monitor's full_geometry,
which includes the strip a top bar reserves, so an app whose remembered y was
small reopened with its titlebar under the bar. That is why it was
"sometimes": it depended on the stored value, and the live store holds
wezterm at y=44 and firefox at y=69 against a 30px bar. Remembered positions
are now clamped into the monitor's usable area.
Placement not surviving a logout. Window memory does persist, but five of the
eleven entries in the live store were saved with a second monitor attached,
at x >= 2000. Those points match no current monitor and were discarded
outright, falling back to a fresh cascade, so those apps appeared to remember
nothing. Such a position is now clamped onto a monitor that exists instead.
Per-window minimum sizes. One global floor is wrong in both directions.
Three sources now, in increasing precedence: the global floor, the client's
own declared minimum (xdg_toplevel.set_min_size or ICCCM hints), and a
min_width/min_height window rule overriding both. A rule wins permanently --
the backend refreshes the client's declared minimum on every decoration
redraw and must not undo a deliberate override.
Maximize, three faults in one report. A maximized window now draws no
border: its edges are the screen's edges, and the only place maximize stops
short is the bar strip, which is exactly where the measured line was.
maximize_geometry_for no longer subtracts a bottom-anchored dock's exclusive
zone, so maximize runs to the bottom of the screen and the dock floats over
it; top, left and right are still honoured.
general.maximize_covers_dock = false restores the old behaviour. With the
border gone the window sits flush under the bar instead of with an accent
line crowding it.
Verified: seven new tests on the real numbers from the live store, and
maximize geometry measured live in a nested instance (a window maximized on a
split half reports exactly that half's rect). NOT confirmed on screen: the
border removal and the dock behaviour - the nested backend has no bar or
dock to reserve a zone, and an attempt to check the border produced a failing
control, since srd set border_width only affects windows created after it.
515 tests pass, clippy clean.
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All three reported directly after the owner restarted into today's build.
Desktop icons could not be dragged at all in single-click mode. The press
handler opened the icon immediately when general.desktop_icon_single_click
was on, so the branch that starts a drag was unreachable and an icon could
never be moved. Deciding activation on press cannot distinguish a click from
the first instant of a drag. Every press on an icon now starts a potential
drag and release decides which it was, using a 4px movement threshold that
latches once exceeded. Double-click mode goes through the same path, so both
modes now drag identically.
The lock screen drew no cursor. The cursor push in the udev render loop sits
inside `if !locked`, and a locked head renders only the lock element list, so
nothing drew a pointer - and on a bare TTY nothing else does. The on-screen
keyboard's clicks were being handled correctly the whole time
(native_lock_click); they simply could not be aimed. The pointer is now
prepended to the lock element list, above the UI it is used to click.
The password field's opaque panel is gone. New LockConfig::box_opacity,
default 0.0: no fill, no border, no rounded rectangle, just the dots and
status text over the blurred background. Raising it restores the panel at
that opacity for anyone who wants a solid field. Drawing text on a
transparent surface needed a new blit_glyph_over: the existing blit_glyph
blends against one flat opaque colour and writes alpha 255, which would have
turned every glyph into a block of the assumed background - the same box
with its middle removed.
VERIFICATION STATUS, stated plainly: all three are code-complete and the
suite passes, but none is confirmed on screen. The nested backend's capture
pass does not draw the desktop icon grid (a gap already recorded in
winit/capture.rs), so the icon drag cannot be checked by screenshot there,
and aiming blind is what this project's own rules forbid. The two lock
changes were not visually checked either.
515 tests pass, clippy clean.
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Reloading rebuilds the theme and general settings from the config file.
That is right for a file edit, but it also wiped every live `srd set` - and
the titlebar right-click menu's "Customize" rows are built entirely out of
live `srd set`s. Changing a button style from that menu and then saving
init.lua for any unrelated reason silently reverted it.
Survivable while reloads only happened on Mod4+Ctrl+r. The reload-on-write
support added in the previous commit makes a reload happen on every save,
which turns a rare surprise into a reliable one. A control that silently
reverts is worse than no control, so this is a defect rather than a
documented quirk. The AGS peer session reached the same conclusion from the
other side while deciding whether to build Settings controls against these
values, and would have had to label them session-only.
Every setting changed live is recorded on the WindowManager as key -> raw
JSON text, and replayed after each reload through the very same handle_set
that applied it, so a replayed setting cannot behave differently from a real
one. Recorded only on success, so a rejected value is never replayed, and
only for real client calls, so the replay cannot rewrite what it is reading.
Last write wins per key. Raw JSON text because core has no serde dependency
and no reason to gain one for this; the platform crate parses it back.
Verified live in a nested compositor: set button_side left and button_mode
fixed, saved an unrelated config edit, both survived, and the log reported
re-applying two live settings. Three tests cover the round trip, the
rejected-value case and the one-entry-per-key case.
A live value is still a session override rather than a persisted setting.
That distinction is now written down in DEFAULTS.md instead of being a trap.
515 tests pass, clippy clean.
