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authorsrdusr <[email protected]>2024-04-02 00:58:00 +0200
committersrdusr <[email protected]>2024-04-02 00:58:00 +0200
commit8110bb2773b6c841029a51eca7971f42a36f480c (patch)
treeb3b364a6c0231fe408229e94dc9e25ce4562ad02 /src/platform/platform_factory.h
parentd1f856edc516047575cf46f12fad2b59006363c8 (diff)
downloadsrdwm-8110bb2773b6c841029a51eca7971f42a36f480c.tar.gz
srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.zip
Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton: X11 and Windows backends were partially real, Wayland created the wlroots object graph but never wired a single event listener, macOS was stub except monitor enumeration, and the Lua engine's srd.bind() stored a key-combo string but never the actual closure. See docs/PRIOR_ART.md for the full audit. This replaces it with a Cargo workspace: - srdwm-core: platform-independent window/workspace/monitor state, a real master-stack tiling layout, and SmartPlacement grid/cascade/ snap-to-edge placement - fixing several bugs in the C++ version (hardcoded 2-column grid, cascade that never cascaded, snap-to-edge that always returned a fixed rect). 35 unit tests. - srdwm-config: the srd Lua API via mlua, implementing the surface docs/DEFAULTS.md always documented but the C++ engine never actually built (srd.window.close()/focus(direction), srd.workspace.next(), real keybinding closures, require("srd") support). 10 unit tests. - srdwm-x11: a real reparenting WM with a drawn title bar (buttons, drag, resize), verified live under Xephyr - frame placement and client offset match srdwm-core's computed geometry exactly, and the decoration renders correctly on screen. - srdwm-wayland: a from-scratch smithay compositor (the C++ version had nothing working to port from) - runs via the winit backend, tracks xdg-shell toplevels through the same WindowManager and hit-testing code X11 uses, verified to start/render/run without crashing. Decorations are solid-color (no text yet); see docs/IMPLEMENTATION_STATUS.md for exact scope. - srdwm-windows / srdwm-macos: structured, cfg-gated designs informed by komorebi/glazewm and yabai/AeroSpace respectively (see docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this sandbox has no Windows or macOS target.
Diffstat (limited to 'src/platform/platform_factory.h')
-rw-r--r--src/platform/platform_factory.h37
1 files changed, 0 insertions, 37 deletions
diff --git a/src/platform/platform_factory.h b/src/platform/platform_factory.h
deleted file mode 100644
index 24f7586..0000000
--- a/src/platform/platform_factory.h
+++ /dev/null
@@ -1,37 +0,0 @@
-#ifndef SRDWM_PLATFORM_FACTORY_H
-#define SRDWM_PLATFORM_FACTORY_H
-
-#include "platform.h"
-#include <memory>
-#include <string>
-#include <vector>
-
-// Platform factory for creating platform-specific implementations
-class PlatformFactory {
-public:
- // Create platform with automatic detection
- static std::unique_ptr<Platform> create_platform();
-
- // Create specific platform by name
- static std::unique_ptr<Platform> create_platform(const std::string& platform_name);
-
- // Get list of available platforms
- static std::vector<std::string> get_available_platforms();
-
- // Get current platform name
- static std::string get_current_platform();
-
- // Check if platform is available
- static bool is_platform_available(const std::string& platform_name);
-
- // Print platform information
- static void print_platform_info();
-
-private:
- // Linux platform detection
- static std::unique_ptr<Platform> detect_linux_platform();
-};
-
-#endif // SRDWM_PLATFORM_FACTORY_H
-
-