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Reported as resizing working "from one direction" and feeling "very cheap".
The outward half of the grab zone was `border_width` alone. The inward half
is deliberately narrow - 3px on an undecorated window, narrowed on purpose
because a wider band was stealing clicks from Nemo's own tab-close and
minimize buttons near the edges. So a borderless window's entire resize
target was that 3px, which is missed far more often than hit and reads as an
edge that only sometimes resizes. Turning borders off for the macOS look
made it strictly worse: the border had been quietly providing the only
outward reach.
The fix belongs outside the frame, not inside it. Pixels beyond a window's
own edge have no client content to steal a click from, so the band there can
be generous regardless of border width. RESIZE_OUTSET is now a floor on the
outward reach, with the drawn border used instead when it is wider. macOS
and GNOME both let a pointer grab slightly outside a window's visible edge
for the same reason.
An existing test asserted the old behaviour - that with no border a point
outside the frame is not a hit - so it was rewritten to exercise a border
wider than the new band rather than have its assertion quietly flipped. Two
tests added: that a borderless window is grabbable across the whole band and
one pixel past it is not, and that the band reaches all four edges rather
than just the left.
533 tests pass, clippy clean.
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clean up maximize
Four reports after restarting into today's build, with a screenshot. The
screenshot was measured, not eyeballed: top bar y=0..29, a 4px accent border
at y=30..33, titlebar from y=34, bottom border at y=1027..1030, and 49px of
bare desktop below it.
Windows spawning too close to the top bar. A remembered position was
validated only by asking whether it landed on some monitor's full_geometry,
which includes the strip a top bar reserves, so an app whose remembered y was
small reopened with its titlebar under the bar. That is why it was
"sometimes": it depended on the stored value, and the live store holds
wezterm at y=44 and firefox at y=69 against a 30px bar. Remembered positions
are now clamped into the monitor's usable area.
Placement not surviving a logout. Window memory does persist, but five of the
eleven entries in the live store were saved with a second monitor attached,
at x >= 2000. Those points match no current monitor and were discarded
outright, falling back to a fresh cascade, so those apps appeared to remember
nothing. Such a position is now clamped onto a monitor that exists instead.
Per-window minimum sizes. One global floor is wrong in both directions.
Three sources now, in increasing precedence: the global floor, the client's
own declared minimum (xdg_toplevel.set_min_size or ICCCM hints), and a
min_width/min_height window rule overriding both. A rule wins permanently --
the backend refreshes the client's declared minimum on every decoration
redraw and must not undo a deliberate override.
Maximize, three faults in one report. A maximized window now draws no
border: its edges are the screen's edges, and the only place maximize stops
short is the bar strip, which is exactly where the measured line was.
maximize_geometry_for no longer subtracts a bottom-anchored dock's exclusive
zone, so maximize runs to the bottom of the screen and the dock floats over
it; top, left and right are still honoured.
general.maximize_covers_dock = false restores the old behaviour. With the
border gone the window sits flush under the bar instead of with an accent
line crowding it.
Verified: seven new tests on the real numbers from the live store, and
maximize geometry measured live in a nested instance (a window maximized on a
split half reports exactly that half's rect). NOT confirmed on screen: the
border removal and the dock behaviour - the nested backend has no bar or
dock to reserve a zone, and an attempt to check the border produced a failing
control, since srd set border_width only affects windows created after it.
515 tests pass, clippy clean.
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The punch list was not the whole record. These are the owner's own typed
requests, read back out of the previous session's transcript rather than
guessed at, then each checked against the code before being treated as open.
Three they suspected were already done really were: dialogs already had a
Close-only titlebar, inactive dimming already existed, and the corner resize
hitbox had already been tuned.
Snap layouts on drag, asked for twice. Edge snapping worked but committed
silently on release with nothing shown first, so there was no way to know it
would happen or where. A translucent drop-target preview now follows the
drag, and throwing the pointer at a monitor's top edge drops down the
existing six-cell grid to aim at. The preview calls the same snap_zone that
end_drag does, so the two cannot disagree. Two defects found by screenshot
before landing: moving down onto the flyout closed it, and its labels
overflowed at a fixed cell width - the same "text goes out of view" fault
already fixed once for the context menu.