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The punch list was not the whole record. These are the owner's own typed
requests, read back out of the previous session's transcript rather than
guessed at, then each checked against the code before being treated as open.
Three they suspected were already done really were: dialogs already had a
Close-only titlebar, inactive dimming already existed, and the corner resize
hitbox had already been tuned.
Snap layouts on drag, asked for twice. Edge snapping worked but committed
silently on release with nothing shown first, so there was no way to know it
would happen or where. A translucent drop-target preview now follows the
drag, and throwing the pointer at a monitor's top edge drops down the
existing six-cell grid to aim at. The preview calls the same snap_zone that
end_drag does, so the two cannot disagree. Two defects found by screenshot
before landing: moving down onto the flyout closed it, and its labels
overflowed at a fixed cell width - the same "text goes out of view" fault
already fixed once for the context menu.
New File now offers real types, chosen by extension, with the de-duplication
counter placed before the extension so the file stays what it says it is.
Refresh re-reads init.lua and fires a new srd.on("refresh") handler instead
of only re-scanning the icon grid. What refresh means beyond srdwm's own
config stays the config's decision.
general.config_reload_on_write (default on) applies an edited config on save,
via an mtime sweep rather than an inotify watch: no new dependency, same
behaviour on every target, and unaffected by editors that write through a
temp file.
A real bug behind "what happens when our config fails": you lost every
keybinding. do_reload cleared the binding, handler and repeat tables before
re-executing and never restored them, so a syntax error left neither the old
config nor the new one, and the only key still working was the reload combo
nobody thinks to press. The tables are now restored on any failure and
config errors reach notify-send, not just the log.
srd.lock() and a default Mod4+Ctrl+l binding: the built-in lock screen could
not be reached from Lua at all. Native rather than shelling out, because a
lock key that shells out fails silently when the binary is not on PATH.
Default bindings added for srd.window.move and a dynamic/tiling toggle, both
of which existed with no way to reach them, plus srd.layout.get() so the
toggle reads the live workspace rather than the configured default.
Dialogs open centred, and are excluded from remembered geometry in both
directions - that table is keyed by app_id, which a dialog shares with the
window that spawned it, so dialogs inherited an unrelated position and size
and then overwrote it with their own.
theme.decorations.title_bar.button_mode (dynamic by default, or fixed) drops
the Maximize button on a window whose client pinned min == max size, where
pressing it can do nothing. Maximize is removed from the slot list rather
than skipped in place on both the render and hit-test sides, so the remaining
buttons close the gap identically; three tests pin that agreement, which is
what fails silently when it drifts.
Also: the nested backend's screencopy pass now draws both menus, the flyout
and the drag preview. Four investigations in one day started from a
screenshot missing a tier, so that pass carries an explicit list of what it
still omits and the on-screen loop points at it.
512 tests pass, clippy clean.
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shadow limit
Desktop icons stayed highlighted after clicking a window: select_desktop_icon(None)
was only ever called from start_desktop_marquee, never from the one place every
focus path (click, Alt-Tab, dock IPC, scratchpad show, snap flyout) already
funnels through. Added the deselect there instead of per-caller.
Closing a focused window could silently switch the user's active workspace:
remove_window's fallback picked self.order.last(), but that list is global,
not per-workspace, so it could land on a background window elsewhere - and
focus_window already switches workspace to match whatever it's given (a real,
separate feature for a deliberate srd dispatch focus). Fixed by preferring a
same-workspace window first. New general.close_focus_follows_workspace
(default false, live-settable) controls what happens only when nothing is
left on the current workspace at all: off leaves focus at nothing, matching
Windows/GNOME/macOS; on restores the old always-follow-the-global-fallback
behaviour. Three new tests.
Also documented, not fixed: shadows can still bleed onto a neighbouring
*monitor* near a multi-output seam (shadow_rect has no monitor-boundary
awareness), found via a live cross-monitor screenshot. Moot for this
session since general.shadows is already off in the live config, but a
real, open gap for anyone who re-enables shadows on a multi-monitor setup.
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Reported live, found via a screenshot of the user's real open window:
srdwm's own server-side titlebar stacked on top of zathura's own
girara-drawn header, same class of bug Firefox/Nemo needed a fix for.
likely_draws_own_titlebar only matched org.gnome.* app ids; zathura's
app id (org.pwmt.zathura) fell through it entirely, with no rules.lua
entry to catch it either.
Broadened the heuristic to also match org.pwmt.* - PWMT's small
toolset (zathura the only one in common use) shares GNOME's own
"always draws its own header" property, on the same live evidence
that justified org.gnome.* in the first place. No rules.lua entry
needed; the heuristic catches it automatically now.
Reproduced and confirmed fixed in a disposable nested compositor
(built, tested double-decoration, then rebuilt with the fix and
retested clean) - never the live session itself.
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customization
Reported live: "looks very ugly currently and some of it doesn't make
sense." Both were real. Every row, including a bare divider, took one
full TITLEBAR_HEIGHT slot, so a separator was a 1px hairline in the
middle of 32px of empty space; "Move to Workspace" faked a section
caption by embedding box-drawing characters directly in an ordinary
item's label, which rendered - and behaved, until the click-dispatch
site's own special case - exactly like a clickable row that did
nothing. Separately, "Floating" was always offered even though
Window::floating only affects the "tiling" layout: toggling it under
this project's own default "dynamic" layout visibly changes nothing,
reading as a broken control rather than an inapplicable one.
