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authorsrdusr <[email protected]>2024-04-02 00:58:00 +0200
committersrdusr <[email protected]>2024-04-02 00:58:00 +0200
commit8110bb2773b6c841029a51eca7971f42a36f480c (patch)
treeb3b364a6c0231fe408229e94dc9e25ce4562ad02 /src/platform/platform.h
parentd1f856edc516047575cf46f12fad2b59006363c8 (diff)
downloadsrdwm-8110bb2773b6c841029a51eca7971f42a36f480c.tar.gz
srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.zip
Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton: X11 and Windows backends were partially real, Wayland created the wlroots object graph but never wired a single event listener, macOS was stub except monitor enumeration, and the Lua engine's srd.bind() stored a key-combo string but never the actual closure. See docs/PRIOR_ART.md for the full audit. This replaces it with a Cargo workspace: - srdwm-core: platform-independent window/workspace/monitor state, a real master-stack tiling layout, and SmartPlacement grid/cascade/ snap-to-edge placement - fixing several bugs in the C++ version (hardcoded 2-column grid, cascade that never cascaded, snap-to-edge that always returned a fixed rect). 35 unit tests. - srdwm-config: the srd Lua API via mlua, implementing the surface docs/DEFAULTS.md always documented but the C++ engine never actually built (srd.window.close()/focus(direction), srd.workspace.next(), real keybinding closures, require("srd") support). 10 unit tests. - srdwm-x11: a real reparenting WM with a drawn title bar (buttons, drag, resize), verified live under Xephyr - frame placement and client offset match srdwm-core's computed geometry exactly, and the decoration renders correctly on screen. - srdwm-wayland: a from-scratch smithay compositor (the C++ version had nothing working to port from) - runs via the winit backend, tracks xdg-shell toplevels through the same WindowManager and hit-testing code X11 uses, verified to start/render/run without crashing. Decorations are solid-color (no text yet); see docs/IMPLEMENTATION_STATUS.md for exact scope. - srdwm-windows / srdwm-macos: structured, cfg-gated designs informed by komorebi/glazewm and yabai/AeroSpace respectively (see docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this sandbox has no Windows or macOS target.
Diffstat (limited to 'src/platform/platform.h')
-rw-r--r--src/platform/platform.h91
1 files changed, 0 insertions, 91 deletions
diff --git a/src/platform/platform.h b/src/platform/platform.h
deleted file mode 100644
index 41cc6bf..0000000
--- a/src/platform/platform.h
+++ /dev/null
@@ -1,91 +0,0 @@
-#ifndef SRDWM_PLATFORM_H
-#define SRDWM_PLATFORM_H
-
-#include <memory>
-#include <vector>
-#include <string>
-#include <functional>
-
-// Forward declarations
-class SRDWindow;
-
-// Include Monitor struct definition from layouts
-#include "../layouts/layout.h"
-
-// Platform-independent event types
-enum class EventType {
- WindowCreated,
- WindowDestroyed,
- WindowMoved,
- WindowResized,
- WindowFocused,
- WindowUnfocused,
- KeyPress,
- KeyRelease,
- MouseButtonPress,
- MouseButtonRelease,
- MouseMotion,
- MonitorAdded,
- MonitorRemoved
-};
-
-// Event structure
-struct Event {
- EventType type;
- void* data;
- size_t data_size;
-};
-
-// Platform abstraction interface
-class Platform {
-public:
- virtual ~Platform() = default;
-
- // Initialization and cleanup
- virtual bool initialize() = 0;
- virtual void shutdown() = 0;
-
- // Event handling
- virtual bool poll_events(std::vector<Event>& events) = 0;
- virtual void process_event(const Event& event) = 0;
-
- // Window management
- virtual std::unique_ptr<SRDWindow> create_window(const std::string& title, int x, int y, int width, int height) = 0;
- virtual void destroy_window(SRDWindow* window) = 0;
- virtual void set_window_position(SRDWindow* window, int x, int y) = 0;
- virtual void set_window_size(SRDWindow* window, int width, int height) = 0;
- virtual void set_window_title(SRDWindow* window, const std::string& title) = 0;
- virtual void focus_window(SRDWindow* window) = 0;
- virtual void minimize_window(SRDWindow* window) = 0;
- virtual void maximize_window(SRDWindow* window) = 0;
- virtual void close_window(SRDWindow* window) = 0;
-
- // Window decorations (cross-platform)
- virtual void set_window_decorations(SRDWindow* window, bool enabled) = 0;
- virtual void set_window_border_color(SRDWindow* window, int r, int g, int b) = 0;
- virtual void set_window_border_width(SRDWindow* window, int width) = 0;
- virtual bool get_window_decorations(SRDWindow* window) const = 0;
-
- // Monitor management
- virtual std::vector<Monitor> get_monitors() = 0;
- virtual Monitor get_primary_monitor() = 0;
-
- // Input handling
- virtual void grab_keyboard() = 0;
- virtual void ungrab_keyboard() = 0;
- virtual void grab_pointer() = 0;
- virtual void ungrab_pointer() = 0;
-
- // Utility
- virtual std::string get_platform_name() const = 0;
- virtual bool is_wayland() const = 0;
- virtual bool is_x11() const = 0;
- virtual bool is_windows() const = 0;
- virtual bool is_macos() const = 0;
-};
-
-// Forward declaration
-class PlatformFactory;
-
-#endif // SRDWM_PLATFORM_H
-