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authorsrdusr <[email protected]>2024-04-02 00:58:00 +0200
committersrdusr <[email protected]>2024-04-02 00:58:00 +0200
commit8110bb2773b6c841029a51eca7971f42a36f480c (patch)
treeb3b364a6c0231fe408229e94dc9e25ce4562ad02 /src/core/window.h
parentd1f856edc516047575cf46f12fad2b59006363c8 (diff)
downloadsrdwm-8110bb2773b6c841029a51eca7971f42a36f480c.tar.gz
srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.zip
Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton: X11 and Windows backends were partially real, Wayland created the wlroots object graph but never wired a single event listener, macOS was stub except monitor enumeration, and the Lua engine's srd.bind() stored a key-combo string but never the actual closure. See docs/PRIOR_ART.md for the full audit. This replaces it with a Cargo workspace: - srdwm-core: platform-independent window/workspace/monitor state, a real master-stack tiling layout, and SmartPlacement grid/cascade/ snap-to-edge placement - fixing several bugs in the C++ version (hardcoded 2-column grid, cascade that never cascaded, snap-to-edge that always returned a fixed rect). 35 unit tests. - srdwm-config: the srd Lua API via mlua, implementing the surface docs/DEFAULTS.md always documented but the C++ engine never actually built (srd.window.close()/focus(direction), srd.workspace.next(), real keybinding closures, require("srd") support). 10 unit tests. - srdwm-x11: a real reparenting WM with a drawn title bar (buttons, drag, resize), verified live under Xephyr - frame placement and client offset match srdwm-core's computed geometry exactly, and the decoration renders correctly on screen. - srdwm-wayland: a from-scratch smithay compositor (the C++ version had nothing working to port from) - runs via the winit backend, tracks xdg-shell toplevels through the same WindowManager and hit-testing code X11 uses, verified to start/render/run without crashing. Decorations are solid-color (no text yet); see docs/IMPLEMENTATION_STATUS.md for exact scope. - srdwm-windows / srdwm-macos: structured, cfg-gated designs informed by komorebi/glazewm and yabai/AeroSpace respectively (see docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this sandbox has no Windows or macOS target.
Diffstat (limited to 'src/core/window.h')
-rw-r--r--src/core/window.h49
1 files changed, 0 insertions, 49 deletions
diff --git a/src/core/window.h b/src/core/window.h
deleted file mode 100644
index 6d7405a..0000000
--- a/src/core/window.h
+++ /dev/null
@@ -1,49 +0,0 @@
-#ifndef WINDOW_H
-#define WINDOW_H
-
-#include <string>
-
-class SRDWindow {
-public:
- // Constructor
- SRDWindow(int id, const std::string& title);
-
- // Getters
- int getId() const;
- const std::string& getTitle() const;
- int getX() const;
- int getY() const;
- int getWidth() const;
- int getHeight() const;
- bool isDecorated() const;
-
- // Setters
- void setTitle(const std::string& title);
- void setPosition(int x, int y);
- void setSize(int width, int height);
- void setGeometry(int x, int y, int width, int height);
- void setDimensions(int x, int y, int width, int height);
- void setDecorated(bool decorated);
- void setId(int id);
-
- // Window management methods
- void map();
- void unmap();
- void focus();
- void close();
-
- // Comparison operators for use in containers
- bool operator<(const SRDWindow& other) const { return id_ < other.id_; }
- bool operator==(const SRDWindow& other) const { return id_ == other.id_; }
-
-private:
- int id_;
- std::string title_;
- int x_;
- int y_;
- int width_;
- int height_;
- bool decorated_;
-};
-
-#endif // WINDOW_H