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The dataset's median passage was 69 characters, about twelve words, which is
over in twelve seconds at an ordinary speed. Some packs were worse: shell had
a median of 46 and a shortest entry of 17. That is the reason packs felt
small. It was not the number of entries, which was 15 to 37 per pack, but the
length of each one.
Multiplayer had already hit this and worked around it: load_race_texts
filters to 120 characters or more. That filter left only 61 of 350 passages
eligible, 38 of them from two packs, so races repeated constantly and four
packs could never come up at all.
Both halves are fixed.
Content: 104 longer passages added across every pack. The command packs get
whole pipelines rather than single flags, which is how the tools are actually
used and what the explanations were always for. Prose packs get passages that
run 150 to 320 characters.
Selection: a floor of 120 characters. Prose packs draw from their long
entries where a pack holds at least five, so no pack is reduced to the same
few passages. The command packs chain consecutive entries into one drill,
which is the natural shape for them, and the explanations are collected so
each line is still described.
Measured over 400 draws per pack, every category now runs a median of 146 to
218 characters with a shortest draw of 120. The race pool went from 61 of 350
to 130 of 454.
Attribution: 24 passages had none and displayed nothing at all under the
text. They now say Unknown, which is the honest answer for a fact written for
the pack, and the pangram is credited as one. The results and typing screens
both fall back to Unknown rather than rendering an empty line, and the pack
name is shown beside the source.
Multiplayer results, three fixes:
- PB never appeared. A race has no mode of its own, so modeKey was undefined,
so recordResult never ran. Races share one key, because the passage is
whatever the server dealt and a per-passage best would never be beaten.
- Play Again started a solo test. A race carries standings and a solo run does
not, so the results screen can tell them apart and now queues for another
race. The end screen's own cleanup leaves the old room first.
- CONSISTENCY was the longest label on the screen and made the accuracy
column wider than the WPM column opposite it. It reads CON.
RaceText carries the pack name so the results can show it for a race the same
way single player does.
24 Rust tests and 3 browser tests pass.
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The packs were not proper. An audit found 86 of 253 items (33%) carrying an
attribution that just restated the category - prose *about* a topic with an
invented source, which is the same fault the movies pack had. Six of thirteen
packs were mostly that: technology had 15 items and one distinct attribution.
- science, technology, history, nature and business are now sourced quotes
with real attributions: Feynman, Curie, Hopper, Dijkstra, Lincoln, Carson,
Drucker, Goodhart. 82 items, all attributed to a person or a work.
- general is original factual prose, so it now carries no attribution at all
rather than claiming "General knowledge" as a source. merge_packs no longer
invents one from the pack's filename.
- Four explanatory passages in philosophy lost their "Philosophy" attribution
for the same reason.
- One duplicated passage removed.
Generic attributions: 86/253 before, 0/349 now.
New technical packs
- shell: 24 awk, sed and pipeline drills, each explaining what the line does
- field splitting, associative arrays, !seen[$0]++, process substitution,
xargs -0, strict mode.
- sysadmin: 24 operational one-liners across systemd, disk, processes,
network, permissions, SSH, backup and containers.
- programming grew to 37 and hacking to 30, with git bisect, window
functions, EXPLAIN ANALYZE, certificate transparency and capability audits.
- All 115 technical drills carry an explanation.
Race passage length
- Multiplayer drew from the same pool as single player, so a race could land
on a 22-character quote and be over before anyone had their hands in
position. Races now require 120 characters; the filter is applied when the
pool is loaded, not to the packs, since a short quote is fine to type alone.
For reference, TypeRacer organises by difficulty and language rather than
topic: one default English pool of ~11,900 texts plus per-language universes
and specials (accuracy, repeat, easytexts, anime). Their scale comes from user
submission with moderation, which is still the feature this does not have.
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Naming
- "Typing Test" removed from the browser tab, the crate description and the
READMEs. The scope outgrew it: solo practice, live races, code drills and
adaptive weak-key training.
Content
- Movies was prose *about* film, not film quotes - the same mistake the
programming pack had. Replaced with 28 attributed lines. New anime pack,
28 lines across 24 series.
