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import { getSettings } from './settings.js';
// Synthesized rather than sampled - a couple of short tones via the Web
// Audio API instead of shipping/loading actual click-sample audio files,
// so the feature has zero asset dependencies.
const THEMES = {
click: { freq: 1800, duration: 0.03, type: 'square' },
mech: { freq: 180, duration: 0.05, type: 'triangle' },
};
let audioCtx = null;
function getContext() {
if (!audioCtx) {
const AudioContextClass = window.AudioContext || window.webkitAudioContext;
audioCtx = new AudioContextClass();
}
return audioCtx;
}
// Browsers refuse to start an AudioContext before a user gesture - the
// first keystroke that reaches here always follows one (focusing/typing
// into the input), so resuming inline rather than requiring a separate
// "enable sound" click.
export function playKeySound() {
const { soundTheme } = getSettings();
const theme = THEMES[soundTheme];
if (!theme) return;
const ctx = getContext();
if (ctx.state === 'suspended') ctx.resume();
const osc = ctx.createOscillator();
const gain = ctx.createGain();
osc.type = theme.type;
osc.frequency.value = theme.freq;
gain.gain.setValueAtTime(0.12, ctx.currentTime);
gain.gain.exponentialRampToValueAtTime(0.0001, ctx.currentTime + theme.duration);
osc.connect(gain);
gain.connect(ctx.destination);
osc.start();
osc.stop(ctx.currentTime + theme.duration);
}
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