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across a monitor seam
Nemo's right-click context menu was the last open punch-list item, parked
twice as untestable. It works: verified end to end in a throwaway nested
compositor, menu and submenu both, at the correct position and stacking.
The popup path itself needed no fix, so the POPUP-GEOM-DIAG/POPUP-GRAB-DIAG
diagnostics are removed.
Two real bugs turned up in the way of testing it.
zwlr_virtual_pointer was a silent no-op on the winit backend. Every
Motion/MotionAbsolute handler read UdevState::bounds() behind an early
return when state.udev was None, and that field is Some only for the DRM
backend. The protocol advertised its global, accepted create_virtual_pointer
and accepted every request, then discarded all motion with no error and no
log. That is the backend a nested instance runs on, so the only safe way to
drive a throwaway compositor - a Wayland client of that compositor, which
cannot reach any other session, unlike ydotool's /dev/uinput writes - did
not work at all. Bounds now come from WindowManager::monitors() when udev is
absent; both backends fill that list from Platform::monitors().
The winit backend's screencopy pass rendered no popups and no shadows. It
re-renders the scene offscreen, and that second scene was missing tiers, so
grim on a nested instance reported the opposite of the truth: a menu drawing
perfectly on screen photographed as absent. The DRM backend never had this,
since it serves screencopy from the on-screen frame it just drew. Border
strips are still missing from that pass, called out in the code rather than
left silent.
Also fixed, from the "windows show a bit in the other monitor" report:
shadow_rect expanded by SHADOW_SIZE on every side with no monitor-boundary
awareness, so a window flush against a seam put its 24px shadow strip on the
neighbouring screen. shadow_rect_clipped clips to the bounding box of the
monitors the window's geometry actually touches - not just its assigned
one, since a window straddling a seam really does occupy both and clipping
there would cut its shadow off mid-body. The bitmap's own extent stays
unclipped, because the src rectangle indexes into it; only the fragment list
is clipped. Six tests on the incident's own numbers. Not confirmed on
screen: the nested backend cannot produce a second monitor.
New tool: tools/virtual-pointer-click, a scriptable virtual-pointer driver
that acknowledges each command after its round-trip, so a test script can
put a screenshot between a move and the click that follows it.
489 tests pass, clippy clean.
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shadow limit
Desktop icons stayed highlighted after clicking a window: select_desktop_icon(None)
was only ever called from start_desktop_marquee, never from the one place every
focus path (click, Alt-Tab, dock IPC, scratchpad show, snap flyout) already
funnels through. Added the deselect there instead of per-caller.
Closing a focused window could silently switch the user's active workspace:
remove_window's fallback picked self.order.last(), but that list is global,
not per-workspace, so it could land on a background window elsewhere - and
focus_window already switches workspace to match whatever it's given (a real,
separate feature for a deliberate srd dispatch focus). Fixed by preferring a
same-workspace window first. New general.close_focus_follows_workspace
(default false, live-settable) controls what happens only when nothing is
left on the current workspace at all: off leaves focus at nothing, matching
Windows/GNOME/macOS; on restores the old always-follow-the-global-fallback
behaviour. Three new tests.
Also documented, not fixed: shadows can still bleed onto a neighbouring
*monitor* near a multi-output seam (shadow_rect has no monitor-boundary
awareness), found via a live cross-monitor screenshot. Moot for this
session since general.shadows is already off in the live config, but a
real, open gap for anyone who re-enables shadows on a multi-monitor setup.
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toggle_floating
The tiled-shadow-tint fix earlier today gated the shadow on Window::floating
alone. arrange_workspace only reads floating under the "tiling" layout, so
every window on this project's own default "dynamic" layout starts, and
stays, floating: false - the gate misread that as "tiled, no shadow"
regardless of which layout was actually running, so shadows silently
vanished under dynamic mode entirely, recoverable only by pressing Super+S
(toggle_floating), which then looked like that key toggles a tint rather
than floating. Fixed by checking the workspace's own layout name first:
a window is only "currently tiled" when its workspace runs "tiling" AND
it hasn't opted out via floating. DecorationSignature's floating field is
now currently_tiled, since a layout switch changes this for every window
on a workspace without touching any of their own floating fields.
Also disabled general.shadows in the user's own config per direct
request - never asked for, on by default, and a real problem for
color-accuracy work regardless of how correctly it renders otherwise.
Also fixed both context menus (titlebar and desktop) silently truncating
labels past a fixed 170px width with no indication - widened dynamically
to each menu's own real widest label via a new measure_text_width helper.
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customization
Reported live: "looks very ugly currently and some of it doesn't make
sense." Both were real. Every row, including a bare divider, took one
full TITLEBAR_HEIGHT slot, so a separator was a 1px hairline in the
middle of 32px of empty space; "Move to Workspace" faked a section
caption by embedding box-drawing characters directly in an ordinary
item's label, which rendered - and behaved, until the click-dispatch
site's own special case - exactly like a clickable row that did
nothing. Separately, "Floating" was always offered even though
Window::floating only affects the "tiling" layout: toggling it under
this project's own default "dynamic" layout visibly changes nothing,
reading as a broken control rather than an inapplicable one.
ContextMenu (crates/core/src/context_menu.rs) gained real Separator
(9px) and Header (22px, non-interactive, dimmed) row kinds with their
own small heights, replacing the label-hack outright. Both backends'
rendering now sum each row's own real height instead of assuming one
uniform value, so hit-testing and pixels can't disagree about where a
row is. Floating is omitted entirely outside the tiling layout.
