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| author | srdusr <[email protected]> | 2025-09-11 21:53:00 +0200 |
|---|---|---|
| committer | srdusr <[email protected]> | 2025-09-11 21:53:00 +0200 |
| commit | a726d9f5fb56e1fd7983c5ac806d408ad78daa86 (patch) | |
| tree | 4129a058e2a9e8fa4e0a51e3ed943b746750c3cf /web/src/api.js | |
| parent | 8c95e90fa54db565919ec323818f77e7256812c8 (diff) | |
| download | typerpunk-a726d9f5fb56e1fd7983c5ac806d408ad78daa86.tar.gz typerpunk-a726d9f5fb56e1fd7983c5ac806d408ad78daa86.zip | |
Add multiplayer bots, typing languages, and rework the UI layout
Multiplayer
- Quick match: POST /api/multiplayer/quickmatch returns whichever room is
still filling, or opens one. Players never see a room code; joining by
code stays for racing specific people.
- Bots fill quick-match rooms after a short wait so a new game is never an
empty lobby. They only ever join quick-match rooms, never a room opened
by code. One or two per room, drawn from separate ~40 and ~80 WPM tiers so
two bots are never near each other's pace, and they stall to correct
mistakes rather than typing a clean straight line.
- Live player count via GET /api/multiplayer/online, shown on the
Multiplayer control and under the main menu's Multiplayer button.
- Per-racer colours: you are the theme accent, opponents take distinct hues
that stay the same from lobby to race.
- The countdown no longer holds the room lock for its full three seconds,
which is what reset clients mid-countdown.
Typing languages
- 16 languages for the generated-word modes, each with its own
high-frequency vocabulary rather than a translation of the English list.
- Picker in the top-right rail; non-English uses its own list at every
difficulty tier instead of falling back to English words.
Fix UTF-8 accuracy in the game core
- update_game_state mixed byte and character counts: total_characters_typed
accumulated byte-length deltas while total_correct_characters compared a
char index against that byte count. Equal on ASCII, so it went unnoticed;
a correctly typed Spanish passage scored 6%. The old byte slicing would
also have panicked if an index landed inside a multi-byte character.
Rewritten char-based, with regression tests.
Programming mode
- Replaced prose about programming with real code: 26 syntax-highlighted
snippets across JavaScript, Python, Rust, C/Go/Java and shell. Single-line
by necessity, since the typing input is a single-line field.
Layout and readability
- One icon rail arrangement on every screen: Settings/Store under the
wordmark, Language/Theme/Friends/Account top-right, Stats/Leaderboard/
Multiplayer bottom-right.
- Main menu: mode picker moved out of the Single Player button, which it was
notching a divider through and pushing the label off-centre.
- Escape returns to the menu, closing any open popover first, and confirms
before abandoning a live race.
- Split --text-color and --sub-color per theme; they shared one value that
measured 3.65:1 against the background, below the 4.5:1 body-text floor.
- Semantic colours used in exactly one place each: gold for a personal best,
amber for the race countdown and the mobile-result badge.
- Passage now sits in the same place on the typing and end screens, and its
column is a whole number of characters wide so wrapping cannot leave a
permanent gap on the right.
- End screen: keystrokes and a correct/wrong/extra/missed split, attribution
carried over from the typing screen, and a graph with a separate error
axis, axis titles including seconds, and smoothed lines.
Diffstat (limited to 'web/src/api.js')
| -rw-r--r-- | web/src/api.js | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/web/src/api.js b/web/src/api.js new file mode 100644 index 0000000..3651067 --- /dev/null +++ b/web/src/api.js @@ -0,0 +1,43 @@ +// Thin fetch wrapper for the typerpunk-server backend. Base URL is +// same-origin by default (a reverse proxy is expected to route /api/* to the +// backend in that setup); window.TYPERPUNK_API_URL overrides it for local +// dev or any split frontend/backend hosting, mirroring the existing +// window.TYPERPUNK_TEXTS_URL override pattern already used for the dataset. +const BASE_URL = (typeof window !== 'undefined' && window.TYPERPUNK_API_URL) || ''; + +export class ApiError extends Error { + constructor(status, message) { + super(message); + this.status = status; + } +} + +async function request(method, path, body) { + const res = await fetch(`${BASE_URL}${path}`, { + method, + credentials: 'include', + headers: body !== undefined ? { 'Content-Type': 'application/json' } : undefined, + body: body !== undefined ? JSON.stringify(body) : undefined, + }); + + let data = null; + try { data = await res.json(); } catch { /* empty body, e.g. logout */ } + + if (!res.ok) { + throw new ApiError(res.status, (data && data.error) || `request failed (${res.status})`); + } + return data; +} + +export const api = { + get: path => request('GET', path), + post: (path, body) => request('POST', path, body ?? {}), + delete: path => request('DELETE', path), +}; + +// For the rare case a caller needs a real page navigation instead of a +// fetch - the Spotify OAuth login link has to be an actual top-level +// navigation so the browser can load Spotify's own consent screen. +export function apiUrl(path) { + return `${BASE_URL}${path}`; +} |