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|
use super::*;
fn wm_with_monitor() -> WindowManager {
let mut wm = WindowManager::new();
wm.set_monitors(vec![{
let mut m = Monitor::new(0, "primary", Rect::new(0, 0, 1920, 1080));
m.primary = true;
m
}]);
wm
}
#[test]
fn closing_the_focused_window_prefers_a_same_workspace_fallback_over_a_more_recent_global_one() {
let mut wm = wm_with_monitor();
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "a")); // workspace 1
let ws2 = wm.add_workspace("2", "dynamic");
wm.switch_workspace(ws2);
let c = wm.alloc_window_id();
wm.add_window(Window::new(c, "c")); // workspace 2, now globally most-recent
wm.switch_workspace(1);
let b = wm.alloc_window_id();
wm.add_window(Window::new(b, "b")); // workspace 1, now focused and globally most-recent
assert_eq!(wm.current_workspace(), 1);
wm.remove_window(b);
// The naive "global most recent" fallback would have landed on `c`
// (workspace 2) here - `a`, still on the workspace the user is
// actually looking at, is what a real desktop would land on.
assert_eq!(wm.focused_id(), Some(a));
assert_eq!(wm.current_workspace(), 1, "must not have been dragged onto workspace 2 by the fallback");
}
#[test]
fn closing_the_last_window_on_a_workspace_leaves_focus_none_by_default() {
let mut wm = wm_with_monitor();
assert!(!wm.close_focus_follows_workspace, "default must be off, matching every mainstream desktop");
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "a")); // workspace 1
let ws2 = wm.add_workspace("2", "dynamic");
wm.switch_workspace(ws2);
let c = wm.alloc_window_id();
wm.add_window(Window::new(c, "c")); // workspace 2
wm.switch_workspace(1);
wm.focus_window(a); // re-focus `a`; current_workspace stays 1 (already there)
assert_eq!(wm.current_workspace(), 1);
wm.remove_window(a);
// No window left on workspace 1 at all - with the setting off,
// this must not silently jump the user over to `c` on workspace 2.
assert_eq!(wm.focused_id(), None);
assert_eq!(wm.current_workspace(), 1);
}
#[test]
fn closing_the_last_window_on_a_workspace_can_still_follow_when_opted_in() {
let mut wm = wm_with_monitor();
wm.close_focus_follows_workspace = true;
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "a")); // workspace 1
let ws2 = wm.add_workspace("2", "dynamic");
wm.switch_workspace(ws2);
let c = wm.alloc_window_id();
wm.add_window(Window::new(c, "c")); // workspace 2
wm.switch_workspace(1);
wm.focus_window(a);
wm.remove_window(a);
// Opted in: the old always-follow-the-global-fallback behaviour.
assert_eq!(wm.focused_id(), Some(c));
}
#[test]
fn new_window_on_dynamic_workspace_uses_smart_placement() {
let mut wm = wm_with_monitor();
let id = wm.alloc_window_id();
let mut w = Window::new(id, "first");
w.geometry = Rect::new(0, 0, 400, 300);
wm.add_window(w);
let placed = wm.window(id).unwrap().geometry;
// The first window on an empty workspace cascades (see
// `SmartPlacement::place`'s own doc comment on why grid is
// skipped entirely when nothing else is open), starting at
// `cascade_offset`, not (0,0).
assert_eq!(placed.x, wm.placement.cascade_offset);
}
#[test]
fn a_smart_placed_window_is_marked_size_provisional() {
let mut wm = wm_with_monitor();
let id = wm.alloc_window_id();
let w = Window::new(id, "first");
wm.add_window(w);
// No remembered geometry, no rule, not maximized - the size that
// just got smart-placed is nothing but `Window::new`'s own default
// guess, so a backend should be free to let the client override it.
assert!(wm.window(id).unwrap().size_is_provisional);
}
#[test]
fn a_remembered_geometry_is_never_provisional() {
let mut wm = wm_with_monitor();
wm.set_remembered_geometry("some-app".to_string(), (100, 100, 900, 700));
let id = wm.alloc_window_id();
let mut w = Window::new(id, "second");
w.app_id = "some-app".to_string();
wm.add_window(w);
let win = wm.window(id).unwrap();
assert_eq!((win.geometry.width, win.geometry.height), (900, 700));
assert!(!win.size_is_provisional, "a deliberately remembered size must never be second-guessed by the client's own default");
}
/// A client that accepts the size placement assumed must not be moved
/// again: re-placing would consume another cascade step for nothing,
/// and the cascade wraps - measured, two windows landing on exactly
/// the same spot because the extra steps wrapped one back to the origin.
#[test]
fn a_window_that_keeps_the_assumed_size_is_not_placed_twice() {
let mut wm = wm_with_monitor();
let id = wm.alloc_window_id();
wm.add_window(Window::new(id, "w"));
let placed = wm.window(id).unwrap().geometry;
assert!(!wm.replace_with_real_size(id, (placed.width, placed.height)));
assert_eq!(wm.window(id).unwrap().geometry, placed);
}
/// And a client that chooses a different size gets placed for the size
/// it really is, not for the placeholder a backend guessed.
#[test]
fn a_window_that_chooses_its_own_size_is_placed_again_for_it() {
let mut wm = wm_with_monitor();
let first = wm.alloc_window_id();
wm.add_window(Window::new(first, "first"));
let second = wm.alloc_window_id();
wm.add_window(Window::new(second, "second"));
let assumed = wm.window(second).unwrap().geometry;
// The client turns out to be much smaller than the placeholder.
{
let w = wm.window_mut(second).unwrap();
w.geometry.width = 300;
w.geometry.height = 200;
}
// The return value is an implementation detail - it says whether
// anything moved, and the right position may be the one it already
// had. What matters is where it ends up.
wm.replace_with_real_size(second, (assumed.width, assumed.height));
let placed = wm.window(second).unwrap().geometry;
assert_eq!((placed.width, placed.height), (300, 200), "the real size must be kept");
let other = wm.window(first).unwrap().geometry;
assert!(!other.overlaps(&placed), "a window small enough to fit clear should not be stacked: {other:?} vs {placed:?}");
}
/// The real shape of the bug: a Wayland toplevel exists before its
/// client sends `set_app_id`, so `add_window` searched the store for the
/// empty string and every window fell through to a fresh cascade. That
/// is why "windows do not remember their size" and "windows spawn on top
/// of each other" were one bug.
#[test]
fn a_window_that_learns_its_app_id_late_still_gets_its_remembered_geometry() {
let mut wm = wm_with_monitor();
wm.set_remembered_geometry("late-app".to_string(), (400, 300, 500, 400));
let id = wm.alloc_window_id();
// Added with no app_id at all, exactly as a real toplevel arrives.
wm.add_window(Window::new(id, "late"));
assert!(wm.window(id).unwrap().size_is_provisional, "should have been cascaded, nothing to look up yet");
wm.window_mut(id).unwrap().app_id = "late-app".to_string();
assert!(wm.apply_remembered_geometry(id));
let win = wm.window(id).unwrap();
assert_eq!((win.geometry.x, win.geometry.y), (400, 300));
assert_eq!((win.geometry.width, win.geometry.height), (500, 400));
assert!(!win.size_is_provisional, "a restored size is a real preference, not a guess");
}
/// Every decision more specific than "wherever I last left this app"
/// has to survive a late app_id.
#[test]
fn a_late_app_id_does_not_overwrite_a_more_specific_placement() {
for setup in ["dialog", "maximized", "already-sized"] {
let mut wm = wm_with_monitor();
wm.set_remembered_geometry("late-app".to_string(), (400, 300, 500, 400));
let id = wm.alloc_window_id();
wm.add_window(Window::new(id, "late"));
{
let w = wm.window_mut(id).unwrap();
w.app_id = "late-app".to_string();
match setup {
"dialog" => w.is_dialog = true,
"maximized" => w.maximized = true,
// What a client committing its own size leaves behind.
_ => w.size_is_provisional = false,
}
}
let before = wm.window(id).unwrap().geometry;
assert!(!wm.apply_remembered_geometry(id), "{setup} should not be overridden");
assert_eq!(wm.window(id).unwrap().geometry, before, "{setup} geometry moved");
}
}
#[test]
fn a_rules_explicit_geometry_is_never_provisional() {
let mut wm = wm_with_monitor();
wm.rules.push(WindowRule { matcher: WindowMatch { class: Some("ruled-app".to_string()), ..Default::default() }, actions: WindowRuleActions { geometry: Some(Rect::new(10, 10, 500, 400)), ..Default::default() } });
let id = wm.alloc_window_id();
let mut w = Window::new(id, "third");
w.app_id = "ruled-app".to_string();
wm.add_window(w);
assert!(!wm.window(id).unwrap().size_is_provisional, "a rule's own explicit geometry is a deliberate choice, not a guess");
}
#[test]
fn phone_mode_maximize_is_never_provisional() {
let mut wm = wm_with_monitor();
wm.phone_mode = true;
let id = wm.alloc_window_id();
wm.add_window(Window::new(id, "fourth"));
assert!(!wm.window(id).unwrap().size_is_provisional, "a deliberate full-monitor fill is not a guess needing a client override");
}
#[test]
fn add_window_picks_up_the_configured_default_decoration_mode() {
let mut wm = wm_with_monitor();
wm.theme.default_decorated = false;
let id = wm.alloc_window_id();
wm.add_window(Window::new(id, "a"));
assert!(!wm.window(id).unwrap().decorated, "must pick up the live theme default, not Window::new's own hardcoded one");
}
#[test]
fn phone_mode_maximizes_a_new_window_by_default() {
let mut wm = wm_with_monitor();
wm.phone_mode = true;
let id = wm.alloc_window_id();
wm.add_window(Window::new(id, "a"));
assert!(wm.window(id).unwrap().maximized);
}
#[test]
fn phone_mode_does_not_maximize_a_window_a_rule_floats() {
let mut wm = wm_with_monitor();
wm.phone_mode = true;
wm.add_rule(WindowRule {
matcher: crate::rules::WindowMatch { class: Some("popup".into()), ..Default::default() },
actions: crate::rules::WindowRuleActions { floating: Some(true), ..Default::default() },
});
let id = wm.alloc_window_id();
let mut w = Window::new(id, "a");
w.app_id = "popup".into();
wm.add_window(w);
assert!(!wm.window(id).unwrap().maximized, "a window a rule explicitly floats is meant to stay small, phone mode or not");
}
#[test]
fn a_rules_explicit_maximized_false_still_wins_in_phone_mode() {
let mut wm = wm_with_monitor();
wm.phone_mode = true;
wm.add_rule(WindowRule {
matcher: crate::rules::WindowMatch { class: Some("widget".into()), ..Default::default() },
actions: crate::rules::WindowRuleActions { maximized: Some(false), ..Default::default() },
});
let id = wm.alloc_window_id();
let mut w = Window::new(id, "a");
w.app_id = "widget".into();
wm.add_window(w);
assert!(!wm.window(id).unwrap().maximized, "an explicit rule action must win over phone mode's own default");
}
#[test]
fn phone_mode_off_leaves_ordinary_placement_unaffected() {
let mut wm = wm_with_monitor();
assert!(!wm.phone_mode, "sanity: default is off");
let id = wm.alloc_window_id();
wm.add_window(Window::new(id, "a"));
assert!(!wm.window(id).unwrap().maximized);
}
#[test]
fn a_rules_decorated_action_still_overrides_the_theme_default() {
let mut wm = wm_with_monitor();
wm.theme.default_decorated = false;
wm.add_rule(WindowRule {
matcher: crate::rules::WindowMatch { class: Some("nemo".into()), ..Default::default() },
actions: crate::rules::WindowRuleActions { decorated: Some(true), ..Default::default() },
});
let id = wm.alloc_window_id();
let mut w = Window::new(id, "a");
w.app_id = "nemo".into();
wm.add_window(w);
assert!(wm.window(id).unwrap().decorated, "an explicit rule must still win over the theme-wide default");
}
#[test]
fn a_decorated_false_rule_applies_once_app_id_becomes_known_after_creation() {
// The real native-Wayland scenario `Window::rules_applied`'s own
// doc comment describes: `add_window` sees an empty title/app_id
// (xdg_toplevel's own set_app_id/set_title requests land on a
// later commit, not at surface creation), so the real rule match
// has to wait for `reapply_rules_if_pending` - this is the one
// path `a_rules_decorated_action_still_overrides_the_theme_default`
// above does NOT cover, since that test sets `app_id` before ever
// calling `add_window` at all.