New, in direct response to "allow customizing from there as well": a
Customize section with live Button Style / Button Side toggles. Each
flips the matching ThemeConfig field and immediately redraws every open
window's titlebar - not routed through srd set's own path, which is
scoped to windows created after the call for lack of a redraw hook it
can reach; a menu action that didn't visibly change the titlebar you
clicked would be its own "doesn't make sense" bug.
Full workspace build/test/clippy clean (242 core tests, +8; 152
wayland, net-even after rewriting the old label-hack tests).
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Diagnosed by a peer session (dotfiles-1a): SHADOW_SIZE is 24px, and a
tiling layout with a small gap_inner (as little as 1px live) leaves the
shadow nowhere to fall except onto the adjacent tile, darkening it by up
to SHADOW_MAX_ALPHA (~35%) on whichever side is unfocused. Not a content
tint or an opacity rule - verified against the actual rasteriser and the
live rule set before accepting the diagnosis.
A drop shadow separates a window from what's behind it; tiled windows are
coplanar and adjacent by construction, with nothing behind them to
separate from. redraw_decoration_buffer's shadow gate now requires
w.floating in addition to the existing !maximized/!fullscreen checks.
DecorationSignature gained a floating field so toggling floating on its
own invalidates the decoration cache instead of waiting for an unrelated
field to force a rebuild.
Live-verified in a nested compositor: two tiled windows show a clean
shared edge with no gradient bleeding across; floating a window still
detaches it from the tile group with its shadow intact; shadows still
toggle globally both ways.
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Root-caused "windows spawn small and square, not remembering placement or
size": new_managed_window hardcoded a fresh toplevel's geometry to 800x632
before the client had said anything about its own preferred size, and
sync_geometry forced that guess onto the client's very first
xdg_toplevel::configure unconditionally. Per xdg-shell, size: None on that
first configure is how every mainstream compositor lets a client pick its
own natural size instead; this one never did, so every app converged on
the same placeholder rectangle regardless of what it would have chosen.
Window::size_is_provisional marks a size that really was just the guess
(not a remembered geometry, a rule's explicit geometry action, or a
maximize/phone-mode fill, none of which are guesses). sync_geometry sends
size: None for such a window's first configure; a new adopt_provisional_size,
called from the commit handler, adopts the client's own real first size
into Window::geometry the moment it commits one, clamping only position so
a bigger-than-guessed window can't hang off its monitor's edge.
Live-verified in a nested compositor: a zenity dialog now renders at its
own compact natural size instead of being stretched to the old guess.
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wrong-password shake
The native lock UI was a flat bordered rectangle with three left-aligned
text lines and no shadow, clock, or identity marker - reported directly
as looking unfinished. Splits the redesign across a new transparent-canvas
header (time, date, circular avatar, username) above a redesigned,
centered password box with a real drop shadow and a dimmed placeholder
prompt, plus a genuine on-screen QWERTY-shaped keyboard with working
Shift/Backspace/Return/Space and real click hit-testing shared with the
render path via one `lock_stack_layout` function, and a damped-sine shake
on a failed attempt.
LockConfig gains show_clock/show_keyboard/avatar_bg, each independently
srd.set-able and documented in a new theme.lock.* section in DEFAULTS.md.
native_lock_render_elements now takes one NativeLockFrame struct instead
of positional buffer arguments now that it composites five optional
layers instead of two.
Full workspace build/test/clippy clean (152 wayland tests, +6 new).
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The GPU (SRDWM_GPU=1/general.gpu) path had real window content but
square corners and no border/titlebar. A prior pass investigated a full
port of the Pixman path's decoration rendering and deliberately did not
attempt it blind, given no working GPU-capable hardware on this machine
to verify a single pixel of it against. Asked directly, twice, to build
it anyway rather than leave it.
Scoped smaller than a full port: border top/bottom strips and the
titlebar bitmap now render, reusing the exact cached MemoryRenderBuffers
the Pixman path already builds (renderer-agnostic pixel buffers,
imported for GlesRenderer the same generic way cursor::render_elements
already does for either renderer). Left out on purpose: occlusion-
fragment clipping against overlapping windows, and the left/right border
side strips plus the drop shadow.
Full workspace build/test/clippy clean. Explicitly not visually
verified - same reason as before, no GPU-capable hardware on this
machine.
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Investigated the "tiling needs a lot of work" report directly. The
MasterStackLayout algorithm itself was already correct; the real gap was
that dragging or resizing a tiled window did nothing durable (raw
geometry that the next arrange_workspace silently discarded), and
master_ratio/master_count had no live path at all (config-file only).
A resize-drag on the shared master/stack boundary now live-adjusts
TilingConfig::master_ratio and re-arranges the group immediately; srd set
master_ratio/master_count do the same for a keybind or script. Found and
fixed a real bug while building this: start_resize's own focus_window
call re-stacks its target in self.order before the ratio-drag decision
used to be made, silently misclassifying real master-column grabs.
Fixed by deciding ratio-drag status (and freezing the membership
snapshot it depends on) before that raise happens, applying
MasterStackLayout directly against the frozen snapshot rather than
re-deriving membership from the by-then-reordered live order. Live-
verified in a nested compositor, not just unit-tested.
