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use super::*;
pub(super) fn handle_winit_event(state: &mut CompState, output: &Output, event: WinitEvent, closed: &mut bool) {
match event {
WinitEvent::CloseRequested => *closed = true,
WinitEvent::Input(InputEvent::Keyboard { event }) => handle_keyboard_key_event(state, &event),
WinitEvent::Input(InputEvent::PointerMotionAbsolute { event }) => {
let size = output.current_mode().map(|m| m.size).unwrap_or_default().to_logical(1);
let pos = event.position_transformed(size);
handle_pointer_position(state, pos, event.time_msec());
}
WinitEvent::Input(InputEvent::PointerButton { event }) => {
let pos = last_pointer_pos(state);
let button = event.button_code();
let pressed = event.state() == BackendButtonState::Pressed;
handle_pointer_button(state, pos, button, pressed, event.time_msec());
}
// This backend had no scroll handling at all - `InputEvent::
// PointerAxis` fell into the catch-all below and was silently
// dropped, unconditionally, on every device. Same forwarding as
// `udev/session.rs`'s equivalent (see its own comment for the `stop()`/
// `v120()` reasoning); duplicated rather than shared since the two
// backends' `InputEvent` generic parameters differ and there's no
// shared event type to write one function against.
WinitEvent::Input(InputEvent::PointerAxis { event }) => {
if crate::input::handle_workspace_scroll(state, &event) {
return;
}
let Some(pointer) = state.seat.get_pointer() else { return };
let source = event.source();
let mut frame = smithay::input::pointer::AxisFrame::new(event.time_msec()).source(source);
for axis in [Axis::Horizontal, Axis::Vertical] {
match event.amount(axis) {
Some(value) => frame = frame.value(axis, value),
None if source == AxisSource::Finger => frame = frame.stop(axis),
None => {}
}
if let Some(v120) = event.amount_v120(axis) {
frame = frame.v120(axis, v120 as i32);
}
}
pointer.axis(state, frame);
pointer.frame(state);
}
WinitEvent::Resized { .. } => {}
_ => {}
}
}
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