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Reported as windows still being tinted. The tint is the drop shadow, and
init.lua sets general.shadows to false - loading that same config in a
fresh compositor reports false, while the running session reported true.
The reason it could not be corrected is a defect in the live-settings replay
added earlier today. That replay re-applies every srd set after a config
reload so the titlebar menu's Customize rows survive a save. The unintended
half is that a live override then outranked the config file permanently:
editing init.lua and saving put the override straight back, which is the
state the session was found in.
Live-always-wins and config-always-wins are both wrong. The rule is now that
the config wins for anything it states, and a live override survives only
where the config is silent. That distinction cannot come from `values`,
where defaults are seeded before any script runs so every key looks set, so
the config engine records which keys srd.set actually touched during the
load. That record is cleared and rebuilt on each load and restored along
with everything else when a reload fails.
Verified both directions: a config-stated key reverts to the file's value on
the next reload, and a key the config never mentions keeps its live
override.
529 tests pass, clippy clean.
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character
Two gaps, both found by being asked about them.
~/.face was never read. The file exists here, a 300x300 JPEG, and a grep for
.face/AccountsService/avatar_path returned nothing anywhere in the codebase:
the lock screen drew a coloured circle with the user's initial
unconditionally. It now looks for ~/.face, ~/.face.icon, then
/var/lib/AccountsService/icons/$USER, which is where GNOME and KDE keep the
picture their settings UI sets. Scaled to cover the circle and
centre-cropped rather than letterboxed, and masked with a soft edge. Falls
back to the initial when nothing is set or the file will not decode.
That needed a raster decoder, since ~/.face is JPEG and the only image code
here was resvg, which is SVG-only. Added image with default features off and
only jpeg and png.
The on-screen keyboard could not type most passwords. It had letters,
digits, and the digits' own shifted symbols, and nothing else - no -, _, .,
/, =, [, ], ;, ', comma, backslash or backtick. For the case that keyboard
exists for, a session with no reachable physical keyboard, a password
containing any of those meant no way in at all. Every printable ASCII
character now has a key, with a test asserting the whole 0x20..0x7f range
rather than spot-checking.
The lock screen itself could not be screenshotted: locking a nested instance
hits the pre-existing EGL context-loss crash already recorded in docs/TODO.md,
confirmed again here. That is environmental and predates this change, so the
on-screen appearance still needs the real session. The avatar path is covered
by four tests including one that decodes the real ~/.face through the same
function the lock screen calls.
529 tests pass, clippy clean.
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Asked for after the previous entry declined to write GTK CSS. The objection
was to clobbering a file full of hand-written work, not to the feature, and
splitting ownership solves both.
srdwm owns srdwm-buttons.css, generated from
theme.decorations.title_bar.button_style and rewritten on every start and
config reload, and adds exactly one @import line to the user's gtk.css if it
is missing. Nothing else in that file is ever touched. The import goes first
because CSS only permits @import ahead of other rules, which also leaves the
user's own rules last and therefore able to override the generated style.
The generated CSS sets a background per button rather than un-hiding a child
image, for the reason the earlier hand-written attempt found by screenshot:
WhiteSur paints the control as the button's own background-image from a
compiled gresource, so clearing that background leaves a blank button rather
than revealing a glyph.
Verified end to end on a real GTK app, both directions, through the
generated file: traffic_lights gives Nemo coloured dots, traditional gives a
dash, a square and an X, each matching srdwm's own titlebar directly above
it. Also verified the import is added once and not duplicated, that
switching style rewrites only the generated file, and that a home without
GTK config directories has nothing written to it.
527 tests pass, clippy clean.
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Firefox and Nemo were reported as still showing traffic lights after the
button side was fixed. Neither was srdwm's doing.
Nemo, and every GTK app: ~/.config/gtk-3.0/gtk.css contained a deliberate
override from 2026-08-22 painting each titlebutton as a glossy macOS dot,
with the glyph hidden by opacity: 0. Its own comment records that it was
added when srdwm's own decoration drew traffic lights, so that every window
matched. srdwm's style has since changed to traditional and the stylesheet
was still enforcing the old look.
Firefox was already on its traditional variant, byte-identical to
userChrome-traditional.css with the legacy stylesheet pref enabled. It needs
only a Firefox restart.
A first attempt at the GTK fix produced invisible buttons, confirmed by
screenshot: clearing the coloured backgrounds and un-hiding the child image
left blank space, because WhiteSur paints the control as the button's own
background-image from its compiled gresource and there is no child image to
reveal. The working version supplies the icon explicitly via
-gtk-icontheme(). Verified by screenshot: Nemo's header now draws a dash, a
square and an X directly under srdwm's own titlebar drawing the same three.
Kept as a swappable pair, gtk-traditional.css and gtk-traffic-lights.css,
matching the convention Firefox's chrome directory already uses.
srdwm publishes the button layout itself but deliberately does not write
this CSS: the file is the user's, already held hand-written work, and a
compositor silently overwriting it would destroy customisation it cannot
understand.
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Two reports, both traced to a cause other than the one being blamed.
"Windows still spawn as squares" was not placement. On the live session
firefox was 800x632 and so were four other apps, and 800x632 is exactly the
placeholder new_managed_window assigns before a client has chosen anything.
Firefox's remembered size earlier the same day was 1389x933.
The loop: a window closes while still carrying the placeholder, the
placeholder is remembered, the next launch therefore has a remembered size
and is no longer provisional, a non-provisional window is forced to its size
instead of being asked to pick, and on close the placeholder is written back.
Every app that ever closed early gets pinned to one identical box, and no
amount of placement work can touch it because the size never came from
placement.
remove_window now refuses to remember a size the client never chose. That
alone would have been wrong: adopt_provisional_size cleared its own tracking
set but never cleared Window::size_is_provisional, so nothing would ever have
been remembered again. Both halves are covered by tests. Five poisoned
entries were dropped from the live store and the six real ones kept, with a
backup alongside it.
