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|
use super::*;
use super::drm::{bring_up_head, pick_crtc, probe_connected};
use super::session::{register_drm_fd, register_gpu_drm_notifier, register_libinput, register_session_notifier, register_udev_monitor};
pub struct UdevPlatform {
event_loop: EventLoop<'static, CompState>,
display: Display<CompState>,
state: CompState,
listener: ListeningSocket,
clients: Vec<Client>,
pending: Rc<RefCell<Vec<CoreEvent>>>,
ipc: Option<srdwm_platform::IpcServer>,
/// Last time `ipc.poll()` actually ran - see its call site in
/// `poll_events` for why this exists at all.
last_ipc_poll: Instant,
/// Last time the unconditional end-of-cycle `render_udev_frame()` call
/// actually ran - see its own call site for why.
last_render: Instant,
}
impl UdevPlatform {
pub fn connect(wm: Rc<RefCell<WindowManager>>, bound_keys: &[String], repeat_keys: &[String]) -> PlatformResult<Self> {
let event_loop: EventLoop<'static, CompState> = EventLoop::try_new().map_err(err)?;
let (session, notifier) = LibSeatSession::new().map_err(err)?;
let seat_name = session.seat();
let gpu_path = udev::primary_gpu(&seat_name)
.ok()
.flatten()
.unwrap_or_else(|| std::path::PathBuf::from("/dev/dri/card0"));
log::info!("udev: using {} as primary GPU", gpu_path.display());
let mut session_for_open = session.clone();
let fd = session_for_open
.open(&gpu_path, rustix::fs::OFlags::RDWR | rustix::fs::OFlags::CLOEXEC)
.map_err(err)?;
let card = Rc::new(Card(fd));
// Opt-in only - `general.gpu` in config (`wm.gpu_enabled`,
// `false` by default) or the lower-level `SRDWM_GPU=1` env var,
// whichever says yes - see `gpu::probe`'s own doc comment for
// exactly what this does and does not do yet. A no-op unless
// either says to, so this line changes nothing about any session
// that leaves both alone. The env var stays as a quick manual
// override for testing without touching config (still works even
// if `general.gpu` is explicitly `false`) - it does not gate
// config *off*, only ever adds an extra way to opt *in*.
// `gpu_notifier` is registered as its own calloop event source
// further down (alongside `register_drm_fd`'s own registration
// for the existing legacy heads); `gpu_context` is stored on
// `UdevState` below and consulted by `render_udev_frame`.
let gpu_enabled = wm.borrow().gpu_enabled || std::env::var("SRDWM_GPU").as_deref() == Ok("1");
let (mut gpu_context, gpu_notifier) = match super::gpu::probe(&card, gpu_enabled) {
Some((ctx, notifier)) => (Some(ctx), Some(notifier)),
None => (None, None),
};
// Every connected connector becomes a head, laid out left-to-right.
let connected = probe_connected(&card)?;
log::info!("udev: {} connected output(s)", connected.len());
let renderer = PixmanRenderer::new().map_err(err)?;
let dh = Display::<CompState>::new().map_err(err)?;
let display_handle = dh.handle();
// `zwp_linux_dmabuf_v1` - see `protocols.rs`'s `DmabufHandler` for
// why `PixmanRenderer`, a pure software renderer, can still import
// these (mmap, not GPU). `create_global` (v3) rather than the v4
// `..._with_default_feedback` variant: the latter needs a
// `main_device` `dev_t` to steer multi-GPU clients toward the
// right render node, which is a real gap worth closing later but
// not required for a single-GPU client to allocate and hand over a
// Linear-modifier buffer, which is all this backend can use anyway.
let mut dmabuf_state = DmabufState::new();
dmabuf_state.create_global::<CompState>(&display_handle, renderer.dmabuf_formats());
let mut heads: Vec<UdevHead> = Vec::new();
let mut output_entries: Vec<crate::state::OutputEntry> = Vec::new();
let mut used_crtcs: Vec<crtc::Handle> = Vec::new();
// Two accumulators - see `bring_up_head`'s own doc comment on its
// `logical_x` parameter for why a second head's logical position
// can't just be derived from the physical offset and its own
// scale alone once an earlier head has a *different* scale.
let mut x_offset = 0;
let mut logical_x = 0;
for probe in &connected {
let Some(crtc) = pick_crtc(&card, probe, &used_crtcs) else {
log::warn!("udev: no free CRTC left for connector {}; not driving it", probe.name);
continue;
};
let scale = wm.borrow().monitor_scale(&probe.name);
let (head, entry) = bring_up_head(&card, &display_handle, probe, crtc, x_offset, logical_x, scale)?;
log::info!("udev: head {}: {} {}x{} at x={x_offset} (logical x={logical_x})", heads.len(), probe.name, head.size.0, head.size.1);
used_crtcs.push(crtc);
let resolved_scale = head.output.current_scale().fractional_scale();
x_offset += head.size.0;
logical_x += (head.size.0 as f64 / resolved_scale).round() as i32;
// Every connected head gets a chance at the GPU path, not just
// the first - `DrmOutputManager` already supports driving
// several crtcs at once (`GpuContext::outputs`' own doc
// comment), Phase 2 simply never called this more than once.
