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authorsrdusr <[email protected]>2025-09-11 21:53:00 +0200
committersrdusr <[email protected]>2025-09-11 21:53:00 +0200
commita726d9f5fb56e1fd7983c5ac806d408ad78daa86 (patch)
tree4129a058e2a9e8fa4e0a51e3ed943b746750c3cf /web/tests/helpers.py
parent8c95e90fa54db565919ec323818f77e7256812c8 (diff)
downloadtyperpunk-a726d9f5fb56e1fd7983c5ac806d408ad78daa86.tar.gz
typerpunk-a726d9f5fb56e1fd7983c5ac806d408ad78daa86.zip
Add multiplayer bots, typing languages, and rework the UI layout
Multiplayer - Quick match: POST /api/multiplayer/quickmatch returns whichever room is still filling, or opens one. Players never see a room code; joining by code stays for racing specific people. - Bots fill quick-match rooms after a short wait so a new game is never an empty lobby. They only ever join quick-match rooms, never a room opened by code. One or two per room, drawn from separate ~40 and ~80 WPM tiers so two bots are never near each other's pace, and they stall to correct mistakes rather than typing a clean straight line. - Live player count via GET /api/multiplayer/online, shown on the Multiplayer control and under the main menu's Multiplayer button. - Per-racer colours: you are the theme accent, opponents take distinct hues that stay the same from lobby to race. - The countdown no longer holds the room lock for its full three seconds, which is what reset clients mid-countdown. Typing languages - 16 languages for the generated-word modes, each with its own high-frequency vocabulary rather than a translation of the English list. - Picker in the top-right rail; non-English uses its own list at every difficulty tier instead of falling back to English words. Fix UTF-8 accuracy in the game core - update_game_state mixed byte and character counts: total_characters_typed accumulated byte-length deltas while total_correct_characters compared a char index against that byte count. Equal on ASCII, so it went unnoticed; a correctly typed Spanish passage scored 6%. The old byte slicing would also have panicked if an index landed inside a multi-byte character. Rewritten char-based, with regression tests. Programming mode - Replaced prose about programming with real code: 26 syntax-highlighted snippets across JavaScript, Python, Rust, C/Go/Java and shell. Single-line by necessity, since the typing input is a single-line field. Layout and readability - One icon rail arrangement on every screen: Settings/Store under the wordmark, Language/Theme/Friends/Account top-right, Stats/Leaderboard/ Multiplayer bottom-right. - Main menu: mode picker moved out of the Single Player button, which it was notching a divider through and pushing the label off-centre. - Escape returns to the menu, closing any open popover first, and confirms before abandoning a live race. - Split --text-color and --sub-color per theme; they shared one value that measured 3.65:1 against the background, below the 4.5:1 body-text floor. - Semantic colours used in exactly one place each: gold for a personal best, amber for the race countdown and the mobile-result badge. - Passage now sits in the same place on the typing and end screens, and its column is a whole number of characters wide so wrapping cannot leave a permanent gap on the right. - End screen: keystrokes and a correct/wrong/extra/missed split, attribution carried over from the typing screen, and a graph with a separate error axis, axis titles including seconds, and smoothed lines.
Diffstat (limited to 'web/tests/helpers.py')
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diff --git a/web/tests/helpers.py b/web/tests/helpers.py
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+"""Shared helpers for the Playwright test suite. See README.md for how to
+run these tests and what needs to already be running.
+"""
+import random
+import string
+
+FRONTEND_URL = "http://localhost:4173"
+
+
+def random_username(prefix="test"):
+ suffix = "".join(random.choices(string.ascii_lowercase + string.digits, k=8))
+ return f"{prefix}_{suffix}"
+
+
+def random_password():
+ """A fresh password per run. These accounts are throwaway, so nothing is
+ gained by a fixed literal - and a hardcoded one in a checked-in file has
+ the shape of a real credential, which trips secret scanners."""
+ return "Tp" + "".join(random.choices(string.ascii_letters + string.digits, k=16))
+
+
+def register_and_login(page, username, password=None):
+ """Registers a fresh account through the real Account screen and leaves
+ the app on the main menu, signed in."""
+ password = password or random_password()
+ page.goto(FRONTEND_URL, timeout=40000)
+ # The account entry point is the top-right identity control: "Sign In"
+ # when signed out, your username once signed in. It used to be an icon in
+ # the main menu's bottom-left cluster.
+ page.click('.auth-control button')
+ page.wait_for_timeout(300)
+ page.click('[data-action="tab-register"]')
+ page.fill('input[name="username"]', username)
+ page.fill('input[name="password"]', password)
+ page.click('.account-form button[type="submit"]')
+ page.wait_for_selector('.account-signed-in', timeout=10000)
+ page.click('[data-action="menu"]')
+ page.wait_for_timeout(300)