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authorsrdusr <[email protected]>2025-09-11 21:53:00 +0200
committersrdusr <[email protected]>2025-09-11 21:53:00 +0200
commita726d9f5fb56e1fd7983c5ac806d408ad78daa86 (patch)
tree4129a058e2a9e8fa4e0a51e3ed943b746750c3cf /Cargo.toml
parent8c95e90fa54db565919ec323818f77e7256812c8 (diff)
downloadtyperpunk-a726d9f5fb56e1fd7983c5ac806d408ad78daa86.tar.gz
typerpunk-a726d9f5fb56e1fd7983c5ac806d408ad78daa86.zip
Add multiplayer bots, typing languages, and rework the UI layout
Multiplayer - Quick match: POST /api/multiplayer/quickmatch returns whichever room is still filling, or opens one. Players never see a room code; joining by code stays for racing specific people. - Bots fill quick-match rooms after a short wait so a new game is never an empty lobby. They only ever join quick-match rooms, never a room opened by code. One or two per room, drawn from separate ~40 and ~80 WPM tiers so two bots are never near each other's pace, and they stall to correct mistakes rather than typing a clean straight line. - Live player count via GET /api/multiplayer/online, shown on the Multiplayer control and under the main menu's Multiplayer button. - Per-racer colours: you are the theme accent, opponents take distinct hues that stay the same from lobby to race. - The countdown no longer holds the room lock for its full three seconds, which is what reset clients mid-countdown. Typing languages - 16 languages for the generated-word modes, each with its own high-frequency vocabulary rather than a translation of the English list. - Picker in the top-right rail; non-English uses its own list at every difficulty tier instead of falling back to English words. Fix UTF-8 accuracy in the game core - update_game_state mixed byte and character counts: total_characters_typed accumulated byte-length deltas while total_correct_characters compared a char index against that byte count. Equal on ASCII, so it went unnoticed; a correctly typed Spanish passage scored 6%. The old byte slicing would also have panicked if an index landed inside a multi-byte character. Rewritten char-based, with regression tests. Programming mode - Replaced prose about programming with real code: 26 syntax-highlighted snippets across JavaScript, Python, Rust, C/Go/Java and shell. Single-line by necessity, since the typing input is a single-line field. Layout and readability - One icon rail arrangement on every screen: Settings/Store under the wordmark, Language/Theme/Friends/Account top-right, Stats/Leaderboard/ Multiplayer bottom-right. - Main menu: mode picker moved out of the Single Player button, which it was notching a divider through and pushing the label off-centre. - Escape returns to the menu, closing any open popover first, and confirms before abandoning a live race. - Split --text-color and --sub-color per theme; they shared one value that measured 3.65:1 against the background, below the 4.5:1 body-text floor. - Semantic colours used in exactly one place each: gold for a personal best, amber for the race countdown and the mobile-result badge. - Passage now sits in the same place on the typing and end screens, and its column is a whole number of characters wide so wrapping cannot leave a permanent gap on the right. - End screen: keystrokes and a correct/wrong/extra/missed split, attribution carried over from the typing screen, and a graph with a separate error axis, axis titles including seconds, and smoothed lines.
Diffstat (limited to 'Cargo.toml')
-rwxr-xr-x[-rw-r--r--]Cargo.toml77
1 files changed, 60 insertions, 17 deletions
diff --git a/Cargo.toml b/Cargo.toml
index b2209a5..15205f9 100644..100755
--- a/Cargo.toml
+++ b/Cargo.toml
@@ -1,21 +1,64 @@
-[package]
-name = "typerpunk"
+[workspace]
+members = [
+ "crates/core",
+ "crates/tui",
+ "crates/wasm",
+ "crates/steam",
+ "crates/server"
+]
+resolver = "2"
+
+[workspace.package]
version = "0.1.0"
edition = "2021"
+authors = ["Your Name <[email protected]>"]
+license = "MIT"
+description = "A modern typing test application with TUI and web interfaces"
+
+[workspace.dependencies]
+# Core dependencies
+tokio = { version = "1.0", features = ["full"] }
+serde = { version = "1.0", features = ["derive"] }
+serde_json = "1.0"
+anyhow = "1.0"
+thiserror = "1.0"
+config = "0.13"
+dirs = "5.0"
+rlua = "0.19"
+rand = "0.8"
+
+# Terminal UI
+crossterm = "0.27"
+ratatui = "0.24"
+
+# Web/WASM
+wasm-bindgen = "0.2"
+js-sys = "0.3"
+web-sys = "0.3"
+wasm-bindgen-futures = "0.4"
+wasm-timer = "0.2"
+
+# Networking
+tokio-tungstenite = { version = "0.20", features = ["native-tls"] }
+futures-util = "0.3"
-[dependencies]
-crossterm = "0.27.0"
-tui = { version = "0.19.0", features = ["crossterm"], default-features = false }
-termion = "3.0.0"
-rand = "0.8.5"
-paragraph = "0.0.2"
-console = "0.15.8"
-ansi_term = "0.12.1"
-serde_json = "1.0.114"
-regex = "1.6.1"
-ureq = "2.9.6"
-tokio = { version = "1.36.0", features = ["full"] }
+# Backend server
+axum = { version = "0.7", features = ["ws"] }
+axum-extra = { version = "0.9", features = ["cookie"] }
+tower = "0.4"
+tower-http = { version = "0.5", features = ["cors", "trace"] }
+sqlx = { version = "0.7", features = ["runtime-tokio-rustls", "sqlite", "time", "uuid"] }
+argon2 = "0.5"
+reqwest = { version = "0.11", default-features = false, features = ["json", "rustls-tls"] }
+uuid = { version = "1.10", features = ["v4", "serde"] }
+time = { version = "0.3", features = ["serde"] }
+dashmap = "6.1"
+dotenvy = "0.15"
+tracing = "0.1"
+tracing-subscriber = { version = "0.3", features = ["env-filter"] }
-[[bin]]
-name = "typerpunk"
-path = "src/main.rs"
+# Steam desktop client
+# Using full default features for now (guarantees DefaultPlugins resolves).
+# Trimming to a minimal feature set is a later optimization once this builds
+# cleanly - don't fight feature-flag mismatches without a compiler to check against.
+bevy = "0.19"