// A no-op whenever `gpu_context` is `None` (every session that
// doesn't set `SRDWM_GPU=1`, or where `gpu::probe` itself
// failed). A head this fails for individually (logged inside
// `initialize_output`) just falls back to the legacy Pixman
// path below, same as before - this loop doesn't need to know
// which outcome happened.
if let Some(ctx) = gpu_context.as_mut() {
ctx.initialize_output(head.crtc, head.mode, head.connector, &head.output);
}
heads.push(head);
output_entries.push(entry);
}
let Some(first) = heads.first() else {
return Err(PlatformError::Other("udev: no usable outputs".into()));
};
// Pointer starts centred on the first head.
let (width, height) = first.size;
// xdg-output - see the matching comment in `lib.rs`'s
// `WaylandPlatform::connect` for why this isn't optional.
smithay::wayland::output::OutputManagerState::new_with_xdg_output::<CompState>(&display_handle);
let compositor_state = CompositorState::new::<CompState>(&display_handle);
let xdg_shell_state = XdgShellState::new::<CompState>(&display_handle);
let xdg_decoration_state = XdgDecorationState::new::<CompState>(&display_handle);
let shm_state = ShmState::new::<CompState>(&display_handle, Vec::new());
// Selection (clipboard) protocols - see the matching block in
// `lib.rs`'s `WaylandPlatform::connect` for the ordering constraint.
let primary_selection_state = PrimarySelectionState::new::<CompState>(&display_handle);
let data_control_state =
DataControlState::new::<CompState, _>(&display_handle, Some(&primary_selection_state), |_| true);
let mut seat_state = SeatState::new();
let mut seat = seat_state.new_wl_seat(&display_handle, "seat0");
let system_xkb = crate::xkb_config::read();
let xkb_config = smithay::input::keyboard::XkbConfig {
rules: "",
model: system_xkb.model.as_deref().unwrap_or(""),
layout: system_xkb.layout.as_deref().unwrap_or(""),
variant: system_xkb.variant.as_deref().unwrap_or(""),
options: system_xkb.options.clone(),
};
// 600ms delay, not 200 - see `state/mod.rs`'s `REPEAT_DELAY` doc
// comment for why.
seat.add_keyboard(xkb_config, 600, 25).map_err(err)?;
seat.add_pointer();
// Each output occupies its own slice of the global space, so a
// window's coordinates say which monitor it is on.
let mut space = Space::default();
for entry in &output_entries {
space.map_output(&entry.output, (entry.location.x, entry.location.y));
}
let pending = Rc::new(RefCell::new(Vec::new()));
let udev_state = UdevState {
card: card.clone(),
renderer,
heads,
active: true,
pointer_pos: (width as f64 / 2.0, height as f64 / 2.0).into(),
session: session.clone(),
disabled_connectors: std::collections::HashSet::new(),
last_rendered_workspace: None,
last_rendered_layout: None,
gpu: gpu_context,
};
let mut state = CompState {
compositor_state,
xdg_shell_state,
_xdg_decoration_state: xdg_decoration_state,
shm_state,
dmabuf_state,
xdg_activation_state: XdgActivationState::new::<CompState>(&display_handle),
_text_input_manager_state: smithay::wayland::text_input::TextInputManagerState::new::<CompState>(&display_handle),
_input_method_manager_state: smithay::wayland::input_method::InputMethodManagerState::new::<CompState, _>(&display_handle, |_client| true),
_gtk_shell_state: crate::gtk_shell::GtkShellState::new::<CompState>(&display_handle),
seat_state,
seat,
space,
popups: PopupManager::default(),
outputs: output_entries,
layer_shell_state: smithay::wayland::shell::wlr_layer::WlrLayerShellState::new::<CompState>(&display_handle),
dh: display_handle.clone(),
data_device_state: DataDeviceState::new::<CompState>(&display_handle),
primary_selection_state,
data_control_state,
session_lock_state: smithay::wayland::session_lock::SessionLockManagerState::new::<CompState, _>(
&display_handle,
|_| true,
),
_screencopy_state: crate::screencopy::ScreencopyState::new::<CompState>(&display_handle),
screencopy_pending: Vec::new(),
_appmenu_state: crate::appmenu::AppmenuManagerState::new::<CompState>(&display_handle),
_virtual_keyboard_state: smithay::wayland::virtual_keyboard::VirtualKeyboardManagerState::new::<CompState, _>(&display_handle, |_client| true),
_foreign_toplevel_state: crate::foreign_toplevel::ForeignToplevelState::new::<CompState>(&display_handle),
foreign_toplevel_managers: Vec::new(),