ContextMenu (crates/core/src/context_menu.rs) gained real Separator
(9px) and Header (22px, non-interactive, dimmed) row kinds with their
own small heights, replacing the label-hack outright. Both backends'
rendering now sum each row's own real height instead of assuming one
uniform value, so hit-testing and pixels can't disagree about where a
row is. Floating is omitted entirely outside the tiling layout.
New, in direct response to "allow customizing from there as well": a
Customize section with live Button Style / Button Side toggles. Each
flips the matching ThemeConfig field and immediately redraws every open
window's titlebar - not routed through srd set's own path, which is
scoped to windows created after the call for lack of a redraw hook it
can reach; a menu action that didn't visibly change the titlebar you
clicked would be its own "doesn't make sense" bug.
Full workspace build/test/clippy clean (242 core tests, +8; 152
wayland, net-even after rewriting the old label-hack tests).
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Root-caused "windows spawn small and square, not remembering placement or
size": new_managed_window hardcoded a fresh toplevel's geometry to 800x632
before the client had said anything about its own preferred size, and
sync_geometry forced that guess onto the client's very first
xdg_toplevel::configure unconditionally. Per xdg-shell, size: None on that
first configure is how every mainstream compositor lets a client pick its
own natural size instead; this one never did, so every app converged on
the same placeholder rectangle regardless of what it would have chosen.
Window::size_is_provisional marks a size that really was just the guess
(not a remembered geometry, a rule's explicit geometry action, or a
maximize/phone-mode fill, none of which are guesses). sync_geometry sends
size: None for such a window's first configure; a new adopt_provisional_size,
called from the commit handler, adopts the client's own real first size
into Window::geometry the moment it commits one, clamping only position so
a bigger-than-guessed window can't hang off its monitor's edge.
Live-verified in a nested compositor: a zenity dialog now renders at its
own compact natural size instead of being stretched to the old guess.
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wrong-password shake
The native lock UI was a flat bordered rectangle with three left-aligned
text lines and no shadow, clock, or identity marker - reported directly
as looking unfinished. Splits the redesign across a new transparent-canvas
header (time, date, circular avatar, username) above a redesigned,
centered password box with a real drop shadow and a dimmed placeholder
prompt, plus a genuine on-screen QWERTY-shaped keyboard with working
Shift/Backspace/Return/Space and real click hit-testing shared with the
render path via one `lock_stack_layout` function, and a damped-sine shake
on a failed attempt.
LockConfig gains show_clock/show_keyboard/avatar_bg, each independently
srd.set-able and documented in a new theme.lock.* section in DEFAULTS.md.
native_lock_render_elements now takes one NativeLockFrame struct instead
of positional buffer arguments now that it composites five optional
layers instead of two.
Full workspace build/test/clippy clean (152 wayland tests, +6 new).
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Closes the remaining "config-file only" gaps from the AGS capability
survey. workspace.per_monitor gets srd set per_monitor <bool> - safe to
flip live since a monitor with no per-monitor override already falls
back to current_workspace regardless of mode, so nothing visually jumps
on toggle.
theme.decorations.title_bar.button_style/button_side/button_order and
general.desktop_icons/desktop_icons_all_monitors all get the same
live-set + SettingsResponse readback treatment as everything else this
session. New srdwm_core::format_button_order is parse_button_order's
exact inverse, so button_order's readback matches the same string shape
srd set itself accepts.
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Investigated the "tiling needs a lot of work" report directly. The
MasterStackLayout algorithm itself was already correct; the real gap was
that dragging or resizing a tiled window did nothing durable (raw
geometry that the next arrange_workspace silently discarded), and
master_ratio/master_count had no live path at all (config-file only).
A resize-drag on the shared master/stack boundary now live-adjusts
TilingConfig::master_ratio and re-arranges the group immediately; srd set
master_ratio/master_count do the same for a keybind or script. Found and
fixed a real bug while building this: start_resize's own focus_window
call re-stacks its target in self.order before the ratio-drag decision
used to be made, silently misclassifying real master-column grabs.
Fixed by deciding ratio-drag status (and freezing the membership
snapshot it depends on) before that raise happens, applying
MasterStackLayout directly against the frozen snapshot rather than
re-deriving membership from the by-then-reordered live order. Live-
verified in a nested compositor, not just unit-tested.
Also closes the readback gaps flagged directly by the AGS peer session:
border_width/border_color/corner_radius/decoration_mode/gap_inner/
gap_outer/master_ratio/master_count were all live-settable via srd set
with no way to read the current value back, and pin_input had no
readback at all. SettingsResponse now reports all of them; a new
pinned_inputs query (srd pinned inputs) lists every currently pinned
pid/window.
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Screenshotted the just-split display on request rather than guessing --
it showed why windows never seem to remember placement/size, plus two
real split-screen bugs.
