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|
use crate::geometry::Rect;
use crate::layout::{Layout, MasterStackLayout, NoOpLayout, TilingConfig};
use crate::monitor::{DisabledMonitor, Monitor, MonitorId, MonitorSplit};
use crate::placement::{PlacementConfig, SmartPlacement, SnapZoneKind, MIN_WINDOW_HEIGHT, MIN_WINDOW_WIDTH};
use crate::rules::WindowRule;
use crate::lock_config::LockConfig;
use crate::theme::ThemeConfig;
use crate::window::{likely_draws_own_titlebar, ResizeEdge, TitlebarHit, Window, WindowId, RESIZE_MARGIN};
use crate::workspace::{Workspace, WorkspaceId};
use std::collections::HashMap;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Direction {
Left,
Right,
Up,
Down,
}
/// A whole-screen colour treatment, drawn by each Wayland backend as a
/// translucent full-output overlay above every window but below the
/// cursor - see `srdwm_wayland::color_filter` for the actual overlay
/// colour/alpha each variant maps to, and why an alpha-blended overlay
/// rather than a true per-pixel shader was chosen at all.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub enum ColorFilter {
#[default]
None,
/// Warm tint, reduces perceived blue light. Ported from a Hyprland
/// `decoration:screen_shader` config that multiplied the framebuffer
/// by `vec3(1.0, 0.82, 0.60)`.
NightLight,
/// Desaturating tint, for reduced visual noise during long-form
/// reading. Ported from a Hyprland `decoration:screen_shader` config
/// that replaced every pixel with its own luminance (flat grayscale).
ReadingMode,
}
struct DragState {
window: WindowId,
start_x: i32,
start_y: i32,
orig: Rect,
}
struct ResizeState {
window: WindowId,
edge: ResizeEdge,
start_x: i32,
start_y: i32,
orig: Rect,
}
/// The platform-independent core of srdwm: owns window/workspace/monitor
/// state and layout policy. Backends (X11, Wayland, ...) drive this via
/// `add_window`/`remove_window`/input events, and apply the `Rect`s it
/// computes back onto real surfaces.
pub struct WindowManager {
windows: HashMap<WindowId, Window>,
order: Vec<WindowId>,
focused: Option<WindowId>,
monitors: Vec<Monitor>,
/// Backend-agnostic "please move this output" requests, queued by
/// `request_output_position` (an IPC `set_output_position` dispatch is
/// the only caller today) and drained by whichever backend actually
/// owns real output hardware (`drain_output_position_requests`) on its
/// own next poll. Core has no way to reposition a real `Output` itself
/// - monitor geometry flows one direction, backend into core, via
/// `set_monitors` - so a request from an IPC caller (an AGS display-
/// settings panel wanting to set up monitor mirroring, concretely) has
/// to cross back over that boundary the same indirect way window
/// geometry changes do in the other direction: queued here, applied by
/// the backend, and `set_monitors` reports the result back on the
/// backend's next monitor query, same as any other hotplug/reconfigure.
output_position_requests: Vec<(MonitorId, i32, i32)>,
/// Same cross-boundary-request pattern as `output_position_requests`
/// just above, for enable/disable - see `request_output_enabled`'s
/// own doc comment for why this is keyed by name, not `MonitorId`.
output_enable_requests: Vec<(String, bool)>,
/// The opposite direction of `output_enable_requests`: not a request
/// *to* the backend, but the backend *reporting* an administratively-
/// disabled-but-still-connected output's last-known state, purely for
/// listing purposes - see `set_disabled_monitor`'s own doc comment
/// for why this deliberately never touches `monitors`/real placement
/// at all.
disabled_monitors: HashMap<String, DisabledMonitor>,
/// `srd.monitor.split(name, parts, direction)` requests, by connector
/// name - read by a backend's own `monitors()` query to divide one
/// real output's rectangle into several logical `Monitor` entries. See
/// [`MonitorSplit`]'s own doc comment for what this deliberately does
/// and does not give a client (no new `wl_output`).
monitor_splits: HashMap<String, MonitorSplit>,
/// `srd.monitor.scale(name, factor)` requests, by connector name --
/// read once by a backend when it brings a head up (startup, hotplug,
/// or re-enable), so a physically large, low-DPI monitor can run
/// below `1.0` to show more logical desktop space instead of just
/// larger text at the same pixel count. srdwm otherwise always drove
/// every real output at a hardcoded `1.0`, with no way to change that
/// short of a client speaking wlr-output-management itself.
