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use super::*;
use super::support::flatten_table_into;
impl Engine {
// ---- srd.layout.* ------------------------------------------------------
pub(super) fn fn_layout_set(&self) -> Result<mlua::Function<'_>> {
let state = self.state.clone();
Ok(self.lua.create_function(move |_, name: String| {
let wm = state.borrow().wm.clone();
let mut wm = wm.borrow_mut();
let ws = wm.current_workspace();
wm.set_layout(ws, name);
wm.arrange_workspace(ws);
Ok(())
})?)
}
pub(super) fn fn_layout_configure(&self) -> Result<mlua::Function<'_>> {
let state = self.state.clone();
Ok(self.lua.create_function(move |_, (name, table): (String, Table)| {
let mut s = state.borrow_mut();
flatten_table_into(&format!("layout.{name}"), &table, &mut s.values)?;
let master_ratio = s.values.get(&format!("layout.{name}.master_ratio")).and_then(|v| v.as_f64());
drop(s);
if let Some(ratio) = master_ratio {
state.borrow().wm.borrow_mut().tiling.master_ratio = ratio as f32;
}
Ok(())
})?)
}
}
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