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| author | srdusr <[email protected]> | 2025-09-13 21:11:00 +0200 |
|---|---|---|
| committer | srdusr <[email protected]> | 2025-09-13 21:11:00 +0200 |
| commit | 0d3864bcebcdba1b1743367d0f84389fd53e37e1 (patch) | |
| tree | 54a5c028b9fe9b965ffc0240f734b2b5ac81046b /web/src/topRail.js | |
| parent | 29992fe40703cf567177d70f152811bfedb0caad (diff) | |
| download | typerpunk-0d3864bcebcdba1b1743367d0f84389fd53e37e1.tar.gz typerpunk-0d3864bcebcdba1b1743367d0f84389fd53e37e1.zip | |
Rework the end screen figures, mode picker, corners and race view
End screen
- Every figure is now a dim label directly over its value, the two centred on
each other, grouped by what they qualify: RAW and PB under WPM, ERR and
CONSISTENCY under ACC, KEYSTROKES and CHARACTERS either side of TIME. The
row is a grid so TIME sits on the graph's exact centre line rather than
drifting with its neighbours' widths.
- Errors go back onto the wpm line. Their own y axis implied a magnitude a
mistake does not have; what matters is when one happened.
- Graph hover reads "wpm ... raw ... time" - the figures first, the second
they happened in as the qualifier.
Mode picker
- Opens from the Single Player button itself, and choosing a mode starts it:
picking what to type and starting it are one action. The control has now
been a chevron notched into that button, a caption between the two buttons,
a pill above them and a chip row below them; as the button's own menu it
needs no separate real estate at all.
Corners
- Settings and Store move to the bottom-left. The top-left is the wordmark's
alone.
- The global racer count is gone from the home screen - it is not something
you can act on there. The Friends control carries "N online" instead, which
is.
- Presence: users gain a last_seen column, touched at most once a minute per
active user on any authenticated request, and the friends list reports who
has been seen inside a five-minute window.
Multiplayer race view
- The standings move to the middle of the screen, the space the end screen's
graph occupies, and now include your own row rather than opponents only.
Pinned to the top-left corner they put what you are racing against in your
peripheral vision and left out the one bar you most need to see.
Programming mode
- Snippets carry an explanation of what the code does. Shown under the passage
while you type in single player; in multiplayer that space belongs to the
standings, so it waits for the end screen, where it appears either way.
Diffstat (limited to 'web/src/topRail.js')
| -rw-r--r-- | web/src/topRail.js | 20 |
1 files changed, 14 insertions, 6 deletions
diff --git a/web/src/topRail.js b/web/src/topRail.js index b6b50d7..e8418f6 100644 --- a/web/src/topRail.js +++ b/web/src/topRail.js @@ -40,7 +40,8 @@ export function renderTopRail(root, { onShowAccount, onShowFriends, extras = [] const friends = document.createElement('div'); friends.className = 'friends-control'; if (onShowFriends) { - friends.innerHTML = `<button class="corner-icon-button has-badge" data-action="rail-friends" aria-label="Friends" data-tooltip="Friends">${FRIENDS_ICON}<span class="rail-badge" data-badge="friends" hidden></span></button>`; + friends.innerHTML = `<button class="corner-icon-button" data-action="rail-friends" aria-label="Friends" data-tooltip="Friends">${FRIENDS_ICON}</button> + <span class="online-count" data-badge="friends-online" hidden></span>`; } wrap.appendChild(friends); @@ -90,11 +91,18 @@ export function renderTopRail(root, { onShowAccount, onShowFriends, extras = [] // Friends ------------------------------------------------------------ const friendsBtn = friends.querySelector('[data-action="rail-friends"]'); if (friendsBtn) friendsBtn.addEventListener('click', onShowFriends); - const friendsBadge = friends.querySelector('[data-badge="friends"]'); - function paintCounts({ friends: friendCount }) { - if (!friendsBadge) return; - friendsBadge.hidden = !friendCount; - friendsBadge.textContent = String(friendCount); + // How many friends are online, not how many you have - a total is a fact + // about your account, whereas "2 online" is a reason to open the screen. + const friendsOnlineEl = friends.querySelector('[data-badge="friends-online"]'); + function paintCounts({ friends: friendCount, friendsOnline }) { + if (friendsBtn) { + friendsBtn.dataset.tooltip = !friendCount + ? 'Friends' + : (friendsOnline ? `Friends - ${friendsOnline} of ${friendCount} online` : `Friends - ${friendCount}, none online`); + } + if (!friendsOnlineEl) return; + friendsOnlineEl.hidden = !friendsOnline; + friendsOnlineEl.textContent = `${friendsOnline} online`; } paintCounts(getCounts()); const unsubscribeCounts = onCountsChange(paintCounts); |