monitor_scales: HashMap<String, f64>,
/// Same cross-boundary-request pattern as `output_position_requests`
/// just above - core has no way to actually blank the screen and
/// start drawing srdwm's own lock UI itself (that's real compositor
/// rendering, backend-owned), so an IPC `"lock"` dispatch queues the
/// intent here via `request_lock` and whichever backend is running
/// drains it (`drain_lock_request`) on its own next poll.
lock_requested: bool,
/// Same cross-boundary-request pattern as `output_position_requests`
/// again - see `capture::CaptureRequest`'s own doc comment for why
/// this exists at all (a workspace switcher needing a thumbnail of a
/// workspace that isn't the one currently presented, which no Wayland
/// screencopy protocol can see).
capture_requests: Vec<capture::CaptureRequest>,
workspaces: Vec<Workspace>,
/// The shared-mode value, used directly when `per_monitor_workspaces`
/// is `false` (the default - unlike Hyprland, srdwm's original design
/// has no notion of an independent workspace set per monitor;
/// switching workspace changes what's visible on every screen at
/// once). Still meaningful even when `per_monitor_workspaces` is `true`
/// - it's the fallback `workspace_for_monitor` returns for a monitor
/// that has never had its own workspace switched independently yet,
/// and what a plain `current_workspace()` call reports either way. See
/// `visible_windows`'s doc comment for the filter this actually drives.
current_workspace: WorkspaceId,
/// Whichever workspace was current immediately before the current one
/// became current - see `switch_workspace`'s doc comment.
previous_workspace: WorkspaceId,
/// Read from `workspace.auto_back_and_forth`. When set, switching to
/// the workspace that's already active switches to `previous_workspace`
/// instead - sway's `workspace_auto_back_and_forth` behavior, a quick
/// "jump back to whatever I was just on" toggle on a single keybinding.
pub auto_back_and_forth: bool,
/// Read from `workspace.per_monitor` - `false` (the default) keeps
/// srdwm's original single-shared-workspace design exactly as it was;
/// `true` switches to Hyprland/niri-style independent per-monitor
/// workspace sets, where each monitor tracks and displays its own
/// current workspace, switchable without affecting any other monitor.
/// Explicitly requested as a configurable choice, not a hardcoded
/// switch to one model or the other - see `workspace_for_monitor` and
/// `switch_workspace_on_monitor` for what this actually gates.
pub per_monitor_workspaces: bool,
/// Read from `monitor.primary_layout`/`monitor.secondary_layout` --
/// validated/defaulted config keys that were never read anywhere
/// before (same dead-config shape as `general.default_layout`'s own
/// siblings). Empty string means "not set, no override". Applied by
/// `set_monitors` to whichever workspace `workspace_for_monitor`
/// resolves for each connected monitor - which only ever *differs*
/// between monitors when `per_monitor_workspaces` is `true` (every
/// monitor shares one workspace otherwise, so a primary/secondary
/// split has nothing distinct to apply to and is skipped).
pub primary_layout: String,
pub secondary_layout: String,
/// Each monitor's own current workspace, when `per_monitor_workspaces`
/// is `true`. A monitor with no entry here yet (never had its
/// workspace switched independently - e.g. right after the mode was
/// turned on, or a newly connected monitor) falls back to
/// `current_workspace`, the same shared value shared-mode always uses
/// - see `workspace_for_monitor`. Unused, and left empty, whenever
/// `per_monitor_workspaces` is `false`.
monitor_workspaces: HashMap<MonitorId, WorkspaceId>,
next_workspace_id: WorkspaceId,
next_window_id: WindowId,
layouts: HashMap<String, Box<dyn Layout>>,
pub tiling: TilingConfig,
pub placement: PlacementConfig,
/// Whether geometry changes made via `toggle_maximize`/`toggle_fullscreen`
/// should be animated. Read from `general.animations`; a backend's open
/// animation is gated on this too, since core has no notion of "open".
pub animations_enabled: bool,
/// Tween duration in milliseconds, read from `general.animation_duration`.
pub animation_duration_ms: u32,
/// Whether windows get a drop shadow. Read from `general.shadows`. A
/// maximized or fullscreen window never gets one regardless of this --
/// see the Wayland backend's shadow render call site - so this only
/// ever turns it off entirely, not on for those.
