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| author | srdusr <[email protected]> | 2025-09-11 21:53:00 +0200 |
|---|---|---|
| committer | srdusr <[email protected]> | 2025-09-11 21:53:00 +0200 |
| commit | a726d9f5fb56e1fd7983c5ac806d408ad78daa86 (patch) | |
| tree | 4129a058e2a9e8fa4e0a51e3ed943b746750c3cf /web/src/auth.js | |
| parent | 8c95e90fa54db565919ec323818f77e7256812c8 (diff) | |
| download | typerpunk-a726d9f5fb56e1fd7983c5ac806d408ad78daa86.tar.gz typerpunk-a726d9f5fb56e1fd7983c5ac806d408ad78daa86.zip | |
Add multiplayer bots, typing languages, and rework the UI layout
Multiplayer
- Quick match: POST /api/multiplayer/quickmatch returns whichever room is
still filling, or opens one. Players never see a room code; joining by
code stays for racing specific people.
- Bots fill quick-match rooms after a short wait so a new game is never an
empty lobby. They only ever join quick-match rooms, never a room opened
by code. One or two per room, drawn from separate ~40 and ~80 WPM tiers so
two bots are never near each other's pace, and they stall to correct
mistakes rather than typing a clean straight line.
- Live player count via GET /api/multiplayer/online, shown on the
Multiplayer control and under the main menu's Multiplayer button.
- Per-racer colours: you are the theme accent, opponents take distinct hues
that stay the same from lobby to race.
- The countdown no longer holds the room lock for its full three seconds,
which is what reset clients mid-countdown.
Typing languages
- 16 languages for the generated-word modes, each with its own
high-frequency vocabulary rather than a translation of the English list.
- Picker in the top-right rail; non-English uses its own list at every
difficulty tier instead of falling back to English words.
Fix UTF-8 accuracy in the game core
- update_game_state mixed byte and character counts: total_characters_typed
accumulated byte-length deltas while total_correct_characters compared a
char index against that byte count. Equal on ASCII, so it went unnoticed;
a correctly typed Spanish passage scored 6%. The old byte slicing would
also have panicked if an index landed inside a multi-byte character.
Rewritten char-based, with regression tests.
Programming mode
- Replaced prose about programming with real code: 26 syntax-highlighted
snippets across JavaScript, Python, Rust, C/Go/Java and shell. Single-line
by necessity, since the typing input is a single-line field.
Layout and readability
- One icon rail arrangement on every screen: Settings/Store under the
wordmark, Language/Theme/Friends/Account top-right, Stats/Leaderboard/
Multiplayer bottom-right.
- Main menu: mode picker moved out of the Single Player button, which it was
notching a divider through and pushing the label off-centre.
- Escape returns to the menu, closing any open popover first, and confirms
before abandoning a live race.
- Split --text-color and --sub-color per theme; they shared one value that
measured 3.65:1 against the background, below the 4.5:1 body-text floor.
- Semantic colours used in exactly one place each: gold for a personal best,
amber for the race countdown and the mobile-result badge.
- Passage now sits in the same place on the typing and end screens, and its
column is a whole number of characters wide so wrapping cannot leave a
permanent gap on the right.
- End screen: keystrokes and a correct/wrong/extra/missed split, attribution
carried over from the typing screen, and a graph with a separate error
axis, axis titles including seconds, and smoothed lines.
Diffstat (limited to 'web/src/auth.js')
| -rw-r--r-- | web/src/auth.js | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/web/src/auth.js b/web/src/auth.js new file mode 100644 index 0000000..d4913ca --- /dev/null +++ b/web/src/auth.js @@ -0,0 +1,75 @@ +import { api, ApiError } from './api.js'; +import { mergeRemoteBests } from './pb.js'; + +// Mirrors theme.js's pattern: one module-level value plus a subscriber set, +// so every screen showing sign-in state (the corner rail, the main menu's +// bottom-left widget, the Account screen) repaints from the same source +// instead of each tracking its own copy. +let currentUser = null; +let resolved = false; +const listeners = new Set(); + +function setUser(user) { + currentUser = user; + resolved = true; + for (const fn of listeners) fn(currentUser); + // Reconciles local personal bests against the server's on every + // sign-in (including the session restored on page load, not just an + // explicit login) - a pure max(local, remote) merge, so running it + // every time is harmless and keeps a second device's progress visible + // here without a dedicated "sync now" action. + if (user) { + api.get('/api/stats/me').then(({ personal_bests }) => mergeRemoteBests(personal_bests)).catch(() => {}); + } +} + +// Fire-and-forget on module load: restores sign-in state from the session +// cookie (if any) without the caller needing to await anything up front. +const initial = api.get('/api/auth/me').then(user => setUser(user)).catch(() => setUser(null)); + +export function getUser() { + return currentUser; +} + +/** True once the initial /api/auth/me check has resolved either way. */ +export function isAuthResolved() { + return resolved; +} + +export function onAuthChange(fn) { + listeners.add(fn); + return () => listeners.delete(fn); +} + +export function whenAuthReady() { + return initial; +} + +export async function register(username, password) { + const user = await api.post('/api/auth/register', { username, password }); + setUser(user); + return user; +} + +export async function login(username, password) { + const user = await api.post('/api/auth/login', { username, password }); + setUser(user); + return user; +} + +// Fire-and-forget: called after every finished test regardless of sign-in +// state, so callers (endScreen.js) don't need their own "am I logged in" +// branch. No-ops for guests; a failed upload (session expired mid-test, +// network hiccup) is silently dropped rather than surfacing an error over a +// result the player has already seen and moved past. +export function submitTestResult(result) { + if (!currentUser) return; + api.post('/api/stats', result).catch(() => {}); +} + +export async function logout() { + try { await api.post('/api/auth/logout'); } catch { /* cookie may already be gone */ } + setUser(null); +} + +export { ApiError }; |