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|
use super::*;
use super::drm::{bring_up_head, pick_crtc, probe_connected};
use super::session::{register_drm_fd, register_libinput, register_session_notifier, register_udev_monitor};
pub struct UdevPlatform {
event_loop: EventLoop<'static, CompState>,
display: Display<CompState>,
state: CompState,
listener: ListeningSocket,
clients: Vec<Client>,
pending: Rc<RefCell<Vec<CoreEvent>>>,
ipc: Option<srdwm_platform::IpcServer>,
}
impl UdevPlatform {
pub fn connect(wm: Rc<RefCell<WindowManager>>, bound_keys: &[String], repeat_keys: &[String]) -> PlatformResult<Self> {
let event_loop: EventLoop<'static, CompState> = EventLoop::try_new().map_err(err)?;
let (session, notifier) = LibSeatSession::new().map_err(err)?;
let seat_name = session.seat();
let gpu_path = udev::primary_gpu(&seat_name)
.ok()
.flatten()
.unwrap_or_else(|| std::path::PathBuf::from("/dev/dri/card0"));
log::info!("udev: using {} as primary GPU", gpu_path.display());
let mut session_for_open = session.clone();
let fd = session_for_open
.open(&gpu_path, rustix::fs::OFlags::RDWR | rustix::fs::OFlags::CLOEXEC)
.map_err(err)?;
let card = Rc::new(Card(fd));
// Every connected connector becomes a head, laid out left-to-right.
let connected = probe_connected(&card)?;
log::info!("udev: {} connected output(s)", connected.len());
let renderer = PixmanRenderer::new().map_err(err)?;
let dh = Display::<CompState>::new().map_err(err)?;
let display_handle = dh.handle();
// `zwp_linux_dmabuf_v1` - see `protocols.rs`'s `DmabufHandler` for
// why `PixmanRenderer`, a pure software renderer, can still import
// these (mmap, not GPU). `create_global` (v3) rather than the v4
// `..._with_default_feedback` variant: the latter needs a
// `main_device` `dev_t` to steer multi-GPU clients toward the
// right render node, which is a real gap worth closing later but
// not required for a single-GPU client to allocate and hand over a
// Linear-modifier buffer, which is all this backend can use anyway.
let mut dmabuf_state = DmabufState::new();
dmabuf_state.create_global::<CompState>(&display_handle, renderer.dmabuf_formats());
let mut heads: Vec<UdevHead> = Vec::new();
let mut output_entries: Vec<crate::state::OutputEntry> = Vec::new();
let mut used_crtcs: Vec<crtc::Handle> = Vec::new();
let mut x_offset = 0;
for probe in &connected {
let Some(crtc) = pick_crtc(&card, probe, &used_crtcs) else {
log::warn!("udev: no free CRTC left for connector {}; not driving it", probe.name);
continue;
};
let (head, entry) = bring_up_head(&card, &display_handle, probe, crtc, x_offset)?;
log::info!("udev: head {}: {} {}x{} at x={x_offset}", heads.len(), probe.name, head.size.0, head.size.1);
used_crtcs.push(crtc);
x_offset += head.size.0;
heads.push(head);
output_entries.push(entry);
}
let Some(first) = heads.first() else {
return Err(PlatformError::Other("udev: no usable outputs".into()));
};
// Pointer starts centred on the first head.
let (width, height) = first.size;
// xdg-output - see the matching comment in `lib.rs`'s
// `WaylandPlatform::connect` for why this isn't optional.
smithay::wayland::output::OutputManagerState::new_with_xdg_output::<CompState>(&display_handle);
let compositor_state = CompositorState::new::<CompState>(&display_handle);
let xdg_shell_state = XdgShellState::new::<CompState>(&display_handle);
let xdg_decoration_state = XdgDecorationState::new::<CompState>(&display_handle);
let shm_state = ShmState::new::<CompState>(&display_handle, Vec::new());
// Selection (clipboard) protocols - see the matching block in
// `lib.rs`'s `WaylandPlatform::connect` for the ordering constraint.