Window memory (WindowManager::remembered_geometry) was correctly wired
on the read side, but the only writes came from end_drag/end_resize in
dragresize.rs - a real drag or resize. A window the user opens, looks
at, and closes without ever touching its edges had nothing recorded, so
reopening it always fell back to a fresh cascade placement, for what is
probably most ordinary window lifecycles. remove_window now also
snapshots geometry (same app_id-non-empty gate the drag/resize sites
use), persisted at both of its wayland-side call sites the same way the
drag/resize-release site already does.
desktop_icon_origins mirrored the full icon set onto every Monitor entry
when general.desktop_icons_all_monitors is on - which, after a
srd.monitor.split, is one entry per split part of the same physical
screen, not one per real monitor. Extracted into a separately-tested
icon_origins_for that collapses split parts of the same connector back
to one origin, keeping a genuinely separate monitor's own origin intact.
Found while fixing that: every split part also reported primary: true
(computed from the connector's name, which doesn't vary per part) --
fixed by gating on part == 0 too.
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Live-tested right after shipping it and caught immediately: srd dispatch
set output split returned ok, but srd monitors kept reporting the whole,
unsplit output. WindowManager::monitors is a passive cache, only
refreshed when a backend re-queries and calls set_monitors again - the
IPC handler mutated the split map directly but never triggered that
requery, unlike set_output_position's own drain site, which already
pushes a "just go recompute" event after applying.
Makes it a proper queued cross-boundary request instead, the same shape
as every other backend-owned effect on this socket: WindowManager::
request_monitor_split/drain_monitor_split_requests, dispatch queues
instead of mutating, the udev backend's poll drains it, applies via
set_monitor_split, and pushes the same recompute event. srd.monitor.
split's Lua config-time path is untouched - it runs before the very
first startup query, so it never had this problem.
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Live incident, root-caused jointly with the AGS peer session: creating a
fake monitor visibly shrank the real primary output's usable area
(full_y stayed 0 throughout - its true position never moved) each time,
tracking almost exactly one bar height per fake monitor created.
create_virtual_head registered its new Output in udev.virtual_heads but
never in CompState::outputs, the list output_for_wl searches to resolve
a client-named wl_output back to anything. new_layer_surface's own
fallback for an output it can't resolve is landing on the primary output
- so AGS's own per-monitor bar, aimed at the fake monitor it reasonably
believed was a new real one, silently landed on the real primary output
instead, stacking its own exclusive-zone reservation on top of the real
bar already there. Two fake monitors, two misrouted bars, two zone
increments, matching the observed climb exactly.
Fixed by registering (and, on removal, deregistering) a virtual head's
Output in CompState::outputs the same way bring_up_head already does for
a real one. Also adds Monitor::is_virtual / MonitorInfo's "virtual" JSON
field, requested directly by the AGS peer session as the real
discriminator their own temporary FAKE- name-pattern match was standing
in for.
The X-position half of this same incident was AGS's own remembered-
layout restore treating a fake monitor's wl_output as a real hotplug --
already fixed on their side (readArrangeable() now filters split/virtual
outputs).
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srd.monitor.split only ever ran at Lua config load despite being a plain
WindowManager mutation that every backend's monitors() already reads
fresh on each call. Adds srd dispatch set output split <name|id> <parts>
[rows|columns] (IPC set_monitor_split), same id-resolves-to-name pattern
set_output_enabled already uses.
Also removes eight log::warn!("XXX-DIAG ...") lines left behind from live
debugging in the multi-session shift that landed in 3c41fc4 - the same
"temporary, never removed" pattern already fixed twice earlier this
session. Several fired on genuinely constant interaction (every title
change, every workspace switch, every layer-shell surface hide), not
just a one-off leftover. Left xdg_shell.rs's own POPUP-GEOM-DIAG/
POPUP-GRAB-DIAG alone - that one is a still-open, self-documented
investigation, not litter.
Also documents (docs/TODO.md, not a code change) a live incident where
creating a second fake monitor visibly corrupted the real monitor's
position and kept drifting with no further input - not root-caused
srdwm-side, flagged to the AGS peer session since a fake monitor's real
wl_output global is indistinguishable from a real hotplug to GDK/GTK.
And documents a deliberate decision not to blind-port window decoration
rendering onto the experimental, never-live-tested GPU render path.
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Live report: a second cursor appeared uninvited and unusably (frozen,
uncontrollable) on screen. Multi-cursor Phase 1 rendered one sprite per
physical libinput pointer device that had ever reported a position, with
no way to turn it off and no expiry - so a phantom device (a real mouse's
side-button/scroll cluster enumerating as its own HID path is a common
case) that reports once and never moves again left a frozen ghost sprite
with nothing to control or dismiss it.
Adds general.multi_cursor (default false, live-settable via
`srd set multi_cursor <bool>`) and keys secondary_cursors to
(Point, Instant) so both the recording side (udev/session.rs) and the
render side (udev/render.rs) drop any entry older than
SECONDARY_CURSOR_TIMEOUT (1.5s). The "agent controls a window without
interrupting the user" use case this report also raised was never gated
on this flag - that's Multi-cursor Phase 2's pinned virtual-pointer
delivery, which never shows a visible cursor at all.