New File now offers real types, chosen by extension, with the de-duplication
counter placed before the extension so the file stays what it says it is.
Refresh re-reads init.lua and fires a new srd.on("refresh") handler instead
of only re-scanning the icon grid. What refresh means beyond srdwm's own
config stays the config's decision.
general.config_reload_on_write (default on) applies an edited config on save,
via an mtime sweep rather than an inotify watch: no new dependency, same
behaviour on every target, and unaffected by editors that write through a
temp file.
A real bug behind "what happens when our config fails": you lost every
keybinding. do_reload cleared the binding, handler and repeat tables before
re-executing and never restored them, so a syntax error left neither the old
config nor the new one, and the only key still working was the reload combo
nobody thinks to press. The tables are now restored on any failure and
config errors reach notify-send, not just the log.
srd.lock() and a default Mod4+Ctrl+l binding: the built-in lock screen could
not be reached from Lua at all. Native rather than shelling out, because a
lock key that shells out fails silently when the binary is not on PATH.
Default bindings added for srd.window.move and a dynamic/tiling toggle, both
of which existed with no way to reach them, plus srd.layout.get() so the
toggle reads the live workspace rather than the configured default.
Dialogs open centred, and are excluded from remembered geometry in both
directions - that table is keyed by app_id, which a dialog shares with the
window that spawned it, so dialogs inherited an unrelated position and size
and then overwrote it with their own.
theme.decorations.title_bar.button_mode (dynamic by default, or fixed) drops
the Maximize button on a window whose client pinned min == max size, where
pressing it can do nothing. Maximize is removed from the slot list rather
than skipped in place on both the render and hit-test sides, so the remaining
buttons close the gap identically; three tests pin that agreement, which is
what fails silently when it drifts.
Also: the nested backend's screencopy pass now draws both menus, the flyout
and the drag preview. Four investigations in one day started from a
screenshot missing a tier, so that pass carries an explicit list of what it
still omits and the on-screen loop points at it.
512 tests pass, clippy clean.
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Reported live, found via a screenshot of the user's real open window:
srdwm's own server-side titlebar stacked on top of zathura's own
girara-drawn header, same class of bug Firefox/Nemo needed a fix for.
likely_draws_own_titlebar only matched org.gnome.* app ids; zathura's
app id (org.pwmt.zathura) fell through it entirely, with no rules.lua
entry to catch it either.
Broadened the heuristic to also match org.pwmt.* - PWMT's small
toolset (zathura the only one in common use) shares GNOME's own
"always draws its own header" property, on the same live evidence
that justified org.gnome.* in the first place. No rules.lua entry
needed; the heuristic catches it automatically now.
Reproduced and confirmed fixed in a disposable nested compositor
(built, tested double-decoration, then rebuilt with the fix and
retested clean) - never the live session itself.
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Root-caused "windows spawn small and square, not remembering placement or
size": new_managed_window hardcoded a fresh toplevel's geometry to 800x632
before the client had said anything about its own preferred size, and
sync_geometry forced that guess onto the client's very first
xdg_toplevel::configure unconditionally. Per xdg-shell, size: None on that
first configure is how every mainstream compositor lets a client pick its
own natural size instead; this one never did, so every app converged on
the same placeholder rectangle regardless of what it would have chosen.
Window::size_is_provisional marks a size that really was just the guess
(not a remembered geometry, a rule's explicit geometry action, or a
maximize/phone-mode fill, none of which are guesses). sync_geometry sends
size: None for such a window's first configure; a new adopt_provisional_size,
called from the commit handler, adopts the client's own real first size
into Window::geometry the moment it commits one, clamping only position so
a bigger-than-guessed window can't hang off its monitor's edge.
Live-verified in a nested compositor: a zenity dialog now renders at its
own compact natural size instead of being stretched to the old guess.