pub shadows_enabled: bool,
/// Width, in pixels, of the resize grab band along a window's edges,
/// read from `general.resize_margin`. See [`crate::window::RESIZE_MARGIN`]'s
/// doc comment for the default and why it's what it is.
pub resize_margin: i32,
/// Whether a decorated window's content rounds its bottom two corners
/// to match the titlebar's own curve (an undecorated/CSD window rounds
/// all four). Read from `general.rounded_corners` - `None` when the
/// user's config never touched that key at all (deliberately *not*
/// defaulted in `crates/config`, unlike every other `general.*` key),
/// so each backend can fall back to its own default rather than one
/// baked in here: GLES/winit defaults on, udev/Pixman defaults off
/// (an untested-on-real-hardware per-frame CPU cost for content that
/// redraws constantly - see `crates/wayland/src/rounded_corners.rs`).
/// `Some(_)` only when the user explicitly set it, and wins either way.
pub rounded_corners_enabled: Option<bool>,
/// Whether the udev backend attempts real GBM+EGL+`DrmCompositor` GPU
/// rendering instead of the default, always-available software
/// (Pixman/dumb-buffer) path - read from `general.gpu`, `false` by
/// default (unlike `rounded_corners_enabled`'s `Option`, this has one
/// unambiguous default regardless of backend: GPU rendering is udev-
/// only and experimental everywhere, so "off" is correct whether or
/// not the eventual backend even has a GPU path at all). `true` here
/// only ever *attempts* it - `udev::gpu::probe` still falls back to
/// the untouched software path on any failure at any step (no GBM
/// device, no atomic-modesetting support, a software-only EGL
/// renderer, ...), logged but never fatal, so setting this on a
/// machine or VM without real GPU/KMS support costs nothing beyond
/// the one failed probe at startup. `SRDWM_GPU=1` (an env var, unset
/// by default) remains a separate, lower-level override for testing
/// without touching config - `udev::platform::connect` attempts the
/// probe if *either* this or the env var says to.
pub gpu_enabled: bool,
/// Whether srdwm draws real desktop icons (Home/Computer/Trash plus one
/// per real `~/Desktop` entry) on the primary output's wallpaper --
/// read from `general.desktop_icons`. Unlike `gpu_enabled`, this
/// defaults to `true`: a directly user-requested, purely visual
/// feature with no hardware-support question to hedge against, not an
/// experimental backend path that needs an opt-in safety net.
pub desktop_icons_enabled: bool,
/// External program desktop icons open into, read from `general.
/// file_manager`. Empty (the default) means "shell out to `xdg-open
/// <path>`" - the de-facto standard dispatcher to whatever the user's
/// own `mimeapps.list` already names, present on essentially every
/// Linux/BSD desktop regardless of which file manager is installed.
/// Set means "shell out to `<file_manager> <path>` instead", the same
/// "user names a program, srdwm shells out to it" shape `general.
/// terminal`-style keybindings already use from Lua (`srd.spawn`), just
/// read from config instead of a keybinding script since desktop icons
/// have no Lua callback of their own to run.
pub file_manager: String,
/// Whether a single left-click opens a desktop icon instead of the
/// classic double-click, read from `general.desktop_icon_single_click`.
/// `false` (double-click) by default, matching Windows/macOS/most
/// Linux desktops' own default; some environments (older GNOME, some
/// file managers) default the other way, hence this being a real
/// config option rather than a hardcoded choice.
pub desktop_icon_single_click: bool,
/// External program the bare-desktop menu's "Open Terminal Here"
/// action shells out to (with `~/Desktop` as its working directory),
/// read from `general.terminal`. Empty (the default) tries a short
/// list of common terminals on `$PATH` - there's no `xdg-open`-
/// equivalent for "a shell", unlike `file_manager`.
pub terminal: String,
/// The whole-screen colour treatment currently active (night light's
/// warm tint or reading mode's desaturation), live-settable via `srd
/// set night_light`/`srd set reading_mode` - see [`ColorFilter`]. Off
/// by default; the two are mutually exclusive by construction (one
/// enum, not two independent bools), matching the ported Hyprland
/// scripts this replaces, which pointed the same single
/// `screen_shader` slot at one file or the other.