let primary_selection_state = PrimarySelectionState::new::<CompState>(&display_handle);
let data_control_state =
DataControlState::new::<CompState, _>(&display_handle, Some(&primary_selection_state), |_| true);
let mut seat_state = SeatState::new();
let mut seat = seat_state.new_wl_seat(&display_handle, "seat0");
let system_xkb = crate::xkb_config::read();
let xkb_config = smithay::input::keyboard::XkbConfig {
rules: "",
model: system_xkb.model.as_deref().unwrap_or(""),
layout: system_xkb.layout.as_deref().unwrap_or(""),
variant: system_xkb.variant.as_deref().unwrap_or(""),
options: system_xkb.options.clone(),
};
// 600ms delay, not 200 - see `state/mod.rs`'s `REPEAT_DELAY` doc
// comment for why.
seat.add_keyboard(xkb_config, 600, 25).map_err(err)?;
seat.add_pointer();
// Each output occupies its own slice of the global space, so a
// window's coordinates say which monitor it is on.
let mut space = Space::default();
for entry in &output_entries {
space.map_output(&entry.output, (entry.location.x, entry.location.y));
}
let pending = Rc::new(RefCell::new(Vec::new()));
let udev_state = UdevState {
card: card.clone(),
renderer,
heads,
active: true,
pointer_pos: (width as f64 / 2.0, height as f64 / 2.0).into(),
session: session.clone(),
};
let state = CompState {
compositor_state,
xdg_shell_state,
_xdg_decoration_state: xdg_decoration_state,
shm_state,
dmabuf_state,
xdg_activation_state: XdgActivationState::new::<CompState>(&display_handle),
_text_input_manager_state: smithay::wayland::text_input::TextInputManagerState::new::<CompState>(&display_handle),
_input_method_manager_state: smithay::wayland::input_method::InputMethodManagerState::new::<CompState, _>(&display_handle, |_client| true),
_gtk_shell_state: crate::gtk_shell::GtkShellState::new::<CompState>(&display_handle),
seat_state,
seat,
space,
popups: PopupManager::default(),
outputs: output_entries,
layer_shell_state: smithay::wayland::shell::wlr_layer::WlrLayerShellState::new::<CompState>(&display_handle),
dh: display_handle.clone(),
data_device_state: DataDeviceState::new::<CompState>(&display_handle),
primary_selection_state,
data_control_state,
session_lock_state: smithay::wayland::session_lock::SessionLockManagerState::new::<CompState, _>(
&display_handle,
|_| true,
),
_screencopy_state: crate::screencopy::ScreencopyState::new::<CompState>(&display_handle),
screencopy_pending: Vec::new(),
_appmenu_state: crate::appmenu::AppmenuManagerState::new::<CompState>(&display_handle),
_foreign_toplevel_state: crate::foreign_toplevel::ForeignToplevelState::new::<CompState>(&display_handle),
foreign_toplevel_managers: Vec::new(),
foreign_toplevel_handles: HashMap::new(),
_workspace_state: crate::workspace::WorkspaceManagerState::new::<CompState>(&display_handle),
_output_power_state: Some(crate::output_power::OutputPowerManagerState::new::<CompState>(&display_handle)),
_gamma_control_state: Some(crate::gamma_control::GammaControlManagerState::new::<CompState>(&display_handle)),
_output_management_state: crate::output_management::OutputManagementState::new::<CompState>(&display_handle),
output_managers: Vec::new(),
