srdusr
aboutsummaryrefslogtreecommitdiffstats
path: root/legacy-cpp/README.md
diff options
context:
space:
mode:
authorsrdusr <[email protected]>2024-04-02 00:58:00 +0200
committersrdusr <[email protected]>2024-04-02 00:58:00 +0200
commit8110bb2773b6c841029a51eca7971f42a36f480c (patch)
treeb3b364a6c0231fe408229e94dc9e25ce4562ad02 /legacy-cpp/README.md
parentd1f856edc516047575cf46f12fad2b59006363c8 (diff)
downloadsrdwm-8110bb2773b6c841029a51eca7971f42a36f480c.tar.gz
srdwm-8110bb2773b6c841029a51eca7971f42a36f480c.zip
Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config
The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton: X11 and Windows backends were partially real, Wayland created the wlroots object graph but never wired a single event listener, macOS was stub except monitor enumeration, and the Lua engine's srd.bind() stored a key-combo string but never the actual closure. See docs/PRIOR_ART.md for the full audit. This replaces it with a Cargo workspace: - srdwm-core: platform-independent window/workspace/monitor state, a real master-stack tiling layout, and SmartPlacement grid/cascade/ snap-to-edge placement - fixing several bugs in the C++ version (hardcoded 2-column grid, cascade that never cascaded, snap-to-edge that always returned a fixed rect). 35 unit tests. - srdwm-config: the srd Lua API via mlua, implementing the surface docs/DEFAULTS.md always documented but the C++ engine never actually built (srd.window.close()/focus(direction), srd.workspace.next(), real keybinding closures, require("srd") support). 10 unit tests. - srdwm-x11: a real reparenting WM with a drawn title bar (buttons, drag, resize), verified live under Xephyr - frame placement and client offset match srdwm-core's computed geometry exactly, and the decoration renders correctly on screen. - srdwm-wayland: a from-scratch smithay compositor (the C++ version had nothing working to port from) - runs via the winit backend, tracks xdg-shell toplevels through the same WindowManager and hit-testing code X11 uses, verified to start/render/run without crashing. Decorations are solid-color (no text yet); see docs/IMPLEMENTATION_STATUS.md for exact scope. - srdwm-windows / srdwm-macos: structured, cfg-gated designs informed by komorebi/glazewm and yabai/AeroSpace respectively (see docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this sandbox has no Windows or macOS target.
Diffstat (limited to 'legacy-cpp/README.md')
-rw-r--r--legacy-cpp/README.md20
1 files changed, 20 insertions, 0 deletions
diff --git a/legacy-cpp/README.md b/legacy-cpp/README.md
new file mode 100644
index 0000000..054756a
--- /dev/null
+++ b/legacy-cpp/README.md
@@ -0,0 +1,20 @@
+# srdwm (legacy C++ prototype)
+
+This directory holds the original C++ prototype of srdwm, preserved for reference
+during the Rust rewrite. It is no longer built or maintained - see the repository
+root for the active Rust implementation.
+
+Status when archived (see `docs/IMPLEMENTATION_STATUS.md` and the root
+`docs/PRIOR_ART.md` porting notes for detail):
+
+- X11 backend: partially functional (reparenting decorations, EWMH atoms, no
+ drag/resize, hardcoded titlebar width, RandR monitor bug).
+- Windows backend: partially functional (DWM border color, global hooks, Win32
+ window ops); no virtual desktop support.
+- Wayland backend: architecture only - wlroots object graph created but no
+ listeners ever wired up, no windows are actually managed.
+- macOS backend: stub except Accessibility permission request and CGDisplay
+ monitor enumeration.
+- Lua config (`lua_manager.cc`): functional for scalar config get/set; key
+ bindings stored the combo string but not the actual Lua closure; several
+ `srd.*` functions (`spawn`, `load`, `notify`) were logging-only placeholders.