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Closes the remaining "config-file only" gaps from the AGS capability
survey. workspace.per_monitor gets srd set per_monitor <bool> - safe to
flip live since a monitor with no per-monitor override already falls
back to current_workspace regardless of mode, so nothing visually jumps
on toggle.
theme.decorations.title_bar.button_style/button_side/button_order and
general.desktop_icons/desktop_icons_all_monitors all get the same
live-set + SettingsResponse readback treatment as everything else this
session. New srdwm_core::format_button_order is parse_button_order's
exact inverse, so button_order's readback matches the same string shape
srd set itself accepts.
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Investigated the "tiling needs a lot of work" report directly. The
MasterStackLayout algorithm itself was already correct; the real gap was
that dragging or resizing a tiled window did nothing durable (raw
geometry that the next arrange_workspace silently discarded), and
master_ratio/master_count had no live path at all (config-file only).
A resize-drag on the shared master/stack boundary now live-adjusts
TilingConfig::master_ratio and re-arranges the group immediately; srd set
master_ratio/master_count do the same for a keybind or script. Found and
fixed a real bug while building this: start_resize's own focus_window
call re-stacks its target in self.order before the ratio-drag decision
used to be made, silently misclassifying real master-column grabs.
Fixed by deciding ratio-drag status (and freezing the membership
snapshot it depends on) before that raise happens, applying
MasterStackLayout directly against the frozen snapshot rather than
re-deriving membership from the by-then-reordered live order. Live-
verified in a nested compositor, not just unit-tested.
Also closes the readback gaps flagged directly by the AGS peer session:
border_width/border_color/corner_radius/decoration_mode/gap_inner/
gap_outer/master_ratio/master_count were all live-settable via srd set
with no way to read the current value back, and pin_input had no
readback at all. SettingsResponse now reports all of them; a new
pinned_inputs query (srd pinned inputs) lists every currently pinned
pid/window.
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Several independent, real pieces landed in crates/core this shift - see
docs/TODO.md for each one's full root-cause/verification narrative:
- "Primary" monitor is now picked by which head sits at physical (0, 0)
(the user's own configured anchor), not whichever connector DRM
happened to probe first - fixes desktop icons and new-window placement
landing on the wrong monitor depending on hotplug/probe order.
- A new window's target monitor now prioritizes the pointer's own current
monitor over the last-focused window's monitor, which goes stale the
moment the user's attention moves to empty desktop, a panel, or a dock.
- aspect_ratio window-rule action ("W:H") plus ResizeEdge::apply_aspect_
ratio: holds a floating window's aspect ratio through an interactive
resize. The real, scoped "phone monitor" primitive - matches any VM/
emulator/scrcpy window by app_id, nothing Android- or VM-specific here.
- general.phone_mode (WindowManager::phone_mode): a new window defaults
to maximized instead of floating/tiled small, unless a rule explicitly
floats it or sets maximized - the one placement default a phone-shaped
screen actually needs. Exposed read-only via IPC so a shell panel can
adapt its own chrome to the same signal.
- input_pin.rs: the core half of pinning a virtual pointer to a specific
window (Multi-cursor Phase 2) - a backend-agnostic request queue,
same cross-boundary shape output_position_requests/lock_requested
already use, since core has no real Wayland protocol object to reach
into itself.
Full workspace test suite covers all of the above (aspect-ratio resize
math for every edge case, phone-mode default-vs-rule-override behavior,
the pin-input request queue, the monitor-picking fixes).
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Reported live: "even where decorations are corner i should still be able
to corner resize, just its... hitbox... does not get in the way of the
close icon" - the titlebar corner holding Close/Maximize/Minimize had no
resize target at all, by design (competing with the close button was
judged worse than losing that one corner). The BUTTON_CLUSTER_MARGIN
strip between the button cluster and the frame's true edge was already
dead space no button claims, regardless of button_count - its own top
DECORATED_TOP_RESIZE_MARGIN rows now register as the diagonal corner
(TopLeft/TopRight) instead of falling through to Top/Drag, without
touching the button's own hitbox at all.