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Two independent pieces landed together this pass - both real, both
scoped, see docs/TODO.md for the full narrative on each:
Fake monitors: a genuinely independent, additional wl_output with no DRM
connector/CRTC behind it at all - distinct from srd.monitor.split
(divides one real output's own placement rectangle). Researched niri's
own Headless backend first (cloned at ~/reference-wms/niri): its render()
never actually composites anything, a no-render stub for that project's
test suite only. This one is real: it renders whatever is placed on it,
on demand, whenever a zwlr_screencopy_manager_v1 client asks for a frame.
New crates/wayland/src/udev/virtual_heads.rs (create/remove a real Output
+ global, render-on-demand for screencopy, integrated into platform.rs's
monitors() as a genuine srdwm_core::Monitor so core placement/workspace
code needs zero special-casing). New IPC/CLI: srd dispatch create
fake-monitor <name> <w>x<h> / remove fake-monitor <name>. Core-side
request queue in crates/core/src/manager/fake_monitor.rs.
Placement bug, root-caused and fixed: every new window opened alone
landed in the exact same spot, "not at all like Windows" (reported live).
SmartPlacement::place tried a grid cell first, and grid's own cell count
is existing.len() + 1 - with nothing else open (opening one app at a
time, the ordinary case), that's always 1, so a 1x1 grid returns the same
single cell forever regardless of session history. Cascade had the same
bug in a second form (its own step was existing.len() % max_steps, also
always 0 with nothing open). Fixed: WindowManager::next_cascade_step (a
Cell - add_window's own target_monitor stays borrowed across the call)
advances on every real placement and is never reset by a window closing;
place() now skips grid entirely when nothing else is open, going
straight to cascade, since grid's real job (dividing space among
concurrent windows) has nothing to divide when there's no concurrency.
Full workspace build/test/clippy clean (223 core / 141 wayland / 29
platform / 24 ctl / 28 config / 10 x11 tests, 0 failed, 0 clippy
warnings), built and installed.
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Several independent, real pieces landed in crates/core this shift - see
docs/TODO.md for each one's full root-cause/verification narrative:
- "Primary" monitor is now picked by which head sits at physical (0, 0)
(the user's own configured anchor), not whichever connector DRM
happened to probe first - fixes desktop icons and new-window placement
landing on the wrong monitor depending on hotplug/probe order.
- A new window's target monitor now prioritizes the pointer's own current
monitor over the last-focused window's monitor, which goes stale the
moment the user's attention moves to empty desktop, a panel, or a dock.
- aspect_ratio window-rule action ("W:H") plus ResizeEdge::apply_aspect_
ratio: holds a floating window's aspect ratio through an interactive
resize. The real, scoped "phone monitor" primitive - matches any VM/
emulator/scrcpy window by app_id, nothing Android- or VM-specific here.
- general.phone_mode (WindowManager::phone_mode): a new window defaults
to maximized instead of floating/tiled small, unless a rule explicitly
floats it or sets maximized - the one placement default a phone-shaped
screen actually needs. Exposed read-only via IPC so a shell panel can
adapt its own chrome to the same signal.
- input_pin.rs: the core half of pinning a virtual pointer to a specific
window (Multi-cursor Phase 2) - a backend-agnostic request queue,
same cross-boundary shape output_position_requests/lock_requested
already use, since core has no real Wayland protocol object to reach
into itself.
Full workspace test suite covers all of the above (aspect-ratio resize
math for every edge case, phone-mode default-vs-rule-override behavior,
the pin-input request queue, the monitor-picking fixes).
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Closes the one real gap an X11/Wayland feature-parity audit found this
session (desktop icons, window-position memory, and static exclusive-zone
reservation were already shared or Wayland-only by nature - see
docs/TODO.md's own audit entry for the full breakdown).
MenuAction/ContextMenu (row set, labels, row_at hit-testing) move from
crates/wayland/src/context_menu.rs into crates/core/src/context_menu.rs --
pure state and geometry with nothing Wayland-specific in it, so X11
needing the same rows is shared data, not duplicated logic. The Wayland
crate's own context_menu.rs is now a one-line re-export so every existing
crate::context_menu::... call site keeps working unchanged.
X11 has no compositor-level input dispatch to intercept every click the
way Wayland's input/pointer.rs does, so the X11 side
(crates/x11/src/platform/context_menu.rs, new) draws the menu into its own
small override-redirect popup window and grabs the pointer for the
duration so a click anywhere dismisses it, matching the Wayland backend's
own convention. events.rs's ButtonPress handler now reads the real button
number instead of hardcoding every press as a left click - a real latent
bug (right-clicking a titlebar button would have silently performed its
left-click action).
Live-verified end to end in an isolated Xvfb + srdwm --x11 instance: full
row set including the workspace picker, Minimize runs and closes the
menu, a second window's menu dismisses cleanly on outside click, normal
focus/click behaviour continues working afterward.