let mut wm = wm_with_monitor();
wm.add_rule(WindowRule {
matcher: crate::rules::WindowMatch { class: Some("firefox".into()), ..Default::default() },
actions: crate::rules::WindowRuleActions { decorated: Some(false), ..Default::default() },
});
let id = wm.alloc_window_id();
let w = Window::new(id, "");
wm.add_window(w);
assert!(wm.window(id).unwrap().decorated, "nothing could have matched yet with an empty app_id - still the theme default (true)");
assert!(!wm.window(id).unwrap().rules_applied, "must stay pending, not falsely marked settled");
if let Some(win) = wm.window_mut(id) {
win.app_id = "firefox".into();
win.title = "Mozilla Firefox".into();
}
let reapplied = wm.reapply_rules_if_pending(id);
assert!(reapplied, "the now-real app_id should let the firefox rule match");
assert!(!wm.window(id).unwrap().decorated, "the rule's decorated=false must actually take effect");
}
#[test]
fn tiling_workspace_arranges_two_windows_side_by_side() {
let mut wm = wm_with_monitor();
wm.set_layout(wm.current_workspace(), "tiling");
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "a"));
let b = wm.alloc_window_id();
wm.add_window(Window::new(b, "b"));
wm.arrange_workspace(wm.current_workspace());
let ra = wm.window(a).unwrap().geometry;
let rb = wm.window(b).unwrap().geometry;
assert!(!ra.overlaps(&rb));
assert_eq!(ra.y, rb.y);
assert!(ra.x < rb.x);
}
#[test]
fn floating_window_is_skipped_by_tiling_arrange() {
let mut wm = wm_with_monitor();
wm.set_layout(wm.current_workspace(), "tiling");
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "a"));
wm.toggle_floating(a);
let before = wm.window(a).unwrap().geometry;
wm.arrange_workspace(wm.current_workspace());
assert_eq!(wm.window(a).unwrap().geometry, before);
}
#[test]
fn focus_cycles_forward_and_wraps() {
let mut wm = wm_with_monitor();
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "a"));
let b = wm.alloc_window_id();
wm.add_window(Window::new(b, "b"));
// `b` was added last, so it's focused.
assert_eq!(wm.focused_id(), Some(b));
wm.focus_next();
assert_eq!(wm.focused_id(), Some(a));
wm.focus_next();
assert_eq!(wm.focused_id(), Some(b));
}
#[test]
fn minimized_window_is_skipped_by_focus_cycling() {
let mut wm = wm_with_monitor();
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "a"));
let b = wm.alloc_window_id();
wm.add_window(Window::new(b, "b"));
wm.minimize_window(a);
wm.focus_window(b);
wm.focus_next();
assert_eq!(wm.focused_id(), Some(b), "only unminimized window should ever be focused");
}
#[test]
fn drag_moves_window_by_pointer_delta() {
let mut wm = wm_with_monitor();
// "tiling" layout leaves add_window's requested geometry alone;
// "dynamic"/"floating" would override it via SmartPlacement, which
// these tests aren't exercising.
wm.set_layout(wm.current_workspace(), "tiling");
let a = wm.alloc_window_id();
let mut w = Window::new(a, "a");
w.geometry = Rect::new(300, 300, 400, 300);
wm.add_window(w);
wm.start_drag(a, 310, 310);
wm.update_drag(360, 340);
let g = wm.window(a).unwrap().geometry;
assert_eq!((g.x, g.y), (350, 330));
wm.end_drag();
assert!(!wm.is_dragging());
}
#[test]
fn dragging_across_a_monitor_boundary_updates_monitor_live_not_just_at_end() {
// Reported live: a window dragged onto a second monitor with a
// different scale (confirmed live: 1.0 and ~0.84) "looks very
// messed up" - `state/geometry.rs::sync_geometry` reads `w.
// monitor` on every drag motion tick to pick which scale converts
// the client's physical size into the logical points `xdg_
// toplevel::configure` sends it, and `w.monitor` used to only get
// corrected once, at `end_drag`, leaving every mid-drag configure
// computed against the wrong monitor's scale for the drag's whole
// remaining duration.
let mut wm = WindowManager::new();
wm.set_monitors(two_monitors());
wm.set_layout(wm.current_workspace(), "tiling");
let a = wm.alloc_window_id();
let mut w = Window::new(a, "a");
w.geometry = Rect::new(1000, 100, 200, 150); // fully on monitor 0
wm.add_window(w);
wm.window_mut(a).unwrap().monitor = 0;
wm.start_drag(a, 1010, 110);
assert_eq!(wm.window(a).unwrap().monitor, 0);
// Dragged fully onto monitor 1 - checked immediately, before
// `end_drag` runs at all.
wm.update_drag(1600, 110);
assert_eq!(wm.window(a).unwrap().monitor, 1, "monitor must update live during the drag, not only once it ends");
}
#[test]
fn drag_ending_near_edge_snaps_to_half_screen() {
let mut wm = wm_with_monitor();
wm.set_layout(wm.current_workspace(), "tiling");
let a = wm.alloc_window_id();
let mut w = Window::new(a, "a");
w.geometry = Rect::new(500, 500, 400, 300);
wm.add_window(w);
wm.start_drag(a, 510, 510);
wm.update_drag(15, 510); // drag far left, landing within snap_threshold (8px) of edge 0
wm.end_drag();
let g = wm.window(a).unwrap().geometry;
assert_eq!(g, Rect::new(0, 0, 960, 1080));
}
#[test]
fn resize_from_bottom_right_grows_size_only() {
let mut wm = wm_with_monitor();
wm.set_layout(wm.current_workspace(), "tiling");
let a = wm.alloc_window_id();
let mut w = Window::new(a, "a");
w.geometry = Rect::new(100, 100, 300, 200);
wm.add_window(w);
wm.start_resize(a, ResizeEdge::BottomRight, 400, 300);
wm.update_resize(450, 340);
let g = wm.window(a).unwrap().geometry;
assert_eq!(g, Rect::new(100, 100, 350, 240));
wm.end_resize();
assert!(!wm.is_resizing());
}
#[test]
fn resizing_across_a_monitor_boundary_updates_monitor_live() {
// Same fix as `dragging_across_a_monitor_boundary_updates_monitor_
// live_not_just_at_end`'s own doc comment - a resize can carry the
// edge being dragged onto a different monitor just as easily as a
// move can carry the whole window, and `update_resize` never
// corrected `w.monitor` at all before this fix, not even at the
// end.
let mut wm = WindowManager::new();
wm.set_monitors(two_monitors());
wm.set_layout(wm.current_workspace(), "tiling");
let a = wm.alloc_window_id();
let mut w = Window::new(a, "a");
w.geometry = Rect::new(1000, 100, 500, 150); // fully on monitor 0, right edge at 1500
wm.add_window(w);
wm.window_mut(a).unwrap().monitor = 0;
wm.start_resize(a, ResizeEdge::Left, 1050, 100);
// Drags the left edge from 1000 to 1290 (right edge anchored at
// 1500, final width 210 - comfortably above MIN_WINDOW_WIDTH),
// landing the whole window past the 1280 boundary on monitor 1.
wm.update_resize(1340, 100);
let g = wm.window(a).unwrap().geometry;
assert_eq!(g, Rect::new(1290, 100, 210, 150), "sanity: resize must actually have cleared the boundary");
assert_eq!(wm.window(a).unwrap().monitor, 1, "monitor must update live during the resize");
}
#[test]
fn dragging_the_master_columns_right_edge_grows_master_ratio_live() {
// Live report: "tiling needs a lot of work" - dragging a tiled
// window's border used to write raw geometry that the very next
// `arrange_workspace` call silently discarded. Two windows: window
// `a` is the sole master (index 0 < master_count 1), `b` is the
// whole stack.
let mut wm = wm_with_monitor();
wm.set_layout(wm.current_workspace(), "tiling");
wm.tiling.gap_outer = 0;
wm.tiling.gap_inner = 0;
wm.tiling.master_ratio = 0.5;
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "a"));
let b = wm.alloc_window_id();
wm.add_window(Window::new(b, "b"));
let before = wm.window(a).unwrap().geometry.width;
wm.start_resize(a, ResizeEdge::Right, 0, 0);
wm.update_resize(200, 0); // dragged 200px to the right
let after = wm.window(a).unwrap().geometry.width;
assert!(after > before, "the master column must visibly grow while dragging its own right edge");
assert!(wm.tiling.master_ratio > 0.5, "master_ratio itself must have grown, not just this one window's rect");
// The stack window must have shrunk by the matching amount --
// this is a real ratio change, not a floating-style resize that
// only touched the grabbed window.
assert!(wm.window(b).unwrap().geometry.width < 960);
}
#[test]
fn dragging_a_stack_windows_left_edge_adjusts_the_same_shared_boundary() {
// The mirror case: grabbing the *stack* column's own left edge is
// the same physical boundary as the master column's right edge,
// approached from the other side.
let mut wm = wm_with_monitor();
wm.set_layout(wm.current_workspace(), "tiling");
wm.tiling.gap_outer = 0;
wm.tiling.gap_inner = 0;
wm.tiling.master_ratio = 0.5;
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "a"));
let b = wm.alloc_window_id();
wm.add_window(Window::new(b, "b"));
wm.start_resize(b, ResizeEdge::Left, 0, 0);
wm.update_resize(200, 0); // dragged the shared boundary right
assert!(wm.tiling.master_ratio > 0.5, "master must grow when the boundary is dragged right, regardless of which side initiated it");
}
#[test]
fn dragging_a_floating_windows_edge_never_touches_master_ratio() {
let mut wm = wm_with_monitor();
wm.set_layout(wm.current_workspace(), "tiling");
wm.tiling.master_ratio = 0.5;
let a = wm.alloc_window_id();
let mut w = Window::new(a, "a");
w.floating = true;
w.geometry = Rect::new(100, 100, 300, 200);
wm.add_window(w);
wm.start_resize(a, ResizeEdge::Right, 0, 0);
wm.update_resize(200, 0);
assert_eq!(wm.tiling.master_ratio, 0.5, "a floating window's own resize must behave exactly as before - no tiling ratio involved");
assert_eq!(wm.window(a).unwrap().geometry.width, 500, "the floating window itself must still resize normally");
}
#[test]
fn dragging_a_tiled_windows_vertical_edge_does_not_touch_master_ratio() {
// Only the shared master/stack *horizontal* boundary is a ratio
// drag - a vertical edge has no equivalent concept in this
// layout (stack windows split height evenly, with no per-window
// override), so it must fall through to the ordinary (if
// ultimately overwritten) geometry path rather than doing nothing
// useful either way.
let mut wm = wm_with_monitor();
wm.set_layout(wm.current_workspace(), "tiling");
wm.tiling.master_ratio = 0.5;
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "a"));
let b = wm.alloc_window_id();
wm.add_window(Window::new(b, "b"));
wm.start_resize(a, ResizeEdge::Bottom, 0, 0);
wm.update_resize(0, 100);
assert_eq!(wm.tiling.master_ratio, 0.5);
}
#[test]
fn dragging_the_only_windows_edge_with_no_stack_does_not_touch_master_ratio() {
// A lone master window has nothing on the other side of any
// boundary - there is no stack to trade width with.
let mut wm = wm_with_monitor();
wm.set_layout(wm.current_workspace(), "tiling");
wm.tiling.master_ratio = 0.5;
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "a"));
wm.start_resize(a, ResizeEdge::Right, 0, 0);
wm.update_resize(200, 0);
assert_eq!(wm.tiling.master_ratio, 0.5);
}
#[test]
fn ending_a_resize_remembers_the_new_size_for_the_apps_next_window() {
let mut wm = wm_with_monitor();
// Tiling layout, so `add_window` skips `SmartPlacement`'s grid/
// cascade sizing entirely and the asserted geometry below reflects
// only the remembered-size lookup itself, not incidental grid math.
wm.set_layout(wm.current_workspace(), "tiling");
let a = wm.alloc_window_id();
let mut w = Window::new(a, "a");
w.app_id = "alacritty".into();
w.geometry = Rect::new(100, 100, 300, 200);
wm.add_window(w);
wm.start_resize(a, ResizeEdge::BottomRight, 400, 300);
wm.update_resize(500, 400);
wm.end_resize();
let b = wm.alloc_window_id();
let mut w2 = Window::new(b, "b");
w2.app_id = "alacritty".into();
// Whatever a backend would have hardcoded before calling add_window --
// the remembered size must win over this, not just supplement it.
w2.geometry = Rect::new(0, 0, 800, 600);
wm.add_window(w2);
let placed = wm.window(b).unwrap().geometry;
assert_eq!((placed.width, placed.height), (400, 300), "the second alacritty window must open at the size the first was resized to");
}
#[test]
fn remembered_size_is_keyed_by_app_id_not_shared_across_different_apps() {
let mut wm = wm_with_monitor();
// Tiling layout, so `add_window` skips `SmartPlacement`'s grid/
// cascade sizing entirely and the asserted geometry below reflects
// only the remembered-size lookup itself, not incidental grid math.