foreign_toplevel_handles: HashMap::new(),
_workspace_state: crate::workspace::WorkspaceManagerState::new::<CompState>(&display_handle),
_output_power_state: Some(crate::output_power::OutputPowerManagerState::new::<CompState>(&display_handle)),
_gamma_control_state: Some(crate::gamma_control::GammaControlManagerState::new::<CompState>(&display_handle)),
_output_management_state: crate::output_management::OutputManagementState::new::<CompState>(&display_handle),
output_managers: Vec::new(),
output_heads: HashMap::new(),
output_modes: HashMap::new(),
output_serial: 0,
last_broadcast_outputs: Vec::new(),
workspace_managers: Vec::new(),
workspace_groups: Vec::new(),
workspace_handles: HashMap::new(),
_viewporter_state: smithay::wayland::viewporter::ViewporterState::new::<CompState>(&display_handle),
_fractional_scale_state: smithay::wayland::fractional_scale::FractionalScaleManagerState::new::<CompState>(&display_handle),
_cursor_shape_state: smithay::wayland::cursor_shape::CursorShapeManagerState::new::<CompState>(&display_handle),
idle_notifier_state: smithay::wayland::idle_notify::IdleNotifierState::new(&display_handle, event_loop.handle()),
_idle_inhibit_manager_state: smithay::wayland::idle_inhibit::IdleInhibitManagerState::new::<CompState>(&display_handle),
idle_inhibiting_surfaces: Vec::new(),
last_idle_notify: None,
pointer_button_grab: None,
pointer_buttons_held: 0,
window_anims: HashMap::new(),
last_broadcast_flags: HashMap::new(),
last_broadcast_workspace: None,
lock: Default::default(),
cursor_status: smithay::input::pointer::CursorImageStatus::default_named(),
decoration_cursor_active: false,
cursor_buffers: crate::cursor::make_buffers(),
last_titlebar_click: None,
gesture_swipe: None,
context_menu: None,
context_menu_buffer: None,
snap_flyout: None,
snap_flyout_buffer: None,
wm: wm.clone(),
surface_to_id: HashMap::new(),
id_to_window: HashMap::new(),
dead_layer_surfaces: HashSet::new(),
hidden_layer_surfaces: HashMap::new(),
layer_surfaces_shown_once: HashSet::new(),
decorations: HashMap::new(),
border_top_decorations: HashMap::new(),
border_bottom_decorations: HashMap::new(),
decoration_signatures: HashMap::new(),
hovered_titlebar_button: None,
shadow_buffers: HashMap::new(),
rounded_corners_program: None,
content_epoch: HashMap::new(),
rounded_content_buffers: HashMap::new(),
border_side_buffers: HashMap::new(),
color_filter_buffers: HashMap::new(),
last_synced_size: HashMap::new(),
pending_size_configure: HashMap::new(),
pending: pending.clone(),
bound_keys: Rc::new(bound_keys.iter().cloned().collect::<HashSet<_>>()),
repeat_keys: Rc::new(repeat_keys.iter().cloned().collect::<HashSet<_>>()),
repeat: None,
start_time: Instant::now(),
udev: Some(udev_state),
xwayland_shell_state: smithay::wayland::xwayland_shell::XWaylandShellState::new::<CompState>(&display_handle),
xwm: None,
xwayland_windows: HashMap::new(),
xwayland_pending: Vec::new(),
ewmh: None,
appmenu_registrar: None,
};
// Before the Wayland socket even binds, deliberately - see
// `restore_monitor_layout`'s and `monitor_layout`'s own doc
// comments for why this compositor restores its own remembered
// layout itself rather than leaving it to whichever panel happens
// to be running: no client can possibly connect and see the
// default, un-restored arrangement, not even for one frame, since
// the socket a client would need to connect to doesn't exist yet.
state.restore_monitor_layout();
let listener = ListeningSocket::bind_auto("wayland", 0..32).map_err(err)?;
if let Some(name) = listener.socket_name() {
std::env::set_var("WAYLAND_DISPLAY", name);
log::info!("wayland socket: {}", name.to_string_lossy());
}
// Otherwise this is whatever the session inherited - typically
// stale from a *previous* login's compositor (a shell's exported
// `XDG_CURRENT_DESKTOP=Hyprland` surviving into this one), since
// nothing else ever sets it. `xdg-desktop-portal` and any client
// that sniffs this value to pick a desktop-specific integration
// (screenshot/file-picker backends, etc.) get actively misrouted by
// the stale value rather than just seeing "unknown". Only affects
// processes spawned from here on (autostart, `srd.spawn`) - an
// env var set mid-process doesn't retroactively reach anything
// already running.