Also requested: widen the other three corners' own resize zone, since a
user reaching for a plain edge-resize instinctively aims for the middle
of that edge, not its corner - a bigger corner zone doesn't compete with
that instinct the way a bigger RESIZE_MARGIN would compete with ordinary
content clicks near an edge. CORNER_MARGIN raised from 3 to 5 (18px to
30px at the default resize_margin).
Updated one existing test whose own per-window resize_margin override
(30px) now put its plain-edge test point inside the widened corner zone
on a window too short for the two to stay apart - taller geometry, same
edge point relative to center, no change to what it actually verifies.
Added coverage for the new button-corner resize target on both sides,
and for the dead strip's own non-corner rows still just dragging as
before.
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parent
Window::is_dialog (close-button-only titlebar, no traffic lights) was
only ever set from a native xdg_toplevel's own parent() - redraw_
decoration_buffer's is_dialog computation called dw.toplevel(), which
is always None for an XWayland-backed DWindow (X11Surface's own
accessor is x11_surface(), a different method), so the .unwrap_or(false)
fallback made every XWayland dialog - a GTK "Save As", an app's own
"About" box, anything setting the ICCCM transient-for hint - always
draw with the full three-button titlebar and traffic-light colours,
even though the feature this was built for explicitly wanted the
opposite. Documented as a known gap at the time; now closed.
redraw_decoration_buffer now also checks X11Surface::is_transient_for()
for an XWayland window. property_notify gained a WmWindowProperty::
TransientFor arm that re-runs redraw_decoration_buffer, for a client
that sets the hint slightly after its own initial map - the same
"read fresh every call" pattern the existing xdg_toplevel::parent()
check already relied on, extended to catch a late X11 property the way
the Wayland equivalent (set_parent, any time) already was.
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Safety commit before reconciling this worktree with main, which has
diverged with its own separate fixes today. Nothing here is reviewed
or curated yet - this exists purely so none of this work can be lost
to a git operation, disk issue, or worktree cleanup while that
reconciliation happens.
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Exposes each window's application menu (Firefox/GTK's dbusmenu export,
X11's _GTK_APPLICATION_OBJECT_PATH-style menus via global_menu.rs) so
an external panel can render it as a system menu bar rather than each
window drawing its own, the same convention appmenu.rs/gtk_shell.rs
and appmenu_registrar.rs wire up across both backends.
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MISSING.md had listed this as needing to touch srdwm_core::window::
hit_test's signature at every call site, including the honest-stub
Windows/macOS backends - overstated on closer inspection: that shared
function already takes a plain resize_margin: i32 parameter, agnostic
to where the value comes from. The only real change needed was reading
Window.resize_margin.unwrap_or(wm-wide default) instead of always the
WM-wide value, at the single call site inside WindowManager::hit_test
in core - no backend touched at all.
Window.resize_margin: Option<i32>, WindowRuleActions.resize_margin to
match, applied in add_window/reapply_rules_if_pending the same way
opacity already is. Settable via a rule action or
srd.window.set_resize_margin(n) on the focused window.
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Reported live, repeatedly: corners felt like they had no priority over
sides. They didn't, structurally - a corner only ever registered in
the exact pixel square where both edges' own resize_margin zones
happened to overlap (6x6px at the default 6px margin), nothing wider.
A click a little further along either axis, still clearly aiming for
the corner, fell back to a single straight-edge resize instead.
resize_edge_at now checks a separate, wider corner zone
(CORNER_MARGIN * resize_margin) first, so a corner claims a real,
deliberately larger target the way GNOME/KDE already do - diagonal
resize is a harder grab than a straight edge and deserves more room,
not the same or less.