Also closes the readback gaps flagged directly by the AGS peer session:
border_width/border_color/corner_radius/decoration_mode/gap_inner/
gap_outer/master_ratio/master_count were all live-settable via srd set
with no way to read the current value back, and pin_input had no
readback at all. SettingsResponse now reports all of them; a new
pinned_inputs query (srd pinned inputs) lists every currently pinned
pid/window.
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Screenshotted the just-split display on request rather than guessing --
it showed why windows never seem to remember placement/size, plus two
real split-screen bugs.
Window memory (WindowManager::remembered_geometry) was correctly wired
on the read side, but the only writes came from end_drag/end_resize in
dragresize.rs - a real drag or resize. A window the user opens, looks
at, and closes without ever touching its edges had nothing recorded, so
reopening it always fell back to a fresh cascade placement, for what is
probably most ordinary window lifecycles. remove_window now also
snapshots geometry (same app_id-non-empty gate the drag/resize sites
use), persisted at both of its wayland-side call sites the same way the
drag/resize-release site already does.
desktop_icon_origins mirrored the full icon set onto every Monitor entry
when general.desktop_icons_all_monitors is on - which, after a
srd.monitor.split, is one entry per split part of the same physical
screen, not one per real monitor. Extracted into a separately-tested
icon_origins_for that collapses split parts of the same connector back
to one origin, keeping a genuinely separate monitor's own origin intact.
Found while fixing that: every split part also reported primary: true
(computed from the connector's name, which doesn't vary per part) --
fixed by gating on part == 0 too.
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Live-tested right after shipping it and caught immediately: srd dispatch
set output split returned ok, but srd monitors kept reporting the whole,
unsplit output. WindowManager::monitors is a passive cache, only
refreshed when a backend re-queries and calls set_monitors again - the
IPC handler mutated the split map directly but never triggered that
requery, unlike set_output_position's own drain site, which already
pushes a "just go recompute" event after applying.
Makes it a proper queued cross-boundary request instead, the same shape
as every other backend-owned effect on this socket: WindowManager::
request_monitor_split/drain_monitor_split_requests, dispatch queues
instead of mutating, the udev backend's poll drains it, applies via
set_monitor_split, and pushes the same recompute event. srd.monitor.
split's Lua config-time path is untouched - it runs before the very
first startup query, so it never had this problem.
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Live incident, root-caused jointly with the AGS peer session: creating a
fake monitor visibly shrank the real primary output's usable area
(full_y stayed 0 throughout - its true position never moved) each time,
tracking almost exactly one bar height per fake monitor created.
create_virtual_head registered its new Output in udev.virtual_heads but
never in CompState::outputs, the list output_for_wl searches to resolve
a client-named wl_output back to anything. new_layer_surface's own
fallback for an output it can't resolve is landing on the primary output
- so AGS's own per-monitor bar, aimed at the fake monitor it reasonably
believed was a new real one, silently landed on the real primary output
instead, stacking its own exclusive-zone reservation on top of the real
bar already there. Two fake monitors, two misrouted bars, two zone
increments, matching the observed climb exactly.
Fixed by registering (and, on removal, deregistering) a virtual head's
Output in CompState::outputs the same way bring_up_head already does for
a real one. Also adds Monitor::is_virtual / MonitorInfo's "virtual" JSON
field, requested directly by the AGS peer session as the real
discriminator their own temporary FAKE- name-pattern match was standing
in for.
The X-position half of this same incident was AGS's own remembered-
layout restore treating a fake monitor's wl_output as a real hotplug --
already fixed on their side (readArrangeable() now filters split/virtual
outputs).
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srd.monitor.split only ever ran at Lua config load despite being a plain
WindowManager mutation that every backend's monitors() already reads
fresh on each call. Adds srd dispatch set output split <name|id> <parts>
[rows|columns] (IPC set_monitor_split), same id-resolves-to-name pattern
set_output_enabled already uses.
Also removes eight log::warn!("XXX-DIAG ...") lines left behind from live
debugging in the multi-session shift that landed in 3c41fc4 - the same
"temporary, never removed" pattern already fixed twice earlier this
session. Several fired on genuinely constant interaction (every title
change, every workspace switch, every layer-shell surface hide), not
just a one-off leftover. Left xdg_shell.rs's own POPUP-GEOM-DIAG/
POPUP-GRAB-DIAG alone - that one is a still-open, self-documented
investigation, not litter.
Also documents (docs/TODO.md, not a code change) a live incident where
creating a second fake monitor visibly corrupted the real monitor's
position and kept drifting with no further input - not root-caused
srdwm-side, flagged to the AGS peer session since a fake monitor's real
wl_output global is indistinguishable from a real hotplug to GDK/GTK.
And documents a deliberate decision not to blind-port window decoration
rendering onto the experimental, never-live-tested GPU render path.
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Live report: the real cursor sometimes leaves a brief ghost behind right
after moving between monitors. The bare-metal render loop already forces
a full repaint (ages = [0, 0]) on a workspace switch or any window move/
resize/open/close/restack, both added earlier for the same underlying gap:
the damage tracker's own element diffing doesn't always catch a vacated
region on its own. Neither reset noticed the pointer leaving one monitor
for another - no window moved, no workspace changed - so that head's own
vacated cursor-sized region was left entirely to the tracker's diffing,
intermittently.
Adds UdevState::last_cursor_head, compared each frame the same way the
other two resets are; only the head the pointer just left gets forced back
to ages = [0, 0] (the newly-entered head draws a genuinely new element
there and diffs correctly on its own).