wm.set_layout(wm.current_workspace(), "tiling");
let a = wm.alloc_window_id();
let mut w = Window::new(a, "a");
w.app_id = "alacritty".into();
w.geometry = Rect::new(100, 100, 300, 200);
wm.add_window(w);
wm.start_resize(a, ResizeEdge::BottomRight, 400, 300);
wm.update_resize(500, 400);
wm.end_resize();
let b = wm.alloc_window_id();
let mut w2 = Window::new(b, "b");
w2.app_id = "firefox".into();
w2.geometry = Rect::new(0, 0, 800, 600);
wm.add_window(w2);
let placed = wm.window(b).unwrap().geometry;
assert_eq!((placed.width, placed.height), (800, 600), "a different app's default size must be untouched by alacritty's remembered size");
}
#[test]
fn a_dragged_window_remembers_its_new_position_for_the_next_same_app_window() {
let mut wm = wm_with_monitor();
wm.set_layout(wm.current_workspace(), "tiling");
let a = wm.alloc_window_id();
let mut w = Window::new(a, "a");
w.app_id = "alacritty".into();
w.geometry = Rect::new(100, 100, 300, 200);
wm.add_window(w);
wm.start_drag(a, 150, 150);
wm.update_drag(650, 550);
wm.end_drag();
let dragged_to = wm.window(a).unwrap().geometry;
let b = wm.alloc_window_id();
let mut w2 = Window::new(b, "b");
w2.app_id = "alacritty".into();
w2.geometry = Rect::new(0, 0, 800, 600);
wm.add_window(w2);
let placed = wm.window(b).unwrap().geometry;
assert_eq!((placed.x, placed.y), (dragged_to.x, dragged_to.y), "the second alacritty window must open where the first was dragged to");
}
#[test]
fn closing_a_window_remembers_its_geometry_even_if_it_was_never_dragged_or_resized() {
// Real report: "windows don't remember their placement/size" --
// true for any window the user never manually touched, since only
// `end_drag`/`end_resize` used to write `remembered_geometry` at
// all. A window that was simply placed by SmartPlacement, looked
// at, and closed had nothing recorded, so reopening it always fell
// back to a fresh placement - indistinguishable from the memory
// feature not existing at all for that (extremely common) case.
let mut wm = wm_with_monitor();
wm.set_layout(wm.current_workspace(), "tiling");
let a = wm.alloc_window_id();
let mut w = Window::new(a, "a");
w.app_id = "alacritty".into();
w.geometry = Rect::new(321, 111, 444, 222);
wm.add_window(w);
// Never dragged, never resized - closed exactly as SmartPlacement
// left it.
wm.remove_window(a);
let b = wm.alloc_window_id();
let mut w2 = Window::new(b, "b");
w2.app_id = "alacritty".into();
w2.geometry = Rect::new(0, 0, 800, 600);
wm.add_window(w2);
let placed = wm.window(b).unwrap().geometry;
assert_eq!((placed.x, placed.y, placed.width, placed.height), (321, 111, 444, 222), "the next alacritty window must open where/how large the first one was when it closed");
}
#[test]
fn a_remembered_position_on_a_monitor_that_no_longer_exists_falls_back_to_placement() {
let mut wm = wm_with_monitor();
wm.set_layout(wm.current_workspace(), "dynamic");
let a = wm.alloc_window_id();
let mut w = Window::new(a, "a");
w.app_id = "alacritty".into();
w.geometry = Rect::new(100, 100, 300, 200);
wm.add_window(w);
wm.start_drag(a, 150, 150);
wm.update_drag(150, 150);
wm.end_drag();
// Simulate the monitor that position was remembered on being gone
// (e.g. an external display unplugged since the last session) --
// the only monitor left doesn't cover the remembered point at all.
wm.set_monitors(vec![Monitor::new(1, "different", Rect::new(5000, 5000, 1920, 1080))]);
let b = wm.alloc_window_id();
let mut w2 = Window::new(b, "b");
w2.app_id = "alacritty".into();
w2.geometry = Rect::new(0, 0, 800, 600);
wm.add_window(w2);
let placed = wm.window(b).unwrap().geometry;
assert!(placed.x >= 5000, "an invalid remembered position must fall back to placement on a real, currently-connected monitor, not be reused blindly");
}
#[test]
fn maximizing_then_unmaximizing_does_not_change_the_remembered_size() {
// Only an interactive drag-resize should update `remembered_sizes` --
// maximize/fullscreen have their own separate `restore_geometry` and
// are not "a size the user wants their next window to open at".
let mut wm = wm_with_monitor();
// Tiling layout, so `add_window` skips `SmartPlacement`'s grid/
// cascade sizing entirely and the asserted geometry below reflects
// only the remembered-size lookup itself, not incidental grid math.
wm.set_layout(wm.current_workspace(), "tiling");
let a = wm.alloc_window_id();
let mut w = Window::new(a, "a");
w.app_id = "alacritty".into();
w.geometry = Rect::new(100, 100, 300, 200);
wm.add_window(w);
wm.toggle_maximize(a);
wm.toggle_maximize(a);
let b = wm.alloc_window_id();
let mut w2 = Window::new(b, "b");
w2.app_id = "alacritty".into();
w2.geometry = Rect::new(0, 0, 800, 600);
wm.add_window(w2);
let placed = wm.window(b).unwrap().geometry;
assert_eq!((placed.width, placed.height), (800, 600), "maximize/unmaximize alone must not have remembered anything");
}
#[test]
fn a_rules_explicit_geometry_still_wins_over_a_remembered_size() {
let mut wm = wm_with_monitor();
// Tiling layout, so `add_window` skips `SmartPlacement`'s grid/
// cascade sizing entirely and the asserted geometry below reflects
// only the remembered-size lookup itself, not incidental grid math.
wm.set_layout(wm.current_workspace(), "tiling");
let a = wm.alloc_window_id();
let mut w = Window::new(a, "a");
w.app_id = "alacritty".into();
w.geometry = Rect::new(100, 100, 300, 200);
wm.add_window(w);
wm.start_resize(a, ResizeEdge::BottomRight, 400, 300);
wm.update_resize(500, 400);
wm.end_resize();
wm.add_rule(WindowRule {
matcher: crate::rules::WindowMatch { class: Some("alacritty".into()), ..Default::default() },
actions: crate::rules::WindowRuleActions { geometry: Some(Rect::new(0, 0, 640, 480)), ..Default::default() },
});
let b = wm.alloc_window_id();
let mut w2 = Window::new(b, "b");
w2.app_id = "alacritty".into();
w2.geometry = Rect::new(0, 0, 800, 600);
wm.add_window(w2);
let placed = wm.window(b).unwrap().geometry;
assert_eq!((placed.width, placed.height), (640, 480), "a rule's explicit geometry is more specific and must win");
}
#[test]
fn toggle_maximize_restores_original_geometry() {
let mut wm = wm_with_monitor();
let a = wm.alloc_window_id();
let mut w = Window::new(a, "a");
w.geometry = Rect::new(50, 50, 300, 200);
wm.add_window(w);
let original = wm.window(a).unwrap().geometry;
wm.toggle_maximize(a);
assert_eq!(wm.window(a).unwrap().geometry, Rect::new(0, 0, 1920, 1080));
wm.toggle_maximize(a);
assert_eq!(wm.window(a).unwrap().geometry, original);
}
/// Adds a window and drags it by exactly `(dx, dy)`, leaving the drag
/// open. Deltas rather than absolute targets because `add_window` runs
/// `SmartPlacement`, so a window's real starting rect is chosen by the
/// placement policy, not by whatever the test set before adding it.
fn drag_by(wm: &mut WindowManager, dx: i32, dy: i32) -> (WindowId, Rect) {
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "a"));
let start = wm.window(a).unwrap().geometry;
// Grab well down the window so the pointer and the window's own
// top edge are never accidentally the same measurement.
let (px, py) = (start.x + 40, start.y + 40);
wm.start_drag(a, px, py);
wm.update_drag(px + dx, py + dy);
(a, start)
}
#[test]
fn dragging_to_the_left_edge_previews_the_left_half_before_release() {
let mut wm = wm_with_monitor();
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "a"));
let start = wm.window(a).unwrap().geometry;
assert_eq!(wm.drag_snap_preview(), None, "no drag in progress");
let (px, py) = (start.x + 40, start.y + 40);
wm.start_drag(a, px, py);
assert_eq!(wm.drag_snap_preview(), None, "still where it started: nothing to preview");
// Exactly enough to put the window's own left edge on x=0.
wm.update_drag(px - start.x, py);
assert_eq!(wm.drag_snap_preview(), Some(Rect::new(0, 0, 960, 1080)), "left half");
}
#[test]
fn the_drag_preview_is_exactly_what_release_then_commits() {
// The preview and the commit must never be able to disagree --
// both go through SmartPlacement::snap_zone on the same inputs.
let mut wm = wm_with_monitor();
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "a"));
let start = wm.window(a).unwrap().geometry;
let (px, py) = (start.x + 40, start.y + 40);
wm.start_drag(a, px, py);
wm.update_drag(px - start.x, py);
let previewed = wm.drag_snap_preview().expect("a zone was previewed");
wm.end_drag();
assert_eq!(wm.window(a).unwrap().geometry, previewed);
}
#[test]
fn a_drag_that_is_not_near_any_edge_previews_nothing() {
let mut wm = wm_with_monitor();
let (_, _) = drag_by(&mut wm, 300, 300);
assert_eq!(wm.drag_snap_preview(), None);
}
#[test]
fn the_flyout_trigger_follows_the_pointer_not_the_windows_own_top_edge() {
// A drag grabbed 40px down its titlebar holds the window's top
// edge 40px below the pointer, and `update_drag` clamps the window
// to the monitor while the pointer is free to reach y=0. Aiming
// the cursor at the top of the screen has to be enough on its own.
let mut wm = wm_with_monitor();
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "a"));
let start = wm.window(a).unwrap().geometry;
let (px, py) = (start.x + 40, start.y + 40);
wm.start_drag(a, px, py);
wm.update_drag(px, py + 200);
assert!(wm.drag_top_edge_monitor().is_none(), "mid-screen");
wm.update_drag(px, 2);
assert_eq!(wm.drag_top_edge_monitor().map(|m| m.id), Some(0), "pointer is at the top edge");
}
#[test]
fn the_flyout_trigger_needs_the_pointer_actually_at_the_edge() {
let mut wm = wm_with_monitor();
drag_by(&mut wm, 0, -10_000);
// Clamped hard against the top: the pointer went with it, so this
// one legitimately does trigger.
assert!(wm.drag_top_edge_monitor().is_some());
let mut wm = wm_with_monitor();
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "a"));
let start = wm.window(a).unwrap().geometry;
wm.start_drag(a, start.x + 40, start.y + 40);
wm.update_drag(start.x + 40, SNAP_FLYOUT_EDGE + 1);
assert!(wm.drag_top_edge_monitor().is_none(), "one pixel outside the band");
}
#[test]
fn there_is_no_flyout_trigger_when_nothing_is_being_dragged() {
let wm = wm_with_monitor();
assert!(wm.drag_top_edge_monitor().is_none());
}
/// A monitor with a 30px top bar reserved, like the real session.
fn wm_with_top_bar() -> WindowManager {
let mut wm = WindowManager::new();
wm.set_monitors(vec![{
let mut m = Monitor::new(0, "primary", Rect::new(0, 30, 1920, 1050));
m.full_geometry = Rect::new(0, 0, 1920, 1080);
m.primary = true;
m
}]);
wm
}
#[test]
fn a_remembered_position_under_the_top_bar_is_pushed_clear_of_it() {
// The reported bug: an app whose remembered y predates the bar (or
// was saved on a monitor without one) reopened with its titlebar
// tucked underneath, unreachable.
let mut wm = wm_with_top_bar();
wm.set_remembered_geometry("someapp".to_string(), (100, 5, 800, 600));
let a = wm.alloc_window_id();
let mut w = Window::new(a, "w");
w.app_id = "someapp".into();
wm.add_window(w);
let g = wm.window(a).unwrap().geometry;
assert_eq!(g.x, 100, "x was fine and must be left alone");
assert_eq!(g.y, 30, "pushed down to the usable area's own top edge");
}
#[test]
fn a_remembered_position_that_already_clears_the_bar_is_untouched() {
let mut wm = wm_with_top_bar();
wm.set_remembered_geometry("someapp".to_string(), (100, 200, 800, 600));
let a = wm.alloc_window_id();
let mut w = Window::new(a, "w");
w.app_id = "someapp".into();
wm.add_window(w);
assert_eq!((wm.window(a).unwrap().geometry.x, wm.window(a).unwrap().geometry.y), (100, 200));
}
#[test]
fn a_position_remembered_on_a_now_disconnected_monitor_is_pulled_back_on_screen() {
// Five of the eleven entries in the real store were saved with a
// second monitor attached. They used to be discarded outright, so
// those apps stopped remembering anything at all.