"When user sets decorations should override all applications": the earlier
answer was true about the protocol and wrong about the outcome. GTK never
negotiates decoration, but it does read the desktop's button-layout
preference - GTK4 through xdg-desktop-portal, GTK3 through
gtk-decoration-layout. srdwm now publishes its own button_side there at
startup and after every reload, which is precisely the job kde-gtk-config
does for KWin. Verified in both directions from a neutral starting value;
testing the second direction is what exposed an ordering bug where the
publish ran before apply_general_settings and broadcast the default instead
of the configured side.
527 tests pass, clippy clean.
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the GTK half
Asked to research how KDE and GNOME make decorations consistent, after being
told too quickly that srdwm could only control its own titlebar.
Measured against a nested srdwm, one client at a time: Qt/KDE creates a
decoration object and asks for server-side; winit creates one and asks for
CLIENT-side; GTK never creates one at all. The xdg-decoration spec says the
compositor "can decide not to use the client's mode and enforce a different
mode instead" and that the client "must obey" - so the first two are
srdwm's to decide, and it had simply been deferring. The same spec closes
the door on the third: a client that does not negotiate continues to
self-decorate, and GTK is not having the conversation.
New theme.decorations.force_server_side, default off, overrides the client's
requested mode. Verified: with it off Alacritty draws its own content to the
window's top edge, with it on the same window gets srdwm's titlebar --
(0,0,0) versus (46,52,64) sampled at three rows. Off by default because it
cannot move a GTK button and can stack srdwm's titlebar on a client that
draws its own regardless, which is the Firefox case already recorded here.
The GTK half needs no compositor code, only the desktop setting GTK actually
reads - xdg-desktop-portal's org.gnome.desktop.wm.preferences button-layout
for GTK4, gtk-decoration-layout for GTK3. This machine was serving
"close,minimize,maximize:" (left) while srdwm's own button_side was right,
which is the entire mismatch. Documented in DEFAULTS.md with the mapping
from button_side to layout string, and noted that this is exactly what
kde-gtk-config does for KWin.
525 tests pass, clippy clean.
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Requested by the AGS session while wiring its launcher to srd keybindings:
without this the launcher would list a shortcut that does nothing and give no
way to tell, which is the same silent-lie class of bug as the rest of the
work today.
The backend is handed one combo list, once, before connecting - X11 turns it
into XGrabKey calls, Wayland into its intercept set. A reload re-registers
the actions but cannot re-register the grabs, so a combination added to the
config since startup is bound as far as the config engine is concerned and
still goes straight to the focused client when pressed. That snapshot is now
recorded on the WindowManager at the exact point it is handed to the
backend, taken once rather than per-arm so the reported set and the grabbed
set cannot drift apart, and each entry in srd keybindings carries a
`grabbed` flag.
Verified live in a nested instance, both states observed: 46 bindings and
46 grabbed at startup; then appending a new combination to the config gave
47 bindings, 46 grabbed, with the new one reported as not grabbed and
carrying its description. Two unit tests cover the set being replaced rather
than accumulated, and a combo outside it reading as not grabbed.
Also recorded, from the AGS session's own checks: moving a window to a
workspace was their bug, not a missing compositor feature - the Overview's
previews had a drop target and the bar's workspace dots had none, so the
gesture worked on one surface and silently did nothing on the other. And the
static half of "are all keybindings working" is clean for the running
session: keybindings.lua was last modified 06:02:55 and the compositor
started 18:11:13, so every combination in it was grabbed at boot.
517 tests pass, clippy clean.
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Asked whether srdwm's bindings show in the AGS launcher. They could not:
srd.bind lives entirely in the Lua engine, and nothing published a binding
anywhere a client could read it. There was no IPC command, no field in any
response, and bound_keys() was used only by main.rs to register grabs.
srd.bind now takes an optional third argument, a description, and the loaded
set is copied into the WindowManager after the initial load and after every
reload. Core neither owns nor interprets them - it has no Lua state and
never dispatches a key - it holds them so the IPC layer, which is handed a
WindowManager and nothing else, can serve them. New `srd keybindings` returns
combo and description pairs, sorted so a UI listing them does not reshuffle
on every refresh.
Every binding in the shipped config now carries a description, so the feature
is useful without the user writing any.
Verified live in a nested instance: 46 bindings published, 0 without a
description, and editing the config file updated the list without a restart
(which also exercised reload-on-write again).
Also verified, for the separate report that windows cannot be moved to
another workspace from the AGS workspace pills: the compositor side works.
`srd dispatch move workspace <id> 2` moved a window from workspace 1 to 2 and
correctly hid it, since workspace 1 was active. Nothing to fix here; the
missing piece is on the shell side.
515 tests pass, clippy clean.
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clean up maximize
Four reports after restarting into today's build, with a screenshot. The
screenshot was measured, not eyeballed: top bar y=0..29, a 4px accent border
at y=30..33, titlebar from y=34, bottom border at y=1027..1030, and 49px of
bare desktop below it.
Windows spawning too close to the top bar. A remembered position was
validated only by asking whether it landed on some monitor's full_geometry,
which includes the strip a top bar reserves, so an app whose remembered y was
small reopened with its titlebar under the bar. That is why it was
"sometimes": it depended on the stored value, and the live store holds
wezterm at y=44 and firefox at y=69 against a 30px bar. Remembered positions
are now clamped into the monitor's usable area.
Placement not surviving a logout. Window memory does persist, but five of the
eleven entries in the live store were saved with a second monitor attached,
at x >= 2000. Those points match no current monitor and were discarded
outright, falling back to a fresh cascade, so those apps appeared to remember
nothing. Such a position is now clamped onto a monitor that exists instead.