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Live report: a second cursor appeared uninvited and unusably (frozen,
uncontrollable) on screen. Multi-cursor Phase 1 rendered one sprite per
physical libinput pointer device that had ever reported a position, with
no way to turn it off and no expiry - so a phantom device (a real mouse's
side-button/scroll cluster enumerating as its own HID path is a common
case) that reports once and never moves again left a frozen ghost sprite
with nothing to control or dismiss it.
Adds general.multi_cursor (default false, live-settable via
`srd set multi_cursor <bool>`) and keys secondary_cursors to
(Point, Instant) so both the recording side (udev/session.rs) and the
render side (udev/render.rs) drop any entry older than
SECONDARY_CURSOR_TIMEOUT (1.5s). The "agent controls a window without
interrupting the user" use case this report also raised was never gated
on this flag - that's Multi-cursor Phase 2's pinned virtual-pointer
delivery, which never shows a visible cursor at all.
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Reported live: "looks weird and unpolished... need a lot more items".
Compared directly against the exact AGS reference this project's own
menu rebuild already targets rather than guessing:
- Highlighted rows used a flat, fully-saturated fill instead of the
reference's subtle 22%-accent-into-background wash. New decoration::
color::mix_rgb (channel-wise linear blend, generalizing brighten/
darken's fixed-target blends to an arbitrary second colour/ratio) lets
render_context_menu reproduce that same ratio.
- Every separator row was a label string of Unicode box-drawing
characters rendered as text glyphs, which render inconsistently at
small sizes - a label that's entirely U+2500 now draws a real 1px
hairline instead; a label that mixes it with real text ("--- Move to
Workspace ---", a deliberate section-header convention) still renders
as text, unchanged.
- "Select All" added to the bare-desktop menu, the one action every
mainstream desktop's own menu offers that this one lacked.
New tests needed real care: the panel's own rounded-corner distance
field softens alpha within its radius of any canvas edge, not just the
visible corners, so a naive full-row pixel scan against bg picked that
up as a false positive on the first attempt - fixed by scanning only
rows/columns confirmed (via a throwaway debug dump) to sit inside the
panel's genuinely flat interior.
Full workspace build/test/clippy clean, built and installed. Real
submenus and per-row icons remain real, separate scope - this
project's floating-menu UI has no nested-panel concept yet.
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Reported live: "try move desktop items all at once somewhere else"
didn't work. Two compounding bugs, both real: CompState::
desktop_icon_drag only ever tracked one icon id, and the click handler
that starts a drag unconditionally collapsed any existing multi-
selection down to just the grabbed icon before the drag even began.
desktop_icon_drag is now Option<DesktopIconDrag> (crates/wayland/src/
desktop_icons.rs, new type): a grab offset, the grabbed icon's own live
position, and a members list - every currently-selected icon (the
grabbed one included), each a fixed offset from the grabbed icon's own
top-left at drag start, so the group moves as one rigid unit.
input/pointer.rs's click handler now only resets to single-selection
when the grabbed icon isn't already part of the current selection --
grabbing one inside an existing multi-selection keeps the whole group
selected and dragging, matching Windows/GNOME/macOS/KDE convention.
end_desktop_icon_drag snaps every dragged icon to its own nearest free
grid cell independently, tracking newly-claimed cells across the group
so two icons landing near each other never claim the same one.
Full workspace build/test/clippy clean, built and installed. Not unit-
testable (this module has no CompState test fixture for its own
selection/drag logic, an already-documented, accepted gap) - needs a
live drag to confirm.
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Two independent pieces landed together this pass - both real, both
scoped, see docs/TODO.md for the full narrative on each:
Fake monitors: a genuinely independent, additional wl_output with no DRM
connector/CRTC behind it at all - distinct from srd.monitor.split
(divides one real output's own placement rectangle). Researched niri's
own Headless backend first (cloned at ~/reference-wms/niri): its render()
never actually composites anything, a no-render stub for that project's
test suite only. This one is real: it renders whatever is placed on it,
on demand, whenever a zwlr_screencopy_manager_v1 client asks for a frame.
New crates/wayland/src/udev/virtual_heads.rs (create/remove a real Output
+ global, render-on-demand for screencopy, integrated into platform.rs's
monitors() as a genuine srdwm_core::Monitor so core placement/workspace
code needs zero special-casing). New IPC/CLI: srd dispatch create
fake-monitor <name> <w>x<h> / remove fake-monitor <name>. Core-side
request queue in crates/core/src/manager/fake_monitor.rs.
Placement bug, root-caused and fixed: every new window opened alone
landed in the exact same spot, "not at all like Windows" (reported live).
SmartPlacement::place tried a grid cell first, and grid's own cell count
is existing.len() + 1 - with nothing else open (opening one app at a
time, the ordinary case), that's always 1, so a 1x1 grid returns the same
single cell forever regardless of session history. Cascade had the same
bug in a second form (its own step was existing.len() % max_steps, also
always 0 with nothing open). Fixed: WindowManager::next_cascade_step (a
Cell - add_window's own target_monitor stays borrowed across the call)
advances on every real placement and is never reset by a window closing;
place() now skips grid entirely when nothing else is open, going
straight to cascade, since grid's real job (dividing space among
concurrent windows) has nothing to divide when there's no concurrency.