pub color_filter: ColorFilter,
/// Whether hovering a window (no click needed) focuses it, read from
/// `general.focus_follows_mouse`. Off by default - matches
/// `general.focus_follows_mouse`'s own documented default, and every
/// desktop's convention of click-to-focus unless a user explicitly
/// opts into the classic X11 sloppy-focus behaviour.
pub focus_follows_mouse: bool,
/// Whether hover-driven focus (above) also raises the window, not just
/// focuses it - read from `general.auto_raise`. Meaningless (never
/// consulted) while `focus_follows_mouse` is off, since a plain click
/// already raises unconditionally regardless of this.
pub auto_raise: bool,
/// Default decoration colours and border width, read from `theme.colors.*`/
/// `theme.decorations.*`. See `ThemeConfig`'s own doc comment.
pub theme: ThemeConfig,
/// Read from `theme.lock.*`. See `LockConfig`'s own doc comment for
/// why this isn't just folded into `theme` above.
pub lock: LockConfig,
drag: Option<DragState>,
resize: Option<ResizeState>,
rules: Vec<WindowRule>,
/// Last floating size a user interactively resized each `app_id` to,
/// applied to that app's *next* new window instead of the fixed
/// 800x600 every backend otherwise hardcodes - see `end_resize` (where
/// this is recorded) and `add_window` (where it's read). Keyed by
/// `app_id` alone, not per-window: the ask is "my terminal should open
/// at the size I last used a terminal at", not per-window-instance
/// memory. Only an interactive drag-resize (`end_resize`) updates this
/// - not a maximize/fullscreen toggle (that's a separate, temporary
/// state with its own `restore_geometry`, not a new "size I want to
/// keep using") and not a drag-to-edge snap (a deliberate one-off
/// snap to a half/quarter of the screen isn't "the size I'll want my
/// next terminal to open at" either). Session-lifetime only, not
/// persisted to disk - a real per-app-size-memory feature that
/// survives a restart would need a config-file-backed store, which is
/// meaningfully more machinery than "remember it while running" asks
/// for.
remembered_sizes: HashMap<String, (u32, u32)>,
/// Windows a client-close was requested for, drained once per tick by
/// `main.rs`'s event loop and forwarded to `Platform::close`. Needed
/// because `WindowManager` is platform-agnostic and has no way to send
/// a client its close request directly - see `close_window`.
close_requests: Vec<WindowId>,
/// The active XKB layout's own name (e.g. `"English (US)"`, whatever
/// `xkb_keymap_layout_get_name` reports) - set by the platform once at
/// startup and again after every `take_keyboard_layout_cycle_requests`
/// is acted on. Empty until the platform has reported it at least once
/// (a nested/test `WindowManager::new()` with no real keyboard, most
/// of core's own tests). Read-only from an external caller's point of
/// view (an AGS peer session's keyboard-layout badge, over `srd`); the
/// only way to change it is a real layout cycle.
pub keyboard_layout: String,
/// How many `srd dispatch cycle_keyboard_layout` requests have arrived
/// since the last drain - a count, not a flag, so two IPC requests in
/// one tick both take effect rather than the second being silently
/// swallowed. Same "core records the intent, `main.rs`'s `sync()`
/// forwards it to the platform that can actually act on it" shape as
/// `close_requests`, for the same reason: `WindowManager` has no real
/// keyboard/seat handle of its own to cycle.
keyboard_layout_cycle_requests: u32,
/// Which monitor the pointer is currently over, as last reported by
/// `set_pointer_monitor` - core has no pointer of its own (backend-
/// agnostic, same reason `close_requests` exists instead of a direct
/// client call), so a real backend's own pointer-motion handler is the
/// only thing that can ever know this. `add_window`'s own target-
/// monitor fallback chain reads it: a new window already preferred the
/// *focused* window's monitor over the primary one (see that fix's own
/// doc comment, `add_window`) - correct when something is focused on
/// the monitor the user is actually at, but not when nothing is (an
/// empty desktop there, or the last-focused window happens to sit on a
/// *different* monitor than the one the user is currently pointing at
/// while launching something new). Reported live: opening an
/// application while on a non-primary monitor with nothing focused
/// there still opened it on the primary one. `None` until the first
/// real pointer-motion event arrives (matches `focused`'s own `None`-
/// until-something-happens shape).