Per-window minimum sizes. One global floor is wrong in both directions.
Three sources now, in increasing precedence: the global floor, the client's
own declared minimum (xdg_toplevel.set_min_size or ICCCM hints), and a
min_width/min_height window rule overriding both. A rule wins permanently --
the backend refreshes the client's declared minimum on every decoration
redraw and must not undo a deliberate override.
Maximize, three faults in one report. A maximized window now draws no
border: its edges are the screen's edges, and the only place maximize stops
short is the bar strip, which is exactly where the measured line was.
maximize_geometry_for no longer subtracts a bottom-anchored dock's exclusive
zone, so maximize runs to the bottom of the screen and the dock floats over
it; top, left and right are still honoured.
general.maximize_covers_dock = false restores the old behaviour. With the
border gone the window sits flush under the bar instead of with an accent
line crowding it.
Verified: seven new tests on the real numbers from the live store, and
maximize geometry measured live in a nested instance (a window maximized on a
split half reports exactly that half's rect). NOT confirmed on screen: the
border removal and the dock behaviour - the nested backend has no bar or
dock to reserve a zone, and an attempt to check the border produced a failing
control, since srd set border_width only affects windows created after it.
515 tests pass, clippy clean.
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Reloading rebuilds the theme and general settings from the config file.
That is right for a file edit, but it also wiped every live `srd set` - and
the titlebar right-click menu's "Customize" rows are built entirely out of
live `srd set`s. Changing a button style from that menu and then saving
init.lua for any unrelated reason silently reverted it.
Survivable while reloads only happened on Mod4+Ctrl+r. The reload-on-write
support added in the previous commit makes a reload happen on every save,
which turns a rare surprise into a reliable one. A control that silently
reverts is worse than no control, so this is a defect rather than a
documented quirk. The AGS peer session reached the same conclusion from the
other side while deciding whether to build Settings controls against these
values, and would have had to label them session-only.
Every setting changed live is recorded on the WindowManager as key -> raw
JSON text, and replayed after each reload through the very same handle_set
that applied it, so a replayed setting cannot behave differently from a real
one. Recorded only on success, so a rejected value is never replayed, and
only for real client calls, so the replay cannot rewrite what it is reading.
Last write wins per key. Raw JSON text because core has no serde dependency
and no reason to gain one for this; the platform crate parses it back.
Verified live in a nested compositor: set button_side left and button_mode
fixed, saved an unrelated config edit, both survived, and the log reported
re-applying two live settings. Three tests cover the round trip, the
rejected-value case and the one-entry-per-key case.
A live value is still a session override rather than a persisted setting.
That distinction is now written down in DEFAULTS.md instead of being a trap.
515 tests pass, clippy clean.
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The punch list was not the whole record. These are the owner's own typed
requests, read back out of the previous session's transcript rather than
guessed at, then each checked against the code before being treated as open.
Three they suspected were already done really were: dialogs already had a
Close-only titlebar, inactive dimming already existed, and the corner resize
hitbox had already been tuned.
Snap layouts on drag, asked for twice. Edge snapping worked but committed
silently on release with nothing shown first, so there was no way to know it
would happen or where. A translucent drop-target preview now follows the
drag, and throwing the pointer at a monitor's top edge drops down the
existing six-cell grid to aim at. The preview calls the same snap_zone that
end_drag does, so the two cannot disagree. Two defects found by screenshot
before landing: moving down onto the flyout closed it, and its labels
overflowed at a fixed cell width - the same "text goes out of view" fault
already fixed once for the context menu.
New File now offers real types, chosen by extension, with the de-duplication
counter placed before the extension so the file stays what it says it is.
Refresh re-reads init.lua and fires a new srd.on("refresh") handler instead
of only re-scanning the icon grid. What refresh means beyond srdwm's own
config stays the config's decision.
general.config_reload_on_write (default on) applies an edited config on save,
via an mtime sweep rather than an inotify watch: no new dependency, same
behaviour on every target, and unaffected by editors that write through a
temp file.
A real bug behind "what happens when our config fails": you lost every
keybinding. do_reload cleared the binding, handler and repeat tables before
re-executing and never restored them, so a syntax error left neither the old
config nor the new one, and the only key still working was the reload combo
nobody thinks to press. The tables are now restored on any failure and
config errors reach notify-send, not just the log.
srd.lock() and a default Mod4+Ctrl+l binding: the built-in lock screen could
not be reached from Lua at all. Native rather than shelling out, because a
lock key that shells out fails silently when the binary is not on PATH.
Default bindings added for srd.window.move and a dynamic/tiling toggle, both
of which existed with no way to reach them, plus srd.layout.get() so the
toggle reads the live workspace rather than the configured default.
Dialogs open centred, and are excluded from remembered geometry in both
directions - that table is keyed by app_id, which a dialog shares with the
window that spawned it, so dialogs inherited an unrelated position and size
and then overwrote it with their own.
theme.decorations.title_bar.button_mode (dynamic by default, or fixed) drops
the Maximize button on a window whose client pinned min == max size, where
pressing it can do nothing. Maximize is removed from the slot list rather
than skipped in place on both the render and hit-test sides, so the remaining
buttons close the gap identically; three tests pin that agreement, which is
what fails silently when it drifts.
Also: the nested backend's screencopy pass now draws both menus, the flyout
and the drag preview. Four investigations in one day started from a
screenshot missing a tier, so that pass carries an explicit list of what it
still omits and the on-screen loop points at it.
512 tests pass, clippy clean.
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shadow limit
Desktop icons stayed highlighted after clicking a window: select_desktop_icon(None)
was only ever called from start_desktop_marquee, never from the one place every
focus path (click, Alt-Tab, dock IPC, scratchpad show, snap flyout) already
funnels through. Added the deselect there instead of per-caller.