std::env::set_var("XDG_CURRENT_DESKTOP", "srdwm");
let ipc = match listener.socket_name().map(|n| n.to_string_lossy().into_owned()) {
Some(name) => match srdwm_platform::IpcServer::bind(&name) {
Ok(ipc) => Some(ipc),
Err(e) => {
log::warn!("control socket unavailable ({e}); srd and scripts that use it won't work");
None
}
},
None => None,
};
let handle = event_loop.handle();
register_drm_fd(&handle, &card)?;
// Only when `SRDWM_GPU=1` and `gpu::probe` succeeded - see
// `register_gpu_drm_notifier`'s own doc comment. A failure here
// (this specific registration, not the probe itself) is logged,
// not fatal: the GPU head just never gets a `frame_submitted()`
// call and its swapchain eventually stalls, no worse than the
// probe never having succeeded at all.
if let Some(gpu_notifier) = gpu_notifier {
if let Err(e) = register_gpu_drm_notifier(&handle, gpu_notifier) {
log::warn!("udev: SRDWM_GPU=1 but failed to register the GPU DRM notifier: {e}");
}
}
let libinput_handle = register_libinput(&handle, &session, &seat_name)?;
register_session_notifier(&handle, notifier, libinput_handle)?;
if let Err(e) = register_udev_monitor(&handle, &seat_name) {
log::warn!("udev: connector hotplug unavailable ({e}); monitors are fixed at startup");
}
if let Err(e) = crate::xwayland::spawn(&handle, &display_handle) {
log::warn!("XWayland unavailable ({e}); X11-only clients will not run");
}
Ok(Self { event_loop, display: dh, state, listener, clients: Vec::new(), pending, ipc, last_ipc_poll: Instant::now(), last_render: Instant::now() })
}
fn accept_clients(&mut self) -> PlatformResult<()> {
if let Some(stream) = self.listener.accept().map_err(err)? {
let client = self.display.handle().insert_client(stream, std::sync::Arc::new(ClientState::default())).map_err(err)?;
self.clients.push(client);
}
Ok(())
}
}
impl Platform for UdevPlatform {
fn kind(&self) -> PlatformKind {
PlatformKind::Wayland
}
fn poll_events(&mut self) -> PlatformResult<Vec<CoreEvent>> {
self.accept_clients()?;
let dispatch_start = Instant::now();
self.event_loop.dispatch(Some(Duration::from_millis(16)), &mut self.state).map_err(err)?;
// `dispatch`'s `Duration::from_millis(16)` argument is a *maximum*
// wait, not a guarantee - calloop returns the moment any
// registered source looks ready, however long or short that takes.
// A source stuck permanently "ready" (an fd calloop never removes
// even though every read on it comes back EOF/HUP - confirmed live
// via `strace`, traced to the libseat session notifier's internal
// ping channel, and reproducible on a bare tty1 login within the
// first second of every single srdwm start, independent of which
// libseat backend - seatd or the logind fallback - is active)
// makes `dispatch` return in microseconds forever, turning this
// loop into an unthrottled spin that burns 70-90% of a core doing
// nothing: `accept_clients`/`tick_repeat`/`dispatch_clients` all
// still run their own (cheap) work on every single one of those
// spurious wakeups, thousands of times a second, instead of the
// ~60 times a second the 16ms figure was meant to cap it at.
//
// This doesn't fix *why* that source never goes away - that's
// upstream, in calloop/libseat's own channel-notification internals
// - but it puts a floor under the symptom regardless of which
// source eventually turns out to cause it.
//
// Sleeping the full remainder of a 16ms cycle on *every* fast
// return (an earlier version of this did exactly that) blocks this
// thread against everything, not just the next spurious wakeup --
// a genuine DRM page-flip completion or a client committing its
// next video frame that becomes ready *during* the sleep sits
// unprocessed until the sleep ends, instead of being picked up
// immediately. Reported live as choppy/laggy video playback: up to
// 16ms of pure, avoidable latency added to every frame's worth of
// real work that happened to land in that window.
//
// A per-iteration streak counter was tried first, throttling only
// once several fast returns in a row looked like true idle
// spinning rather than one-off real work - but `dispatch`'s
// return time can't actually distinguish the two here: the dead
// pipe is *always* ready, so every call returns in microseconds
// whether or not it also picked up something real, and a streak
// built on that timing never resets during genuine activity
// either. Telling real work apart from the spurious wakeup would
// need a signal from *inside* dispatch (e.g. the render path
// flagging "a frame actually went out this tick"), which is real
// plumbing, not a one-line fix.
