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| author | srdusr <[email protected]> | 2025-09-11 21:53:00 +0200 |
|---|---|---|
| committer | srdusr <[email protected]> | 2025-09-11 21:53:00 +0200 |
| commit | a726d9f5fb56e1fd7983c5ac806d408ad78daa86 (patch) | |
| tree | 4129a058e2a9e8fa4e0a51e3ed943b746750c3cf /web/serve.mjs | |
| parent | 8c95e90fa54db565919ec323818f77e7256812c8 (diff) | |
| download | typerpunk-a726d9f5fb56e1fd7983c5ac806d408ad78daa86.tar.gz typerpunk-a726d9f5fb56e1fd7983c5ac806d408ad78daa86.zip | |
Add multiplayer bots, typing languages, and rework the UI layout
Multiplayer
- Quick match: POST /api/multiplayer/quickmatch returns whichever room is
still filling, or opens one. Players never see a room code; joining by
code stays for racing specific people.
- Bots fill quick-match rooms after a short wait so a new game is never an
empty lobby. They only ever join quick-match rooms, never a room opened
by code. One or two per room, drawn from separate ~40 and ~80 WPM tiers so
two bots are never near each other's pace, and they stall to correct
mistakes rather than typing a clean straight line.
- Live player count via GET /api/multiplayer/online, shown on the
Multiplayer control and under the main menu's Multiplayer button.
- Per-racer colours: you are the theme accent, opponents take distinct hues
that stay the same from lobby to race.
- The countdown no longer holds the room lock for its full three seconds,
which is what reset clients mid-countdown.
Typing languages
- 16 languages for the generated-word modes, each with its own
high-frequency vocabulary rather than a translation of the English list.
- Picker in the top-right rail; non-English uses its own list at every
difficulty tier instead of falling back to English words.
Fix UTF-8 accuracy in the game core
- update_game_state mixed byte and character counts: total_characters_typed
accumulated byte-length deltas while total_correct_characters compared a
char index against that byte count. Equal on ASCII, so it went unnoticed;
a correctly typed Spanish passage scored 6%. The old byte slicing would
also have panicked if an index landed inside a multi-byte character.
Rewritten char-based, with regression tests.
Programming mode
- Replaced prose about programming with real code: 26 syntax-highlighted
snippets across JavaScript, Python, Rust, C/Go/Java and shell. Single-line
by necessity, since the typing input is a single-line field.
Layout and readability
- One icon rail arrangement on every screen: Settings/Store under the
wordmark, Language/Theme/Friends/Account top-right, Stats/Leaderboard/
Multiplayer bottom-right.
- Main menu: mode picker moved out of the Single Player button, which it was
notching a divider through and pushing the label off-centre.
- Escape returns to the menu, closing any open popover first, and confirms
before abandoning a live race.
- Split --text-color and --sub-color per theme; they shared one value that
measured 3.65:1 against the background, below the 4.5:1 body-text floor.
- Semantic colours used in exactly one place each: gold for a personal best,
amber for the race countdown and the mobile-result badge.
- Passage now sits in the same place on the typing and end screens, and its
column is a whole number of characters wide so wrapping cannot leave a
permanent gap on the right.
- End screen: keystrokes and a correct/wrong/extra/missed split, attribution
carried over from the typing screen, and a graph with a separate error
axis, axis titles including seconds, and smoothed lines.
Diffstat (limited to 'web/serve.mjs')
| -rw-r--r-- | web/serve.mjs | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/web/serve.mjs b/web/serve.mjs new file mode 100644 index 0000000..64d6339 --- /dev/null +++ b/web/serve.mjs @@ -0,0 +1,76 @@ +#!/usr/bin/env node +// Zero-dependency static file server for the TyperPunk web app. +// Replaces the Vite dev server so the web app has no npm runtime dependency. +import { createServer } from 'node:http'; +import { readFile, stat } from 'node:fs/promises'; +import { extname, join, normalize, resolve, sep } from 'node:path'; +import { fileURLToPath } from 'node:url'; + +const ROOT = resolve(fileURLToPath(new URL('.', import.meta.url))); +const PORT = Number(process.env.PORT) || 4173; +const HOST = process.env.HOST || '0.0.0.0'; + +const MIME_TYPES = { + '.html': 'text/html; charset=utf-8', + '.js': 'text/javascript; charset=utf-8', + '.mjs': 'text/javascript; charset=utf-8', + '.css': 'text/css; charset=utf-8', + '.json': 'application/json; charset=utf-8', + '.wasm': 'application/wasm', + '.svg': 'image/svg+xml', + '.png': 'image/png', + '.ico': 'image/x-icon', +}; + +async function resolveFile(urlPath) { + let decoded; + try { + decoded = decodeURIComponent(urlPath.split('?')[0]); + } catch { + return null; + } + const safePath = normalize(join(ROOT, decoded)); + if (safePath !== ROOT && !safePath.startsWith(ROOT + sep)) return null; + + let target = safePath; + try { + const info = await stat(target); + if (info.isDirectory()) target = join(target, 'index.html'); + } catch { + return null; + } + + try { + await stat(target); + return target; + } catch { + return null; + } +} + +const server = createServer(async (req, res) => { + const filePath = (await resolveFile(req.url)) || (await resolveFile('/index.html')); + if (!filePath) { + res.writeHead(404, { 'Content-Type': 'text/plain' }); + res.end('Not found'); + return; + } + try { + const body = await readFile(filePath); + const type = MIME_TYPES[extname(filePath)] || 'application/octet-stream'; + // This replaces a dev server, and the app is under active + // development - no cache headers at all left the browser free to + // hold onto old JS/CSS indefinitely with no way to tell it changed, + // which has already caused a real "why don't I see the fix" report. + res.writeHead(200, { 'Content-Type': type, 'Cache-Control': 'no-cache' }); + res.end(body); + } catch (err) { + res.writeHead(500, { 'Content-Type': 'text/plain' }); + res.end('Internal server error'); + console.error(err); + } +}); + +server.listen(PORT, HOST, () => { + console.log(`TyperPunk web running at http://localhost:${PORT}`); +}); |