Closing a focused window could silently switch the user's active workspace:
remove_window's fallback picked self.order.last(), but that list is global,
not per-workspace, so it could land on a background window elsewhere - and
focus_window already switches workspace to match whatever it's given (a real,
separate feature for a deliberate srd dispatch focus). Fixed by preferring a
same-workspace window first. New general.close_focus_follows_workspace
(default false, live-settable) controls what happens only when nothing is
left on the current workspace at all: off leaves focus at nothing, matching
Windows/GNOME/macOS; on restores the old always-follow-the-global-fallback
behaviour. Three new tests.
Also documented, not fixed: shadows can still bleed onto a neighbouring
*monitor* near a multi-output seam (shadow_rect has no monitor-boundary
awareness), found via a live cross-monitor screenshot. Moot for this
session since general.shadows is already off in the live config, but a
real, open gap for anyone who re-enables shadows on a multi-monitor setup.
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wrong-password shake
The native lock UI was a flat bordered rectangle with three left-aligned
text lines and no shadow, clock, or identity marker - reported directly
as looking unfinished. Splits the redesign across a new transparent-canvas
header (time, date, circular avatar, username) above a redesigned,
centered password box with a real drop shadow and a dimmed placeholder
prompt, plus a genuine on-screen QWERTY-shaped keyboard with working
Shift/Backspace/Return/Space and real click hit-testing shared with the
render path via one `lock_stack_layout` function, and a damped-sine shake
on a failed attempt.
LockConfig gains show_clock/show_keyboard/avatar_bg, each independently
srd.set-able and documented in a new theme.lock.* section in DEFAULTS.md.
native_lock_render_elements now takes one NativeLockFrame struct instead
of positional buffer arguments now that it composites five optional
layers instead of two.
Full workspace build/test/clippy clean (152 wayland tests, +6 new).
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docs/TODO.md is this shift's single consolidated pending-work list (see
its own header for why it exists alongside PANEL_SUPPORT_TODO.md/
SESSION_HANDOFF.md rather than replacing them) - every commit in this
batch has its own dated entry there with the full root-cause/
verification narrative. docs/DEFAULTS.md corrected against the real
config engine and extended for every new general.* key this shift added
(aspect_ratio rule action, phone_mode). docs/FEATURE_GAP.md is a new
survey against niri/Hyprland/sway, requested directly. docs/
IMPLEMENTATION_STATUS.md and docs/PRIOR_ART.md updated to match.
Cargo.lock reflects the new resvg/usvg/tiny-skia dependencies (real
icon-theme SVG rendering).
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Live testing found v1 genuinely broken, not just rough:
1. Icons weren't rendering reliably at all - ensure_desktop_icons only
ever computed the grid's origin once, on whichever render pass
happened to be first. AGS's own top bar registers its exclusive zone
after that first pass, so origin got permanently baked in at the
pre-bar geometry. Confirmed live via a temporary diagnostic log.
Fixed by re-deriving origin from the primary monitor's current
geometry on every call instead of just the first.
2. Fixed icons (Home/Computer/Trash) always sorted before real files --
confirmed wrong via direct question. The whole list now sorts
alphabetically by label, case-insensitive, fixed icons included.
3. "Set as Wallpaper" was the wrong feature: removed entirely
(DesktopMenuAction::SetWallpaper, general.wallpaper_command,
is_image_path). The user wants that handled by their real file
manager once opened, not reimplemented here.
Also adds real menu functionality per "where are all the options":
Rename (inline text edit, new CompState::renaming_icon field and
keyboard redirect mirroring NativeLock::password's existing precedent),
Delete (moves to ~/.local/share/Trash per the freedesktop.org spec, new
trash.rs module, same-filesystem case, no confirmation - this is the
reversible move-to-trash, not a permanent delete), Empty Trash on the
Trash icon, and Open Terminal Here / Open in File Manager on the
bare-desktop menu (new general.terminal config key).
133 wayland-crate tests (up from 106), full workspace build and clippy
clean.
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Closes "right-click on bare desktop" - previously a true no-op, nothing
rendered above the wallpaper at all. Requested directly: a real desktop
"just like windows does" - Home/Computer/Trash plus one icon per real
~/Desktop entry, individually draggable with persisted grid positions,
double-click to open, right-click menus (per-icon "Open" plus "Set as
Wallpaper" for image files when general.wallpaper_command is set; bare
desktop "New Folder"/"Refresh").
Architecture mirrors the existing context_menu.rs/snap_flyout.rs
"compositor-owned floating UI" pattern: desktop_icons.rs (data model, grid
layout, filesystem scan, hit-test), desktop_icons_state.rs (JSON
persistence, same shape as monitor_layout.rs), desktop_menu.rs (the new
right-click menu, reusing decoration::render_context_menu's existing
rasterizer), state/desktop_icons.rs (CompState glue: rescan/select/drag/
open/persist), and a new decoration::render_desktop_icon rasterizer --
hand-drawn glyphs, since no PNG/SVG decoding capability exists anywhere in
this workspace. Wired into both render loops (udev and winit) above the
wallpaper and below every window, and into input/pointer.rs's button/
motion handlers for selection, drag, double-click, and both menus.
Four new config keys: general.desktop_icons (default true - a directly
requested, purely visual feature, unlike the opt-in-while-experimental
general.gpu), general.file_manager, general.desktop_icon_single_click,
general.wallpaper_command (all default off/empty).
Deliberately out of scope for this pass, stated up front: move-to-trash
and "Empty Trash" (destructive, no confirmation-dialog primitive to gate
them on yet), filesystem watching, multi-select, per-mimetype icon art,
icons on any monitor but the primary one.
124 wayland-crate tests (up from 106), full workspace build and clippy
clean.