//
// Short of that: cap the sleep itself far below 16ms instead of
// trying to skip it selectively. `MIN_CYCLE` (~3ms) still turns
// the true spin (unbounded, thousands of empty iterations/sec)
// into a bounded few hundred/sec - a real, if smaller, win over
// no floor at all - while capping how long any genuinely-ready
// event can ever sit blocked to something well under one frame at
// 60Hz, rather than up to a full frame's worth of latency.
const MIN_CYCLE: Duration = Duration::from_millis(3);
let elapsed = dispatch_start.elapsed();
if elapsed < MIN_CYCLE {
std::thread::sleep(MIN_CYCLE - elapsed);
}
// Held bindings that repeat - see `CompState::tick_repeat`.
self.state.tick_repeat();
self.display.dispatch_clients(&mut self.state).map_err(err)?;
self.display.flush_clients().map_err(err)?;
self.state.apply_registrar_events();
self.state.poll_global_menu_properties();
// Throttled to ~60Hz, not run on every single `poll_events` cycle --
// `IpcServer::poll` unconditionally rebuilds and diffs a full
// `client_snapshot`/`workspace_snapshot` on every call (cloning each
// window's title, app_id, global-menu data, ...) even when nothing
// has changed and nobody is subscribed, purely so a real change is
// never missed. Cheap at a sane call rate; not cheap at the rate
// this loop actually runs at - see `MIN_CYCLE`'s own doc comment
// just above: the dead libseat pipe that makes `dispatch` return in
// microseconds forever means this whole function's "rest of the
// cycle" work already runs at whatever `dispatch` gets bounced to
// (a few hundred times a second, floor-capped by `MIN_CYCLE`, not
// the ~60 times a second one `Duration::from_millis(16)` above was
// meant to imply), and that snapshot/diff cost was riding along at
// that same needlessly high rate - measured live as a continuous,
// unwavering ~20% of a core even at complete idle, unaffected by
// toggling shadows/rounded_corners/animations (all purely per-
// render-frame costs, not per-cycle ones, so none of them could
// have explained a cost that never budged with the screen doing
// nothing). A real `srd dispatch`/`srd set` command still lands
// within one throttled window (well under a human's own reaction
// time), not delayed by anything close to what would read as
// input lag.
const IPC_POLL_INTERVAL: Duration = Duration::from_millis(16);
let ipc_due = self.last_ipc_poll.elapsed() >= IPC_POLL_INTERVAL;
if ipc_due {
self.last_ipc_poll = Instant::now();
}
if let Some(ipc) = self.ipc.as_mut().filter(|_| ipc_due) {
if ipc.poll(&self.state.wm) {
self.pending.borrow_mut().push(CoreEvent::WorkspaceChanged);
// `ipc.rs`'s `handle_request` (`"focus"`, `"toggle
// visibility"`, ...) only ever touches core's `WindowManager`
// - it has no handle to `state.space`, which is what
// actually renders on top *and* what `space.element_under`
// hit-tests against (see `input::focus_window`'s own doc
// comment, which fixed every *other* focus path this same
// way). Left alone, a dock/AGS "focus" click over IPC moved
// core's idea of focus while the window kept rendering, and
// hit-testing, underneath whatever was already topmost --
// reproduced live: `srd dispatch focus` on a covered Firefox
// window raised it in the taskbar/keyboard sense but a
// click at its own visible location still landed on the
// window still actually on top. Re-syncing here rather than
// in `ipc.rs` itself since core is platform-agnostic and
// cannot see `state.space`; cheap and safe to call
// unconditionally on any IPC mutation, not just ones that
// are definitely focus changes - raising an already-topmost
// element is a no-op reinsertion.
//
// `raise_in_space`, not the full `focus_window` - that one
// also re-runs `WindowManager::focus_window`'s workspace-
// follow side effect on the already-focused window, which
// silently reverted any `activate_workspace` IPC dispatch
// within this same cycle (see `raise_in_space`'s own doc
// comment for the full story).
let focused = self.state.wm.borrow().focused_id();
if let Some(id) = focused {
crate::input::raise_in_space(&mut self.state, id);
}
}
}
// Starts srdwm's own lock UI if `srd dispatch lock` queued a
// request since the last poll - see `WindowManager::request_lock`'s
// own doc comment for why this crosses the core/backend boundary
// as a drained request rather than a direct call. A no-op if
// already locked (native or external), same guard `begin_native_
// lock` applies itself.
if self.state.wm.borrow_mut().drain_lock_request() {
self.state.begin_native_lock();
}
// Same drained-request pattern as the lock check just above, for
// `srd capture workspace` - see `WindowManager::request_capture_
// workspace`'s own doc comment for why this needs the backend at
// all rather than being answerable from core state.
let capture_requests = self.state.wm.borrow_mut().drain_capture_requests();
if !capture_requests.is_empty() {
self.state.service_capture_requests(capture_requests);
}
// Checks whether a background PAM authentication spawned by a
// native lock's own `Return` handling finished since the last
// poll - see `native_lock.rs`'s module doc comment for why this
// runs on a background thread rather than blocking here.