let mut wm = wm_with_top_bar();
wm.set_remembered_geometry("someapp".to_string(), (2400, 300, 800, 600));
let a = wm.alloc_window_id();
let mut w = Window::new(a, "w");
w.app_id = "someapp".into();
wm.add_window(w);
let g = wm.window(a).unwrap().geometry;
assert_eq!(g.x, 1120, "clamped so its right edge sits on the monitor's own right edge");
assert_eq!(g.y, 300, "y was already valid and is kept");
assert!(g.x >= 0 && g.x + g.width as i32 <= 1920, "fully on screen: {g:?}");
}
#[test]
fn a_remembered_window_larger_than_the_screen_still_starts_at_the_usable_origin() {
let mut wm = wm_with_top_bar();
wm.set_remembered_geometry("someapp".to_string(), (500, 500, 4000, 3000));
let a = wm.alloc_window_id();
let mut w = Window::new(a, "w");
w.app_id = "someapp".into();
wm.add_window(w);
let g = wm.window(a).unwrap().geometry;
assert_eq!((g.x, g.y), (0, 30), "clamped to the usable origin, not left off-screen");
}
#[test]
fn a_min_size_rule_raises_the_floor_an_interactive_resize_stops_at() {
let mut wm = wm_with_monitor();
wm.add_rule(WindowRule {
matcher: WindowMatch { class: Some("bigapp".into()), ..Default::default() },
actions: WindowRuleActions { min_size: Some((600, 400)), ..Default::default() },
});
let a = wm.alloc_window_id();
let mut w = Window::new(a, "w");
w.app_id = "bigapp".into();
w.geometry = Rect::new(100, 100, 900, 700);
wm.add_window(w);
assert_eq!(wm.window(a).unwrap().min_size, (600, 400));
// Drag the bottom-right corner far past the minimum.
wm.start_resize(a, ResizeEdge::BottomRight, 1000, 800);
wm.update_resize(-5000, -5000);
let g = wm.window(a).unwrap().geometry;
assert_eq!((g.width, g.height), (600, 400), "must stop at the rule's own minimum");
}
#[test]
fn without_a_rule_a_window_keeps_the_global_minimum() {
let mut wm = wm_with_monitor();
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "w"));
assert_eq!(wm.window(a).unwrap().min_size, (MIN_WINDOW_WIDTH, MIN_WINDOW_HEIGHT));
}
#[test]
fn a_min_size_rule_also_floors_a_remembered_size() {
// A size remembered from before the rule existed must not reopen
// the window below its new minimum.
let mut wm = wm_with_monitor();
wm.add_rule(WindowRule {
matcher: WindowMatch { class: Some("bigapp".into()), ..Default::default() },
actions: WindowRuleActions { min_size: Some((700, 500)), ..Default::default() },
});
wm.set_remembered_geometry("bigapp".to_string(), (100, 100, 300, 200));
let a = wm.alloc_window_id();
let mut w = Window::new(a, "w");
w.app_id = "bigapp".into();
wm.add_window(w);
let g = wm.window(a).unwrap().geometry;
assert_eq!((g.width, g.height), (700, 500));
}
#[test]
fn a_size_the_client_never_chose_is_not_remembered() {
// The poisoning loop: remember a placeholder once and every future
// launch is forced to it, which looks like "every window spawns the
// same shape".
let mut wm = wm_with_monitor();
let id = wm.alloc_window_id();
let mut w = Window::new(id, "w");
w.app_id = "someapp".into();
wm.add_window(w);
assert!(wm.window(id).unwrap().size_is_provisional, "no remembered size, so the guess is provisional");
wm.remove_window(id);
assert!(wm.remembered_geometry_for("someapp").is_none(), "a guess must never be remembered");
}
#[test]
fn a_size_the_client_did_choose_is_remembered() {
let mut wm = wm_with_monitor();
let id = wm.alloc_window_id();
let mut w = Window::new(id, "w");
w.app_id = "someapp".into();
wm.add_window(w);
// What the backend does once the client commits a real buffer.
if let Some(w) = wm.window_mut(id) {
w.size_is_provisional = false;
w.geometry.width = 1389;
w.geometry.height = 933;
}
wm.remove_window(id);
let remembered = wm.remembered_geometry_for("someapp").expect("a real choice must be remembered");
assert_eq!((remembered.2, remembered.3), (1389, 933));
}
#[test]
fn a_dialog_opens_centered_not_cascaded_into_the_corner() {
let mut wm = wm_with_monitor();
let a = wm.alloc_window_id();
let mut d = Window::new(a, "dialog");
d.is_dialog = true;
d.geometry = Rect::new(0, 0, 400, 300);
wm.add_window(d);
// 1920x1080 monitor, 400x300 dialog.
assert_eq!(wm.window(a).unwrap().geometry, Rect::new(760, 390, 400, 300));
}
#[test]
fn a_dialog_ignores_the_apps_remembered_position() {
// `remembered_geometry` is keyed by app_id, which a dialog shares
// with the window that spawned it - without the dialog branch
// running first, a dialog lands wherever that app's last main
// window sat.
let mut wm = wm_with_monitor();
wm.set_remembered_geometry("someapp".to_string(), (50, 60, 900, 700));
let a = wm.alloc_window_id();
let mut d = Window::new(a, "dialog");
d.app_id = "someapp".into();
d.is_dialog = true;
d.geometry = Rect::new(0, 0, 400, 300);
wm.add_window(d);
let g = wm.window(a).unwrap().geometry;
assert_eq!((g.x, g.y), (760, 390), "centred, not restored to (50,60)");
}
#[test]
fn an_ordinary_window_still_uses_its_remembered_position() {
// The dialog branch must not have stolen the normal path.
let mut wm = wm_with_monitor();
wm.set_remembered_geometry("someapp".to_string(), (50, 60, 900, 700));
let a = wm.alloc_window_id();
let mut w = Window::new(a, "main");
w.app_id = "someapp".into();
wm.add_window(w);
let g = wm.window(a).unwrap().geometry;
assert_eq!((g.x, g.y), (50, 60));
}
#[test]
fn a_dialog_larger_than_the_screen_still_starts_on_screen() {
let mut wm = wm_with_monitor();
let a = wm.alloc_window_id();
let mut d = Window::new(a, "dialog");
d.is_dialog = true;
d.geometry = Rect::new(0, 0, 4000, 3000);
wm.add_window(d);
let g = wm.window(a).unwrap().geometry;
assert!(g.x >= 0 && g.y >= 0, "clamped to the monitor origin, got {g:?}");
}
#[test]
fn apply_snap_zone_resizes_to_the_named_zones_rect() {
let mut wm = wm_with_monitor();
let a = wm.alloc_window_id();
let mut w = Window::new(a, "a");
w.geometry = Rect::new(50, 50, 300, 200);
wm.add_window(w);
wm.apply_snap_zone(a, SnapZoneKind::LeftHalf);
assert_eq!(wm.window(a).unwrap().geometry, Rect::new(0, 0, 960, 1080));
}
#[test]
fn apply_snap_zone_on_a_maximized_window_un_maximizes_it() {
let mut wm = wm_with_monitor();
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "a"));
wm.toggle_maximize(a);
assert!(wm.window(a).unwrap().maximized);
wm.apply_snap_zone(a, SnapZoneKind::TopRightQuarter);
let w = wm.window(a).unwrap();
assert!(!w.maximized, "snapping a maximized window must clear the maximized flag");
assert_eq!(w.geometry, Rect::new(960, 0, 960, 540));
}
#[test]
fn maximize_records_anim_from_when_animations_enabled() {
let mut wm = wm_with_monitor();
let a = wm.alloc_window_id();
let mut w = Window::new(a, "a");
w.geometry = Rect::new(50, 50, 300, 200);
wm.add_window(w);
let placed = wm.window(a).unwrap().geometry;
wm.toggle_maximize(a);
assert_eq!(wm.window(a).unwrap().anim_from, Some(placed));
}
#[test]
fn maximize_does_not_record_anim_from_when_animations_disabled() {
let mut wm = wm_with_monitor();
wm.animations_enabled = false;
let a = wm.alloc_window_id();
let mut w = Window::new(a, "a");
w.geometry = Rect::new(50, 50, 300, 200);
wm.add_window(w);
wm.toggle_maximize(a);
assert_eq!(wm.window(a).unwrap().anim_from, None);
}
#[test]
fn fullscreen_records_anim_from_covering_the_full_monitor() {
let mut wm = wm_with_monitor();
let a = wm.alloc_window_id();
let mut w = Window::new(a, "a");
w.geometry = Rect::new(50, 50, 300, 200);
wm.add_window(w);
let placed = wm.window(a).unwrap().geometry;
wm.toggle_fullscreen(a);
assert_eq!(wm.window(a).unwrap().anim_from, Some(placed));
}
#[test]
fn directional_focus_picks_nearest_window_in_that_direction() {
let mut wm = wm_with_monitor();
wm.set_layout(wm.current_workspace(), "tiling");
let center = wm.alloc_window_id();
let mut wc = Window::new(center, "center");
wc.geometry = Rect::new(500, 500, 100, 100);
wm.add_window(wc);
let left = wm.alloc_window_id();
let mut wl = Window::new(left, "left");
wl.geometry = Rect::new(0, 500, 100, 100);
wm.add_window(wl);
let right = wm.alloc_window_id();
let mut wr = Window::new(right, "right");
wr.geometry = Rect::new(1000, 500, 100, 100);
wm.add_window(wr);
wm.focus_window(center);
assert_eq!(wm.focus_direction(Direction::Left), Some(left));
assert_eq!(wm.focused_id(), Some(left));
wm.focus_window(center);
assert_eq!(wm.focus_direction(Direction::Right), Some(right));
}
#[test]
fn hit_test_prefers_topmost_window() {
let mut wm = wm_with_monitor();
wm.set_layout(wm.current_workspace(), "tiling");
let a = wm.alloc_window_id();
let mut wa = Window::new(a, "a");
wa.geometry = Rect::new(0, 0, 400, 300);
wm.add_window(wa);
let b = wm.alloc_window_id();
let mut wb = Window::new(b, "b");
wb.geometry = Rect::new(0, 0, 400, 300); // fully overlapping, added later -> on top
wm.add_window(wb);
let (hit_id, hit) = wm.hit_test(200, 10).unwrap();
assert_eq!(hit_id, b);
assert_eq!(hit, TitlebarHit::Drag);
}
#[test]
fn hit_test_ignores_a_window_on_another_workspace_even_if_its_geometry_overlaps() {
// Reported live: clicking a window sent the click to a different,
// invisible window that merely happened to sit at the same screen
// coordinates on a workspace that wasn't current. Rendering already
// filtered by workspace (`visible_windows`); hit-testing didn't.
let mut wm = wm_with_monitor();
let a = wm.alloc_window_id();
let mut wa = Window::new(a, "a");
wa.geometry = Rect::new(0, 0, 400, 300);
wm.add_window(wa);
// `a`'s own real, auto-placed geometry - read back rather than
// assumed, since `SmartPlacement` (not the `Rect` set above,
// which `add_window` overwrites) decides where it actually lands.
let a_geom = wm.window(a).unwrap().geometry;
let b = wm.alloc_window_id();
wm.add_window(Window::new(b, "b"));
// Forced to genuinely identical geometry to `a` *after* placement
// (`add_window`'s own `SmartPlacement` would otherwise place `b`
// to avoid overlapping `a`, defeating this test's actual point --
// the overlap here needs to be real, not incidental).
wm.window_mut(b).unwrap().geometry = a_geom;
let other_workspace = wm.add_workspace("2", "dynamic");
wm.move_window_to_workspace(b, other_workspace); // b is now off-screen, not minimized
// `hit_test` specifically means titlebar/border/resize-margin hits
// (see its own doc comment) - a point in the window's plain
// content area always resolves `None` there by design (`w`'s own
// opaque content is in the way, `hit_test_with`'s own comment).