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Past clear-color + cursor: a GPU-driven head now renders every
visible window's real content too, via surface_content_elements (the
same generic-over-renderer helper the Pixman path uses, unmodified
against gpu.renderer instead of udev.renderer). Content pushed after
the cursor (so the cursor stays on top), in the same front-to-back
`ids` order the Pixman path's own custom_elements already relies on
for correct occlusion between windows - plain painter's-algorithm
draw order, no separate clip needed since content is window-shaped.
Deliberately the *unrounded* path: no corner masking (that's built
against PixmanRenderer specifically on this backend) and no
decorations (border, titlebar) - a GPU-driven head now shows real
window content, square corners, no chrome. Decorations are the
remaining real gap before this path has parity with the software one.
Per-window geometry/position math (geom from window_anims or
w.geometry, band for a decorated window's titlebar reservation,
content_offset clamped non-negative) mirrors the Pixman path's own
content push exactly, including an earlier double-
subtraction and negative-margin fixes - so a CSD client with a real
shadow margin positions the same way on either render path.
Untested on real GPU-enabled hardware as of this writing: builds,
passes clippy, full test suite green, and matches the existing Pixman
path's geometry logic by inspection, but SRDWM_GPU/general.gpu were
both unset on the machine this was built on - noted honestly in
gpu.rs's own module doc comment, DEFAULTS.md, and
IMPLEMENTATION_STATUS.md.
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Grepped the whole compositor for a second reader of every documented
general.*/theme.*/layout.*/performance.*/debug.*/platform.* config key
beyond its own seed call in crates/config/src/engine/support.rs.
Several sections turned out to be entirely or mostly decorative --
accepted, stored, sometimes range/type-validated, but never actually
applied to window/render behavior - which this file presented no
differently from the real, working settings around them:
- theme.colors.* (background/foreground/primary/secondary/accent/
error/warning/success): none read past the seed call. The real,
working theme surface is theme.decorations.* below it.
- performance.* and debug.* (vsync/max_fps/window_cache_size/
event_queue_size/layout_timeout/enable_caching, logging/log_level/
profile/trace_events/show_layout_bounds/show_window_geometry): every
key in both namespaces is dead. Real frame pacing comes from the
display's own hardware vsync; RUST_LOG is the real logging control.
- layout.tiling/dynamic/floating.*: only master_ratio is real
(WindowManager::tiling.master_ratio). split_ratio, every behavior.*
table, per-layout gaps.inner/outer, snap_threshold, grid_size,
cascade_offset, smart_placement, default_position, remember_position,
always_on_top are all dead - the real gap setting for every layout
is general.window_gap.
- theme.decorations.border.focused_style/unfocused_style and
title_bar.show/font: dead - solid is the only border style this
compositor draws, and the titlebar always uses whatever system font
find_system_font picks.
- platform.x11.*/platform.wayland.*/platform.windows.*/platform.macos.*
use_*/global_hooks/accessibility_enabled: all dead - EWMH/NetWM/
xdg-shell/layer-shell/DWM/Win32/Cocoa/Core Graphics support is simply
always compiled in, never behind a toggle. platform.backend/
platform.os are the two real, but read-only, keys in this section.
Also: the Environment Variables section listed SRDWM_THEME/
SRDWM_DEBUG_LEVEL/SRDWM_PLATFORM/SRDWM_MAX_FPS/SRDWM_VSYNC, none of
which exist anywhere in the codebase - replaced with the real set
(SRDWM_CONFIG_PATH, SRDWM_STATE_PATH, SRDWM_GPU, RUST_LOG), found by
grepping every std::env::var call in the compositor's own source.
Validation Rules' numeric list was missing corner-radius entirely
(theme.decorations.border.radius, 0-100, real in the validator despite
the doc gap) and resize_margin/inactive_dim, and didn't note that
srd set (unlike the Lua config path) doesn't run these checks at all.
Added general.gpu's own documentation section (new here - see
the matching commit adding the config option itself).
Also updates IMPLEMENTATION_STATUS.md's udev-backend paragraph, which
described the real GBM+EGL+DrmCompositor GPU path as not existing at
all ("that path needs a GPU...") - it now exists, opt-in, with its
current real scope (every head, cursor, no window content yet) noted
in place of the stale absence.
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Safety commit before reconciling this worktree with main, which has
diverged with its own separate fixes today. Nothing here is reviewed
or curated yet - this exists purely so none of this work can be lost
to a git operation, disk issue, or worktree cleanup while that
reconciliation happens.
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Remaining files from the backlog: Lua config engine
additions (general/register/support/window), workspace Cargo.toml/
Cargo.lock churn from the new dependencies added elsewhere in this
sweep, srdwm/main.rs wiring, and docs (DEFAULTS.md plus a new
SESSION_HANDOFF.md written mid-session for continuity across a restart
- see that file's own header for what it is and isn't).
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Auditing "clicking behavior and basics": general.focus_follows_mouse,
general.mouse_follows_focus, general.auto_raise, general.auto_focus,
the entire window.* namespace (8 more keys, a full duplicate of the
same four plus remember_position/size/state), and general.
smart_placement/border_width were all seeded into default_config() and
documented in DEFAULTS.md, but none were read anywhere - srd.set()/
srd.get() on any of them silently succeeded while doing nothing.
focus_follows_mouse is real, well-defined, and directly relevant to
clicking basics - implemented it plus auto_raise (raise, not just
focus, on hover) rather than just deleting the promise like the
others. WindowManager gained focus_follows_mouse/auto_raise bools,
wired from apply_general_settings the same way every other general.*
flag is. handle_pointer_position now tracks whichever window (content
or decoration) is under the pointer and, when the setting is on and
that differs from the currently-focused window, focuses it through the
same focus_window() free function every click-driven focus change
already uses (real keyboard focus, not just core state) - skipped
entirely while dragging/resizing or over a layer-shell surface, so the
pointer sweeping over other windows mid-drag or hovering a bar can't
steal focus from what's actually being manipulated.
mouse_follows_focus (pointer warp on keybinding-driven focus change)
and auto_focus (no clear distinct meaning beyond click-to-focus) stay
unimplemented and are now undocumented rather than promised.