output_heads: HashMap::new(),
output_modes: HashMap::new(),
output_serial: 0,
last_broadcast_outputs: Vec::new(),
workspace_managers: Vec::new(),
workspace_groups: Vec::new(),
workspace_handles: HashMap::new(),
_viewporter_state: smithay::wayland::viewporter::ViewporterState::new::<CompState>(&display_handle),
_fractional_scale_state: smithay::wayland::fractional_scale::FractionalScaleManagerState::new::<CompState>(&display_handle),
_cursor_shape_state: smithay::wayland::cursor_shape::CursorShapeManagerState::new::<CompState>(&display_handle),
idle_notifier_state: smithay::wayland::idle_notify::IdleNotifierState::new(&display_handle, event_loop.handle()),
_idle_inhibit_manager_state: smithay::wayland::idle_inhibit::IdleInhibitManagerState::new::<CompState>(&display_handle),
idle_inhibiting_surfaces: Vec::new(),
last_idle_notify: None,
window_anims: HashMap::new(),
last_broadcast_flags: HashMap::new(),
last_broadcast_workspace: None,
lock: Default::default(),
cursor_status: smithay::input::pointer::CursorImageStatus::default_named(),
cursor_buffers: crate::cursor::make_buffers(),
last_titlebar_click: None,
gesture_swipe: None,
context_menu: None,
context_menu_buffer: None,
snap_flyout: None,
snap_flyout_buffer: None,
wm: wm.clone(),
surface_to_id: HashMap::new(),
id_to_window: HashMap::new(),
dead_layer_surfaces: HashSet::new(),
hidden_layer_surfaces: HashMap::new(),
layer_surfaces_shown_once: HashSet::new(),
decorations: HashMap::new(),
border_top_decorations: HashMap::new(),
border_bottom_decorations: HashMap::new(),
decoration_signatures: HashMap::new(),
shadow_buffers: HashMap::new(),
rounded_corners_program: None,
content_epoch: HashMap::new(),
rounded_content_buffers: HashMap::new(),
border_side_buffers: HashMap::new(),
last_synced_size: HashMap::new(),
pending: pending.clone(),
bound_keys: Rc::new(bound_keys.iter().cloned().collect::<HashSet<_>>()),
repeat_keys: Rc::new(repeat_keys.iter().cloned().collect::<HashSet<_>>()),
repeat: None,
start_time: Instant::now(),
udev: Some(udev_state),
xwayland_shell_state: smithay::wayland::xwayland_shell::XWaylandShellState::new::<CompState>(&display_handle),
xwm: None,
xwayland_windows: HashMap::new(),
xwayland_pending: Vec::new(),
ewmh: None,
appmenu_registrar: None,
};
let listener = ListeningSocket::bind_auto("wayland", 0..32).map_err(err)?;
if let Some(name) = listener.socket_name() {
std::env::set_var("WAYLAND_DISPLAY", name);
log::info!("wayland socket: {}", name.to_string_lossy());
}
// Otherwise this is whatever the session inherited - typically
// stale from a *previous* login's compositor (a shell's exported
// `XDG_CURRENT_DESKTOP=Hyprland` surviving into this one), since
// nothing else ever sets it. `xdg-desktop-portal` and any client
// that sniffs this value to pick a desktop-specific integration
// (screenshot/file-picker backends, etc.) get actively misrouted by
// the stale value rather than just seeing "unknown". Only affects
// processes spawned from here on (autostart, `srd.spawn`) - an
// env var set mid-process doesn't retroactively reach anything
// already running.
