From 8110bb2773b6c841029a51eca7971f42a36f480c Mon Sep 17 00:00:00 2001 From: srdusr <99972264+srdusr@users.noreply.github.com> Date: Tue, 2 Apr 2024 00:58:00 +0200 Subject: Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton: X11 and Windows backends were partially real, Wayland created the wlroots object graph but never wired a single event listener, macOS was stub except monitor enumeration, and the Lua engine's srd.bind() stored a key-combo string but never the actual closure. See docs/PRIOR_ART.md for the full audit. This replaces it with a Cargo workspace: - srdwm-core: platform-independent window/workspace/monitor state, a real master-stack tiling layout, and SmartPlacement grid/cascade/ snap-to-edge placement - fixing several bugs in the C++ version (hardcoded 2-column grid, cascade that never cascaded, snap-to-edge that always returned a fixed rect). 35 unit tests. - srdwm-config: the srd Lua API via mlua, implementing the surface docs/DEFAULTS.md always documented but the C++ engine never actually built (srd.window.close()/focus(direction), srd.workspace.next(), real keybinding closures, require("srd") support). 10 unit tests. - srdwm-x11: a real reparenting WM with a drawn title bar (buttons, drag, resize), verified live under Xephyr - frame placement and client offset match srdwm-core's computed geometry exactly, and the decoration renders correctly on screen. - srdwm-wayland: a from-scratch smithay compositor (the C++ version had nothing working to port from) - runs via the winit backend, tracks xdg-shell toplevels through the same WindowManager and hit-testing code X11 uses, verified to start/render/run without crashing. Decorations are solid-color (no text yet); see docs/IMPLEMENTATION_STATUS.md for exact scope. - srdwm-windows / srdwm-macos: structured, cfg-gated designs informed by komorebi/glazewm and yabai/AeroSpace respectively (see docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this sandbox has no Windows or macOS target. --- src/core/window.h | 49 ------------------------------------------------- 1 file changed, 49 deletions(-) delete mode 100644 src/core/window.h (limited to 'src/core/window.h') diff --git a/src/core/window.h b/src/core/window.h deleted file mode 100644 index 6d7405a..0000000 --- a/src/core/window.h +++ /dev/null @@ -1,49 +0,0 @@ -#ifndef WINDOW_H -#define WINDOW_H - -#include - -class SRDWindow { -public: - // Constructor - SRDWindow(int id, const std::string& title); - - // Getters - int getId() const; - const std::string& getTitle() const; - int getX() const; - int getY() const; - int getWidth() const; - int getHeight() const; - bool isDecorated() const; - - // Setters - void setTitle(const std::string& title); - void setPosition(int x, int y); - void setSize(int width, int height); - void setGeometry(int x, int y, int width, int height); - void setDimensions(int x, int y, int width, int height); - void setDecorated(bool decorated); - void setId(int id); - - // Window management methods - void map(); - void unmap(); - void focus(); - void close(); - - // Comparison operators for use in containers - bool operator<(const SRDWindow& other) const { return id_ < other.id_; } - bool operator==(const SRDWindow& other) const { return id_ == other.id_; } - -private: - int id_; - std::string title_; - int x_; - int y_; - int width_; - int height_; - bool decorated_; -}; - -#endif // WINDOW_H -- cgit v1.2.3