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authorsrdusr <[email protected]>2025-09-11 21:53:00 +0200
committersrdusr <[email protected]>2025-09-11 21:53:00 +0200
commita726d9f5fb56e1fd7983c5ac806d408ad78daa86 (patch)
tree4129a058e2a9e8fa4e0a51e3ed943b746750c3cf /web/serve.mjs
parent8c95e90fa54db565919ec323818f77e7256812c8 (diff)
downloadtyperpunk-a726d9f5fb56e1fd7983c5ac806d408ad78daa86.tar.gz
typerpunk-a726d9f5fb56e1fd7983c5ac806d408ad78daa86.zip
Add multiplayer bots, typing languages, and rework the UI layout
Multiplayer - Quick match: POST /api/multiplayer/quickmatch returns whichever room is still filling, or opens one. Players never see a room code; joining by code stays for racing specific people. - Bots fill quick-match rooms after a short wait so a new game is never an empty lobby. They only ever join quick-match rooms, never a room opened by code. One or two per room, drawn from separate ~40 and ~80 WPM tiers so two bots are never near each other's pace, and they stall to correct mistakes rather than typing a clean straight line. - Live player count via GET /api/multiplayer/online, shown on the Multiplayer control and under the main menu's Multiplayer button. - Per-racer colours: you are the theme accent, opponents take distinct hues that stay the same from lobby to race. - The countdown no longer holds the room lock for its full three seconds, which is what reset clients mid-countdown. Typing languages - 16 languages for the generated-word modes, each with its own high-frequency vocabulary rather than a translation of the English list. - Picker in the top-right rail; non-English uses its own list at every difficulty tier instead of falling back to English words. Fix UTF-8 accuracy in the game core - update_game_state mixed byte and character counts: total_characters_typed accumulated byte-length deltas while total_correct_characters compared a char index against that byte count. Equal on ASCII, so it went unnoticed; a correctly typed Spanish passage scored 6%. The old byte slicing would also have panicked if an index landed inside a multi-byte character. Rewritten char-based, with regression tests. Programming mode - Replaced prose about programming with real code: 26 syntax-highlighted snippets across JavaScript, Python, Rust, C/Go/Java and shell. Single-line by necessity, since the typing input is a single-line field. Layout and readability - One icon rail arrangement on every screen: Settings/Store under the wordmark, Language/Theme/Friends/Account top-right, Stats/Leaderboard/ Multiplayer bottom-right. - Main menu: mode picker moved out of the Single Player button, which it was notching a divider through and pushing the label off-centre. - Escape returns to the menu, closing any open popover first, and confirms before abandoning a live race. - Split --text-color and --sub-color per theme; they shared one value that measured 3.65:1 against the background, below the 4.5:1 body-text floor. - Semantic colours used in exactly one place each: gold for a personal best, amber for the race countdown and the mobile-result badge. - Passage now sits in the same place on the typing and end screens, and its column is a whole number of characters wide so wrapping cannot leave a permanent gap on the right. - End screen: keystrokes and a correct/wrong/extra/missed split, attribution carried over from the typing screen, and a graph with a separate error axis, axis titles including seconds, and smoothed lines.
Diffstat (limited to 'web/serve.mjs')
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diff --git a/web/serve.mjs b/web/serve.mjs
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+++ b/web/serve.mjs
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+#!/usr/bin/env node
+// Zero-dependency static file server for the TyperPunk web app.
+// Replaces the Vite dev server so the web app has no npm runtime dependency.
+import { createServer } from 'node:http';
+import { readFile, stat } from 'node:fs/promises';
+import { extname, join, normalize, resolve, sep } from 'node:path';
+import { fileURLToPath } from 'node:url';
+
+const ROOT = resolve(fileURLToPath(new URL('.', import.meta.url)));
+const PORT = Number(process.env.PORT) || 4173;
+const HOST = process.env.HOST || '0.0.0.0';
+
+const MIME_TYPES = {
+ '.html': 'text/html; charset=utf-8',
+ '.js': 'text/javascript; charset=utf-8',
+ '.mjs': 'text/javascript; charset=utf-8',
+ '.css': 'text/css; charset=utf-8',
+ '.json': 'application/json; charset=utf-8',
+ '.wasm': 'application/wasm',
+ '.svg': 'image/svg+xml',
+ '.png': 'image/png',
+ '.ico': 'image/x-icon',
+};
+
+async function resolveFile(urlPath) {
+ let decoded;
+ try {
+ decoded = decodeURIComponent(urlPath.split('?')[0]);
+ } catch {
+ return null;
+ }
+ const safePath = normalize(join(ROOT, decoded));
+ if (safePath !== ROOT && !safePath.startsWith(ROOT + sep)) return null;
+
+ let target = safePath;
+ try {
+ const info = await stat(target);
+ if (info.isDirectory()) target = join(target, 'index.html');
+ } catch {
+ return null;
+ }
+
+ try {
+ await stat(target);
+ return target;
+ } catch {
+ return null;
+ }
+}
+
+const server = createServer(async (req, res) => {
+ const filePath = (await resolveFile(req.url)) || (await resolveFile('/index.html'));
+ if (!filePath) {
+ res.writeHead(404, { 'Content-Type': 'text/plain' });
+ res.end('Not found');
+ return;
+ }
+ try {
+ const body = await readFile(filePath);
+ const type = MIME_TYPES[extname(filePath)] || 'application/octet-stream';
+ // This replaces a dev server, and the app is under active
+ // development - no cache headers at all left the browser free to
+ // hold onto old JS/CSS indefinitely with no way to tell it changed,
+ // which has already caused a real "why don't I see the fix" report.
+ res.writeHead(200, { 'Content-Type': type, 'Cache-Control': 'no-cache' });
+ res.end(body);
+ } catch (err) {
+ res.writeHead(500, { 'Content-Type': 'text/plain' });
+ res.end('Internal server error');
+ console.error(err);
+ }
+});
+
+server.listen(PORT, HOST, () => {
+ console.log(`TyperPunk web running at http://localhost:${PORT}`);
+});