See docs/TODO.md for the full investigation and verification narrative.
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Live testing found v1 genuinely broken, not just rough:
1. Icons weren't rendering reliably at all - ensure_desktop_icons only
ever computed the grid's origin once, on whichever render pass
happened to be first. AGS's own top bar registers its exclusive zone
after that first pass, so origin got permanently baked in at the
pre-bar geometry. Confirmed live via a temporary diagnostic log.
Fixed by re-deriving origin from the primary monitor's current
geometry on every call instead of just the first.
2. Fixed icons (Home/Computer/Trash) always sorted before real files --
confirmed wrong via direct question. The whole list now sorts
alphabetically by label, case-insensitive, fixed icons included.
3. "Set as Wallpaper" was the wrong feature: removed entirely
(DesktopMenuAction::SetWallpaper, general.wallpaper_command,
is_image_path). The user wants that handled by their real file
manager once opened, not reimplemented here.
Also adds real menu functionality per "where are all the options":
Rename (inline text edit, new CompState::renaming_icon field and
keyboard redirect mirroring NativeLock::password's existing precedent),
Delete (moves to ~/.local/share/Trash per the freedesktop.org spec, new
trash.rs module, same-filesystem case, no confirmation - this is the
reversible move-to-trash, not a permanent delete), Empty Trash on the
Trash icon, and Open Terminal Here / Open in File Manager on the
bare-desktop menu (new general.terminal config key).
133 wayland-crate tests (up from 106), full workspace build and clippy
clean.
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mid-gesture
Reported live: moving a window onto the other monitor "looks very messed
up". This machine's two real monitors have genuinely different scales
(eDP-1 at 1.0, HDMI-A-1 at ~0.843) - the exact condition needed to expose
this.
WindowManager::update_drag/update_resize only corrected w.monitor once,
at end_drag (update_resize never corrected it at all, not even at the
end) - but state/geometry.rs::sync_geometry reads that field on every
motion tick to pick which monitor's scale converts the client's physical
size into the logical points xdg_toplevel::configure sends it. Crossing
onto a different-scale monitor mid-drag kept every configure computed
against the origin monitor's stale scale for the gesture's whole
remaining duration, only self-correcting once the button came up.
Both functions now re-derive w.monitor from which monitor the window's
live geometry actually overlaps, every motion tick - the same
Rect::overlaps lookup end_drag already used once at the end, now run
continuously instead. end_drag's own fixup stays as a final-word safety
net for a drag that starts and ends between two motion ticks.
Does not close the related, already-documented gap where a client that
doesn't speak wp-fractional-scale-v1 still mismatches once settled on a
sub-1.0-scaled monitor - this only fixes the stale-during-the-gesture
half.
Two new tests, full workspace suite and clippy clean.
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Closes "right-click on bare desktop" - previously a true no-op, nothing
rendered above the wallpaper at all. Requested directly: a real desktop
"just like windows does" - Home/Computer/Trash plus one icon per real
~/Desktop entry, individually draggable with persisted grid positions,
double-click to open, right-click menus (per-icon "Open" plus "Set as
Wallpaper" for image files when general.wallpaper_command is set; bare
desktop "New Folder"/"Refresh").
Architecture mirrors the existing context_menu.rs/snap_flyout.rs
"compositor-owned floating UI" pattern: desktop_icons.rs (data model, grid
layout, filesystem scan, hit-test), desktop_icons_state.rs (JSON
persistence, same shape as monitor_layout.rs), desktop_menu.rs (the new
right-click menu, reusing decoration::render_context_menu's existing
rasterizer), state/desktop_icons.rs (CompState glue: rescan/select/drag/
open/persist), and a new decoration::render_desktop_icon rasterizer --
hand-drawn glyphs, since no PNG/SVG decoding capability exists anywhere in
this workspace. Wired into both render loops (udev and winit) above the
wallpaper and below every window, and into input/pointer.rs's button/
motion handlers for selection, drag, double-click, and both menus.
Four new config keys: general.desktop_icons (default true - a directly
requested, purely visual feature, unlike the opt-in-while-experimental
general.gpu), general.file_manager, general.desktop_icon_single_click,
general.wallpaper_command (all default off/empty).
Deliberately out of scope for this pass, stated up front: move-to-trash
and "Empty Trash" (destructive, no confirmation-dialog primitive to gate
them on yet), filesystem watching, multi-select, per-mimetype icon art,
icons on any monitor but the primary one.
124 wayland-crate tests (up from 106), full workspace build and clippy
clean.
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Reported live: "even where decorations are corner i should still be able
to corner resize, just its... hitbox... does not get in the way of the
close icon" - the titlebar corner holding Close/Maximize/Minimize had no
resize target at all, by design (competing with the close button was
judged worse than losing that one corner). The BUTTON_CLUSTER_MARGIN
strip between the button cluster and the frame's true edge was already
dead space no button claims, regardless of button_count - its own top
DECORATED_TOP_RESIZE_MARGIN rows now register as the diagonal corner
(TopLeft/TopRight) instead of falling through to Top/Drag, without
touching the button's own hitbox at all.
