From 8110bb2773b6c841029a51eca7971f42a36f480c Mon Sep 17 00:00:00 2001 From: srdusr <99972264+srdusr@users.noreply.github.com> Date: Tue, 2 Apr 2024 00:58:00 +0200 Subject: Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton: X11 and Windows backends were partially real, Wayland created the wlroots object graph but never wired a single event listener, macOS was stub except monitor enumeration, and the Lua engine's srd.bind() stored a key-combo string but never the actual closure. See docs/PRIOR_ART.md for the full audit. This replaces it with a Cargo workspace: - srdwm-core: platform-independent window/workspace/monitor state, a real master-stack tiling layout, and SmartPlacement grid/cascade/ snap-to-edge placement - fixing several bugs in the C++ version (hardcoded 2-column grid, cascade that never cascaded, snap-to-edge that always returned a fixed rect). 35 unit tests. - srdwm-config: the srd Lua API via mlua, implementing the surface docs/DEFAULTS.md always documented but the C++ engine never actually built (srd.window.close()/focus(direction), srd.workspace.next(), real keybinding closures, require("srd") support). 10 unit tests. - srdwm-x11: a real reparenting WM with a drawn title bar (buttons, drag, resize), verified live under Xephyr - frame placement and client offset match srdwm-core's computed geometry exactly, and the decoration renders correctly on screen. - srdwm-wayland: a from-scratch smithay compositor (the C++ version had nothing working to port from) - runs via the winit backend, tracks xdg-shell toplevels through the same WindowManager and hit-testing code X11 uses, verified to start/render/run without crashing. Decorations are solid-color (no text yet); see docs/IMPLEMENTATION_STATUS.md for exact scope. - srdwm-windows / srdwm-macos: structured, cfg-gated designs informed by komorebi/glazewm and yabai/AeroSpace respectively (see docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this sandbox has no Windows or macOS target. --- src/platform/platform.h | 91 ------------------------------------------------- 1 file changed, 91 deletions(-) delete mode 100644 src/platform/platform.h (limited to 'src/platform/platform.h') diff --git a/src/platform/platform.h b/src/platform/platform.h deleted file mode 100644 index 41cc6bf..0000000 --- a/src/platform/platform.h +++ /dev/null @@ -1,91 +0,0 @@ -#ifndef SRDWM_PLATFORM_H -#define SRDWM_PLATFORM_H - -#include -#include -#include -#include - -// Forward declarations -class SRDWindow; - -// Include Monitor struct definition from layouts -#include "../layouts/layout.h" - -// Platform-independent event types -enum class EventType { - WindowCreated, - WindowDestroyed, - WindowMoved, - WindowResized, - WindowFocused, - WindowUnfocused, - KeyPress, - KeyRelease, - MouseButtonPress, - MouseButtonRelease, - MouseMotion, - MonitorAdded, - MonitorRemoved -}; - -// Event structure -struct Event { - EventType type; - void* data; - size_t data_size; -}; - -// Platform abstraction interface -class Platform { -public: - virtual ~Platform() = default; - - // Initialization and cleanup - virtual bool initialize() = 0; - virtual void shutdown() = 0; - - // Event handling - virtual bool poll_events(std::vector& events) = 0; - virtual void process_event(const Event& event) = 0; - - // Window management - virtual std::unique_ptr create_window(const std::string& title, int x, int y, int width, int height) = 0; - virtual void destroy_window(SRDWindow* window) = 0; - virtual void set_window_position(SRDWindow* window, int x, int y) = 0; - virtual void set_window_size(SRDWindow* window, int width, int height) = 0; - virtual void set_window_title(SRDWindow* window, const std::string& title) = 0; - virtual void focus_window(SRDWindow* window) = 0; - virtual void minimize_window(SRDWindow* window) = 0; - virtual void maximize_window(SRDWindow* window) = 0; - virtual void close_window(SRDWindow* window) = 0; - - // Window decorations (cross-platform) - virtual void set_window_decorations(SRDWindow* window, bool enabled) = 0; - virtual void set_window_border_color(SRDWindow* window, int r, int g, int b) = 0; - virtual void set_window_border_width(SRDWindow* window, int width) = 0; - virtual bool get_window_decorations(SRDWindow* window) const = 0; - - // Monitor management - virtual std::vector get_monitors() = 0; - virtual Monitor get_primary_monitor() = 0; - - // Input handling - virtual void grab_keyboard() = 0; - virtual void ungrab_keyboard() = 0; - virtual void grab_pointer() = 0; - virtual void ungrab_pointer() = 0; - - // Utility - virtual std::string get_platform_name() const = 0; - virtual bool is_wayland() const = 0; - virtual bool is_x11() const = 0; - virtual bool is_windows() const = 0; - virtual bool is_macos() const = 0; -}; - -// Forward declaration -class PlatformFactory; - -#endif // SRDWM_PLATFORM_H - -- cgit v1.2.3