// A few pixels below the top edge, horizontally centered, is
// safely inside the titlebar band without landing in a corner
// resize zone.
let (px, py) = (a_geom.x + a_geom.width as i32 / 2, a_geom.y + 5);
let (hit_id, _) = wm.hit_test(px, py).unwrap();
assert_eq!(hit_id, a, "a click must land on the visible window, not one hidden on another workspace");
// `window_at` (content-inclusive) is checked at the window's
// actual center instead - unlike `hit_test`, it has no titlebar-
// only restriction to work around.
let center = (a_geom.x + a_geom.width as i32 / 2, a_geom.y + a_geom.height as i32 / 2);
assert_eq!(wm.window_at(center.0, center.1), Some(a));
}
#[test]
fn hit_test_does_not_see_through_a_covering_windows_content_to_a_lower_windows_edge() {
// Reported live: a resize edge (or other titlebar/border zone)
// could still be grabbed on a window that was fully covered by
// another window on top of it, as long as the covering window's
// own edges didn't happen to land on that exact point. `a`'s left
// resize edge sits at x=0; `b` is stacked on top and covers that
// point with its own real content, but `b`'s own edges are far
// away (left at x=-100, nowhere near x=0), so `b` itself doesn't
// register a hit there - the bug was falling through to `a`'s
// edge underneath instead of stopping at `b`'s opaque content.
let mut wm = wm_with_monitor();
let a = wm.alloc_window_id();
let mut wa = Window::new(a, "a");
wa.geometry = Rect::new(0, 0, 400, 300);
wm.add_window(wa);
let b = wm.alloc_window_id();
let mut wb = Window::new(b, "b");
wb.geometry = Rect::new(-100, 0, 600, 300); // added later -> on top, fully covers a
wm.add_window(wb);
assert_eq!(wm.hit_test(0, 150), None, "a's edge must not be reachable through b's opaque content");
}
#[test]
fn per_window_resize_margin_overrides_the_wm_wide_default() {
// Hyprland's per-window `extend_border_grab_area` equivalent.
let mut wm = wm_with_monitor();
wm.set_layout(wm.current_workspace(), "tiling"); // keeps add_window from overriding geometry via SmartPlacement
let id = wm.alloc_window_id();
let mut w = Window::new(id, "a");
// Tall enough that `CORNER_MARGIN * resize_margin`'s own widened
// corner zone (150px at this override, see `CORNER_MARGIN`'s own
// doc comment on why it's deliberately generous) doesn't reach
// anywhere near the plain-edge point tested below - a shorter
// window here used to work purely because the corner zone was
// narrower, not because this test cared about corners at all.
w.geometry = Rect::new(100, 100, 400, 800);
w.resize_margin = Some(30);
wm.add_window(w);
// 15px in from the left edge: well past the WM-wide default (6px),
// but still inside this window's own wider 30px override. Deep in
// the window's own vertical middle, well clear of either corner
// zone.
let hit = wm.hit_test(115, 500);
assert_eq!(hit.map(|(_, h)| h), Some(TitlebarHit::Resize(ResizeEdge::Left)));
}
#[test]
fn moving_window_to_another_workspace_removes_it_from_current() {
let mut wm = wm_with_monitor();
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "a"));
let ws2 = wm.add_workspace("2", "dynamic");
wm.move_window_to_workspace(a, ws2);
assert_eq!(wm.visible_windows().count(), 0);
wm.switch_workspace(ws2);
assert_eq!(wm.visible_windows().count(), 1);
}
#[test]
fn matching_rule_floats_new_window_on_add() {
let mut wm = wm_with_monitor();
wm.set_layout(wm.current_workspace(), "tiling");
wm.add_rule(WindowRule {
matcher: crate::rules::WindowMatch { title_contains: Some("calculator".into()), ..Default::default() },
actions: crate::rules::WindowRuleActions { floating: Some(true), ..Default::default() },
});
let id = wm.alloc_window_id();
wm.add_window(Window::new(id, "Calculator"));
assert!(wm.is_floating(id));
}
#[test]
fn non_matching_rule_leaves_window_untouched() {
let mut wm = wm_with_monitor();
wm.add_rule(WindowRule {
matcher: crate::rules::WindowMatch { title_contains: Some("calculator".into()), ..Default::default() },
actions: crate::rules::WindowRuleActions { floating: Some(true), ..Default::default() },
});
let id = wm.alloc_window_id();
wm.add_window(Window::new(id, "Terminal"));
assert!(!wm.is_floating(id));
}
#[test]
fn rule_assigns_window_to_target_workspace() {
let mut wm = wm_with_monitor();
let target = wm.add_workspace("scratch", "dynamic");
wm.add_rule(WindowRule {
matcher: crate::rules::WindowMatch { class: Some("scratchpad".into()), ..Default::default() },
actions: crate::rules::WindowRuleActions { workspace: Some(target), ..Default::default() },
});
let id = wm.alloc_window_id();
let mut w = Window::new(id, "notes");
w.app_id = "scratchpad".into();
wm.add_window(w);
assert_eq!(wm.window(id).unwrap().workspace, target);
}
#[test]
fn removing_a_workspace_reassigns_its_windows() {
let mut wm = wm_with_monitor();
let ws2 = wm.add_workspace("2", "dynamic");
wm.switch_workspace(ws2);
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "a"));
wm.remove_workspace(ws2);
assert_ne!(wm.window(a).unwrap().workspace, ws2);
assert!(wm.workspace(ws2).is_none());
}
#[test]
fn rename_workspace_changes_the_display_name() {
let mut wm = wm_with_monitor();
let ws2 = wm.add_workspace("2", "dynamic");
wm.rename_workspace(ws2, "code");
assert_eq!(wm.workspace(ws2).unwrap().name, "code");
}
#[test]
fn auto_back_and_forth_jumps_to_the_previous_workspace_when_reselecting_the_active_one() {
let mut wm = wm_with_monitor();
wm.auto_back_and_forth = true;
let ws2 = wm.add_workspace("2", "dynamic");
wm.switch_workspace(ws2);
assert_eq!(wm.current_workspace(), ws2);
// Re-selecting the already-active workspace jumps back to 1, the
// one that was active right before.
wm.switch_workspace(ws2);
assert_eq!(wm.current_workspace(), 1);
}
#[test]
fn without_auto_back_and_forth_reselecting_the_active_workspace_is_a_plain_no_op() {
let mut wm = wm_with_monitor();
let ws2 = wm.add_workspace("2", "dynamic");
wm.switch_workspace(ws2);
wm.switch_workspace(ws2);
assert_eq!(wm.current_workspace(), ws2);
}
#[test]
fn switching_to_a_workspace_with_a_window_focuses_it() {
// Regression test: `switch_workspace` used to only ever touch
// `current_workspace`, never `self.focused` - reported live as
// switching to a workspace with an open window leaving that window
// unfocused while whatever was focused *before* the switch (now
// invisible, off on the old workspace) kept receiving real
// keyboard input.
let mut wm = wm_with_monitor();
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "a"));
let ws2 = wm.add_workspace("2", "dynamic");
let b = wm.alloc_window_id();
wm.add_window(Window::new(b, "b"));
wm.move_window_to_workspace(b, ws2);
wm.focus_window(a);
assert_eq!(wm.focused_id(), Some(a), "sanity: a is focused on the original workspace");
wm.switch_workspace(ws2);
assert_eq!(wm.focused_id(), Some(b), "switching to a workspace with a window must focus it, not leave the old workspace's window focused");
}
#[test]
fn switching_to_an_empty_workspace_clears_focus() {
let mut wm = wm_with_monitor();
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "a"));
wm.focus_window(a);
let empty_ws = wm.add_workspace("2", "dynamic");
wm.switch_workspace(empty_ws);
assert_eq!(wm.focused_id(), None, "no window on the new workspace to focus, and the old one is no longer visible");
}
#[test]
fn per_monitor_workspaces_off_by_default_switch_workspace_still_moves_every_monitor() {
// Sanity: the new `per_monitor_workspaces` field must default to
// `false` and leave shared-mode behaviour completely unchanged --
// every existing workspace test above this one relies on that.
let mut wm = WindowManager::new();
wm.set_monitors(two_monitors());
assert!(!wm.per_monitor_workspaces, "shared mode must be the default");
let ws2 = wm.add_workspace("2", "dynamic");
wm.switch_workspace(ws2);
assert_eq!(wm.workspace_for_monitor(0), ws2);
assert_eq!(wm.workspace_for_monitor(1), ws2, "shared mode: every monitor must agree");
}
#[test]
fn per_monitor_workspaces_on_switching_one_monitor_leaves_the_other_alone() {
let mut wm = WindowManager::new();
wm.set_monitors(two_monitors());
wm.per_monitor_workspaces = true;
let ws2 = wm.add_workspace("2", "dynamic");
wm.switch_workspace_on_monitor(ws2, 1);
assert_eq!(wm.workspace_for_monitor(1), ws2, "monitor 1 switched");
assert_eq!(wm.workspace_for_monitor(0), 1, "monitor 0 must still fall back to current_workspace, untouched");
}
#[test]
fn per_monitor_workspaces_on_visible_windows_respects_each_monitors_own_workspace() {
let mut wm = WindowManager::new();
wm.set_monitors(two_monitors());
wm.per_monitor_workspaces = true;
let ws2 = wm.add_workspace("2", "dynamic");
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "on-monitor-0-workspace-1"));
wm.window_mut(a).unwrap().monitor = 0;
let b = wm.alloc_window_id();
wm.add_window(Window::new(b, "on-monitor-1-workspace-2"));
wm.window_mut(b).unwrap().monitor = 1;
wm.move_window_to_workspace(b, ws2);
// Before switching monitor 1 to workspace 2, b isn't visible yet
// (monitor 1 still falls back to workspace 1).
assert!(!wm.visible_windows().any(|w| w.id == b));
wm.switch_workspace_on_monitor(ws2, 1);
let visible: Vec<_> = wm.visible_windows().map(|w| w.id).collect();
assert!(visible.contains(&a), "monitor 0's own window must still be visible");
assert!(visible.contains(&b), "monitor 1's window must become visible once its monitor switches to workspace 2");
}
#[test]
fn per_monitor_workspaces_on_multiple_workspaces_can_be_active_at_once() {
let mut wm = WindowManager::new();
wm.set_monitors(two_monitors());
wm.per_monitor_workspaces = true;
let ws2 = wm.add_workspace("2", "dynamic");
wm.switch_workspace_on_monitor(ws2, 1);
assert!(wm.is_workspace_visible(1), "monitor 0 is still showing workspace 1");
assert!(wm.is_workspace_visible(ws2), "monitor 1 is showing workspace 2");
}
#[test]
fn switching_to_a_workspace_where_the_already_focused_window_lives_is_a_no_op_for_focus() {
// The auto-focus-on-switch behavior above must not fight
// `focus_window`'s own workspace-follow call into `switch_workspace`
// (see that function's doc comment): when a window on another
// workspace is focused directly, that window - not merely "the
// topmost window on its workspace" - must end up focused, even if
// it isn't the topmost one.
let mut wm = wm_with_monitor();
let ws2 = wm.add_workspace("2", "dynamic");
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "a"));
wm.move_window_to_workspace(a, ws2);
let b = wm.alloc_window_id();
wm.add_window(Window::new(b, "b"));
wm.move_window_to_workspace(b, ws2);
// b was added after a, so it's topmost - focusing a directly must
// still result in a being focused, not b.
wm.focus_window(a);
assert_eq!(wm.focused_id(), Some(a));
}
#[test]
fn focusing_a_window_on_another_workspace_switches_to_it() {
// Regression test: `focus_window` used to mark the target focused
// without ever touching `current_workspace` - reported live
// (relayed from the AGS peer session, measured directly over IPC):
// `srd dispatch focus <id>` on a window from a different workspace
// left the active workspace unchanged and the newly-"focused"
// window `visible: false`, so keyboard input had nowhere visible
// to go while whatever was actually on screen kept looking
// focused. Reachable by ordinary Alt-Tab, a dock icon, or anything
// else that ends up calling `focus_window` on a window that isn't
// on the current workspace.
let mut wm = wm_with_monitor();
let ws2 = wm.add_workspace("2", "dynamic");
let id = wm.alloc_window_id();
wm.add_window(Window::new(id, "a"));
wm.move_window_to_workspace(id, ws2);
assert_eq!(wm.current_workspace(), 1, "sanity: still on the default workspace");
wm.focus_window(id);
assert_eq!(wm.current_workspace(), ws2, "focusing a window must bring its workspace along");
assert_eq!(wm.focused_id(), Some(id));
}
#[test]
fn focusing_a_minimized_window_also_restores_it() {
// Regression: `focus_window` marked a window focused without
// clearing `minimized` - a dock icon's click (foreign-toplevel
// `Activate`, or the plain `"focus"` IPC command) both route
// through here, so clicking a minimized app's dock icon left it
// `focused: true` but still `minimized: true`, still excluded from
// `visible_windows`/rendering. Reads exactly like the click did
// nothing, since the window never actually reappears.
let mut wm = wm_with_monitor();
let id = wm.alloc_window_id();
wm.add_window(Window::new(id, "a"));
wm.minimize_window(id);
assert!(wm.window(id).unwrap().minimized, "sanity: actually minimized first");
wm.focus_window(id);
assert!(!wm.window(id).unwrap().minimized, "focusing a minimized window must restore it");
assert_eq!(wm.focused_id(), Some(id));
assert!(wm.visible_windows().any(|w| w.id == id));
}
#[test]
fn refocusing_an_already_visible_window_does_not_trigger_auto_back_and_forth() {
// The fix above must not call `switch_workspace` unconditionally --
// `switch_workspace`'s own `auto_back_and_forth` handling treats
// being asked to "switch" to the *already*-current workspace as a
// deliberate toggle-to-previous gesture. An ordinary redundant
// `focus_window` call (re-focusing something already focused and
// already visible - ordinary mouse click traffic, not a workspace
// switch request) must not be misread as that gesture and jump the
// user to `previous_workspace` as a surprise side effect.