self.state.poll_native_lock_auth();
// Applies any `srd set_output_position` IPC requests queued since
// the last poll - see `WindowManager::request_output_position`'s
// own doc comment for why this indirection exists at all (core has
// no real output handle to move itself). `id` is this head's index
// into `udev.heads` *as of the platform's last `monitors()` query*
// (see that function's own construction of `Monitor::new(i as u32,
// ...)`) - stale if a hotplug reordered heads in between, same
// trade-off `wlr-output-management-v1`'s own `apply_or_test`
// guards against with a serial check. Not guarded the same way
// here: this is a first pass at the primitive a display-settings
// panel needs to build real monitor mirroring on top of, not yet
// hardened against a hotplug racing an in-flight request - worth
// adding if that turns out to matter in practice.
let output_requests = self.state.wm.borrow_mut().drain_output_position_requests();
if !output_requests.is_empty() {
let mut any_applied = false;
for (id, x, y) in output_requests {
let Some(output) = self.state.udev.as_ref().and_then(|u| u.heads.get(id as usize)).map(|h| h.output.clone()) else {
log::warn!("udev: set_output_position: no head at index {id}");
continue;
};
// `(x, y)` is whatever `srd dispatch set output position`
// sent, unconverted - that command's own contract is to
// match `srd monitors`' `full_x`/`full_y` (physical),
// which is exactly what `apply_output_position` wants.
crate::output_management::apply_output_position(&mut self.state, &output, (x, y).into());
any_applied = true;
}
if any_applied {
crate::output_management::broadcast_dirty_outputs(&mut self.state);
// Core's own `Monitor` list is a passive mirror of whatever
// the backend last reported (see `monitors()` above) --
// without re-triggering a query, `Window.geometry`/
// placement would keep using the pre-move rect until some
// unrelated event happened to refresh it. `MonitorAdded`'s
// payload is discarded unread on this path (`main.rs`
// re-queries the full list rather than trusting it), same
// as every other "just go recompute" use of this event
// elsewhere in this codebase.
self.pending.borrow_mut().push(CoreEvent::MonitorAdded(srdwm_core::Monitor::new(0, "", srdwm_core::Rect::new(0, 0, 0, 0))));
}
}
// Applies any `srd set_output_enabled` IPC requests queued since
// the last poll - `disable_connector_by_name`/`enable_connector_
// by_name` already push their own `MonitorRemoved`/`MonitorAdded`
// event, so nothing further is needed here beyond calling them.
let enable_requests = self.state.wm.borrow_mut().drain_output_enable_requests();
for (name, enabled) in enable_requests {
if enabled {
self.state.enable_connector_by_name(&name);
} else {
self.state.disable_connector_by_name(&name);
}
}
// Throttled the same way and for the same underlying reason as the
// `ipc.poll()` call above - this is the *other*, larger half of
// this cycle's needless work at the dead-pipe-driven spin rate.
// `render_udev_frame` isn't only called from here: a real DRM
// page-flip completion (`session.rs`), a VT-switch resume, and an
// output hotplug each call it directly, immediately, completely
// unthrottled by this - those are genuine, comparatively rare
// events that should redraw the instant they happen. This one
// specific call site is different: it's the unconditional catch-
// all that used to run at the end of *every* cycle regardless of
// whether `dispatch` actually picked up anything real, which at
// this loop's dead-pipe-driven rate meant re-walking every visible
// window, rebuilding the whole `custom_elements` list, and running
// Pixman's own damage tracking against it a few hundred times a
// second, forever - `has_damage` already meant an idle desktop's
// *page flip* was skipped, but computing "no, still nothing to
// flip" this often is itself most of the cost this whole function
// was found burning at idle. `RENDER_INTERVAL` (~8ms, ~120Hz) is
// comfortably above any real display's refresh rate - a head can
// never actually present faster than its own vblank allows
// regardless (`flip_pending` already gates that) - so this cannot
// cap real, on-screen frame rate on any hardware this backend
// targets; it only stops the redundant "check again" calls in
// between.
const RENDER_INTERVAL: Duration = Duration::from_millis(8);
if self.last_render.elapsed() >= RENDER_INTERVAL {
self.last_render = Instant::now();
self.state.render_udev_frame();
}
Ok(self.pending.borrow_mut().drain(..).collect())
}
/// One `srdwm_core::Monitor` per head, positioned in the global space
/// - or several, when `srd.monitor.split` has requested that head be
/// divided into logical sub-monitors ("monitors inside monitors"; see
/// `srdwm_core::monitor::MonitorSplit`'s own doc comment). This is
/// what makes core's layout engine multi-monitor-aware in practice:
/// `arrange_workspace` groups windows by `monitor` and lays each group
/// out inside that monitor's rectangle - a split just means more,
/// smaller rectangles feeding the same grouping, no other core-side
/// change needed.
