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authorsrdusr <[email protected]>2025-09-11 21:53:00 +0200
committersrdusr <[email protected]>2025-09-11 21:53:00 +0200
commita726d9f5fb56e1fd7983c5ac806d408ad78daa86 (patch)
tree4129a058e2a9e8fa4e0a51e3ed943b746750c3cf /data/packs/programming.json
parent8c95e90fa54db565919ec323818f77e7256812c8 (diff)
downloadtyperpunk-a726d9f5fb56e1fd7983c5ac806d408ad78daa86.tar.gz
typerpunk-a726d9f5fb56e1fd7983c5ac806d408ad78daa86.zip
Add multiplayer bots, typing languages, and rework the UI layout
Multiplayer - Quick match: POST /api/multiplayer/quickmatch returns whichever room is still filling, or opens one. Players never see a room code; joining by code stays for racing specific people. - Bots fill quick-match rooms after a short wait so a new game is never an empty lobby. They only ever join quick-match rooms, never a room opened by code. One or two per room, drawn from separate ~40 and ~80 WPM tiers so two bots are never near each other's pace, and they stall to correct mistakes rather than typing a clean straight line. - Live player count via GET /api/multiplayer/online, shown on the Multiplayer control and under the main menu's Multiplayer button. - Per-racer colours: you are the theme accent, opponents take distinct hues that stay the same from lobby to race. - The countdown no longer holds the room lock for its full three seconds, which is what reset clients mid-countdown. Typing languages - 16 languages for the generated-word modes, each with its own high-frequency vocabulary rather than a translation of the English list. - Picker in the top-right rail; non-English uses its own list at every difficulty tier instead of falling back to English words. Fix UTF-8 accuracy in the game core - update_game_state mixed byte and character counts: total_characters_typed accumulated byte-length deltas while total_correct_characters compared a char index against that byte count. Equal on ASCII, so it went unnoticed; a correctly typed Spanish passage scored 6%. The old byte slicing would also have panicked if an index landed inside a multi-byte character. Rewritten char-based, with regression tests. Programming mode - Replaced prose about programming with real code: 26 syntax-highlighted snippets across JavaScript, Python, Rust, C/Go/Java and shell. Single-line by necessity, since the typing input is a single-line field. Layout and readability - One icon rail arrangement on every screen: Settings/Store under the wordmark, Language/Theme/Friends/Account top-right, Stats/Leaderboard/ Multiplayer bottom-right. - Main menu: mode picker moved out of the Single Player button, which it was notching a divider through and pushing the label off-centre. - Escape returns to the menu, closing any open popover first, and confirms before abandoning a live race. - Split --text-color and --sub-color per theme; they shared one value that measured 3.65:1 against the background, below the 4.5:1 body-text floor. - Semantic colours used in exactly one place each: gold for a personal best, amber for the race countdown and the mobile-result badge. - Passage now sits in the same place on the typing and end screens, and its column is a whole number of characters wide so wrapping cannot leave a permanent gap on the right. - End screen: keystrokes and a correct/wrong/extra/missed split, attribution carried over from the typing screen, and a graph with a separate error axis, axis titles including seconds, and smoothed lines.
Diffstat (limited to 'data/packs/programming.json')
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+[
+ {"category":"programming","language":"javascript","attribution":"JavaScript","content":"const total = items.reduce((acc, item) => acc + item.price, 0);"},
+ {"category":"programming","language":"javascript","attribution":"JavaScript","content":"const unique = [...new Set(values)].sort((a, b) => a - b);"},
+ {"category":"programming","language":"javascript","attribution":"JavaScript","content":"export async function load(url) { const res = await fetch(url); return res.json(); }"},
+ {"category":"programming","language":"javascript","attribution":"JavaScript","content":"document.querySelectorAll('.row').forEach(el => el.classList.toggle('active'));"},
+ {"category":"programming","language":"javascript","attribution":"JavaScript","content":"if (typeof value !== 'string' || value.length === 0) { return null; }"},
+ {"category":"programming","language":"javascript","attribution":"JavaScript","content":"const { id, name = 'anonymous', ...rest } = await request.json();"},
+ {"category":"programming","language":"python","attribution":"Python","content":"squares = [n * n for n in range(1, 21) if n % 3 != 0]"},
+ {"category":"programming","language":"python","attribution":"Python","content":"def fib(n): return n if n < 2 else fib(n - 1) + fib(n - 2)"},
+ {"category":"programming","language":"python","attribution":"Python","content":"with open('data.csv', encoding='utf-8') as f: rows = [line.split(',') for line in f]"},
+ {"category":"programming","language":"python","attribution":"Python","content":"counts = {word: text.count(word) for word in set(text.split())}"},
+ {"category":"programming","language":"python","attribution":"Python","content":"try: value = int(raw) except ValueError: value = 0"},
+ {"category":"programming","language":"rust","attribution":"Rust","content":"let mut counts: HashMap<String, usize> = HashMap::new();"},
+ {"category":"programming","language":"rust","attribution":"Rust","content":"fn main() { println!(\"{}\", args().skip(1).collect::<Vec<_>>().join(\" \")); }"},
+ {"category":"programming","language":"rust","attribution":"Rust","content":"let total: i64 = values.iter().filter(|v| **v > 0).sum();"},
+ {"category":"programming","language":"rust","attribution":"Rust","content":"match result { Ok(v) => println!(\"{v}\"), Err(e) => eprintln!(\"error: {e}\") }"},
+ {"category":"programming","language":"rust","attribution":"Rust","content":"pub struct Point { pub x: f64, pub y: f64 }"},
+ {"category":"programming","language":"rust","attribution":"Rust","content":"impl Display for Token { fn fmt(&self, f: &mut Formatter) -> Result { write!(f, \"{}\", self.0) } }"},
+ {"category":"programming","language":"clike","attribution":"C","content":"int *buf = malloc(len * sizeof(int)); if (!buf) return -1;"},
+ {"category":"programming","language":"clike","attribution":"C","content":"for (int i = 0; i < n; i++) { sum += a[i] * b[i]; }"},
+ {"category":"programming","language":"clike","attribution":"C","content":"struct node { int value; struct node *next; };"},
+ {"category":"programming","language":"clike","attribution":"Go","content":"for i, v := range items { fmt.Printf(\"%d: %v\\n\", i, v) }"},
+ {"category":"programming","language":"clike","attribution":"Go","content":"if err != nil { return fmt.Errorf(\"read config: %w\", err) }"},
+ {"category":"programming","language":"clike","attribution":"Java","content":"public static void main(String[] args) { System.out.println(\"ready\"); }"},
+ {"category":"programming","language":"shell","attribution":"Shell","content":"grep -rn \"TODO\" src/ | awk -F: '{print $1}' | sort -u"},
+ {"category":"programming","language":"shell","attribution":"Shell","content":"for f in *.log; do gzip -9 \"$f\" && echo \"packed $f\"; done"},
+ {"category":"programming","language":"shell","attribution":"Shell","content":"export PATH=\"$HOME/.local/bin:$PATH\" && command -v rg >/dev/null || echo missing"}
+]