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| author | srdusr <[email protected]> | 2024-08-22 16:06:00 +0200 |
|---|---|---|
| committer | srdusr <[email protected]> | 2024-08-22 16:06:00 +0200 |
| commit | 78da614d67c09e197dffc1cebb1c5ce2357c7128 (patch) | |
| tree | a39694108f7d1192276a0ea8956e458dc2595d79 /crates/config/src/engine/register.rs | |
| parent | 8d94ca5d77d6e2a189d299b8b88a461ba2e621c6 (diff) | |
| download | srdwm-78da614d67c09e197dffc1cebb1c5ce2357c7128.tar.gz srdwm-78da614d67c09e197dffc1cebb1c5ce2357c7128.zip | |
Add per-window resize-margin override (Hyprland's extend_border_grab_area)
MISSING.md had listed this as needing to touch srdwm_core::window::
hit_test's signature at every call site, including the honest-stub
Windows/macOS backends - overstated on closer inspection: that shared
function already takes a plain resize_margin: i32 parameter, agnostic
to where the value comes from. The only real change needed was reading
Window.resize_margin.unwrap_or(wm-wide default) instead of always the
WM-wide value, at the single call site inside WindowManager::hit_test
in core - no backend touched at all.
Window.resize_margin: Option<i32>, WindowRuleActions.resize_margin to
match, applied in add_window/reapply_rules_if_pending the same way
opacity already is. Settable via a rule action or
srd.window.set_resize_margin(n) on the focused window.
Diffstat (limited to 'crates/config/src/engine/register.rs')
| -rw-r--r-- | crates/config/src/engine/register.rs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crates/config/src/engine/register.rs b/crates/config/src/engine/register.rs index d68d253..abe919b 100644 --- a/crates/config/src/engine/register.rs +++ b/crates/config/src/engine/register.rs @@ -45,6 +45,7 @@ impl Engine { window.set("set_border_color", self.fn_window_set_border_color()?)?; window.set("set_border_width", self.fn_window_set_border_width()?)?; window.set("set_opacity", self.fn_window_set_opacity()?)?; + window.set("set_resize_margin", self.fn_window_set_resize_margin()?)?; window.set("set_floating", self.fn_window_set_floating()?)?; window.set("toggle_floating", self.fn_window_action(WindowAction::ToggleFloating)?)?; window.set("is_floating", self.fn_window_is_floating()?)?; |