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2025-12-07Rebuild the generic packs, add shell and sysadmin, fix short race passagessrdusr1-0/+0
The packs were not proper. An audit found 86 of 253 items (33%) carrying an attribution that just restated the category - prose *about* a topic with an invented source, which is the same fault the movies pack had. Six of thirteen packs were mostly that: technology had 15 items and one distinct attribution. - science, technology, history, nature and business are now sourced quotes with real attributions: Feynman, Curie, Hopper, Dijkstra, Lincoln, Carson, Drucker, Goodhart. 82 items, all attributed to a person or a work. - general is original factual prose, so it now carries no attribution at all rather than claiming "General knowledge" as a source. merge_packs no longer invents one from the pack's filename. - Four explanatory passages in philosophy lost their "Philosophy" attribution for the same reason. - One duplicated passage removed. Generic attributions: 86/253 before, 0/349 now. New technical packs - shell: 24 awk, sed and pipeline drills, each explaining what the line does - field splitting, associative arrays, !seen[$0]++, process substitution, xargs -0, strict mode. - sysadmin: 24 operational one-liners across systemd, disk, processes, network, permissions, SSH, backup and containers. - programming grew to 37 and hacking to 30, with git bisect, window functions, EXPLAIN ANALYZE, certificate transparency and capability audits. - All 115 technical drills carry an explanation. Race passage length - Multiplayer drew from the same pool as single player, so a race could land on a 22-character quote and be over before anyone had their hands in position. Races now require 120 characters; the filter is applied when the pool is loaded, not to the packs, since a short quote is fine to type alone. For reference, TypeRacer organises by difficulty and language rather than topic: one default English pool of ~11,900 texts plus per-language universes and specials (accuracy, repeat, easytexts, anime). Their scale comes from user submission with moderation, which is still the feature this does not have.
2025-09-13Rework the end screen figures, mode picker, corners and race viewsrdusr1-0/+0
End screen - Every figure is now a dim label directly over its value, the two centred on each other, grouped by what they qualify: RAW and PB under WPM, ERR and CONSISTENCY under ACC, KEYSTROKES and CHARACTERS either side of TIME. The row is a grid so TIME sits on the graph's exact centre line rather than drifting with its neighbours' widths. - Errors go back onto the wpm line. Their own y axis implied a magnitude a mistake does not have; what matters is when one happened. - Graph hover reads "wpm ... raw ... time" - the figures first, the second they happened in as the qualifier. Mode picker - Opens from the Single Player button itself, and choosing a mode starts it: picking what to type and starting it are one action. The control has now been a chevron notched into that button, a caption between the two buttons, a pill above them and a chip row below them; as the button's own menu it needs no separate real estate at all. Corners - Settings and Store move to the bottom-left. The top-left is the wordmark's alone. - The global racer count is gone from the home screen - it is not something you can act on there. The Friends control carries "N online" instead, which is. - Presence: users gain a last_seen column, touched at most once a minute per active user on any authenticated request, and the friends list reports who has been seen inside a five-minute window. Multiplayer race view - The standings move to the middle of the screen, the space the end screen's graph occupies, and now include your own row rather than opponents only. Pinned to the top-left corner they put what you are racing against in your peripheral vision and left out the one bar you most need to see. Programming mode - Snippets carry an explanation of what the code does. Shown under the passage while you type in single player; in multiplayer that space belongs to the standings, so it waits for the end screen, where it appears either way.
2025-09-11Add multiplayer bots, typing languages, and rework the UI layoutsrdusr1-0/+0
Multiplayer - Quick match: POST /api/multiplayer/quickmatch returns whichever room is still filling, or opens one. Players never see a room code; joining by code stays for racing specific people. - Bots fill quick-match rooms after a short wait so a new game is never an empty lobby. They only ever join quick-match rooms, never a room opened by code. One or two per room, drawn from separate ~40 and ~80 WPM tiers so two bots are never near each other's pace, and they stall to correct mistakes rather than typing a clean straight line. - Live player count via GET /api/multiplayer/online, shown on the Multiplayer control and under the main menu's Multiplayer button. - Per-racer colours: you are the theme accent, opponents take distinct hues that stay the same from lobby to race. - The countdown no longer holds the room lock for its full three seconds, which is what reset clients mid-countdown. Typing languages - 16 languages for the generated-word modes, each with its own high-frequency vocabulary rather than a translation of the English list. - Picker in the top-right rail; non-English uses its own list at every difficulty tier instead of falling back to English words. Fix UTF-8 accuracy in the game core - update_game_state mixed byte and character counts: total_characters_typed accumulated byte-length deltas while total_correct_characters compared a char index against that byte count. Equal on ASCII, so it went unnoticed; a correctly typed Spanish passage scored 6%. The old byte slicing would also have panicked if an index landed inside a multi-byte character. Rewritten char-based, with regression tests. Programming mode - Replaced prose about programming with real code: 26 syntax-highlighted snippets across JavaScript, Python, Rust, C/Go/Java and shell. Single-line by necessity, since the typing input is a single-line field. Layout and readability - One icon rail arrangement on every screen: Settings/Store under the wordmark, Language/Theme/Friends/Account top-right, Stats/Leaderboard/ Multiplayer bottom-right. - Main menu: mode picker moved out of the Single Player button, which it was notching a divider through and pushing the label off-centre. - Escape returns to the menu, closing any open popover first, and confirms before abandoning a live race. - Split --text-color and --sub-color per theme; they shared one value that measured 3.65:1 against the background, below the 4.5:1 body-text floor. - Semantic colours used in exactly one place each: gold for a personal best, amber for the race countdown and the mobile-result badge. - Passage now sits in the same place on the typing and end screens, and its column is a whole number of characters wide so wrapping cannot leave a permanent gap on the right. - End screen: keystrokes and a correct/wrong/extra/missed split, attribution carried over from the typing screen, and a graph with a separate error axis, axis titles including seconds, and smoothed lines.