fn monitors(&mut self) -> PlatformResult<Vec<srdwm_core::Monitor>> {
let Some(udev) = self.state.udev.as_ref() else { return Ok(Vec::new()) };
let wm = self.state.wm.clone();
let wm = wm.borrow();
let mut out = Vec::new();
let mut next_id: u32 = 0;
for head in udev.heads.iter() {
// Shrunk by whatever a layer-shell surface (bar, dock) has
// reserved via `set_exclusive_zone` - reporting the full
// head size here otherwise means core's placement/tiling
// treats that strip as ordinary free space, so a new
// window's titlebar lands right where the bar renders on
// top of it, unreachable to drag. `non_exclusive_zone()` is
// output-local, so it's translated into this head's
// position in the shared global space the same way
// `head.location` already is.
//
// `non_exclusive_zone()` is in *logical* (scale-divided)
// units - a bar reports its own reserved strip the way every
// layer-shell client does, in logical points - while `head.
// location`/`head.size` are raw physical pixels straight from
// the DRM mode, never touched by `srd.monitor.scale`. Left
// unconverted, `usable` silently mixed the two units on any
// output with a scale other than exactly `1.0`: at scale
// `0.712`, a 1920-physical-pixel-wide head's own `zone.size.w`
// came back as ~2697 (logical), reported as this monitor's
// *usable* width - larger than its own *full* width, and
// large enough to overlap whichever real monitor sat next to
// it in the shared global space. Reported live as "Firefox
// maximized on one monitor also shows partially on the
// other" and general visual glitching on the scaled output --
// both are this: placement math trusting an oversized rect
// that reached into a neighboring monitor's real screen.
// Scaling `zone` back into physical pixels here keeps `usable`
// in the same unit as `full`/`maximize`/`head.location`
// everywhere else in this compositor.
let zone = layer_map_for_output(&head.output).non_exclusive_zone();
let scale = head.output.current_scale().fractional_scale();
let zone_physical = |v: i32| (v as f64 * scale).round() as i32;
let usable = srdwm_core::Rect::new(
head.location.x + zone_physical(zone.loc.x),
head.location.y + zone_physical(zone.loc.y),
zone_physical(zone.size.w).max(0) as u32,
zone_physical(zone.size.h).max(0) as u32,
);
// The head's true full rect, ignoring any exclusive zone --
// deliberately *not* defaulted from `usable` the way `Monitor::
// new` alone would (see the fullscreen note below).
let full = srdwm_core::Rect::new(head.location.x, head.location.y, head.size.0 as u32, head.size.1 as u32);
let maximize = crate::input::maximize_geometry_for(&head.output, full);
let name = head.output.name();
let split = wm.monitor_split(&name);
let parts = split.map(|s| s.parts).unwrap_or(1).max(1);
let rows = split.map(|s| s.rows).unwrap_or(false);
for part in 0..parts {
let sub_name = if parts <= 1 { name.clone() } else { format!("{name}-{}", part + 1) };
let mut m = srdwm_core::Monitor::new(next_id, sub_name, srdwm_core::monitor::split_rect(usable, part, parts, rows));
// `Monitor::new` defaults `full_geometry`/`maximize_
// geometry` to whatever `geometry` was constructed with --
// correct for a monitor with no layer-shell client and no
// split at all, wrong the moment either exists, since the
// rect above may already be zone-shrunk and/or a sub-
// region. Without this, `full_geometry` was silently
// identical to `geometry` for every real monitor this
// backend ever reported, which made `toggle_fullscreen`'s
// whole "ignore the reserved zone" design a no-op in
// practice: fullscreen still stopped at the bar/dock
// exactly like maximize does. Reported live as "fullscreen
// isn't actually going fullscreen" - confirmed by
// triggering it and reading the resulting geometry back
// over IPC, not just from reading this code. Each split
// part gets its *own* full/maximize rect too - without
// this, fullscreening a window in either half of a split
// head would cover the *entire* physical panel, silently
// erasing the split it was placed to respect.
