From 8110bb2773b6c841029a51eca7971f42a36f480c Mon Sep 17 00:00:00 2001 From: srdusr <99972264+srdusr@users.noreply.github.com> Date: Tue, 2 Apr 2024 00:58:00 +0200 Subject: Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton: X11 and Windows backends were partially real, Wayland created the wlroots object graph but never wired a single event listener, macOS was stub except monitor enumeration, and the Lua engine's srd.bind() stored a key-combo string but never the actual closure. See docs/PRIOR_ART.md for the full audit. This replaces it with a Cargo workspace: - srdwm-core: platform-independent window/workspace/monitor state, a real master-stack tiling layout, and SmartPlacement grid/cascade/ snap-to-edge placement - fixing several bugs in the C++ version (hardcoded 2-column grid, cascade that never cascaded, snap-to-edge that always returned a fixed rect). 35 unit tests. - srdwm-config: the srd Lua API via mlua, implementing the surface docs/DEFAULTS.md always documented but the C++ engine never actually built (srd.window.close()/focus(direction), srd.workspace.next(), real keybinding closures, require("srd") support). 10 unit tests. - srdwm-x11: a real reparenting WM with a drawn title bar (buttons, drag, resize), verified live under Xephyr - frame placement and client offset match srdwm-core's computed geometry exactly, and the decoration renders correctly on screen. - srdwm-wayland: a from-scratch smithay compositor (the C++ version had nothing working to port from) - runs via the winit backend, tracks xdg-shell toplevels through the same WindowManager and hit-testing code X11 uses, verified to start/render/run without crashing. Decorations are solid-color (no text yet); see docs/IMPLEMENTATION_STATUS.md for exact scope. - srdwm-windows / srdwm-macos: structured, cfg-gated designs informed by komorebi/glazewm and yabai/AeroSpace respectively (see docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this sandbox has no Windows or macOS target. --- src/platform/platform_factory.h | 37 ------------------------------------- 1 file changed, 37 deletions(-) delete mode 100644 src/platform/platform_factory.h (limited to 'src/platform/platform_factory.h') diff --git a/src/platform/platform_factory.h b/src/platform/platform_factory.h deleted file mode 100644 index 24f7586..0000000 --- a/src/platform/platform_factory.h +++ /dev/null @@ -1,37 +0,0 @@ -#ifndef SRDWM_PLATFORM_FACTORY_H -#define SRDWM_PLATFORM_FACTORY_H - -#include "platform.h" -#include -#include -#include - -// Platform factory for creating platform-specific implementations -class PlatformFactory { -public: - // Create platform with automatic detection - static std::unique_ptr create_platform(); - - // Create specific platform by name - static std::unique_ptr create_platform(const std::string& platform_name); - - // Get list of available platforms - static std::vector get_available_platforms(); - - // Get current platform name - static std::string get_current_platform(); - - // Check if platform is available - static bool is_platform_available(const std::string& platform_name); - - // Print platform information - static void print_platform_info(); - -private: - // Linux platform detection - static std::unique_ptr detect_linux_platform(); -}; - -#endif // SRDWM_PLATFORM_FACTORY_H - - -- cgit v1.2.3