Also fixed a related, previously-unreachable case: a *decorated*
window's whole titlebar band returned Drag/Close/Maximize/Minimize
unconditionally, so top-left/top-right diagonal resize never had a
code path at all, even at the titlebar's own corner pixels. Added
top-left resize as a small, genuine corner square (both axes, not just
one) checked before drag/buttons. Deliberately did NOT add the
matching top-right case: that corner is the close button on every
mainstream desktop, and trading a well-known, expected target for a
rarely-wanted one at exactly the spot a miss costs the most isn't a
trade worth making.
Four new regression tests cover: reaching a corner past the old tight
margin, falling back to a plain edge just past the new wider one, the
newly-reachable decorated top-left corner, and confirming top-right
still closes rather than competing with resize.
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opacity
The user asked for per-window opacity (MISSING.md's `windowrule = opacity`
gap) and pushed back on treating smithay's convenience wrappers as a hard
ceiling: "don't rely on smithay, it won't have everything we need." Looked
again at why opacity was ruled out earlier - `render_output`/
`space_render_elements` take one `alpha` for the whole frame's `self.space`
content, no per-element control - and found a path that doesn't need
nesting smithay's internal `SpaceRenderElements` type (the approach that
hit an unresolvable generic-bounds wall investigating fullscreen-hiding
earlier): call `render_elements_from_surface_tree` directly,
once per window and once per layer-shell surface, each with its own alpha,
wrapping the result in the *existing* `OverlayElement::Surface` variant.
That primitive was already proven safe in this codebase (cursor.rs's
client-image path, this file's own popup rendering) - reusing it here for
a window's main content is the same call, not a new one.
Both `udev.rs` and `winit.rs`'s render loops now build window content and
layer-shell surfaces themselves (`elements.rs`: `surface_content_elements`,
`output_layer_elements`, `window_wl_surface` for the Wayland/XWayland
split), in the correct front-to-back order, then call
`OutputDamageTracker::render_output` directly instead of the
`space::render_output`/`space_render_elements` convenience wrappers. Content
itself needs no occlusion clipping against `occluders` (unlike border/
titlebar bitmaps) - pushed in the same front-to-back order as everything
else, ordinary painter's-algorithm draw order already occludes it correctly,
the same property it had via `self.space`'s own order before. `self.space`
stays mapped and `resync_stacking_order`-maintained exactly as before; only
the render step stopped reading from it.
A comment in winit.rs's render loop warned that a near-identical earlier
attempt was reverted for a real ordering bug (whichever window was created
first always painted in front, regardless of focus). That bug's actual root
cause, identified and fixed since, was `Space::map_element` silently
re-stacking on every geometry sync, independent of which render path was
used - see `resync_stacking_order`. This rewrite never reads `Space`'s
internal order for rendering at all (`ids` comes from `WindowManager.order`
directly, the same source `hit_test` already trusts), so that specific bug
class can't recur here regardless of whether `resync_stacking_order` ever
drifts again.
Bonus from the same infrastructure: the bar/dock now genuinely don't render
at all (not just get covered) for a fullscreen window - `output_layer_elements`
skips `Layer::Top`/`Overlay` entirely when any visible window is fullscreen,
the hardening this work backed away from earlier for being too risky to
build via the nested-SpaceRenderElements approach. `capture_offscreen`
(winit.rs's screencopy path) picked up opacity-aware content and layer-shell
inclusion too, though not full parity with the on-screen loop (still no
border/shadow strips there - a pre-existing, separately-flagged gap).
Opacity itself: `Window.opacity` (core), `WindowRuleActions.opacity` /
`srd.rule(..., { opacity = 0.9 })`, `srd.window.set_opacity()`. Caught live,
before commit: opacity was wired into `add_window`'s own rule match but not
`reapply_rules_if_pending` - the *only* path a class-based rule actually
takes effect through for a native Wayland client, since `add_window`'s own
attempt always runs against a still-empty `app_id` (see the regression test
next to the existing one covering the identical historical bug for
`decorated`). Found by setting an isolated `SRDWM_CONFIG_PATH` test config
with `srd.rule({ class = "Alacritty" }, { opacity = 0.4 })` against a nested
instance and pixel-sampling a real screenshot: predicted blend (242,230,53)
at 0.4 over (10,10,15) is (103,98,30); measured (105,100,33).