std::env::set_var("XDG_CURRENT_DESKTOP", "srdwm");
let ipc = match listener.socket_name().map(|n| n.to_string_lossy().into_owned()) {
Some(name) => match srdwm_platform::IpcServer::bind(&name) {
Ok(ipc) => Some(ipc),
Err(e) => {
log::warn!("control socket unavailable ({e}); srd and scripts that use it won't work");
None
}
},
None => None,
};
let handle = event_loop.handle();
register_drm_fd(&handle, &card)?;
register_libinput(&handle, &session, &seat_name)?;
register_session_notifier(&handle, notifier)?;
if let Err(e) = register_udev_monitor(&handle, &seat_name) {
log::warn!("udev: connector hotplug unavailable ({e}); monitors are fixed at startup");
}
if let Err(e) = crate::xwayland::spawn(&handle, &display_handle) {
log::warn!("XWayland unavailable ({e}); X11-only clients will not run");
}
Ok(Self { event_loop, display: dh, state, listener, clients: Vec::new(), pending, ipc })
}
fn accept_clients(&mut self) -> PlatformResult<()> {
if let Some(stream) = self.listener.accept().map_err(err)? {
let client = self.display.handle().insert_client(stream, std::sync::Arc::new(ClientState::default())).map_err(err)?;
self.clients.push(client);
}
Ok(())
}
}
impl Platform for UdevPlatform {
fn kind(&self) -> PlatformKind {
PlatformKind::Wayland
}
fn poll_events(&mut self) -> PlatformResult<Vec<CoreEvent>> {
self.accept_clients()?;
self.event_loop.dispatch(Some(Duration::from_millis(16)), &mut self.state).map_err(err)?;
// Held bindings that repeat - see `CompState::tick_repeat`.
self.state.tick_repeat();
self.display.dispatch_clients(&mut self.state).map_err(err)?;
self.display.flush_clients().map_err(err)?;
self.state.apply_registrar_events();
if let Some(ipc) = self.ipc.as_mut() {
if ipc.poll(&self.state.wm) {
self.pending.borrow_mut().push(CoreEvent::WorkspaceChanged);
// `ipc.rs`'s `handle_request` (`"focus"`, `"toggle
// visibility"`, ...) only ever touches core's `WindowManager`
// - it has no handle to `state.space`, which is what
// actually renders on top *and* what `space.element_under`
// hit-tests against (see `input::focus_window`'s own doc
// comment, which fixed every *other* focus path this same
// way). Left alone, a dock/AGS "focus" click over IPC moved
// core's idea of focus while the window kept rendering, and
// hit-testing, underneath whatever was already topmost --
// reproduced live: `srd dispatch focus` on a covered Firefox
// window raised it in the taskbar/keyboard sense but a
// click at its own visible location still landed on the
// window still actually on top. Re-syncing here rather than
// in `ipc.rs` itself since core is platform-agnostic and
// cannot see `state.space`; cheap and safe to call
// unconditionally on any IPC mutation, not just ones that
// are definitely focus changes - raising an already-topmost
// element is a no-op reinsertion.
let focused = self.state.wm.borrow().focused_id();
if let Some(id) = focused {
crate::input::focus_window(&mut self.state, id);
}
}
}
// Starts srdwm's own lock UI if `srd dispatch lock` queued a
// request since the last poll - see `WindowManager::request_lock`'s
// own doc comment for why this crosses the core/backend boundary
// as a drained request rather than a direct call. A no-op if
// already locked (native or external), same guard `begin_native_
// lock` applies itself.
if self.state.wm.borrow_mut().drain_lock_request() {
self.state.begin_native_lock();
}
// Same drained-request pattern as the lock check just above, for
// `srd capture workspace` - see `WindowManager::request_capture_
// workspace`'s own doc comment for why this needs the backend at
// all rather than being answerable from core state.
let capture_requests = self.state.wm.borrow_mut().drain_capture_requests();
if !capture_requests.is_empty() {
self.state.service_capture_requests(capture_requests);
}
// Checks whether a background PAM authentication spawned by a
// native lock's own `Return` handling finished since the last
// poll - see `native_lock.rs`'s module doc comment for why this
// runs on a background thread rather than blocking here.
self.state.poll_native_lock_auth();
// Applies any `srd set_output_position` IPC requests queued since
// the last poll - see `WindowManager::request_output_position`'s
// own doc comment for why this indirection exists at all (core has
// no real output handle to move itself). `id` is this head's index
// into `udev.heads` *as of the platform's last `monitors()` query*
// (see that function's own construction of `Monitor::new(i as u32,
// ...)`) - stale if a hotplug reordered heads in between, same
// trade-off `wlr-output-management-v1`'s own `apply_or_test`
// guards against with a serial check. Not guarded the same way
// here: this is a first pass at the primitive a display-settings
// panel needs to build real monitor mirroring on top of, not yet
// hardened against a hotplug racing an in-flight request - worth
// adding if that turns out to matter in practice.