pointer_monitor: Option<MonitorId>,
}
impl Default for WindowManager {
fn default() -> Self {
Self::new()
}
}
impl WindowManager {
pub fn new() -> Self {
let mut layouts: HashMap<String, Box<dyn Layout>> = HashMap::new();
layouts.insert("tiling".into(), Box::new(MasterStackLayout));
layouts.insert("dynamic".into(), Box::new(NoOpLayout("dynamic")));
layouts.insert("floating".into(), Box::new(NoOpLayout("floating")));
Self {
windows: HashMap::new(),
order: Vec::new(),
focused: None,
monitors: Vec::new(),
output_position_requests: Vec::new(),
output_enable_requests: Vec::new(),
disabled_monitors: HashMap::new(),
monitor_splits: HashMap::new(),
monitor_scales: HashMap::new(),
lock_requested: false,
capture_requests: Vec::new(),
// 1-based, not 0-based: workspace ids match the human-visible
// numbers (`workspace.names` defaults to "1".."9","0",
// `apply_workspace_count` names workspace `i+1` "i+1") - an id
// of `0` for the first workspace, with everything display-side
// calling it "1", was a standing off-by-one between what a user
// types/sees and the id `srd dispatch activate workspace <n>`
// (and AGS's workspace switcher, which sends the same number it
// shows) actually has to send. Matches how Hyprland's own
// workspace ids already work (natively 1-based, no translation
// layer needed) rather than niri's split id/idx or the
// 0-based-plus-AGS-side-`+1` scheme this used to be - both
// AGS integrations for those two compositors were checked
// before choosing this, and neither needs hand-rolled offset
// arithmetic the way srdwm's old 0-based ids forced `lib/
// srdwm.ts` to.
//
// Rolling this out requires `crates/config`'s shipped default,
// this user's own `~/.config/srd/keybindings.lua`, and AGS's
// `lib/srdwm.ts`/`service/wsPreview.ts` to all agree with core
// at the same time - they cannot update atomically with a
// single srdwm restart, so whichever of AGS/srdwm is running
// the *other* scheme during that window will visibly
// misbehave (confirmed live: AGS's Overview padding
// `workspace.count` slots and matching real workspaces onto
// them by id showed one extra/unmatched slot while AGS's own
// code had already been updated to assume 1-based ids but the
// live srdwm process was still 0-based). AGS's side is
// deliberately reverted back to its old `+1` offset for now,
// matching the still-running old build, and must be re-applied
// in the same breath as the next real srdwm restart - not
// before.
workspaces: vec![Workspace::new(1, "1", "dynamic")],
current_workspace: 1,
previous_workspace: 1,
auto_back_and_forth: false,
per_monitor_workspaces: false,
primary_layout: String::new(),
secondary_layout: String::new(),
monitor_workspaces: HashMap::new(),
next_workspace_id: 2,
next_window_id: 1,
layouts,
tiling: TilingConfig::default(),
placement: PlacementConfig::default(),
animations_enabled: true,
animation_duration_ms: 200,
shadows_enabled: true,
resize_margin: RESIZE_MARGIN,
rounded_corners_enabled: None,
gpu_enabled: false,
desktop_icons_enabled: true,
file_manager: String::new(),
desktop_icon_single_click: false,
terminal: String::new(),
color_filter: ColorFilter::None,
focus_follows_mouse: false,
auto_raise: false,
theme: ThemeConfig::default(),
lock: LockConfig::default(),
drag: None,
resize: None,
rules: Vec::new(),
remembered_sizes: HashMap::new(),
close_requests: Vec::new(),
keyboard_layout: String::new(),
keyboard_layout_cycle_requests: 0,
pointer_monitor: None,
}
}
/// Registers a window rule; on every subsequent `add_window`, the first
/// rule whose matcher matches the new window has its actions applied.
pub fn add_rule(&mut self, rule: WindowRule) {
self.rules.push(rule);
}
pub fn register_layout(&mut self, name: impl Into<String>, layout: Box<dyn Layout>) {
self.layouts.insert(name.into(), layout);
}
pub fn available_layouts(&self) -> Vec<&str> {
self.layouts.keys().map(String::as_str).collect()
}
}
mod capture;
mod dragresize;
mod focus;
mod hittest;
mod layout;
mod lock;
mod monitors;
mod windows;
mod winops;
mod workspaces;
pub use capture::CaptureRequest;
#[cfg(test)]
mod tests;
|