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| author | srdusr <[email protected]> | 2024-04-02 00:58:00 +0200 |
|---|---|---|
| committer | srdusr <[email protected]> | 2024-04-02 00:58:00 +0200 |
| commit | 8110bb2773b6c841029a51eca7971f42a36f480c (patch) | |
| tree | b3b364a6c0231fe408229e94dc9e25ce4562ad02 /legacy-cpp/README.md | |
| parent | d1f856edc516047575cf46f12fad2b59006363c8 (diff) | |
| download | srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.tar.gz srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.zip | |
Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton:
X11 and Windows backends were partially real, Wayland created the
wlroots object graph but never wired a single event listener, macOS
was stub except monitor enumeration, and the Lua engine's srd.bind()
stored a key-combo string but never the actual closure. See
docs/PRIOR_ART.md for the full audit.
This replaces it with a Cargo workspace:
- srdwm-core: platform-independent window/workspace/monitor state,
a real master-stack tiling layout, and SmartPlacement grid/cascade/
snap-to-edge placement - fixing several bugs in the C++ version
(hardcoded 2-column grid, cascade that never cascaded, snap-to-edge
that always returned a fixed rect). 35 unit tests.
- srdwm-config: the srd Lua API via mlua, implementing the surface
docs/DEFAULTS.md always documented but the C++ engine never actually
built (srd.window.close()/focus(direction), srd.workspace.next(),
real keybinding closures, require("srd") support). 10 unit tests.
- srdwm-x11: a real reparenting WM with a drawn title bar (buttons,
drag, resize), verified live under Xephyr - frame placement and
client offset match srdwm-core's computed geometry exactly, and the
decoration renders correctly on screen.
- srdwm-wayland: a from-scratch smithay compositor (the C++ version
had nothing working to port from) - runs via the winit backend,
tracks xdg-shell toplevels through the same WindowManager and
hit-testing code X11 uses, verified to start/render/run without
crashing. Decorations are solid-color (no text yet); see
docs/IMPLEMENTATION_STATUS.md for exact scope.
- srdwm-windows / srdwm-macos: structured, cfg-gated designs informed
by komorebi/glazewm and yabai/AeroSpace respectively (see
docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this
sandbox has no Windows or macOS target.
Diffstat (limited to 'legacy-cpp/README.md')
| -rw-r--r-- | legacy-cpp/README.md | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/legacy-cpp/README.md b/legacy-cpp/README.md new file mode 100644 index 0000000..054756a --- /dev/null +++ b/legacy-cpp/README.md @@ -0,0 +1,20 @@ +# srdwm (legacy C++ prototype) + +This directory holds the original C++ prototype of srdwm, preserved for reference +during the Rust rewrite. It is no longer built or maintained - see the repository +root for the active Rust implementation. + +Status when archived (see `docs/IMPLEMENTATION_STATUS.md` and the root +`docs/PRIOR_ART.md` porting notes for detail): + +- X11 backend: partially functional (reparenting decorations, EWMH atoms, no + drag/resize, hardcoded titlebar width, RandR monitor bug). +- Windows backend: partially functional (DWM border color, global hooks, Win32 + window ops); no virtual desktop support. +- Wayland backend: architecture only - wlroots object graph created but no + listeners ever wired up, no windows are actually managed. +- macOS backend: stub except Accessibility permission request and CGDisplay + monitor enumeration. +- Lua config (`lua_manager.cc`): functional for scalar config get/set; key + bindings stored the combo string but not the actual Lua closure; several + `srd.*` functions (`spawn`, `load`, `notify`) were logging-only placeholders. |