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MISSING.md had listed this as needing to touch srdwm_core::window::
hit_test's signature at every call site, including the honest-stub
Windows/macOS backends - overstated on closer inspection: that shared
function already takes a plain resize_margin: i32 parameter, agnostic
to where the value comes from. The only real change needed was reading
Window.resize_margin.unwrap_or(wm-wide default) instead of always the
WM-wide value, at the single call site inside WindowManager::hit_test
in core - no backend touched at all.
Window.resize_margin: Option<i32>, WindowRuleActions.resize_margin to
match, applied in add_window/reapply_rules_if_pending the same way
opacity already is. Settable via a rule action or
srd.window.set_resize_margin(n) on the focused window.
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visible_windows' doc comment claimed windows show "on the active
workspace of whichever monitor they're assigned to" - the code never
reads w.monitor at all; current_workspace is one flat value shared by
every monitor, not per-output. Documented that explicitly on both the
field and the method, since this is a real behavioral difference from
Hyprland worth a reader actually seeing, not just an inaccurate comment
to fix quietly.
monitor.primary_workspace/monitor.workspace_count describe a per-
monitor-workspace design that doesn't exist; workspace.auto_switch/
workspace.persistent were never wired to any behavior. All four were
seeded into default_config() and documented in DEFAULTS.md, so
srd.set()/srd.get() on them silently succeeded while doing nothing --
removed from both, matching the precedent already set by general.
rounded_corners' deliberate absence from default_config for a
different reason (backend-dependent default rather than unbuilt).
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CPU-side rounded corners for the software-only udev/Pixman renderer,
which has no shader stage to hook the existing GLES version into.
Reads a window's own committed wl_shm buffer, punches premultiplied-
alpha holes into the four corner regions, and hands the masked copy
to MemoryRenderBuffer - the same path already used for titlebar/
border/shadow bitmaps, so it composites through the ordinary unmasked
path and the corners genuinely disappear rather than being painted
over.
Cached per window, invalidated by a per-commit content_epoch counter
rather than rebuilt every frame, so an idle window costs nothing once
masked. general.rounded_corners now defaults per backend instead of
one global true: on for GLES/winit (a real GPU shader, no measurable
cost), off for udev/Pixman (an untested-on-real-hardware CPU cost for
constantly-repainting clients) - WindowManager.rounded_corners_enabled
is Option<bool> so the backend can tell "unset" from "explicitly off".
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decoration.rs's round_top_corners only ever clipped the compositor's own
titlebar/border bitmap - its own doc comment already said why nothing more
had been done: clipping arbitrary client content needs a real per-pixel
mask, "a much bigger change than this cosmetic pass". That's this change,
for the one backend that can do it cheaply: the udev backend's
PixmanRenderer is software-only with no shader stage at all, but GlesRenderer
(winit) has a real custom-shader path (`compile_custom_texture_shader`,
`TextureShaderElement`) that a first look at smithay's higher-level
convenience APIs missed entirely.
crates/wayland/src/rounded_corners.rs: a GLSL fragment shader masking a
window's texture against a rounded-rect signed-distance field while
sampling it (the same technique cosmic-comp/niri use for GPU-side rounded
corners) - built by hand from the surface's own committed texture/view/
damage state (`RendererSurfaceState`'s public accessors), since no smithay
convenience wrapper builds a masked element at all (`CropRenderElement`
only crops to a rectangle). A decorated window rounds only its bottom two
corners - the top two are already rounded, on the titlebar's own CPU
bitmap, by decoration.rs, at the exact same `CORNER_RADIUS` (now
`pub(crate)`, shared between the two so the curve reads as one continuous
radius, not two different ones meeting at a seam) - an undecorated/CSD
window rounds all four, since its content is the window's whole visible
extent. Falls back to plain unrounded content on any failure (shader
didn't compile, no committed buffer yet, a single-pixel-buffer surface),
same "always show something over a prettier maybe-nothing" reasoning
cursor.rs's built-in-arrow fallback already uses. Deliberately scoped to a
window's *main* surface only, not subsurfaces - documented as a real, if
narrow, follow-up rather than attempted here.
`TextureShaderElement` only implements `RenderElement<GlesRenderer>`, not
the generic `RenderElement<R>` every `OverlayElement<R>` variant needs, so
it can't be added to that shared enum without breaking `OverlayElement<
PixmanRenderer>` (used identically by udev.rs) the moment a GLES-only
variant showed up in it. `WinitElement<=GlesRenderer>` (new, winit.rs-only)
wraps the existing enum as one variant instead of touching it - this is
the same lesson as the fullscreen-hiding investigation earlier this
session, just resolved cleanly this time: nesting a *foreign* generic
type inside your own hits real bound-resolution walls; wrapping your own
already-working type inside a new concrete-renderer enum doesn't, because
smithay's own `render_elements!` macro documents exactly this
`<=ConcreteRenderer>` form.
Config: `general.rounded_corners` (default `true`), `srd.window` unaffected
- this is a `general.*` compositor-behavior knob, not a per-window rule
action like `opacity`.