Verified live in a nested session, screenshotting the *host* compositor
(shows the real on-screen render, unlike grim against the nested socket,
which - separately discovered this work - routes through
`capture_offscreen`): stacking order correct with two overlapping windows
(topmost fully occludes the one behind it, the exact scenario the reverted
attempt got wrong), opacity blend matches prediction. Also confirmed, by
testing the previous commit against the same scene, that upside-down
content on this backend is a pre-existing bug unrelated to this change --
noted, not fixed here.
cargo build --workspace (all 9 crates), cargo clippy --workspace (0 new
warnings), cargo test --workspace (197 tests, 0 failed, includes 2 new
regression tests).
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clicks
Two independent daily-driving gaps closed in one pass, both from MISSING.md
and live user feedback:
Drop shadows (general.shadows, default true). Reuses the exact "bitmap
drawn outside geometry, cached like the border" technique border_strips/
render_border_top already established - decoration::shadow_bitmap rasterizes
a linear alpha falloff (Chebyshev/square-ring distance, not a true blur --
no blur primitive exists without a GPU shader, and the udev backend's
PixmanRenderer is software-only) from SHADOW_MAX_ALPHA (90/255, deliberately
subtle) at the window's own edge down to fully transparent SHADOW_SIZE (12px)
out. Cached in CompState::shadow_buffers, rebuilt at the same trigger points
as border_top_decorations (redraw_decoration_buffer), for the identical
damage-tracking reason: a fresh Id every frame means OutputDamageTracker
never finds a previous-frame match. No shadow for a maximized or fullscreen
window, matching the Hyprland/GNOME convention MISSING.md measures against.
Resize grab margin: 10px -> 6px (general.resize_margin, now configurable,
same call-site-count-preserving change as threading a new parameter through
one indirection point: ResizeEdge::hit_test's only production caller is
WindowManager::hit_test, so this didn't need touching every backend despite
hit_test being shared verbatim across X11/Wayland/Windows/macOS). Reported
live: ordinary clicks near any window edge - a link near a browser's edge,
a button near a panel's edge - regularly registered as a resize-edge grab
instead of reaching the client, not just an occasional near-miss, because
the 10px band was measured inward from the client's own content rect. 6px
stays comfortably grabbable while giving content back most of its edge.
Verified: cargo build --workspace (all 9 crates including the windows/macos
stub backends), cargo clippy --workspace (0 new warnings), cargo test across
core/wayland/config/x11 (188 tests, 0 failed). Shadow rendering verified at
the render-element level live in a nested session (correct geometry, alpha,
buffer contents) - grim/screencopy itself turned out to route through
winit.rs's separate capture_offscreen path, which only ever drew
`decorations` (titlebars), never borders or shadows, so screenshots taken
this way have never shown either; a real gap, not fixed in this pass.
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IPC/global-menu/output-management work
Border/titlebar decoration was built from Window.geometry (the animation's
final target) in both wayland backends' render loops, while sync_geometry
already draws a window's actual content at window_anims' interpolated rect
during any maximize/fullscreen/open-slide tween. Border and content read two
different rectangles for the whole transition, so the border visibly
detached from the window it was outlining - reported as "borders aren't
flush." Both udev.rs and winit.rs now read the same animated rect for
titlebar placement, border-strip placement, and the occlusion test against
later windows in stacking order. Verified: cargo build --workspace, cargo
clippy (0 new warnings), cargo test -p srdwm-core (111/111).