let mut wm = wm_with_monitor();
wm.auto_back_and_forth = true;
let ws2 = wm.add_workspace("2", "dynamic");
wm.switch_workspace(ws2);
let id = wm.alloc_window_id();
wm.add_window(Window::new(id, "a"));
wm.focus_window(id);
assert_eq!(wm.current_workspace(), ws2, "must stay put - this is not a workspace-switch request");
}
#[test]
fn switching_to_a_nonexistent_workspace_does_not_move_or_touch_previous() {
let mut wm = wm_with_monitor();
let ws2 = wm.add_workspace("2", "dynamic");
wm.switch_workspace(ws2);
wm.switch_workspace(9999);
assert_eq!(wm.current_workspace(), ws2);
// The failed switch must not have overwritten `previous_workspace`
// either - auto_back_and_forth would otherwise jump to a
// workspace id that was never really visited.
wm.auto_back_and_forth = true;
wm.switch_workspace(ws2);
assert_eq!(wm.current_workspace(), 1);
}
#[test]
fn output_position_requests_drain_in_arrival_order() {
let mut wm = wm_with_monitor();
wm.request_output_position(0, 100, 0);
wm.request_output_position(1, 0, 0);
assert_eq!(wm.drain_output_position_requests(), vec![(0, 100, 0), (1, 0, 0)]);
// Draining empties the queue - a second drain with nothing new
// queued in between must come back empty, not repeat the same
// requests the backend already applied.
assert!(wm.drain_output_position_requests().is_empty());
}
#[test]
fn a_second_output_position_request_for_the_same_output_replaces_the_first() {
// Only the latest requested position for a given output should
// survive to the next drain - e.g. a display-settings panel
// dragging a monitor preview around fires many requests for the
// same output before the user lets go; the backend only needs to
// apply where it ended up, not replay the whole drag.
let mut wm = wm_with_monitor();
wm.request_output_position(0, 100, 0);
wm.request_output_position(0, 200, 50);
assert_eq!(wm.drain_output_position_requests(), vec![(0, 200, 50)]);
}
#[test]
fn rename_workspace_is_a_no_op_for_an_id_that_does_not_exist() {
let mut wm = wm_with_monitor();
wm.rename_workspace(9999, "ghost");
assert!(wm.workspaces().iter().all(|w| w.name != "ghost"));
}
// ---- Scratchpad --------------------------------------------------------
#[test]
fn scratchpad_add_hides_the_window_and_marks_pool_membership() {
let mut wm = wm_with_monitor();
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "term"));
wm.scratchpad_add(a);
let w = wm.window(a).unwrap();
assert!(w.scratchpad);
assert!(w.minimized);
assert!(w.floating);
assert!(!wm.visible_windows().any(|w| w.id == a));
}
#[test]
fn scratchpad_show_brings_back_the_hidden_window_and_focuses_it() {
let mut wm = wm_with_monitor();
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "term"));
wm.scratchpad_add(a);
wm.scratchpad_show();
let w = wm.window(a).unwrap();
assert!(!w.minimized);
assert_eq!(wm.focused_id(), Some(a));
assert!(wm.visible_windows().any(|w| w.id == a));
}
#[test]
fn scratchpad_show_hides_again_when_the_shown_scratchpad_window_is_focused() {
let mut wm = wm_with_monitor();
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "term"));
wm.scratchpad_add(a);
wm.scratchpad_show(); // shows + focuses
wm.scratchpad_show(); // toggles back off
assert!(wm.window(a).unwrap().minimized);
assert!(!wm.visible_windows().any(|w| w.id == a));
}
#[test]
fn scratchpad_show_brings_it_back_even_when_minimized_through_a_different_path() {
// A scratchpad window can be minimized several ways besides the
// `scratchpad_show` toggle-off branch itself - a titlebar minimize
// button, a client's own `minimize_request` (both ultimately call
// this same `minimize_window`). `scratchpad` is pool membership,
// tracked independently of *how* the window ended up minimized, so
// pressing the scratchpad binding afterward must still find and
// show it - not treat it as "already handled" just because
// something other than `scratchpad_show` did the hiding.
let mut wm = wm_with_monitor();
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "term"));
wm.scratchpad_add(a);
wm.scratchpad_show(); // shown + focused
wm.minimize_window(a); // hidden via the generic path, not the toggle
assert!(wm.window(a).unwrap().scratchpad, "must still be pool-managed after an ordinary minimize");
wm.scratchpad_show();
let w = wm.window(a).unwrap();
assert!(!w.minimized, "the binding must show it again, not treat it as already visible");
assert_eq!(wm.focused_id(), Some(a));
}
#[test]
fn scratchpad_show_moves_the_window_onto_the_current_workspace() {
let mut wm = wm_with_monitor();
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "term"));
wm.scratchpad_add(a);
let ws2 = wm.add_workspace("2", "dynamic");
wm.switch_workspace(ws2);
wm.scratchpad_show();
assert_eq!(wm.window(a).unwrap().workspace, ws2);
assert!(wm.visible_windows().any(|w| w.id == a));
}
#[test]
fn scratchpad_show_with_no_scratchpad_windows_is_a_no_op() {
let mut wm = wm_with_monitor();
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "normal"));
wm.scratchpad_show();
assert_eq!(wm.focused_id(), Some(a));
assert!(!wm.window(a).unwrap().minimized);
}
#[test]
fn scratchpad_show_picks_the_most_recently_added_hidden_window() {
let mut wm = wm_with_monitor();
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "old"));
wm.scratchpad_add(a);
let b = wm.alloc_window_id();
wm.add_window(Window::new(b, "new"));
wm.scratchpad_add(b);
wm.scratchpad_show();
assert_eq!(wm.focused_id(), Some(b));
assert!(wm.window(a).unwrap().minimized);
}
#[test]
fn scratchpad_remove_leaves_current_visibility_untouched_but_drops_pool_membership() {
let mut wm = wm_with_monitor();
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "term"));
wm.scratchpad_add(a);
wm.scratchpad_remove(a);
assert!(!wm.window(a).unwrap().scratchpad);
assert!(wm.window(a).unwrap().minimized);
// No longer scratchpad-managed, so a later `scratchpad_show` must
// not touch it.
wm.scratchpad_show();
assert!(wm.window(a).unwrap().minimized);
}
// ---- Monitor hotplug -------------------------------------------------
fn two_monitors() -> Vec<Monitor> {
let mut a = Monitor::new(0, "primary", Rect::new(0, 0, 1280, 800));
a.primary = true;
let b = Monitor::new(1, "secondary", Rect::new(1280, 0, 1920, 1080));
vec![a, b]
}
#[test]
fn disabled_monitor_is_reported_but_never_shows_up_in_monitors() {
// The whole point of keeping this separate from `set_monitors`:
// real placement (`monitors()`) must never see a disabled output,
// even though `srd monitors`/AGS's panel now needs to list it.
let mut wm = WindowManager::new();
wm.set_monitors(two_monitors());
wm.set_disabled_monitor("HDMI-A-1".to_string(), Rect::new(1920, 0, 1920, 1080), Rect::new(1920, 0, 1920, 1080), false);
assert_eq!(wm.monitors().len(), 2, "disabled_monitors must not leak into real placement's monitor list");
let disabled: Vec<_> = wm.disabled_monitors().collect();
assert_eq!(disabled.len(), 1);
assert_eq!(disabled[0].0, "HDMI-A-1");
}
#[test]
fn re_enabling_clears_the_disabled_monitor_record() {
let mut wm = WindowManager::new();
wm.set_disabled_monitor("HDMI-A-1".to_string(), Rect::new(0, 0, 1920, 1080), Rect::new(0, 0, 1920, 1080), false);
assert_eq!(wm.disabled_monitors().count(), 1);
wm.clear_disabled_monitor("HDMI-A-1");
assert_eq!(wm.disabled_monitors().count(), 0);
}
#[test]
fn primary_secondary_layout_is_a_no_op_outside_per_monitor_workspaces_mode() {
// Shared mode: every monitor shows the same one workspace, so a
// primary/secondary split has nothing distinct to apply to.
let mut wm = WindowManager::new();
wm.primary_layout = "dynamic".to_string();
wm.secondary_layout = "tiling".to_string();
wm.set_monitors(two_monitors());
assert_eq!(wm.workspace(1).unwrap().layout, "dynamic", "must not touch the shared workspace's layout");
}
#[test]
fn primary_secondary_layout_applies_once_workspaces_are_split_per_monitor() {
let mut wm = WindowManager::new();
wm.per_monitor_workspaces = true;
wm.primary_layout = "dynamic".to_string();
wm.secondary_layout = "tiling".to_string();
wm.set_monitors(two_monitors());
// Give the secondary monitor its own workspace, same as a real
// independent per-monitor switch would.
let ws2 = wm.add_workspace("2", "dynamic");
wm.switch_workspace_on_monitor(ws2, 1);
// Re-applied on the next monitor-list refresh (a hotplug or
// restart), not continuously - see `apply_monitor_layouts`'s own
// doc comment for why it doesn't hook every workspace switch.
wm.set_monitors(two_monitors());
assert_eq!(wm.workspace(wm.workspace_for_monitor(0)).unwrap().layout, "dynamic");
assert_eq!(wm.workspace(ws2).unwrap().layout, "tiling");
}
#[test]
fn primary_secondary_layout_does_not_clobber_the_still_shared_workspace() {
// Neither monitor has been independently switched yet - both
// still resolve to the same fallback workspace. secondary_layout
// must not stomp what primary_layout just set on it.
let mut wm = WindowManager::new();
wm.per_monitor_workspaces = true;
wm.primary_layout = "dynamic".to_string();
wm.secondary_layout = "tiling".to_string();
wm.set_monitors(two_monitors());
assert_eq!(wm.workspace(1).unwrap().layout, "dynamic");
}
#[test]
fn unplugging_a_monitor_rehomes_its_windows_to_the_primary() {
let mut wm = WindowManager::new();
wm.set_monitors(two_monitors());
let id = wm.alloc_window_id();
let mut w = Window::new(id, "on-second-monitor");
w.geometry = Rect::new(1500, 200, 600, 400); // inside monitor 1 only
wm.add_window(w);
wm.window_mut(id).unwrap().monitor = 1;
// Monitor 1 goes away.
wm.set_monitors(vec![two_monitors().remove(0)]);
let w = wm.window(id).unwrap();
assert_eq!(w.monitor, 0, "window should be rehomed to the primary monitor");
assert!(
Rect::new(0, 0, 1280, 800).overlaps(&w.geometry),
"rehomed window should be on-screen, got {:?}",
w.geometry
);
}
#[test]
fn windows_already_on_a_surviving_monitor_are_left_alone() {
let mut wm = WindowManager::new();
wm.set_monitors(two_monitors());
let id = wm.alloc_window_id();
let mut w = Window::new(id, "on-primary");
w.geometry = Rect::new(10, 20, 300, 200);
wm.add_window(w);
wm.window_mut(id).unwrap().monitor = 0;
wm.window_mut(id).unwrap().geometry = Rect::new(10, 20, 300, 200);
wm.set_monitors(vec![two_monitors().remove(0)]);
let w = wm.window(id).unwrap();
assert_eq!(w.monitor, 0);
assert_eq!(w.geometry, Rect::new(10, 20, 300, 200), "untouched window must not move");
}
#[test]
fn a_window_still_overlapping_the_primary_keeps_its_geometry() {
let mut wm = WindowManager::new();
wm.set_monitors(two_monitors());
let id = wm.alloc_window_id();
let mut w = Window::new(id, "straddling");
wm.add_window(w.clone());
// Straddles the boundary, so it still overlaps the primary.
w.geometry = Rect::new(1200, 100, 400, 300);
wm.window_mut(id).unwrap().monitor = 1;
wm.window_mut(id).unwrap().geometry = w.geometry;
wm.set_monitors(vec![two_monitors().remove(0)]);
let got = wm.window(id).unwrap();
assert_eq!(got.monitor, 0, "monitor id must still be remapped");
assert_eq!(got.geometry, Rect::new(1200, 100, 400, 300), "already-visible geometry should be kept");
}
#[test]
fn losing_every_monitor_leaves_windows_intact_for_when_one_returns() {
let mut wm = WindowManager::new();
wm.set_monitors(two_monitors());
let id = wm.alloc_window_id();
let mut w = Window::new(id, "orphan");
w.geometry = Rect::new(1500, 200, 600, 400);
wm.add_window(w);
wm.window_mut(id).unwrap().monitor = 1;
wm.window_mut(id).unwrap().geometry = Rect::new(1500, 200, 600, 400);
wm.set_monitors(Vec::new());
let got = wm.window(id).unwrap();
assert_eq!(got.geometry, Rect::new(1500, 200, 600, 400));
assert_eq!(got.monitor, 1);
}
#[test]
fn a_window_whose_monitor_field_is_stale_is_still_rescued() {
// Regression: `add_window` assigns `monitor` from the *primary*
// monitor, so a window placed on the second monitor by a rule (or
// dragged there) keeps `monitor == 0`. Rehoming that keyed off the
// field alone skipped this window entirely and left it off-screen.