Verified live: shader compiles without error on this machine's real Mesa/
llvmpipe GL driver, and a decorated wezterm window's bottom-left and
bottom-right corners both show a real, smoothly anti-aliased curve on the
actual client-rendered pixels (not a compositor bitmap) in a host-session
screenshot - qualitatively sharper than `round_top_corners`' deliberate
hard cutoff, since a GPU shader can afford a ~2px smoothstep a CPU bitmap
pass isn't worth adding for. cargo build --workspace (all 9 crates), cargo
clippy --workspace (0 new warnings), cargo test --workspace (197 tests,
0 failed).
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opacity
The user asked for per-window opacity (MISSING.md's `windowrule = opacity`
gap) and pushed back on treating smithay's convenience wrappers as a hard
ceiling: "don't rely on smithay, it won't have everything we need." Looked
again at why opacity was ruled out earlier - `render_output`/
`space_render_elements` take one `alpha` for the whole frame's `self.space`
content, no per-element control - and found a path that doesn't need
nesting smithay's internal `SpaceRenderElements` type (the approach that
hit an unresolvable generic-bounds wall investigating fullscreen-hiding
earlier): call `render_elements_from_surface_tree` directly,
once per window and once per layer-shell surface, each with its own alpha,
wrapping the result in the *existing* `OverlayElement::Surface` variant.
That primitive was already proven safe in this codebase (cursor.rs's
client-image path, this file's own popup rendering) - reusing it here for
a window's main content is the same call, not a new one.
Both `udev.rs` and `winit.rs`'s render loops now build window content and
layer-shell surfaces themselves (`elements.rs`: `surface_content_elements`,
`output_layer_elements`, `window_wl_surface` for the Wayland/XWayland
split), in the correct front-to-back order, then call
`OutputDamageTracker::render_output` directly instead of the
`space::render_output`/`space_render_elements` convenience wrappers. Content
itself needs no occlusion clipping against `occluders` (unlike border/
titlebar bitmaps) - pushed in the same front-to-back order as everything
else, ordinary painter's-algorithm draw order already occludes it correctly,
the same property it had via `self.space`'s own order before. `self.space`
stays mapped and `resync_stacking_order`-maintained exactly as before; only
the render step stopped reading from it.
A comment in winit.rs's render loop warned that a near-identical earlier
attempt was reverted for a real ordering bug (whichever window was created
first always painted in front, regardless of focus). That bug's actual root
cause, identified and fixed since, was `Space::map_element` silently
re-stacking on every geometry sync, independent of which render path was
used - see `resync_stacking_order`. This rewrite never reads `Space`'s
internal order for rendering at all (`ids` comes from `WindowManager.order`
directly, the same source `hit_test` already trusts), so that specific bug
class can't recur here regardless of whether `resync_stacking_order` ever
drifts again.
Bonus from the same infrastructure: the bar/dock now genuinely don't render
at all (not just get covered) for a fullscreen window - `output_layer_elements`
skips `Layer::Top`/`Overlay` entirely when any visible window is fullscreen,
the hardening this work backed away from earlier for being too risky to
build via the nested-SpaceRenderElements approach. `capture_offscreen`
(winit.rs's screencopy path) picked up opacity-aware content and layer-shell
inclusion too, though not full parity with the on-screen loop (still no
border/shadow strips there - a pre-existing, separately-flagged gap).
Opacity itself: `Window.opacity` (core), `WindowRuleActions.opacity` /
`srd.rule(..., { opacity = 0.9 })`, `srd.window.set_opacity()`. Caught live,
before commit: opacity was wired into `add_window`'s own rule match but not
`reapply_rules_if_pending` - the *only* path a class-based rule actually
takes effect through for a native Wayland client, since `add_window`'s own
attempt always runs against a still-empty `app_id` (see the regression test
next to the existing one covering the identical historical bug for
`decorated`). Found by setting an isolated `SRDWM_CONFIG_PATH` test config
with `srd.rule({ class = "Alacritty" }, { opacity = 0.4 })` against a nested
instance and pixel-sampling a real screenshot: predicted blend (242,230,53)
at 0.4 over (10,10,15) is (103,98,30); measured (105,100,33).
Verified live in a nested session, screenshotting the *host* compositor
(shows the real on-screen render, unlike grim against the nested socket,
which - separately discovered this work - routes through
`capture_offscreen`): stacking order correct with two overlapping windows
(topmost fully occludes the one behind it, the exact scenario the reverted
attempt got wrong), opacity blend matches prediction. Also confirmed, by
testing the previous commit against the same scene, that upside-down
content on this backend is a pre-existing bug unrelated to this change --
noted, not fixed here.
cargo build --workspace (all 9 crates), cargo clippy --workspace (0 new
warnings), cargo test --workspace (197 tests, 0 failed, includes 2 new
regression tests).
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clicks
Two independent daily-driving gaps closed in one pass, both from MISSING.md
and live user feedback:
Drop shadows (general.shadows, default true). Reuses the exact "bitmap
drawn outside geometry, cached like the border" technique border_strips/
render_border_top already established - decoration::shadow_bitmap rasterizes
a linear alpha falloff (Chebyshev/square-ring distance, not a true blur --
no blur primitive exists without a GPU shader, and the udev backend's
PixmanRenderer is software-only) from SHADOW_MAX_ALPHA (90/255, deliberately
subtle) at the window's own edge down to fully transparent SHADOW_SIZE (12px)
out. Cached in CompState::shadow_buffers, rebuilt at the same trigger points
as border_top_decorations (redraw_decoration_buffer), for the identical
damage-tracking reason: a fresh Id every frame means OutputDamageTracker
never finds a previous-frame match. No shadow for a maximized or fullscreen
window, matching the Hyprland/GNOME convention MISSING.md measures against.