Also checkpoints substantial protocol/IPC work from prior sessions that had
accumulated uncommitted: gtk-shell1 support (gtk_shell.rs, the vendored
gtk-shell.xml, xwayland.rs's X11-side mirror) backing the global app menu;
zwlr_foreign_toplevel_manager_v1 (foreign_toplevel.rs) broadcasting distinct
maximized/minimized/fullscreen/activated state per window; output_management
(ext-output-management + layer-shell exclusive-zone reservation tracking);
workspace.rs and context_menu.rs; a Unix-socket IPC crate (platform/src/
ipc.rs) and a `srd` control-CLI crate (crates/ctl); xkb_config.rs; and a
theme module (core/src/theme.rs). A peer session working the AGS shell
concurrently verified several of these live against a running srdwm: the
global menu rendering a real app's File/Edit menu over gtk-shell1, and
foreign-toplevel correctly reporting maximized and fullscreen as independent,
non-simultaneous states with the geometry each implies (maximize stops at a
reserved top bar and past a dock; fullscreen reaches the true monitor edge).
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Config path drops a level: ~/.config/srd, not ~/.config/srdwm/srd, which
said the same thing twice. No other user-facing path had the same problem --
srdwm reads the config dir and writes nothing else.
Cursor shapes. A client's own cursor surface is now rendered with the
hotspot it declared, so an I-beam over text or a hand over a link shows the
app's image instead of srdwm's arrow. The built-in arrow stays as the
fallback when no client has set one, over decorations and the desktop.
Named shapes still fall back to the arrow; most toolkits set a surface.
Decorations and cursors now share one OverlayElement type, since
render_output takes a single custom-element slice.
Key repeat (srd.bind_repeat, Hyprland's binde). Held volume, brightness and
switcher keys repeat at the seat's own rate rather than firing once. Driven
from the poll loop, not a timer source: the winit backend has no calloop
loop of its own, and poll_events already runs continuously in both backends.
Repeat stops when *that* key is released, not when any key is.
Always-on-top / pin, for the picture-in-picture and HUD rules that used it.
Window::always_on_top was another declared-but-never-read field. Enforced in
WindowManager's stacking order rather than at render time, so every consumer
of stacking_order gets it and none can forget to honour it.
Mouse-only window management, checked end to end: drag the titlebar to move,
drag any edge or corner to resize, titlebar buttons to close/maximise/
minimise, click to focus, drag to a screen edge to snap, and now
double-click the titlebar to maximise. The resize grab band went from 6px to
10px - a hairline is genuinely hard to hit with a mouse, which is why
Hyprland ships extend_border_grab_area.
Also removed the emoji status markers from docs/IMPLEMENTATION_STATUS.md.
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The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton:
X11 and Windows backends were partially real, Wayland created the
wlroots object graph but never wired a single event listener, macOS
was stub except monitor enumeration, and the Lua engine's srd.bind()
stored a key-combo string but never the actual closure. See
docs/PRIOR_ART.md for the full audit.
This replaces it with a Cargo workspace:
- srdwm-core: platform-independent window/workspace/monitor state,
a real master-stack tiling layout, and SmartPlacement grid/cascade/
snap-to-edge placement - fixing several bugs in the C++ version
(hardcoded 2-column grid, cascade that never cascaded, snap-to-edge
that always returned a fixed rect). 35 unit tests.
- srdwm-config: the srd Lua API via mlua, implementing the surface
docs/DEFAULTS.md always documented but the C++ engine never actually
built (srd.window.close()/focus(direction), srd.workspace.next(),
real keybinding closures, require("srd") support). 10 unit tests.
- srdwm-x11: a real reparenting WM with a drawn title bar (buttons,
drag, resize), verified live under Xephyr - frame placement and
client offset match srdwm-core's computed geometry exactly, and the
decoration renders correctly on screen.
- srdwm-wayland: a from-scratch smithay compositor (the C++ version
had nothing working to port from) - runs via the winit backend,
tracks xdg-shell toplevels through the same WindowManager and
hit-testing code X11 uses, verified to start/render/run without
crashing. Decorations are solid-color (no text yet); see
docs/IMPLEMENTATION_STATUS.md for exact scope.
- srdwm-windows / srdwm-macos: structured, cfg-gated designs informed
by komorebi/glazewm and yabai/AeroSpace respectively (see
docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this
sandbox has no Windows or macOS target.
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