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authorsrdusr <[email protected]>2025-09-11 21:53:00 +0200
committersrdusr <[email protected]>2025-09-11 21:53:00 +0200
commita726d9f5fb56e1fd7983c5ac806d408ad78daa86 (patch)
tree4129a058e2a9e8fa4e0a51e3ed943b746750c3cf /web/src/themeButton.js
parent8c95e90fa54db565919ec323818f77e7256812c8 (diff)
downloadtyperpunk-a726d9f5fb56e1fd7983c5ac806d408ad78daa86.tar.gz
typerpunk-a726d9f5fb56e1fd7983c5ac806d408ad78daa86.zip
Add multiplayer bots, typing languages, and rework the UI layout
Multiplayer - Quick match: POST /api/multiplayer/quickmatch returns whichever room is still filling, or opens one. Players never see a room code; joining by code stays for racing specific people. - Bots fill quick-match rooms after a short wait so a new game is never an empty lobby. They only ever join quick-match rooms, never a room opened by code. One or two per room, drawn from separate ~40 and ~80 WPM tiers so two bots are never near each other's pace, and they stall to correct mistakes rather than typing a clean straight line. - Live player count via GET /api/multiplayer/online, shown on the Multiplayer control and under the main menu's Multiplayer button. - Per-racer colours: you are the theme accent, opponents take distinct hues that stay the same from lobby to race. - The countdown no longer holds the room lock for its full three seconds, which is what reset clients mid-countdown. Typing languages - 16 languages for the generated-word modes, each with its own high-frequency vocabulary rather than a translation of the English list. - Picker in the top-right rail; non-English uses its own list at every difficulty tier instead of falling back to English words. Fix UTF-8 accuracy in the game core - update_game_state mixed byte and character counts: total_characters_typed accumulated byte-length deltas while total_correct_characters compared a char index against that byte count. Equal on ASCII, so it went unnoticed; a correctly typed Spanish passage scored 6%. The old byte slicing would also have panicked if an index landed inside a multi-byte character. Rewritten char-based, with regression tests. Programming mode - Replaced prose about programming with real code: 26 syntax-highlighted snippets across JavaScript, Python, Rust, C/Go/Java and shell. Single-line by necessity, since the typing input is a single-line field. Layout and readability - One icon rail arrangement on every screen: Settings/Store under the wordmark, Language/Theme/Friends/Account top-right, Stats/Leaderboard/ Multiplayer bottom-right. - Main menu: mode picker moved out of the Single Player button, which it was notching a divider through and pushing the label off-centre. - Escape returns to the menu, closing any open popover first, and confirms before abandoning a live race. - Split --text-color and --sub-color per theme; they shared one value that measured 3.65:1 against the background, below the 4.5:1 body-text floor. - Semantic colours used in exactly one place each: gold for a personal best, amber for the race countdown and the mobile-result badge. - Passage now sits in the same place on the typing and end screens, and its column is a whole number of characters wide so wrapping cannot leave a permanent gap on the right. - End screen: keystrokes and a correct/wrong/extra/missed split, attribution carried over from the typing screen, and a graph with a separate error axis, axis titles including seconds, and smoothed lines.
Diffstat (limited to 'web/src/themeButton.js')
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diff --git a/web/src/themeButton.js b/web/src/themeButton.js
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+import { getTheme, setTheme, toggleTheme, onThemeChange, THEMES } from './theme.js';
+import { themeIcon } from './screens/icons.js';
+import { escapeHtml } from './util.js';
+import { attachTooltips } from './tooltip.js';
+
+const HOLD_MS = 450;
+
+// Every screen showed a theme button advertising "Hold for more themes" in
+// its tooltip, but only the main menu actually wired up the hold gesture --
+// everywhere else it was a plain click-only toggle, so the tooltip was
+// lying. One shared implementation instead of six copies of the same
+// click/hold/popover logic, so the behavior can't drift out of sync again.
+export function renderThemeButton(root) {
+ const wrap = document.createElement('div');
+ wrap.className = 'theme-control';
+ wrap.innerHTML = `
+ <button class="theme-toggle" data-tooltip="Hold for more themes" aria-label="Toggle theme"></button>
+ <div class="theme-gallery-popover" hidden>
+ <div class="theme-gallery">
+ ${THEMES.map(t => `
+ <button class="theme-swatch${getTheme() === t.id ? ' active' : ''}" data-theme-id="${t.id}">
+ <span class="theme-swatch-preview" data-swatch="${t.id}"></span>
+ <span class="theme-swatch-label">${escapeHtml(t.label)}</span>
+ </button>
+ `).join('')}
+ </div>
+ </div>
+ `;
+ root.appendChild(wrap);
+ attachTooltips(wrap);
+
+ const button = wrap.querySelector('.theme-toggle');
+ const popover = wrap.querySelector('.theme-gallery-popover');
+ const paint = () => { button.innerHTML = themeIcon(getTheme()); };
+ paint();
+ const unsubscribeTheme = onThemeChange(paint);
+
+ let holdTimer = null;
+ let heldOpen = false;
+ button.addEventListener('pointerdown', () => {
+ heldOpen = false;
+ holdTimer = setTimeout(() => { heldOpen = true; popover.hidden = false; }, HOLD_MS);
+ });
+ const cancelHold = () => clearTimeout(holdTimer);
+ button.addEventListener('pointerup', cancelHold);
+ button.addEventListener('pointerleave', cancelHold);
+ button.addEventListener('click', () => {
+ if (heldOpen) { heldOpen = false; return; }
+ toggleTheme();
+ });
+
+ wrap.querySelectorAll('.theme-swatch').forEach(swatch => {
+ swatch.addEventListener('click', () => {
+ setTheme(swatch.dataset.themeId);
+ wrap.querySelectorAll('.theme-swatch').forEach(b => b.classList.toggle('active', b === swatch));
+ popover.hidden = true;
+ });
+ });
+
+ const handleOutsideClick = e => {
+ if (!popover.hidden && !wrap.contains(e.target)) popover.hidden = true;
+ };
+ document.addEventListener('click', handleOutsideClick);
+
+ return () => {
+ unsubscribeTheme();
+ document.removeEventListener('click', handleOutsideClick);
+ wrap.remove();
+ };
+}