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2026-03-04Add long passages for people who want a longer sitsrdusr1-0/+10
Eleven passages of 320 to 600 characters, which is two to four minutes at an ordinary speed. Five are public domain openings that run long by nature; the rest were written to run long rather than padded. The floor in getRandomTextItem stops a test being too short. Nothing stopped one being long, and the dataset simply had none: before this the longest passage was 320 characters and there were three of them. 465 passages, longest now 500 characters.
2026-01-14Make every passage long enough to be worth timing, and credit all of themsrdusr1-22/+150
The dataset's median passage was 69 characters, about twelve words, which is over in twelve seconds at an ordinary speed. Some packs were worse: shell had a median of 46 and a shortest entry of 17. That is the reason packs felt small. It was not the number of entries, which was 15 to 37 per pack, but the length of each one. Multiplayer had already hit this and worked around it: load_race_texts filters to 120 characters or more. That filter left only 61 of 350 passages eligible, 38 of them from two packs, so races repeated constantly and four packs could never come up at all. Both halves are fixed. Content: 104 longer passages added across every pack. The command packs get whole pipelines rather than single flags, which is how the tools are actually used and what the explanations were always for. Prose packs get passages that run 150 to 320 characters. Selection: a floor of 120 characters. Prose packs draw from their long entries where a pack holds at least five, so no pack is reduced to the same few passages. The command packs chain consecutive entries into one drill, which is the natural shape for them, and the explanations are collected so each line is still described. Measured over 400 draws per pack, every category now runs a median of 146 to 218 characters with a shortest draw of 120. The race pool went from 61 of 350 to 130 of 454. Attribution: 24 passages had none and displayed nothing at all under the text. They now say Unknown, which is the honest answer for a fact written for the pack, and the pangram is credited as one. The results and typing screens both fall back to Unknown rather than rendering an empty line, and the pack name is shown beside the source. Multiplayer results, three fixes: - PB never appeared. A race has no mode of its own, so modeKey was undefined, so recordResult never ran. Races share one key, because the passage is whatever the server dealt and a per-passage best would never be beaten. - Play Again started a solo test. A race carries standings and a solo run does not, so the results screen can tell them apart and now queues for another race. The end screen's own cleanup leaves the old room first. - CONSISTENCY was the longest label on the screen and made the accuracy column wider than the WPM column opposite it. It reads CON. RaceText carries the pack name so the results can show it for a race the same way single player does. 24 Rust tests and 3 browser tests pass.
2025-12-07Rebuild the generic packs, add shell and sysadmin, fix short race passagessrdusr1-15/+22
The packs were not proper. An audit found 86 of 253 items (33%) carrying an attribution that just restated the category - prose *about* a topic with an invented source, which is the same fault the movies pack had. Six of thirteen packs were mostly that: technology had 15 items and one distinct attribution. - science, technology, history, nature and business are now sourced quotes with real attributions: Feynman, Curie, Hopper, Dijkstra, Lincoln, Carson, Drucker, Goodhart. 82 items, all attributed to a person or a work. - general is original factual prose, so it now carries no attribution at all rather than claiming "General knowledge" as a source. merge_packs no longer invents one from the pack's filename. - Four explanatory passages in philosophy lost their "Philosophy" attribution for the same reason. - One duplicated passage removed. Generic attributions: 86/253 before, 0/349 now. New technical packs - shell: 24 awk, sed and pipeline drills, each explaining what the line does - field splitting, associative arrays, !seen[$0]++, process substitution, xargs -0, strict mode. - sysadmin: 24 operational one-liners across systemd, disk, processes, network, permissions, SSH, backup and containers. - programming grew to 37 and hacking to 30, with git bisect, window functions, EXPLAIN ANALYZE, certificate transparency and capability audits. - All 115 technical drills carry an explanation. Race passage length - Multiplayer drew from the same pool as single player, so a race could land on a 22-character quote and be over before anyone had their hands in position. Races now require 120 characters; the filter is applied when the pool is loaded, not to the packs, since a short quote is fine to type alone. For reference, TypeRacer organises by difficulty and language rather than topic: one default English pool of ~11,900 texts plus per-language universes and specials (accuracy, repeat, easytexts, anime). Their scale comes from user submission with moderation, which is still the feature this does not have.
2025-09-11Add multiplayer bots, typing languages, and rework the UI layoutsrdusr1-0/+17
Multiplayer - Quick match: POST /api/multiplayer/quickmatch returns whichever room is still filling, or opens one. Players never see a room code; joining by code stays for racing specific people. - Bots fill quick-match rooms after a short wait so a new game is never an empty lobby. They only ever join quick-match rooms, never a room opened by code. One or two per room, drawn from separate ~40 and ~80 WPM tiers so two bots are never near each other's pace, and they stall to correct mistakes rather than typing a clean straight line. - Live player count via GET /api/multiplayer/online, shown on the Multiplayer control and under the main menu's Multiplayer button. - Per-racer colours: you are the theme accent, opponents take distinct hues that stay the same from lobby to race. - The countdown no longer holds the room lock for its full three seconds, which is what reset clients mid-countdown. Typing languages - 16 languages for the generated-word modes, each with its own high-frequency vocabulary rather than a translation of the English list. - Picker in the top-right rail; non-English uses its own list at every difficulty tier instead of falling back to English words. Fix UTF-8 accuracy in the game core - update_game_state mixed byte and character counts: total_characters_typed accumulated byte-length deltas while total_correct_characters compared a char index against that byte count. Equal on ASCII, so it went unnoticed; a correctly typed Spanish passage scored 6%. The old byte slicing would also have panicked if an index landed inside a multi-byte character. Rewritten char-based, with regression tests. Programming mode - Replaced prose about programming with real code: 26 syntax-highlighted snippets across JavaScript, Python, Rust, C/Go/Java and shell. Single-line by necessity, since the typing input is a single-line field. Layout and readability - One icon rail arrangement on every screen: Settings/Store under the wordmark, Language/Theme/Friends/Account top-right, Stats/Leaderboard/ Multiplayer bottom-right. - Main menu: mode picker moved out of the Single Player button, which it was notching a divider through and pushing the label off-centre. - Escape returns to the menu, closing any open popover first, and confirms before abandoning a live race. - Split --text-color and --sub-color per theme; they shared one value that measured 3.65:1 against the background, below the 4.5:1 body-text floor. - Semantic colours used in exactly one place each: gold for a personal best, amber for the race countdown and the mobile-result badge. - Passage now sits in the same place on the typing and end screens, and its column is a whole number of characters wide so wrapping cannot leave a permanent gap on the right. - End screen: keystrokes and a correct/wrong/extra/missed split, attribution carried over from the typing screen, and a graph with a separate error axis, axis titles including seconds, and smoothed lines.