Also requested: widen the other three corners' own resize zone, since a
user reaching for a plain edge-resize instinctively aims for the middle
of that edge, not its corner - a bigger corner zone doesn't compete with
that instinct the way a bigger RESIZE_MARGIN would compete with ordinary
content clicks near an edge. CORNER_MARGIN raised from 3 to 5 (18px to
30px at the default resize_margin).
Updated one existing test whose own per-window resize_margin override
(30px) now put its plain-edge test point inside the widened corner zone
on a window too short for the two to stay apart - taller geometry, same
edge point relative to center, no change to what it actually verifies.
Added coverage for the new button-corner resize target on both sides,
and for the dead strip's own non-corner rows still just dragging as
before.
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parent
Window::is_dialog (close-button-only titlebar, no traffic lights) was
only ever set from a native xdg_toplevel's own parent() - redraw_
decoration_buffer's is_dialog computation called dw.toplevel(), which
is always None for an XWayland-backed DWindow (X11Surface's own
accessor is x11_surface(), a different method), so the .unwrap_or(false)
fallback made every XWayland dialog - a GTK "Save As", an app's own
"About" box, anything setting the ICCCM transient-for hint - always
draw with the full three-button titlebar and traffic-light colours,
even though the feature this was built for explicitly wanted the
opposite. Documented as a known gap at the time; now closed.
redraw_decoration_buffer now also checks X11Surface::is_transient_for()
for an XWayland window. property_notify gained a WmWindowProperty::
TransientFor arm that re-runs redraw_decoration_buffer, for a client
that sets the hint slightly after its own initial map - the same
"read fresh every call" pattern the existing xdg_toplevel::parent()
check already relied on, extended to catch a late X11 property the way
the Wayland equivalent (set_parent, any time) already was.
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SRDWM_GPU=1 was the only way to opt into the udev backend's GBM+EGL
GPU render path - an env var, not a real config option, with no way
to enable it from init.lua the way every other general.* flag works.
WindowManager::gpu_enabled (plain bool, false by default - unlike
rounded_corners_enabled's Option<bool>, GPU rendering has one
unambiguous default regardless of which backend ends up connecting,
so there's no "let the backend decide" case to preserve) is read from
general.gpu in apply_general_settings, same as every other general.*
key. gpu::probe now takes an explicit enabled: bool instead of
checking the env var itself; udev/platform.rs's call site computes it
as wm.gpu_enabled OR SRDWM_GPU=1, so the env var still works as a
quick manual override for testing without touching config, on top of
the new persistent option.
Falls back to the existing software (Pixman) path exactly as before
on any failure at any step (no GBM device, no atomic-modesetting
support, a software-only EGL renderer, ...) - gpu::probe's own
fallback behavior is unchanged, only how the initial enabled/disabled
decision gets made.
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Safety commit before reconciling this worktree with main, which has
diverged with its own separate fixes today. Nothing here is reviewed
or curated yet - this exists purely so none of this work can be lost
to a git operation, disk issue, or worktree cleanup while that
reconciliation happens.
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sync()'s per-tick platform.focus(id) re-assertion (added to keep real
Wayland/X11 keyboard focus following core's own bookkeeping) ran
unconditionally on every dirty tick, including when nothing about focus
had actually changed. focus_window (core) has its own, separate side
effect of switching to the focused window's workspace when it differs
from the current one - correct when focus genuinely moves to a window
on another workspace, but this call was never gated on focus having
changed at all: switching workspace via activate_workspace left the
still-focused window's own workspace field untouched, so the very next
dirty tick's blind re-assertion of that same focus saw a mismatch against
the just-changed current_workspace and switched straight back.
Confirmed live via temporary core-side logging: two switch_workspace
calls a few milliseconds apart, the second one undoing the first every
single time, for every workspace switch that didn't also change which
window was focused.
Gated the re-assertion on the focused id actually changing since the
last sync() call. Real focus-follows-real-platform-focus still happens
on every genuine change, which is all the original fix needed.
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1. A popup's xdg_popup.grab (Firefox's own right-click menu, concretely)
receiving zero pointer input at all - no hover highlight, no click
effect, not even dismiss-on-miss - logs whether grab_popup actually
succeeds, since a silent failure there would explain exactly this.
2. srd dispatch activate_workspace returning {"ok":true} without ever
changing the current workspace, confirmed via a raw socket request
bypassing the CLI entirely. switch_workspace's own logic reads
correct; logs its actual inputs/state to find out why the real
process disagrees with it.
Remove once both are resolved.
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focus_window marked the target focused without clearing minimized, so
a dock icon's Activate (or the plain "focus" IPC command) on a
minimized window left it focused but still excluded from
visible_windows/rendering - reads exactly like the click did nothing,
since the window never actually reappears. Every focus_window caller
gets the restore for free now. Added a Super+n keybind for minimize
too, since none existed at all before this.
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test coverage
Bundles several related changes to crates/core built up over this
session rather than committed incrementally:
- WindowManager::request_capture_workspace/drain_capture_requests (new
manager/capture.rs) - backend-agnostic queuing for an off-screen
workspace render, see the wayland-side commit for why this exists.