// Reproduced live by unplugging a monitor out from under an xterm.
let mut wm = WindowManager::new();
wm.set_monitors(two_monitors());
let id = wm.alloc_window_id();
let w = Window::new(id, "placed-by-rule");
wm.add_window(w);
// Geometry on monitor 1, but `monitor` still says 0 - exactly what
// add_window + a geometry rule produce.
wm.window_mut(id).unwrap().geometry = Rect::new(1500, 200, 600, 400);
assert_eq!(wm.window(id).unwrap().monitor, 0, "precondition: stale field");
wm.set_monitors(vec![two_monitors().remove(0)]);
let got = wm.window(id).unwrap();
assert!(
Rect::new(0, 0, 1280, 800).overlaps(&got.geometry),
"window must be pulled back on-screen, got {:?}",
got.geometry
);
}
#[test]
fn a_new_window_lands_on_the_focused_windows_monitor_not_always_primary() {
// Real bug, reported live: "why do all windows only open on the
// first monitor" - `add_window` used to resolve its target
// monitor via `primary_monitor()` unconditionally, so a second
// monitor being the one the user was actually working on never
// mattered at all.
let mut wm = WindowManager::new();
wm.set_monitors(two_monitors());
let first = wm.alloc_window_id();
wm.add_window(Window::new(first, "on-primary"));
assert_eq!(wm.window(first).unwrap().monitor, 0, "sanity: nothing focused yet falls back to primary");
// `add_window` itself focuses whatever it just added, so moving
// this window onto the secondary monitor and leaving it focused is
// enough to make it "the window the user is currently on" for the
// next one.
wm.window_mut(first).unwrap().monitor = 1;
let second = wm.alloc_window_id();
wm.add_window(Window::new(second, "should-follow-focus"));
assert_eq!(wm.window(second).unwrap().monitor, 1, "a new window must land on the focused window's monitor, not primary");
}
#[test]
fn a_new_window_lands_on_the_pointers_monitor_when_nothing_is_focused_there() {
// Real bug, reported live: with nothing focused (a fresh session,
// or the last-focused window sitting on a *different* monitor than
// the one just clicked/hovered), a new window still fell all the
// way back to primary - even though the user was demonstrably at
// the second monitor when they launched it. `set_pointer_monitor`
// is what a real backend's pointer-motion handler calls to tell
// core this.
let mut wm = WindowManager::new();
wm.set_monitors(two_monitors());
wm.set_pointer_monitor(Some(1));
let id = wm.alloc_window_id();
wm.add_window(Window::new(id, "should-follow-pointer"));
assert_eq!(wm.window(id).unwrap().monitor, 1, "a new window must land on the pointer's monitor when nothing is focused, not primary");
}
#[test]
fn the_pointers_monitor_wins_over_a_stale_focused_window() {
// Real bug, reported live: with a window focused on the first
// monitor but the pointer now over the *second* monitor's bare
// desktop (an empty workspace, or hovering a panel/dock that isn't
// a core-tracked window - neither ever changes `self.focused`), a
// freshly launched app still landed on the first monitor, where
// the stale focus pointed, not the second monitor the user was
// demonstrably at. `self.focused` only updates when a real window
// is actually focused, so it can't tell "still working over there"
// apart from "attention moved elsewhere, nothing there has been
// focused yet" - `pointer_monitor` can, since it updates on every
// motion event, so it wins first. See `add_window`'s own doc
// comment for the full reasoning and the comparable-compositor
// precedent (Hyprland, Mutter, sway's `focus_follows_mouse`).
let mut wm = WindowManager::new();
wm.set_monitors(two_monitors());
let first = wm.alloc_window_id();
wm.add_window(Window::new(first, "focused-on-primary"));
wm.window_mut(first).unwrap().monitor = 0;
wm.set_pointer_monitor(Some(1));
let second = wm.alloc_window_id();
wm.add_window(Window::new(second, "should-follow-the-pointer"));
assert_eq!(wm.window(second).unwrap().monitor, 1, "the pointer's monitor must win over a stale focused window's");
}
// ---- Fullscreen ------------------------------------------------------
#[test]
fn fullscreen_covers_the_monitor_and_restores_the_original_geometry() {
let mut wm = WindowManager::new();
wm.set_monitors(two_monitors());
let id = wm.alloc_window_id();
let mut w = Window::new(id, "app");
w.geometry = Rect::new(100, 100, 400, 300);
wm.add_window(w);
wm.window_mut(id).unwrap().geometry = Rect::new(100, 100, 400, 300);
wm.toggle_fullscreen(id);
let got = wm.window(id).unwrap();
assert!(got.fullscreen);
assert_eq!(got.geometry, Rect::new(0, 0, 1280, 800), "should cover the whole monitor");
assert!(!got.decorated, "fullscreen must drop the titlebar");
wm.toggle_fullscreen(id);
let got = wm.window(id).unwrap();
assert!(!got.fullscreen);
assert_eq!(got.geometry, Rect::new(100, 100, 400, 300));
assert!(got.decorated);
}
#[test]
fn fullscreen_round_trip_restores_a_client_side_decorated_window_to_undecorated() {
// Regression test: exiting fullscreen used to hardcode
// `decorated = true` unconditionally, which is only correct for a
// window that was decorated to begin with. A window a rule sets
// `decorated = false` for (client-side-decorated apps like
// Firefox) that goes fullscreen and back used to come back
// permanently `decorated = true` - with nothing to ever set it
// back, since the client only negotiates its decoration mode once.
// Since border/titlebar hit-testing is keyed off `Window.decorated`
// directly, this made srdwm swallow every click near the top of
// the window as a fake titlebar hit instead of forwarding it to
// the client.
let mut wm = WindowManager::new();
wm.set_monitors(two_monitors());
let id = wm.alloc_window_id();
let mut w = Window::new(id, "firefox");
w.geometry = Rect::new(100, 100, 400, 300);
wm.add_window(w);
// Set after `add_window`, not before - `add_window` now applies
// `theme.default_decorated` unconditionally (same as `corner_radius`/
// `border_color` already did), matching how a real client's
// negotiated CSD mode actually lands in production too:
// `set_decorated_from_mode` runs against an already-added window,
// never folded into the `Window` passed into `add_window` itself.
wm.window_mut(id).unwrap().decorated = false;
wm.toggle_fullscreen(id);
assert!(!wm.window(id).unwrap().decorated, "fullscreen itself must still drop the titlebar");
wm.toggle_fullscreen(id);
assert!(!wm.window(id).unwrap().decorated, "must restore the pre-fullscreen decorated=false, not default to true");
}
/// A monitor whose usable `geometry` is shrunk by a bottom dock's
/// exclusive zone, distinct from its true `full_geometry` - the shape
/// every real backend reports once a bar/dock has claimed space (see
/// `Monitor::full_geometry`'s doc comment).
fn monitor_with_dock() -> Monitor {
let mut m = Monitor::new(0, "primary", Rect::new(0, 0, 1920, 1020));
m.full_geometry = Rect::new(0, 0, 1920, 1080);
// No top bar in this fixture - maximize ignores the dock the same
// way fullscreen does, so it's the same rect as `full_geometry`.
m.maximize_geometry = Rect::new(0, 0, 1920, 1080);
m.primary = true;
m
}
/// A monitor with *both* a bottom dock's exclusive zone and a top bar's,
/// distinguishing `maximize_geometry` (stops at the bar, ignores the
/// dock) from `full_geometry` (ignores both) and `geometry` (stops at
/// both) - `monitor_with_dock` alone can't tell these apart since it
/// has no bar to stop at.
fn monitor_with_dock_and_bar() -> Monitor {
let mut m = Monitor::new(0, "primary", Rect::new(0, 34, 1920, 986));
m.full_geometry = Rect::new(0, 0, 1920, 1080);
m.maximize_geometry = Rect::new(0, 34, 1920, 1046);
m.primary = true;
m
}
#[test]
fn fullscreen_covers_the_full_monitor_ignoring_a_dock_reservation() {
// Regression test: fullscreen used to target `Monitor::geometry`
// (the usable, exclusive-zone-shrunk area) - so a fullscreened
// window stopped short of a dock's reserved strip instead of
// covering (or going under) it like fullscreen does everywhere
// else. `full_geometry` is what fixes that. `toggle_maximize` now
// targets the same rect (see `maximize_also_covers_the_full_monitor_
// ignoring_a_dock_reservation` below) - on the user's own request,
// not a bug fix - so this is no longer the one place `full_geometry`
// matters, just the first.
let mut wm = WindowManager::new();
wm.set_monitors(vec![monitor_with_dock()]);
let id = wm.alloc_window_id();
wm.add_window(Window::new(id, "a"));
wm.toggle_fullscreen(id);
assert_eq!(wm.window(id).unwrap().geometry, Rect::new(0, 0, 1920, 1080), "fullscreen must reach the true monitor edge, past the dock");
}
#[test]
fn maximize_also_covers_the_full_monitor_ignoring_a_dock_reservation() {
// `toggle_maximize` used to target `Monitor::geometry` (the usable,
// exclusive-zone-shrunk area), deliberately different from
// fullscreen's `full_geometry` - several desktops' convention of a
// maximized window stopping short of a persistent dock. Changed on
// the user's own request ("maximize should still go past dock
// area/no dock in that mode"): maximize now covers the same full
// rect fullscreen does, the only remaining difference being
// `decorated`. A layer-shell client with its own overlap-based
// auto-hide (AGS's dock) can react to the window now genuinely
// overlapping its band - nothing here forces the dock/bar to hide.
let mut wm = WindowManager::new();
wm.set_monitors(vec![monitor_with_dock()]);
let id = wm.alloc_window_id();
wm.add_window(Window::new(id, "a"));
wm.toggle_maximize(id);
assert_eq!(wm.window(id).unwrap().geometry, Rect::new(0, 0, 1920, 1080), "maximize must reach the true monitor edge, past the dock, same as fullscreen");
}
#[test]
fn maximize_covers_a_dock_but_still_stops_at_a_top_bar() {
// Live-tested regression: making maximize target `full_geometry`
// (the test above) fixed "maximize stops at the dock" but as a side
// effect also let it extend behind a top bar's reserved strip,
// which was never asked for and was reported back once the user
// actually tried it. `maximize_geometry` is the fix - distinct
// from both `geometry` (stops at everything) and `full_geometry`
// (stops at nothing).
let mut wm = WindowManager::new();
wm.set_monitors(vec![monitor_with_dock_and_bar()]);
let id = wm.alloc_window_id();
wm.add_window(Window::new(id, "a"));
wm.toggle_maximize(id);
assert_eq!(
wm.window(id).unwrap().geometry,
Rect::new(0, 34, 1920, 1046),
"maximize must cover the dock's strip but still stop at the top bar's"
);
}
#[test]
fn maximized_window_live_tracks_a_monitor_geometry_change() {
// Regression test: `set_monitors` updated `Monitor::geometry`/
// `full_geometry` correctly but never touched already-maximized/
// fullscreen windows' own `geometry`, so an already-maximized
// window stayed stuck at its stale size until manually
// un-maximized and re-maximized - reported live as "maximize does
// not extend past the dock" even after the dock's own zone change
// (or, now, monitor resize/reconnect) had already taken effect in
// every other respect.
let mut wm = WindowManager::new();
wm.set_monitors(vec![monitor_with_dock()]);
let id = wm.alloc_window_id();
wm.add_window(Window::new(id, "a"));
wm.toggle_maximize(id);
assert_eq!(wm.window(id).unwrap().geometry, Rect::new(0, 0, 1920, 1080));
// The monitor's real geometry changes (a resize, a reconnect at a
// different resolution - the same code path a dock dropping its
// exclusive zone used to exercise before maximize stopped
// respecting that zone at all).
let mut resized = Monitor::new(0, "primary", Rect::new(0, 0, 2560, 1420));
resized.full_geometry = Rect::new(0, 0, 2560, 1440);
resized.maximize_geometry = Rect::new(0, 0, 2560, 1440);
resized.primary = true;
wm.set_monitors(vec![resized]);
assert_eq!(
wm.window(id).unwrap().geometry,
Rect::new(0, 0, 2560, 1440),
"an already-maximized window must live-track a monitor geometry change, not just windows placed afterward"
);
}
#[test]
fn fullscreen_window_also_live_tracks_a_monitor_geometry_change() {
let mut wm = WindowManager::new();
wm.set_monitors(vec![monitor_with_dock()]);
let id = wm.alloc_window_id();
wm.add_window(Window::new(id, "a"));
wm.toggle_fullscreen(id);
assert_eq!(wm.window(id).unwrap().geometry, Rect::new(0, 0, 1920, 1080));
let mut resized = Monitor::new(0, "primary", Rect::new(0, 0, 2560, 1420));
resized.full_geometry = Rect::new(0, 0, 2560, 1440);
resized.primary = true;
wm.set_monitors(vec![resized]);
assert_eq!(wm.window(id).unwrap().geometry, Rect::new(0, 0, 2560, 1440), "fullscreen must live-track the true full rect, not the usable one");
}
#[test]
fn a_non_maximized_window_is_left_alone_by_a_monitor_geometry_change() {
// set_monitors' new re-sync pass is gated on maximized/fullscreen --
// must not clobber an ordinary floating/tiled window's geometry just
// because the monitor rect changed underneath it.