m.full_geometry = srdwm_core::monitor::split_rect(full, part, parts, rows);
m.maximize_geometry = srdwm_core::monitor::split_rect(maximize, part, parts, rows);
m.primary = next_id == 0;
m.split = parts > 1;
m.scale = scale;
out.push(m);
next_id += 1;
}
}
Ok(out)
}
fn apply_geometry(&mut self, window: srdwm_core::WindowId, _geometry: srdwm_core::Rect) -> PlatformResult<()> {
self.state.sync_geometry(window);
// `redraw_decoration_buffer` sizes the cached border-strip/titlebar
// bitmaps from `effective_frame`, which (see that function's own
// doc comment) can differ from `w.geometry` alone once a CSD
// client's own invisible shadow margin enters the picture. Without
// this, the bitmap stays sized from whatever it was last built at
// - correct right up until this specific call changes `w.geometry`
// (`toggle_maximize`/`apply_snap_zone`, the two core-side callers of
// this callback) - and the *next* rebuild only happens whenever
// this window's own client next commits (`protocols/compositor.rs`'s
// per-commit call) or something else unrelated triggers one, not
// reliably right away. Confirmed live: maximizing then restoring a
// Chrome window left its border strips sized for the *maximized*
// frame while its real content had already settled back to the
// smaller restored size, immediately and permanently until some
// later unrelated trigger (a fresh commit) happened to catch it up
// - a real, visible gap between content and border on the far
// edges, not the half-pixel seam `blend_corner_pixel`'s own fix
// addressed.
self.state.redraw_decoration_buffer(window);
Ok(())
}
fn set_title(&mut self, _window: srdwm_core::WindowId, _title: &str) -> PlatformResult<()> {
Ok(())
}
/// Was `wm.focus_window(window)` alone - core-only, so a caller that
/// only has `Platform` to go through (`crates/platform`'s `IpcServer`,
/// which can't reach `CompState`/real Wayland focus at all) could make
/// a window *look* focused (rendering already reads live core state
/// for the highlighted-border/titlebar-text colour) without it ever
/// actually receiving a keystroke - confirmed live: `srd dispatch
/// focus <xwayland-window-id>` changed core's own focused-window
/// bookkeeping but left `_NET_ACTIVE_WINDOW` at `0x0` and real
/// keyboard input going nowhere. `crate::input::focus_window` is the
/// same full path a real mouse click already goes through.
fn focus(&mut self, window: srdwm_core::WindowId) -> PlatformResult<()> {
crate::input::focus_window(&mut self.state, window);
Ok(())
}
fn minimize(&mut self, window: srdwm_core::WindowId) -> PlatformResult<()> {
if let Some(w) = self.state.id_to_window.get(&window) {
self.state.space.unmap_elem(w);
}
Ok(())
}
fn restore(&mut self, window: srdwm_core::WindowId) -> PlatformResult<()> {
self.state.sync_geometry(window);
// See `apply_geometry`'s own doc comment - same gap, same fix.
self.state.redraw_decoration_buffer(window);
Ok(())
}
fn close(&mut self, window: srdwm_core::WindowId) -> PlatformResult<()> {
let Some(w) = self.state.id_to_window.get(&window) else { return Ok(()) };
if let Some(toplevel) = w.toplevel() {
toplevel.send_close();
} else if let Some(x11) = w.x11_surface() {
// `w.toplevel()` is `None` for an XWayland window - without
// this arm, closing one (the WM's own close binding, or `srd
// dispatch close`) silently did nothing at all. `close()` itself
// handles both cases: a polite WM_DELETE_WINDOW for a
// cooperating client, outright `destroy_window` for one that
// doesn't support it.
let _ = x11.close();
}
Ok(())
}
fn set_decorated(&mut self, _window: srdwm_core::WindowId, _decorated: bool) -> PlatformResult<()> {
Ok(())
}
fn set_border_color(&mut self, _window: srdwm_core::WindowId, _rgb: (u8, u8, u8)) -> PlatformResult<()> {
Ok(())
}
fn set_border_width(&mut self, _window: srdwm_core::WindowId, _width: u32) -> PlatformResult<()> {
Ok(())
}
fn redraw_decoration(&mut self, window: srdwm_core::WindowId, _win: &srdwm_core::Window, _focused: bool) -> PlatformResult<()> {
self.state.redraw_decoration_buffer(window);
self.state.sync_geometry(window);
Ok(())
}
fn grab_keyboard(&mut self) -> PlatformResult<()> {
Ok(())
}
fn ungrab_keyboard(&mut self) -> PlatformResult<()> {
Ok(())
}
fn keyboard_layout(&mut self) -> PlatformResult<String> {
let Some(keyboard) = self.state.seat.get_keyboard() else { return Ok(String::new()) };
Ok(keyboard.with_xkb_state(&mut self.state, |ctx| {
let xkb = ctx.xkb().lock().unwrap();
let layout = xkb.active_layout();
xkb.layout_name(layout).to_string()
}))
}
fn cycle_keyboard_layout(&mut self) -> PlatformResult<String> {
let Some(keyboard) = self.state.seat.get_keyboard() else { return Ok(String::new()) };
Ok(keyboard.with_xkb_state(&mut self.state, |mut ctx| {
ctx.cycle_next_layout();
let xkb = ctx.xkb().lock().unwrap();
let layout = xkb.active_layout();
xkb.layout_name(layout).to_string()
}))
}
}
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