Full workspace build/test/clippy clean (223 core / 141 wayland / 29
platform / 24 ctl / 28 config / 10 x11 tests, 0 failed, 0 clippy
warnings), built and installed.
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XWayland stability, GPU rendering, and multi-cursor Phase 2
The bulk of a multi-session shift's real work landed in crates/wayland.
Full root-cause/verification narrative for every item below lives in
docs/TODO.md (each has its own dated entry); this is the summary:
Desktop shell:
- Real desktop icons v2 (state/desktop_icons.rs, desktop_icons.rs):
fixed origin-baked-before-the-bar-connects, fixed-icon sort order, and
a proper Rename/Delete-to-Trash menu (window_memory.rs backs the
rename-persistence side). Rubber-band marquee multi-select.
- icon_theme.rs: real freedesktop icon-theme lookup (inherits chain,
hicolor fallback) rendering actual theme SVGs via resvg/tiny-skia,
replacing the hand-drawn placeholder glyphs.
- Context/desktop menus (decoration.rs, desktop_menu.rs, state/menu.rs)
rebuilt to match the project's own AGS panel styling: rounded floating
panel, tinted-fill row highlight, real separators, a much fuller
titlebar window-menu action set.
Layer-shell / multi-monitor:
- Layer-shell hit-testing and render positioning (input/pointer.rs,
udev/render.rs's element placement) now correctly convert LayerMap's
logical geometry into physical pixels on a fractionally-scaled output
- root cause of a bottom-anchored dock being unclickable and
unpainted while a top-anchored bar on the same output worked.
udev/outputs.rs's relayout_outputs gained the same physical/logical
split for cross-output positioning, now backed by a real unit test
(next_logical_x) built from the original measured incident numbers.
- state/geometry.rs: a window's border/decoration no longer briefly
clips when moved between differently-scaled monitors mid-drag.
XWayland / stability:
- xwayland.rs, udev/session.rs, udev/platform.rs: fixed a 100%-
reproducible cold-start XKEYBOARD crash-loop (XWayland's own stdin
inherited a real, already-owned VT; env passthrough and idle-callback
spawn timing were both real, independent gaps) that had silently taken
down all X11-app support and the global-menu registrar every session.
- state/toplevel.rs, state/lifecycle.rs: XWayland dialog detection via
WM_TRANSIENT_FOR, not just a native xdg_toplevel parent.
Rendering:
- udev/render.rs, decoration.rs: real GPU (GBM+EGL+DrmCompositor)
window-content and cursor rendering on the udev backend, falling back
to the untouched Pixman path automatically on any init failure.
- decoration/tests.rs, state/mod.rs: rounded-corner/border fixes for
interactive resize lag and cross-monitor moves.
Multi-cursor Phase 2 (virtual_pointer.rs, new; state/mod.rs, udev/
platform.rs, winit/nested_platform.rs): pins a zwlr_virtual_pointer_
unstable_v1 object to a specific window, bypassing the shared seat/
focus/pointer_pos path entirely via hand-rolled wl_pointer.enter/motion/
button/frame/leave against every WlPointer the target client has bound
(PointerHandle::client_pointers). Lets an agent operate one window while
a human uses another, genuinely simultaneously, with zero client
cooperation and no second wl_seat (confirmed a dead end: real clients
only ever bind the first seat advertised).
Full workspace build/test/clippy clean.
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Closes the one real gap an X11/Wayland feature-parity audit found this
session (desktop icons, window-position memory, and static exclusive-zone
reservation were already shared or Wayland-only by nature - see
docs/TODO.md's own audit entry for the full breakdown).
MenuAction/ContextMenu (row set, labels, row_at hit-testing) move from
crates/wayland/src/context_menu.rs into crates/core/src/context_menu.rs --
pure state and geometry with nothing Wayland-specific in it, so X11
needing the same rows is shared data, not duplicated logic. The Wayland
crate's own context_menu.rs is now a one-line re-export so every existing
crate::context_menu::... call site keeps working unchanged.
X11 has no compositor-level input dispatch to intercept every click the
way Wayland's input/pointer.rs does, so the X11 side
(crates/x11/src/platform/context_menu.rs, new) draws the menu into its own
small override-redirect popup window and grabs the pointer for the
duration so a click anywhere dismisses it, matching the Wayland backend's
own convention. events.rs's ButtonPress handler now reads the real button
number instead of hardcoding every press as a left click - a real latent
bug (right-clicking a titlebar button would have silently performed its
left-click action).
Live-verified end to end in an isolated Xvfb + srdwm --x11 instance: full
row set including the workspace picker, Minimize runs and closes the
menu, a second window's menu dismisses cleanly on outside click, normal
focus/click behaviour continues working afterward.
See docs/TODO.md for the full investigation and verification narrative.
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Requested directly: default icons "look very rudimentary... make slightly
blue as well, polished look".
Two changes to decoration::render_desktop_icon and its five draw_*_glyph
helpers:
- New fill_rounded_rect primitive: softly rounded corners (the same
clamp-then-distance smoothstep construction rounded_corners_pixman::
apply_corner_mask already established for content masking, not a new
technique) plus a vertical top-to-bottom gradient instead of one flat
fill - the same light-source cue buttons.rs's own glossy_shade uses
for the titlebar dots, as a plain linear gradient here. Applied to each
glyph's main body shape; small details (folder tab edge, computer
stand, trash ridges, home roof) stay flat/sharp.
