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Two of the owner's reported gaps, both about moving a window without a
mouse.
Super+Shift+HJKL slammed the window to the far edge of the monitor in one
press: "it should move in increments - one side, middle, other side - not
just extreme left/up/right/down". It now steps an eighth of the monitor per
press, which crosses the screen in eight, passes through the middle at the
fourth, and stops flush against the edge rather than short of it. A
fraction rather than a pixel count, so the same key feels the same on a
laptop panel and a 4K display.
Only outside a tiling layout. There a window does not own its geometry --
stepping it would be undone by the next arrange - so the neighbour swap
stays, and three tests that assumed swapping on a dynamic workspace now say
which layout they mean.
Keyboard resize did not exist. Super+right-drag has resized with the mouse
for a while, which is why this went unnoticed, but nothing resized a window
without one. `srd.window.resize("right", "grow"|"shrink")` grows or shrinks
from the far edge in that direction, leaving the top-left where it is, and
is bounded by the same minimums a drag is and by the monitor's usable area
- a window can be resized neither to nothing nor off the screen, and a
test holds each key down forty times to prove it.
Wired into the owner's config: Super+Ctrl+arrows resize (the arrow says
which way the far edge moves, so Right always widens), and Super+Ctrl+L
locks the screen. Hyprland only ever bound the lock to XF86ScreenSaver,
which most keyboards do not have; Super+L is the convention everywhere else
but is already focus-right here. Ctrl+arrows rather than Ctrl+HJKL because
Super+Ctrl+K is already kill-process.
Verified through the real path in a nested compositor running that config:
89 bindings, all 89 described, the five new ones registered.
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The punch list was not the whole record. These are the owner's own typed
requests, read back out of the previous session's transcript rather than
guessed at, then each checked against the code before being treated as open.
Three they suspected were already done really were: dialogs already had a
Close-only titlebar, inactive dimming already existed, and the corner resize
hitbox had already been tuned.
Snap layouts on drag, asked for twice. Edge snapping worked but committed
silently on release with nothing shown first, so there was no way to know it
would happen or where. A translucent drop-target preview now follows the
drag, and throwing the pointer at a monitor's top edge drops down the
existing six-cell grid to aim at. The preview calls the same snap_zone that
end_drag does, so the two cannot disagree. Two defects found by screenshot
before landing: moving down onto the flyout closed it, and its labels
overflowed at a fixed cell width - the same "text goes out of view" fault
already fixed once for the context menu.
New File now offers real types, chosen by extension, with the de-duplication
counter placed before the extension so the file stays what it says it is.
Refresh re-reads init.lua and fires a new srd.on("refresh") handler instead
of only re-scanning the icon grid. What refresh means beyond srdwm's own
config stays the config's decision.
general.config_reload_on_write (default on) applies an edited config on save,
via an mtime sweep rather than an inotify watch: no new dependency, same
behaviour on every target, and unaffected by editors that write through a
temp file.
A real bug behind "what happens when our config fails": you lost every
keybinding. do_reload cleared the binding, handler and repeat tables before
re-executing and never restored them, so a syntax error left neither the old
config nor the new one, and the only key still working was the reload combo
nobody thinks to press. The tables are now restored on any failure and
config errors reach notify-send, not just the log.
srd.lock() and a default Mod4+Ctrl+l binding: the built-in lock screen could
not be reached from Lua at all. Native rather than shelling out, because a
lock key that shells out fails silently when the binary is not on PATH.
Default bindings added for srd.window.move and a dynamic/tiling toggle, both
of which existed with no way to reach them, plus srd.layout.get() so the
toggle reads the live workspace rather than the configured default.
Dialogs open centred, and are excluded from remembered geometry in both
directions - that table is keyed by app_id, which a dialog shares with the
window that spawned it, so dialogs inherited an unrelated position and size
and then overwrote it with their own.
theme.decorations.title_bar.button_mode (dynamic by default, or fixed) drops
the Maximize button on a window whose client pinned min == max size, where
pressing it can do nothing. Maximize is removed from the slot list rather
than skipped in place on both the render and hit-test sides, so the remaining
buttons close the gap identically; three tests pin that agreement, which is
what fails silently when it drifts.
Also: the nested backend's screencopy pass now draws both menus, the flyout
and the drag preview. Four investigations in one day started from a
screenshot missing a tier, so that pass carries an explicit list of what it
still omits and the on-screen loop points at it.
512 tests pass, clippy clean.
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Safety commit before reconciling this worktree with main, which has
diverged with its own separate fixes today. Nothing here is reviewed
or curated yet - this exists purely so none of this work can be lost
to a git operation, disk issue, or worktree cleanup while that
reconciliation happens.
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Remaining files from the backlog: Lua config engine
additions (general/register/support/window), workspace Cargo.toml/
Cargo.lock churn from the new dependencies added elsewhere in this
sweep, srdwm/main.rs wiring, and docs (DEFAULTS.md plus a new
SESSION_HANDOFF.md written mid-session for continuity across a restart
- see that file's own header for what it is and isn't).
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MISSING.md had listed this as needing to touch srdwm_core::window::
hit_test's signature at every call site, including the honest-stub
Windows/macOS backends - overstated on closer inspection: that shared
function already takes a plain resize_margin: i32 parameter, agnostic
to where the value comes from. The only real change needed was reading
Window.resize_margin.unwrap_or(wm-wide default) instead of always the
WM-wide value, at the single call site inside WindowManager::hit_test
in core - no backend touched at all.
Window.resize_margin: Option<i32>, WindowRuleActions.resize_margin to
match, applied in add_window/reapply_rules_if_pending the same way
opacity already is. Settable via a rule action or
srd.window.set_resize_margin(n) on the focused window.
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Pure reorganization, no behavior change - verified by diffing the
function-name and struct/enum-name sets before/after (both identical)
plus a full cargo test pass. lib.rs is now a thin shim (mod
declarations + pub use) since a crate root can't itself become a
directory; all the actual content moved into engine/, split along the
Lua API's own srd.*/srd.window.*/srd.layout.*/srd.workspace.*/
srd.theme.* namespace groupings the file's own section comments
already used:
- mod.rs: SharedState, Engine, ConfigError, and Engine's core methods
(new/get/set/dispatch/reload/...).
- register.rs: register_srd_module, which wires every fn_* builder
from every other file into the srd Lua table - the one place that
genuinely needs to see all of them.
- general.rs/window.rs/layout.rs/workspace.rs/theme.rs: the fn_*
builder methods themselves, one file per srd.* sub-namespace.
- support.rs: free functions shared across those (do_reload,
parse_direction, flatten_table_into, validate, default_config) and
the WindowAction enum.
- tests.rs: the ~300-line test module, left unsplit for the same
shared-helper reason manager/tests.rs and udev's tests were.
~40 fn_* methods and the support.rs free functions/enum went from
private to pub(super): called across what are now sibling submodules,
which Rust's privacy model doesn't let see each other's private items.
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