let output_requests = self.state.wm.borrow_mut().drain_output_position_requests();
if !output_requests.is_empty() {
let mut any_applied = false;
for (id, x, y) in output_requests {
let Some(output) = self.state.udev.as_ref().and_then(|u| u.heads.get(id as usize)).map(|h| h.output.clone()) else {
log::warn!("udev: set_output_position: no head at index {id}");
continue;
};
crate::output_management::apply_output_position(&mut self.state, &output, (x, y).into());
any_applied = true;
}
if any_applied {
crate::output_management::broadcast_dirty_outputs(&mut self.state);
// Core's own `Monitor` list is a passive mirror of whatever
// the backend last reported (see `monitors()` above) --
// without re-triggering a query, `Window.geometry`/
// placement would keep using the pre-move rect until some
// unrelated event happened to refresh it. `MonitorAdded`'s
// payload is discarded unread on this path (`main.rs`
// re-queries the full list rather than trusting it), same
// as every other "just go recompute" use of this event
// elsewhere in this codebase.
self.pending.borrow_mut().push(CoreEvent::MonitorAdded(srdwm_core::Monitor::new(0, "", srdwm_core::Rect::new(0, 0, 0, 0))));
}
}
self.state.render_udev_frame();
Ok(self.pending.borrow_mut().drain(..).collect())
}
/// One `srdwm_core::Monitor` per head, positioned in the global space.
/// This is what makes core's layout engine multi-monitor-aware in
/// practice: `arrange_workspace` groups windows by `monitor` and lays
/// each group out inside that monitor's rectangle.
fn monitors(&mut self) -> PlatformResult<Vec<srdwm_core::Monitor>> {
let Some(udev) = self.state.udev.as_ref() else { return Ok(Vec::new()) };
Ok(udev
.heads
.iter()
.enumerate()
.map(|(i, head)| {
// Shrunk by whatever a layer-shell surface (bar, dock) has
// reserved via `set_exclusive_zone` - reporting the full
// head size here otherwise means core's placement/tiling
// treats that strip as ordinary free space, so a new
// window's titlebar lands right where the bar renders on
// top of it, unreachable to drag. `non_exclusive_zone()` is
// output-local, so it's translated into this head's
// position in the shared global space the same way
// `head.location` already is.
let zone = layer_map_for_output(&head.output).non_exclusive_zone();
let rect = srdwm_core::Rect::new(
head.location.x + zone.loc.x,
head.location.y + zone.loc.y,
zone.size.w as u32,
zone.size.h as u32,
);
let mut m = srdwm_core::Monitor::new(i as u32, head.output.name(), rect);
// `Monitor::new` defaults `full_geometry` to whatever
// `geometry` was constructed with - correct for a monitor
// with no layer-shell client at all, wrong the moment one
// exists, since `rect` above is already zone-shrunk. Without
// this, `full_geometry` was silently identical to `geometry`
// for every real monitor this backend ever reported, which
// made `toggle_fullscreen`'s whole "ignore the reserved
// zone" design a no-op in practice: fullscreen still
// stopped at the bar/dock exactly like maximize does.