- A dedicated ICON_COLOR constant (a clean mid-blue) instead of reading
theme.titlebar_fg_focused - that field is whatever the user's own
titlebar accent happens to be configured to, which could be any
colour; these glyphs want a consistent, recognisable blue palette of
their own, independent of theme.
Build/test/clippy already verified clean as part of the layer-shell scale
fix commit just before this one (same source tree, installed together).
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Reported live, in stages: general input sluggishness, then specifically
dock/bar buttons not responding on the secondary monitor. Root-caused
jointly with a peer session (dotfiles-16), who independently instrumented
AGS itself (both bar and dock report correct visible/realized/revealed
state - the client is asking for the right thing) and srdwm's own
layer_hit_test log (the dock received zero hits across ~40 minutes while
the same output's wallpaper and bar took hundreds).
Confirmed against smithay 0.7.0's own source (desktop/wayland/layer.rs::
arrange): LayerMap::arrange() divides the output's physical mode by its
own scale before arranging layers, so LayerMap::layer_geometry() is
logical, not physical. Two call sites used it as physical, this
compositor's convention everywhere else:
- input/layers.rs::layer_surface_under_layers compared the physical
pointer position directly against logical layer geometry. On a
sub-1.0 scale output, logical space is larger than physical, so a
bottom-anchored dock's rect sat entirely past the pointer's reachable
range - permanently unclickable. A top-anchored bar only lost its own
right-hand end, which is what made this look like "the dock is
broken" rather than a scale bug affecting every layer surface there.
- elements.rs::output_layer_elements pushed the same logical position
straight into the physical framebuffer - for the dock, past the
bottom edge entirely, painting nothing.
Both fixed the same way udev/platform.rs::monitors() and udev/outputs.rs
already fix the identical unit mismatch for usable-area computation
(existing precedent, not a new technique): multiply by output.
current_scale().fractional_scale(), rounding to the nearest physical
pixel, before use.
Also removed a temporary per-pointer-motion-event diagnostic log in
layer_hit_test, still live from an earlier debugging session and
explicitly marked for removal but never removed - a real, measurable
cost on the hot input path, likely the direct cause of the separately
reported general slowness.
Full workspace test suite and clippy clean.
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Live testing found v1 genuinely broken, not just rough:
1. Icons weren't rendering reliably at all - ensure_desktop_icons only
ever computed the grid's origin once, on whichever render pass
happened to be first. AGS's own top bar registers its exclusive zone
after that first pass, so origin got permanently baked in at the
pre-bar geometry. Confirmed live via a temporary diagnostic log.
Fixed by re-deriving origin from the primary monitor's current
geometry on every call instead of just the first.
2. Fixed icons (Home/Computer/Trash) always sorted before real files --
confirmed wrong via direct question. The whole list now sorts
alphabetically by label, case-insensitive, fixed icons included.
3. "Set as Wallpaper" was the wrong feature: removed entirely
(DesktopMenuAction::SetWallpaper, general.wallpaper_command,
is_image_path). The user wants that handled by their real file
manager once opened, not reimplemented here.
Also adds real menu functionality per "where are all the options":
Rename (inline text edit, new CompState::renaming_icon field and
keyboard redirect mirroring NativeLock::password's existing precedent),
Delete (moves to ~/.local/share/Trash per the freedesktop.org spec, new
trash.rs module, same-filesystem case, no confirmation - this is the
reversible move-to-trash, not a permanent delete), Empty Trash on the
Trash icon, and Open Terminal Here / Open in File Manager on the
bare-desktop menu (new general.terminal config key).
133 wayland-crate tests (up from 106), full workspace build and clippy
clean.
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Closes "right-click on bare desktop" - previously a true no-op, nothing
rendered above the wallpaper at all. Requested directly: a real desktop
"just like windows does" - Home/Computer/Trash plus one icon per real
~/Desktop entry, individually draggable with persisted grid positions,
double-click to open, right-click menus (per-icon "Open" plus "Set as
Wallpaper" for image files when general.wallpaper_command is set; bare
desktop "New Folder"/"Refresh").
Architecture mirrors the existing context_menu.rs/snap_flyout.rs
"compositor-owned floating UI" pattern: desktop_icons.rs (data model, grid
layout, filesystem scan, hit-test), desktop_icons_state.rs (JSON
persistence, same shape as monitor_layout.rs), desktop_menu.rs (the new
right-click menu, reusing decoration::render_context_menu's existing
rasterizer), state/desktop_icons.rs (CompState glue: rescan/select/drag/
open/persist), and a new decoration::render_desktop_icon rasterizer --
hand-drawn glyphs, since no PNG/SVG decoding capability exists anywhere in
this workspace. Wired into both render loops (udev and winit) above the
wallpaper and below every window, and into input/pointer.rs's button/
motion handlers for selection, drag, double-click, and both menus.
Four new config keys: general.desktop_icons (default true - a directly
requested, purely visual feature, unlike the opt-in-while-experimental
general.gpu), general.file_manager, general.desktop_icon_single_click,
general.wallpaper_command (all default off/empty).
Deliberately out of scope for this pass, stated up front: move-to-trash
and "Empty Trash" (destructive, no confirmation-dialog primitive to gate
them on yet), filesystem watching, multi-select, per-mimetype icon art,
icons on any monitor but the primary one.
124 wayland-crate tests (up from 106), full workspace build and clippy
clean.