- This follows the model TypeRacer states outright ("type quotes from popular
music, songs, anime, comic books and more"): short excerpts attributed to
the work they came from. The scalable half of their approach is user
submission with moderation, which is a feature this does not have yet.
Leaderboard
- An empty board tells a new player nobody is here. Bots now race the eight
fixed-length leaderboard modes, seeded with a fortnight of backdated results
on first run and one new result every 90 seconds after.
- They are ordinary users carrying is_bot, returned by the same query and
labelled "bot" in the UI. Seeding a board is reasonable; passing synthetic
scores off as human results is not, so the flag travels with the row.
- Seeding is checked per mode. A single result from the live ticker used to
satisfy an "any bot results" guard and leave every other mode empty forever.
Stats
- The per-key accuracy data Practice mode is built on was computed, used to
generate text, and never shown. The screen now ranks your weakest keys with
the error rate and pause length behind each one.
- Added recent form against your lifetime average, best accuracy, and tests
this week.
Multiplayer standings
- Now place, racer, WPM, accuracy and time, with column labels - the columns
TypeRacer and 10FastFingers both show.
Site furniture
- Share (Web Share where available, clipboard otherwise - no third-party
button, no tracking script), a GitHub link, and a real privacy page written
from what the code actually stores rather than from a template.
Button hierarchy
- Everything was an outlined box of roughly equal weight, so a screen's one
real action, a settings toggle and a filter chip looked alike. Three tiers
now: primary (filled, one per screen), default (outlined), quiet (toggles
and filters, bordered only when hovered or active).
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Multiplayer
- Quick match: POST /api/multiplayer/quickmatch returns whichever room is
still filling, or opens one. Players never see a room code; joining by
code stays for racing specific people.
- Bots fill quick-match rooms after a short wait so a new game is never an
empty lobby. They only ever join quick-match rooms, never a room opened
by code. One or two per room, drawn from separate ~40 and ~80 WPM tiers so
two bots are never near each other's pace, and they stall to correct
mistakes rather than typing a clean straight line.
- Live player count via GET /api/multiplayer/online, shown on the
Multiplayer control and under the main menu's Multiplayer button.
- Per-racer colours: you are the theme accent, opponents take distinct hues
that stay the same from lobby to race.
- The countdown no longer holds the room lock for its full three seconds,
which is what reset clients mid-countdown.
Typing languages
- 16 languages for the generated-word modes, each with its own
high-frequency vocabulary rather than a translation of the English list.
- Picker in the top-right rail; non-English uses its own list at every
difficulty tier instead of falling back to English words.
Fix UTF-8 accuracy in the game core
- update_game_state mixed byte and character counts: total_characters_typed
accumulated byte-length deltas while total_correct_characters compared a
char index against that byte count. Equal on ASCII, so it went unnoticed;
a correctly typed Spanish passage scored 6%. The old byte slicing would
also have panicked if an index landed inside a multi-byte character.
Rewritten char-based, with regression tests.
Programming mode
- Replaced prose about programming with real code: 26 syntax-highlighted
snippets across JavaScript, Python, Rust, C/Go/Java and shell. Single-line
by necessity, since the typing input is a single-line field.
Layout and readability
- One icon rail arrangement on every screen: Settings/Store under the
wordmark, Language/Theme/Friends/Account top-right, Stats/Leaderboard/
Multiplayer bottom-right.
- Main menu: mode picker moved out of the Single Player button, which it was
notching a divider through and pushing the label off-centre.
- Escape returns to the menu, closing any open popover first, and confirms
before abandoning a live race.
- Split --text-color and --sub-color per theme; they shared one value that
measured 3.65:1 against the background, below the 4.5:1 body-text floor.
- Semantic colours used in exactly one place each: gold for a personal best,
amber for the race countdown and the mobile-result badge.
- Passage now sits in the same place on the typing and end screens, and its
column is a whole number of characters wide so wrapping cannot leave a
permanent gap on the right.
- End screen: keystrokes and a correct/wrong/extra/missed split, attribution
carried over from the typing screen, and a graph with a separate error
axis, axis titles including seconds, and smoothed lines.
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