let mut wm = WindowManager::new();
wm.set_monitors(vec![monitor_with_dock()]);
let id = wm.alloc_window_id();
let mut w = Window::new(id, "a");
w.geometry = Rect::new(100, 100, 400, 300);
wm.add_window(w);
wm.window_mut(id).unwrap().geometry = Rect::new(100, 100, 400, 300);
let mut freed = Monitor::new(0, "primary", Rect::new(0, 0, 1920, 1080));
freed.full_geometry = Rect::new(0, 0, 1920, 1080);
freed.primary = true;
wm.set_monitors(vec![freed]);
assert_eq!(wm.window(id).unwrap().geometry, Rect::new(100, 100, 400, 300));
}
#[test]
fn dragging_a_window_can_cross_into_the_dock_reserved_strip() {
// Regression test: `update_drag`'s clamp used to also use
// `Monitor::geometry` (the shrunk usable area), which made it
// physically impossible to ever drag a floating window into the
// strip a dock reserves - not just discouraged, genuinely
// unreachable at any drag speed or angle. `full_geometry` is what
// makes that space reachable again; the dock still renders on top
// as an overlay, same as it does everywhere else.
let mut wm = WindowManager::new();
wm.set_monitors(vec![monitor_with_dock()]);
let id = wm.alloc_window_id();
let mut w = Window::new(id, "a");
w.geometry = Rect::new(500, 500, 200, 200);
wm.add_window(w);
wm.start_drag(id, 600, 600);
// Drag far down - past the old usable-area bottom (1020) and
// toward the true monitor bottom (1080).
wm.update_drag(600, 5000);
let g = wm.window(id).unwrap().geometry;
// Old behavior (clamped to `geometry`, bottom 1020) would stop at
// y=980; clamped to `full_geometry` (bottom 1080), it reaches 1040.
assert_eq!(g.y, 1040, "must clamp against the true monitor bottom, not the dock-shrunk usable area");
}
#[test]
fn class_rule_applies_once_app_id_is_known_after_creation() {
// Regression test: `add_window` matches rules against whatever
// `app_id`/`title` the window already has - for a native Wayland
// client those are still empty at that moment (the real values
// only arrive on a later commit, well after `new_toplevel`), so
// every class-based rule - including `srd.rule({ class =
// "firefox" }, { decorated = false })`, meant to stop srdwm
// drawing a second titlebar over Firefox's own - silently never
// matched. `reapply_rules_if_pending` is the retry a backend calls
// once the real app_id is known.
let mut wm = wm_with_monitor();
wm.add_rule(WindowRule {
matcher: crate::rules::WindowMatch { class: Some("firefox".into()), ..Default::default() },
actions: crate::rules::WindowRuleActions { decorated: Some(false), ..Default::default() },
});
let id = wm.alloc_window_id();
// Empty app_id, exactly as a fresh native Wayland toplevel has it.
wm.add_window(Window::new(id, ""));
assert!(wm.window(id).unwrap().decorated, "no app_id yet, so no match - must not have flipped early");
let w = wm.window_mut(id).unwrap();
w.app_id = "firefox".into();
wm.reapply_rules_if_pending(id);
assert!(!wm.window(id).unwrap().decorated, "app_id now known - the rule must apply on retry");
// A later, unrelated title change (e.g. a browser tab switching)
// must not re-match and re-apply - rule actions apply once.
let w = wm.window_mut(id).unwrap();
w.decorated = true;
w.title = "a new tab title".into();
wm.reapply_rules_if_pending(id);
assert!(wm.window(id).unwrap().decorated, "rules_applied is already true - must not re-run the match");
}
#[test]
fn opacity_rule_applies_on_the_deferred_retry_same_as_other_actions() {
// Regression test: `opacity` was added to `add_window`'s own rule
// application but missed here, in the deferred retry
// `reapply_rules_if_pending` - confirmed live: a rule like
// `srd.rule({ class = "Alacritty" }, { opacity = 0.4 })` never took
// effect for any real native Wayland client, since (per the test
// above) that's the *only* path a class-based rule actually
// matches through for one of those - `add_window`'s own match
// attempt always fails first, against an as-yet-empty `app_id`.
let mut wm = wm_with_monitor();
wm.add_rule(WindowRule {
matcher: crate::rules::WindowMatch { class: Some("alacritty".into()), ..Default::default() },
actions: crate::rules::WindowRuleActions { opacity: Some(0.4), ..Default::default() },
});
let id = wm.alloc_window_id();
wm.add_window(Window::new(id, ""));
assert_eq!(wm.window(id).unwrap().opacity, 1.0, "no app_id yet, so no match - must not have applied early");
let w = wm.window_mut(id).unwrap();
w.app_id = "Alacritty".into();
wm.reapply_rules_if_pending(id);
assert_eq!(wm.window(id).unwrap().opacity, 0.4, "app_id now known - the rule must apply on retry");
}
#[test]
fn fullscreen_from_maximized_still_restores_the_pre_maximize_size() {
// Both share `restore_geometry`; entering fullscreen from a
// maximised window must not overwrite it with the monitor rect, or
// the window could never get its real size back.
let mut wm = WindowManager::new();
wm.set_monitors(two_monitors());
let id = wm.alloc_window_id();
let mut w = Window::new(id, "app");
w.geometry = Rect::new(50, 60, 300, 200);
wm.add_window(w);
wm.window_mut(id).unwrap().geometry = Rect::new(50, 60, 300, 200);
wm.toggle_maximize(id);
wm.toggle_fullscreen(id);
assert!(wm.is_fullscreen(id));
assert!(!wm.window(id).unwrap().maximized, "the two states are mutually exclusive");
wm.toggle_fullscreen(id);
assert_eq!(
wm.window(id).unwrap().geometry,
Rect::new(50, 60, 300, 200),
"must restore the size from before maximise, not the monitor rect"
);
}
#[test]
fn tiling_leaves_fullscreen_windows_alone() {
let mut wm = WindowManager::new();
wm.set_monitors(two_monitors());
wm.set_layout(wm.current_workspace(), "tiling");
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "tiled"));
let b = wm.alloc_window_id();
wm.add_window(Window::new(b, "full"));
wm.toggle_fullscreen(b);
let changes = wm.arrange_workspace(wm.current_workspace());
assert!(
!changes.iter().any(|(id, _)| *id == b),
"a fullscreen window must not be re-tiled"
);
assert_eq!(wm.window(b).unwrap().geometry, Rect::new(0, 0, 1280, 800));
}
// ---- Directional move ------------------------------------------------
#[test]
fn moving_a_window_swaps_it_with_its_neighbour() {
let mut wm = wm_with_monitor();
let left = wm.alloc_window_id();
let mut a = Window::new(left, "left");
a.geometry = Rect::new(0, 0, 400, 400);
wm.add_window(a);
wm.window_mut(left).unwrap().geometry = Rect::new(0, 0, 400, 400);
let right = wm.alloc_window_id();
let mut b = Window::new(right, "right");
b.geometry = Rect::new(600, 0, 400, 400);
wm.add_window(b);
wm.window_mut(right).unwrap().geometry = Rect::new(600, 0, 400, 400);
wm.focus_window(left);
let swapped = wm.move_window_direction(Direction::Right);
assert_eq!(swapped, Some(right));
assert_eq!(wm.window(left).unwrap().geometry, Rect::new(600, 0, 400, 400));
assert_eq!(wm.window(right).unwrap().geometry, Rect::new(0, 0, 400, 400));
}
#[test]
fn moving_with_no_neighbour_pushes_to_the_monitor_edge() {
let mut wm = wm_with_monitor();
let id = wm.alloc_window_id();
let mut w = Window::new(id, "only");
w.geometry = Rect::new(500, 300, 200, 150);
wm.add_window(w);
wm.window_mut(id).unwrap().geometry = Rect::new(500, 300, 200, 150);
wm.focus_window(id);
assert_eq!(wm.move_window_direction(Direction::Left), None);
assert_eq!(wm.window(id).unwrap().geometry.x, 0, "should hug the left edge");
wm.move_window_direction(Direction::Down);
let g = wm.window(id).unwrap().geometry;
let mon = wm.primary_monitor().unwrap().geometry;
assert_eq!(g.bottom(), mon.bottom(), "should hug the bottom edge");
}
#[test]
fn swapping_also_reorders_the_stack_so_tiling_follows() {
// Under tiling the layout assigns slots from `order`, so a swap that
// only exchanged geometry would be undone by the next arrange.
let mut wm = wm_with_monitor();
wm.set_layout(wm.current_workspace(), "tiling");
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "a"));
let b = wm.alloc_window_id();
wm.add_window(Window::new(b, "b"));
wm.arrange_workspace(wm.current_workspace());
// Snapshot *after* focusing: `focus_window` raises, which reorders
// on its own and would otherwise mask what the move did.
wm.focus_window(a);
let order_before: Vec<_> = wm.stacking_order().map(|w| w.id).collect();
wm.move_window_direction(Direction::Right);
let order_after: Vec<_> = wm.stacking_order().map(|w| w.id).collect();
assert_ne!(order_before, order_after, "stacking order must reflect the swap");
assert_eq!(
order_after,
order_before.iter().rev().copied().collect::<Vec<_>>(),
"the two windows should have traded places in the stack"
);
}
// ---- Always on top ---------------------------------------------------
#[test]
fn pinned_windows_stay_above_newly_raised_ones() {
let mut wm = wm_with_monitor();
let pinned = wm.alloc_window_id();
wm.add_window(Window::new(pinned, "pip"));
let other = wm.alloc_window_id();
wm.add_window(Window::new(other, "normal"));
wm.toggle_always_on_top(pinned);
assert!(wm.is_always_on_top(pinned));
assert_eq!(wm.stacking_order().last().map(|w| w.id), Some(pinned));
// Raising a normal window must not bury the pinned one.
wm.raise_window(other);
assert_eq!(
wm.stacking_order().last().map(|w| w.id),
Some(pinned),
"pinned window must remain topmost after another is raised"
);
}
#[test]
fn a_new_window_does_not_cover_a_pinned_one() {
let mut wm = wm_with_monitor();
let pinned = wm.alloc_window_id();
wm.add_window(Window::new(pinned, "pip"));
wm.toggle_always_on_top(pinned);
let fresh = wm.alloc_window_id();
wm.add_window(Window::new(fresh, "just opened"));
assert_eq!(wm.stacking_order().last().map(|w| w.id), Some(pinned));
}
#[test]
fn unpinning_lets_a_window_fall_back_into_the_normal_stack() {
let mut wm = wm_with_monitor();
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "a"));
let b = wm.alloc_window_id();
wm.add_window(Window::new(b, "b"));
wm.toggle_always_on_top(a);
assert_eq!(wm.stacking_order().last().map(|w| w.id), Some(a));
wm.toggle_always_on_top(a);
wm.raise_window(b);
assert_eq!(wm.stacking_order().last().map(|w| w.id), Some(b));
}
#[test]
fn lower_window_sends_it_to_the_back_of_the_stack() {
let mut wm = wm_with_monitor();
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "a"));
let b = wm.alloc_window_id();
wm.add_window(Window::new(b, "b"));
let c = wm.alloc_window_id();
wm.add_window(Window::new(c, "c"));
assert_eq!(wm.stacking_order().last().map(|w| w.id), Some(c), "precondition: c is on top after being added last");
wm.lower_window(c);
let order: Vec<_> = wm.stacking_order().map(|w| w.id).collect();
assert_eq!(order, vec![c, a, b], "c must be at the very back, a/b unchanged relative to each other");
}
#[test]
fn lower_window_never_buries_a_pinned_window() {
let mut wm = wm_with_monitor();
let a = wm.alloc_window_id();
wm.add_window(Window::new(a, "a"));
let pinned = wm.alloc_window_id();
wm.add_window(Window::new(pinned, "pinned"));
wm.toggle_always_on_top(pinned);
assert_eq!(wm.stacking_order().last().map(|w| w.id), Some(pinned));
wm.lower_window(a);
assert_eq!(wm.stacking_order().last().map(|w| w.id), Some(pinned), "a pinned window must stay on top even after an unrelated lower_window call");
}
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