Resize grab margin: 10px -> 6px (general.resize_margin, now configurable,
same call-site-count-preserving change as threading a new parameter through
one indirection point: ResizeEdge::hit_test's only production caller is
WindowManager::hit_test, so this didn't need touching every backend despite
hit_test being shared verbatim across X11/Wayland/Windows/macOS). Reported
live: ordinary clicks near any window edge - a link near a browser's edge,
a button near a panel's edge - regularly registered as a resize-edge grab
instead of reaching the client, not just an occasional near-miss, because
the 10px band was measured inward from the client's own content rect. 6px
stays comfortably grabbable while giving content back most of its edge.
Verified: cargo build --workspace (all 9 crates including the windows/macos
stub backends), cargo clippy --workspace (0 new warnings), cargo test across
core/wayland/config/x11 (188 tests, 0 failed). Shadow rendering verified at
the render-element level live in a nested session (correct geometry, alpha,
buffer contents) - grim/screencopy itself turned out to route through
winit.rs's separate capture_offscreen path, which only ever drew
`decorations` (titlebars), never borders or shadows, so screenshots taken
this way have never shown either; a real gap, not fixed in this pass.
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IPC/global-menu/output-management work
Border/titlebar decoration was built from Window.geometry (the animation's
final target) in both wayland backends' render loops, while sync_geometry
already draws a window's actual content at window_anims' interpolated rect
during any maximize/fullscreen/open-slide tween. Border and content read two
different rectangles for the whole transition, so the border visibly
detached from the window it was outlining - reported as "borders aren't
flush." Both udev.rs and winit.rs now read the same animated rect for
titlebar placement, border-strip placement, and the occlusion test against
later windows in stacking order. Verified: cargo build --workspace, cargo
clippy (0 new warnings), cargo test -p srdwm-core (111/111).
Also checkpoints substantial protocol/IPC work from prior sessions that had
accumulated uncommitted: gtk-shell1 support (gtk_shell.rs, the vendored
gtk-shell.xml, xwayland.rs's X11-side mirror) backing the global app menu;
zwlr_foreign_toplevel_manager_v1 (foreign_toplevel.rs) broadcasting distinct
maximized/minimized/fullscreen/activated state per window; output_management
(ext-output-management + layer-shell exclusive-zone reservation tracking);
workspace.rs and context_menu.rs; a Unix-socket IPC crate (platform/src/
ipc.rs) and a `srd` control-CLI crate (crates/ctl); xkb_config.rs; and a
theme module (core/src/theme.rs). A peer session working the AGS shell
concurrently verified several of these live against a running srdwm: the
global menu rendering a real app's File/Edit menu over gtk-shell1, and
foreign-toplevel correctly reporting maximized and fullscreen as independent,
non-simultaneous states with the geometry each implies (maximize stops at a
reserved top bar and past a dock; fullscreen reaches the true monitor edge).
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Config path drops a level: ~/.config/srd, not ~/.config/srdwm/srd, which
said the same thing twice. No other user-facing path had the same problem --
srdwm reads the config dir and writes nothing else.
Cursor shapes. A client's own cursor surface is now rendered with the
hotspot it declared, so an I-beam over text or a hand over a link shows the
app's image instead of srdwm's arrow. The built-in arrow stays as the
fallback when no client has set one, over decorations and the desktop.
Named shapes still fall back to the arrow; most toolkits set a surface.
Decorations and cursors now share one OverlayElement type, since
render_output takes a single custom-element slice.
Key repeat (srd.bind_repeat, Hyprland's binde). Held volume, brightness and
switcher keys repeat at the seat's own rate rather than firing once. Driven
from the poll loop, not a timer source: the winit backend has no calloop
loop of its own, and poll_events already runs continuously in both backends.
Repeat stops when *that* key is released, not when any key is.
Always-on-top / pin, for the picture-in-picture and HUD rules that used it.
Window::always_on_top was another declared-but-never-read field. Enforced in
WindowManager's stacking order rather than at render time, so every consumer
of stacking_order gets it and none can forget to honour it.
Mouse-only window management, checked end to end: drag the titlebar to move,
drag any edge or corner to resize, titlebar buttons to close/maximise/
minimise, click to focus, drag to a screen edge to snap, and now
double-click the titlebar to maximise. The resize grab band went from 6px to
10px - a hairline is genuinely hard to hit with a mouse, which is why
Hyprland ships extend_border_grab_area.
Also removed the emoji status markers from docs/IMPLEMENTATION_STATUS.md.
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- srd.rule(): match windows by title/class, apply floating/maximized/
workspace/geometry/decoration actions on creation (crates/core/src/rules.rs)
- srd.validate_config()/srd.debug.*: real range/format checks and
status/profiling helpers, replacing the always-true stub
- Wayland titlebar text rendering via fontdue, unit-tested without a
display (crates/wayland/src/decoration.rs)
- Wayland precise keybinding matching, replacing the "any Super-held key"
heuristic, sharing the keysym table with X11 (moved to
crates/core/src/keysyms.rs)
- Wayland DRM/udev backend (crates/wayland/src/udev.rs): runs as the real
compositor on a bare TTY via libseat/libinput/KMS, software rendering
via Pixman + dumb buffers (no GBM/EGL required)
- srdwm_platform::detect() fix, found via VM testing: a bare TTY with no
DISPLAY/WAYLAND_DISPLAY now correctly resolves to Wayland instead of an
X11 backend that can never work there
- XWayland integration groundwork (crates/wayland/src/xwayland.rs): spawn,
X11Wm, and full XwmHandler event routing into the same WindowManager/
Space pipeline as native clients. Windows don't render yet - a real
glamor-vs-software-renderer conflict in XWayland's own fallback path,
root-caused via WAYLAND_DEBUG tracing and documented in
docs/IMPLEMENTATION_STATUS.md rather than worked around blind.
All verified live in an isolated QEMU VM: X11 backend shows two
decorated, correctly-tiled xterms with real title text; the DRM/udev
Wayland backend opens the GPU, initializes input, and scans out a
rendered frame via KMS page-flip.
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