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Reported live: "terminal output/everything disappears when i sometimes
resize terminal." masked_content_buffer (the udev/Pixman rounded-corner
content-masking path, live on this machine via general.rounded_corners)
rendered a window's whole surface tree into an off-screen buffer and
returned Some(bytes) unconditionally, with no check for whether that
tree actually produced any drawable elements.
content_epoch bumps on every commit, and a fast interactive resize is a
rapid-fire sequence of commits - real odds that one races ahead of the
client's own texture import, making the off-screen render legitimately
come back empty. That blank result got returned as Some and cached under
the new epoch the same as a correct one would, and rounded_content_buffer
only rebuilds on the next epoch change - so the blank buffer stayed on
screen, fully transparent, until the window's next real content change,
indefinite for an idle terminal.
masked_content_buffer now returns None when the element tree is empty,
before doing the render+readback at all - the same "give up unmasked"
pattern already used for a genuine renderer error. rounded_content_buffer
drops rather than replaces its cache entry on None, so the render loop
falls back to unmasked content for that one frame and retries the masked
path on the next.
Scoped to the udev/Pixman backend; winit masks via a GLES shader with no
equivalent failure mode.
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first attempt
effective_frame_of now returns the live drag target while a window is
being interactively resized (same change as the reverted first attempt),
but two things make it safe this time instead of reintroducing the
out-of-bounds texture sample that reversion was for:
- Every src crop rect built from a window's frame width in udev/render.rs
and winit/render.rs (titlebar, top border strip, bottom border strip)
is now clamped against DecorationSignature's own recorded width/
border_width - the bitmap's actual last-built size - before reaching
MemoryRenderBufferRenderElement::from_buffer, which does not itself
validate src against the real texture size. This is a structural floor
independent of timing, not a repeat of the previous unsafe approach.
- handle_pointer_position now calls redraw_decoration_buffer once per
resize motion event (throttled to 60Hz via a new
CompState::resize_redraw_at), closing the lag at its source instead of
only catching up on the next real client commit. This also fixes the
shadow bitmap's identical commit-vs-live-position gap for free, since
redraw_decoration_buffer rebuilds all three bitmaps together.
Updates the TODO.md entry for this bug with the full before/after.
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Past clear-color + cursor: a GPU-driven head now renders every
visible window's real content too, via surface_content_elements (the
same generic-over-renderer helper the Pixman path uses, unmodified
against gpu.renderer instead of udev.renderer). Content pushed after
the cursor (so the cursor stays on top), in the same front-to-back
`ids` order the Pixman path's own custom_elements already relies on
for correct occlusion between windows - plain painter's-algorithm
draw order, no separate clip needed since content is window-shaped.
Deliberately the *unrounded* path: no corner masking (that's built
against PixmanRenderer specifically on this backend) and no
decorations (border, titlebar) - a GPU-driven head now shows real
window content, square corners, no chrome. Decorations are the
remaining real gap before this path has parity with the software one.
Per-window geometry/position math (geom from window_anims or
w.geometry, band for a decorated window's titlebar reservation,
content_offset clamped non-negative) mirrors the Pixman path's own
content push exactly, including an earlier double-
subtraction and negative-margin fixes - so a CSD client with a real
shadow margin positions the same way on either render path.
Untested on real GPU-enabled hardware as of this writing: builds,
passes clippy, full test suite green, and matches the existing Pixman
path's geometry logic by inspection, but SRDWM_GPU/general.gpu were
both unset on the machine this was built on - noted honestly in
gpu.rs's own module doc comment, DEFAULTS.md, and
IMPLEMENTATION_STATUS.md.
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parent
Window::is_dialog (close-button-only titlebar, no traffic lights) was
only ever set from a native xdg_toplevel's own parent() - redraw_
decoration_buffer's is_dialog computation called dw.toplevel(), which
is always None for an XWayland-backed DWindow (X11Surface's own
accessor is x11_surface(), a different method), so the .unwrap_or(false)
fallback made every XWayland dialog - a GTK "Save As", an app's own
"About" box, anything setting the ICCCM transient-for hint - always
draw with the full three-button titlebar and traffic-light colours,
even though the feature this was built for explicitly wanted the
opposite. Documented as a known gap at the time; now closed.
redraw_decoration_buffer now also checks X11Surface::is_transient_for()
for an XWayland window. property_notify gained a WmWindowProperty::
TransientFor arm that re-runs redraw_decoration_buffer, for a client
that sets the hint slightly after its own initial map - the same
"read fresh every call" pattern the existing xdg_toplevel::parent()
check already relied on, extended to catch a late X11 property the way
the Wayland equivalent (set_parent, any time) already was.
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SRDWM_GPU=1 was the only way to opt into the udev backend's GBM+EGL
GPU render path - an env var, not a real config option, with no way
to enable it from init.lua the way every other general.* flag works.
WindowManager::gpu_enabled (plain bool, false by default - unlike
rounded_corners_enabled's Option<bool>, GPU rendering has one
unambiguous default regardless of which backend ends up connecting,
so there's no "let the backend decide" case to preserve) is read from
general.gpu in apply_general_settings, same as every other general.*
key. gpu::probe now takes an explicit enabled: bool instead of
checking the env var itself; udev/platform.rs's call site computes it
as wm.gpu_enabled OR SRDWM_GPU=1, so the env var still works as a
quick manual override for testing without touching config, on top of
the new persistent option.