- focus_window now switches workspace as a side effect when the target
isn't on the current one, matching Hyprland's focuswindow convention
(manager/focus.rs).
- Assorted window/rules/theme field additions and their test coverage.
Left less granular than the repo's usual one-purpose-per-commit
convention deliberately: these accumulated across a long session
without being committed as they landed, and are too entangled
line-by-line to safely split apart now without risking mis-attributing
changes to the wrong commit message.
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toggle_maximize previously targeted full_geometry outright (past every
reserved zone), on an earlier request specifically about the dock -
which also silently let it extend behind a top bar's zone, reported
back as its own bug once live-tested. maximize_geometry is a third
rect distinct from geometry (every zone) and full_geometry (none):
full_geometry with only a top-anchored bar's exclusive zone subtracted
back out. New test locks in dock-covered/bar-respected together.
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Right-clicking (or hovering) the maximize button opens a flyout of
fixed half/quarter positions (snap_flyout.rs renders it); picking one
applies that zone via WindowManager::apply_snap_zone, the click-driven
equivalent of dragging a window to that edge and releasing.
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Exposes each window's application menu (Firefox/GTK's dbusmenu export,
X11's _GTK_APPLICATION_OBJECT_PATH-style menus via global_menu.rs) so
an external panel can render it as a system menu bar rather than each
window drawing its own, the same convention appmenu.rs/gtk_shell.rs
and appmenu_registrar.rs wire up across both backends.
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A real ext-session-lock-v1 implementation drawn by the compositor
itself, not a hand-off to an external locker process: a live-blurred
background, PAM authentication on a background thread, and its own
config surface (lock_config.rs) rather than hardcoded appearance.
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Auditing "clicking behavior and basics": general.focus_follows_mouse,
general.mouse_follows_focus, general.auto_raise, general.auto_focus,
the entire window.* namespace (8 more keys, a full duplicate of the
same four plus remember_position/size/state), and general.
smart_placement/border_width were all seeded into default_config() and
documented in DEFAULTS.md, but none were read anywhere - srd.set()/
srd.get() on any of them silently succeeded while doing nothing.
focus_follows_mouse is real, well-defined, and directly relevant to
clicking basics - implemented it plus auto_raise (raise, not just
focus, on hover) rather than just deleting the promise like the
others. WindowManager gained focus_follows_mouse/auto_raise bools,
wired from apply_general_settings the same way every other general.*
flag is. handle_pointer_position now tracks whichever window (content
or decoration) is under the pointer and, when the setting is on and
that differs from the currently-focused window, focuses it through the
same focus_window() free function every click-driven focus change
already uses (real keyboard focus, not just core state) - skipped
entirely while dragging/resizing or over a layer-shell surface, so the
pointer sweeping over other windows mid-drag or hovering a bar can't
steal focus from what's actually being manipulated.
mouse_follows_focus (pointer warp on keybinding-driven focus change)
and auto_focus (no clear distinct meaning beyond click-to-focus) stay
unimplemented and are now undocumented rather than promised.
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MISSING.md had listed this as needing to touch srdwm_core::window::
hit_test's signature at every call site, including the honest-stub
Windows/macOS backends - overstated on closer inspection: that shared
function already takes a plain resize_margin: i32 parameter, agnostic
to where the value comes from. The only real change needed was reading
Window.resize_margin.unwrap_or(wm-wide default) instead of always the
WM-wide value, at the single call site inside WindowManager::hit_test
in core - no backend touched at all.
Window.resize_margin: Option<i32>, WindowRuleActions.resize_margin to
match, applied in add_window/reapply_rules_if_pending the same way
opacity already is. Settable via a rule action or
srd.window.set_resize_margin(n) on the focused window.
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Reported live, repeatedly: corners felt like they had no priority over
sides. They didn't, structurally - a corner only ever registered in
the exact pixel square where both edges' own resize_margin zones
happened to overlap (6x6px at the default 6px margin), nothing wider.
A click a little further along either axis, still clearly aiming for
the corner, fell back to a single straight-edge resize instead.
resize_edge_at now checks a separate, wider corner zone
(CORNER_MARGIN * resize_margin) first, so a corner claims a real,
deliberately larger target the way GNOME/KDE already do - diagonal
resize is a harder grab than a straight edge and deserves more room,
not the same or less.
Also fixed a related, previously-unreachable case: a *decorated*
window's whole titlebar band returned Drag/Close/Maximize/Minimize
unconditionally, so top-left/top-right diagonal resize never had a
code path at all, even at the titlebar's own corner pixels. Added
top-left resize as a small, genuine corner square (both axes, not just
one) checked before drag/buttons. Deliberately did NOT add the
matching top-right case: that corner is the close button on every
mainstream desktop, and trading a well-known, expected target for a
rarely-wanted one at exactly the spot a miss costs the most isn't a
trade worth making.
Four new regression tests cover: reaching a corner past the old tight
margin, falling back to a plain edge just past the new wider one, the
newly-reachable decorated top-left corner, and confirming top-right
still closes rather than competing with resize.
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