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| author | srdusr <[email protected]> | 2024-04-02 00:58:00 +0200 |
|---|---|---|
| committer | srdusr <[email protected]> | 2024-04-02 00:58:00 +0200 |
| commit | 8110bb2773b6c841029a51eca7971f42a36f480c (patch) | |
| tree | b3b364a6c0231fe408229e94dc9e25ce4562ad02 /src/core/window.h | |
| parent | d1f856edc516047575cf46f12fad2b59006363c8 (diff) | |
| download | srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.tar.gz srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.zip | |
Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton:
X11 and Windows backends were partially real, Wayland created the
wlroots object graph but never wired a single event listener, macOS
was stub except monitor enumeration, and the Lua engine's srd.bind()
stored a key-combo string but never the actual closure. See
docs/PRIOR_ART.md for the full audit.
This replaces it with a Cargo workspace:
- srdwm-core: platform-independent window/workspace/monitor state,
a real master-stack tiling layout, and SmartPlacement grid/cascade/
snap-to-edge placement - fixing several bugs in the C++ version
(hardcoded 2-column grid, cascade that never cascaded, snap-to-edge
that always returned a fixed rect). 35 unit tests.
- srdwm-config: the srd Lua API via mlua, implementing the surface
docs/DEFAULTS.md always documented but the C++ engine never actually
built (srd.window.close()/focus(direction), srd.workspace.next(),
real keybinding closures, require("srd") support). 10 unit tests.
- srdwm-x11: a real reparenting WM with a drawn title bar (buttons,
drag, resize), verified live under Xephyr - frame placement and
client offset match srdwm-core's computed geometry exactly, and the
decoration renders correctly on screen.
- srdwm-wayland: a from-scratch smithay compositor (the C++ version
had nothing working to port from) - runs via the winit backend,
tracks xdg-shell toplevels through the same WindowManager and
hit-testing code X11 uses, verified to start/render/run without
crashing. Decorations are solid-color (no text yet); see
docs/IMPLEMENTATION_STATUS.md for exact scope.
- srdwm-windows / srdwm-macos: structured, cfg-gated designs informed
by komorebi/glazewm and yabai/AeroSpace respectively (see
docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this
sandbox has no Windows or macOS target.
Diffstat (limited to 'src/core/window.h')
| -rw-r--r-- | src/core/window.h | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/src/core/window.h b/src/core/window.h deleted file mode 100644 index 6d7405a..0000000 --- a/src/core/window.h +++ /dev/null @@ -1,49 +0,0 @@ -#ifndef WINDOW_H -#define WINDOW_H - -#include <string> - -class SRDWindow { -public: - // Constructor - SRDWindow(int id, const std::string& title); - - // Getters - int getId() const; - const std::string& getTitle() const; - int getX() const; - int getY() const; - int getWidth() const; - int getHeight() const; - bool isDecorated() const; - - // Setters - void setTitle(const std::string& title); - void setPosition(int x, int y); - void setSize(int width, int height); - void setGeometry(int x, int y, int width, int height); - void setDimensions(int x, int y, int width, int height); - void setDecorated(bool decorated); - void setId(int id); - - // Window management methods - void map(); - void unmap(); - void focus(); - void close(); - - // Comparison operators for use in containers - bool operator<(const SRDWindow& other) const { return id_ < other.id_; } - bool operator==(const SRDWindow& other) const { return id_ == other.id_; } - -private: - int id_; - std::string title_; - int x_; - int y_; - int width_; - int height_; - bool decorated_; -}; - -#endif // WINDOW_H |