// Reported live as "fullscreen isn't actually going
// fullscreen" - confirmed by triggering it and reading
// the resulting geometry back over IPC, not just from
// reading this code.
m.full_geometry = srdwm_core::Rect::new(head.location.x, head.location.y, head.size.0 as u32, head.size.1 as u32);
m.maximize_geometry = crate::input::maximize_geometry_for(&head.output, m.full_geometry);
m.primary = i == 0;
m
})
.collect())
}
fn apply_geometry(&mut self, window: srdwm_core::WindowId, _geometry: srdwm_core::Rect) -> PlatformResult<()> {
self.state.sync_geometry(window);
Ok(())
}
fn set_title(&mut self, _window: srdwm_core::WindowId, _title: &str) -> PlatformResult<()> {
Ok(())
}
/// Was `wm.focus_window(window)` alone - core-only, so a caller that
/// only has `Platform` to go through (`crates/platform`'s `IpcServer`,
/// which can't reach `CompState`/real Wayland focus at all) could make
/// a window *look* focused (rendering already reads live core state
/// for the highlighted-border/titlebar-text colour) without it ever
/// actually receiving a keystroke - confirmed live: `srd dispatch
/// focus <xwayland-window-id>` changed core's own focused-window
/// bookkeeping but left `_NET_ACTIVE_WINDOW` at `0x0` and real
/// keyboard input going nowhere. `crate::input::focus_window` is the
/// same full path a real mouse click already goes through.
fn focus(&mut self, window: srdwm_core::WindowId) -> PlatformResult<()> {
crate::input::focus_window(&mut self.state, window);
Ok(())
}
fn minimize(&mut self, window: srdwm_core::WindowId) -> PlatformResult<()> {
if let Some(w) = self.state.id_to_window.get(&window) {
self.state.space.unmap_elem(w);
}
Ok(())
}
fn restore(&mut self, window: srdwm_core::WindowId) -> PlatformResult<()> {
self.state.sync_geometry(window);
Ok(())
}
fn close(&mut self, window: srdwm_core::WindowId) -> PlatformResult<()> {
let Some(w) = self.state.id_to_window.get(&window) else { return Ok(()) };
if let Some(toplevel) = w.toplevel() {
toplevel.send_close();
} else if let Some(x11) = w.x11_surface() {
// `w.toplevel()` is `None` for an XWayland window - without
// this arm, closing one (the WM's own close binding, or `srd
// dispatch close`) silently did nothing at all. `close()` itself
// handles both cases: a polite WM_DELETE_WINDOW for a
// cooperating client, outright `destroy_window` for one that
// doesn't support it.
let _ = x11.close();
}
Ok(())
}
fn set_decorated(&mut self, _window: srdwm_core::WindowId, _decorated: bool) -> PlatformResult<()> {
Ok(())
}
fn set_border_color(&mut self, _window: srdwm_core::WindowId, _rgb: (u8, u8, u8)) -> PlatformResult<()> {
Ok(())
}
fn set_border_width(&mut self, _window: srdwm_core::WindowId, _width: u32) -> PlatformResult<()> {
Ok(())
}
fn redraw_decoration(&mut self, window: srdwm_core::WindowId, _win: &srdwm_core::Window, _focused: bool) -> PlatformResult<()> {
self.state.redraw_decoration_buffer(window);
self.state.sync_geometry(window);
Ok(())
}
fn grab_keyboard(&mut self) -> PlatformResult<()> {
Ok(())
}
fn ungrab_keyboard(&mut self) -> PlatformResult<()> {
Ok(())
}
fn keyboard_layout(&mut self) -> PlatformResult<String> {
let Some(keyboard) = self.state.seat.get_keyboard() else { return Ok(String::new()) };
Ok(keyboard.with_xkb_state(&mut self.state, |ctx| {
let xkb = ctx.xkb().lock().unwrap();
let layout = xkb.active_layout();
xkb.layout_name(layout).to_string()
}))
}
fn cycle_keyboard_layout(&mut self) -> PlatformResult<String> {
let Some(keyboard) = self.state.seat.get_keyboard() else { return Ok(String::new()) };
Ok(keyboard.with_xkb_state(&mut self.state, |mut ctx| {
ctx.cycle_next_layout();
let xkb = ctx.xkb().lock().unwrap();
let layout = xkb.active_layout();
xkb.layout_name(layout).to_string()
}))
}
}
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