From 8110bb2773b6c841029a51eca7971f42a36f480c Mon Sep 17 00:00:00 2001 From: srdusr <99972264+srdusr@users.noreply.github.com> Date: Tue, 2 Apr 2024 00:58:00 +0200 Subject: Rewrite srdwm in Rust: working X11 and Wayland backends, Lua config The C++ prototype (moved to legacy-cpp/) was mostly a design skeleton: X11 and Windows backends were partially real, Wayland created the wlroots object graph but never wired a single event listener, macOS was stub except monitor enumeration, and the Lua engine's srd.bind() stored a key-combo string but never the actual closure. See docs/PRIOR_ART.md for the full audit. This replaces it with a Cargo workspace: - srdwm-core: platform-independent window/workspace/monitor state, a real master-stack tiling layout, and SmartPlacement grid/cascade/ snap-to-edge placement - fixing several bugs in the C++ version (hardcoded 2-column grid, cascade that never cascaded, snap-to-edge that always returned a fixed rect). 35 unit tests. - srdwm-config: the srd Lua API via mlua, implementing the surface docs/DEFAULTS.md always documented but the C++ engine never actually built (srd.window.close()/focus(direction), srd.workspace.next(), real keybinding closures, require("srd") support). 10 unit tests. - srdwm-x11: a real reparenting WM with a drawn title bar (buttons, drag, resize), verified live under Xephyr - frame placement and client offset match srdwm-core's computed geometry exactly, and the decoration renders correctly on screen. - srdwm-wayland: a from-scratch smithay compositor (the C++ version had nothing working to port from) - runs via the winit backend, tracks xdg-shell toplevels through the same WindowManager and hit-testing code X11 uses, verified to start/render/run without crashing. Decorations are solid-color (no text yet); see docs/IMPLEMENTATION_STATUS.md for exact scope. - srdwm-windows / srdwm-macos: structured, cfg-gated designs informed by komorebi/glazewm and yabai/AeroSpace respectively (see docs/PRIOR_ART.md), honestly marked as unbuilt/unverified since this sandbox has no Windows or macOS target. --- legacy-cpp/README.md | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 legacy-cpp/README.md (limited to 'legacy-cpp/README.md') diff --git a/legacy-cpp/README.md b/legacy-cpp/README.md new file mode 100644 index 0000000..054756a --- /dev/null +++ b/legacy-cpp/README.md @@ -0,0 +1,20 @@ +# srdwm (legacy C++ prototype) + +This directory holds the original C++ prototype of srdwm, preserved for reference +during the Rust rewrite. It is no longer built or maintained - see the repository +root for the active Rust implementation. + +Status when archived (see `docs/IMPLEMENTATION_STATUS.md` and the root +`docs/PRIOR_ART.md` porting notes for detail): + +- X11 backend: partially functional (reparenting decorations, EWMH atoms, no + drag/resize, hardcoded titlebar width, RandR monitor bug). +- Windows backend: partially functional (DWM border color, global hooks, Win32 + window ops); no virtual desktop support. +- Wayland backend: architecture only - wlroots object graph created but no + listeners ever wired up, no windows are actually managed. +- macOS backend: stub except Accessibility permission request and CGDisplay + monitor enumeration. +- Lua config (`lua_manager.cc`): functional for scalar config get/set; key + bindings stored the combo string but not the actual Lua closure; several + `srd.*` functions (`spawn`, `load`, `notify`) were logging-only placeholders. -- cgit v1.2.3