Falls back to the existing software (Pixman) path exactly as before
on any failure at any step (no GBM device, no atomic-modesetting
support, a software-only EGL renderer, ...) - gpu::probe's own
fallback behavior is unchanged, only how the initial enabled/disabled
decision gets made.
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Past clear-color-only (Phase 2): the GPU-driven head now shows the
same moving cursor the Pixman path renders, via cursor::render_elements
- already generic over the renderer (R: Renderer + ImportAll +
ImportMem), so it works unmodified against gpu.renderer (GlesRenderer)
instead of udev.renderer (PixmanRenderer).
GpuElement (gpu.rs) widened from a bare MemoryRenderBufferRenderElement
to crate::elements::OverlayElement<GlesRenderer> - the same
Surface/Memory/Solid enum the Pixman path's own custom_elements already
uses, needed once the element list stopped always being empty.
Window content and decorations remain a real gap - a GPU-driven head
still shows no windows, just its own clear color and cursor. Untested
on real GPU-enabled hardware this work (SRDWM_GPU unset on this
machine's live session); builds, passes clippy, full test suite green.
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carve_inner_corner_pixel (an earlier ring fix) cut the
border strip's own disk using an inner circle at the *same* centre as
the outer cut, radius - border_width - correct when a titlebar sits
underneath (it shares that exact circle, by construction), but wrong
whenever client content sits underneath instead: content's own
rounded-corner mask (rounded_corners_pixman.rs's apply_corner_mask) is
centred radius from *its own* buffer's edges, and that buffer starts
border_width rows/columns inside the border strip's - a same-radius
circle offset (border_width, border_width) diagonally from the
border's own outer one, not a smaller concentric one. Reusing the
titlebar-style ring left a real, if very small, gap along part of the
seam and a thin sliver of double coverage along the rest - reported
live, at extreme zoom against a solid-colour wallpaper (chosen
specifically to make a sub-pixel gap easy to spot against, unlike the
usual desktop image): "very tiny gaps... corner radius does not
match."
round_top_corners/round_bottom_corners's own `inner_radius: Option<u32>`
parameter is now `inner: Option<InnerRing>`, an explicit (center_row,
center_col, radius) rather than an implicit "same centre, smaller
radius" - InnerRing's own doc comment has the full geometry for both
cases. render_border_top gained a `decorated` parameter to pick the
right one (titlebar-aligned when true, content-aligned - centre
shifted by border_width on both axes, radius unchanged - when false);
render_border_bottom always uses the content-aligned ring, since this
compositor never draws a bottom titlebar.
apply_corner_mask (rounded_corners_pixman.rs) made pub(crate) so the
new regression test can build a real masked content buffer via the
actual production function, not a reimplementation of its math.
border_top_and_content_mask_have_no_gap_along_the_corner_diagonal_when_undecorated
checks coverage along the diagonal ray between the two circles'
centres - the direction they're actually offset along, and so the
worst case for a gap opening up between them - against the real
render_border_top/apply_corner_mask output, not a hand-rederived
formula.
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Same fix as the udev backend's matching content-position code: a real
CSD shadow margin (dwindow.geometry().loc) is never negative, but a
live Firefox window was observed reporting loc = (-10, -10) despite
sync_geometry's tiled-state hint telling it to reserve no margin at
all. This path (rounded_content_element, a live GLES shader rendering
the client's own texture directly, not a separate pre-shifted buffer)
doesn't have the udev backend's double-application bug, but it shares
the same single-subtraction call and so needed the same clamp.
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Phase 2 of the GPU-rendering plan deliberately targeted a single head
(GpuContext::output: Option<(crtc::Handle, GpuOutput)>) as a narrow
proof that GBM+EGL+DrmCompositor rendering works at all on this
hardware. DrmOutputManager already supports driving several crtcs at
once - initialize_output is a per-crtc call on one shared manager,
the same way anvil drives multiple outputs - so this was purely an
unexercised restriction, not an architectural limit.
GpuContext::output is now GpuContext::outputs: Vec<(crtc::Handle,
GpuOutput)>, and udev/platform.rs calls initialize_output for every
connected head in its own bring-up loop instead of only the first
after that loop finishes. A head this fails for individually (already
logged, not fatal) still just has no entry and falls back to the
existing legacy Pixman path, unchanged from before.
session.rs's VBlank handler and its VT-switch resume path (which
excludes GPU-driven crtcs from the legacy set_crtc reassert loop, a
different device fd that must never issue mode-set commands against a
crtc DrmOutputManager already owns) both now look a crtc up in the
Vec instead of comparing against a single stored one.
render.rs's own render-loop lookup uses direct field access
(gpu.outputs.iter_mut().find(...)) rather than an equivalent
&mut self method: the borrow checker treats a method call as
borrowing all of GpuContext, including gpu.renderer needed a few
lines later for the same head, where direct field access lets it see
the two borrows are disjoint.
Still gated behind SRDWM_GPU=1 (unset by default) and untested on
real multi-monitor hardware with the flag on - this machine has one
display, so the actual multi-head path itself only gets exercised
whenever it's set on hardware that has more than one.
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Two bugs in how a CSD client's own declared shadow-margin offset
(dwindow.geometry().loc) drives where its content actually renders,
both surfaced by a real Firefox window:
1. A live Firefox window was observed reporting loc = (-10, -10) --
negative, despite sync_geometry's tiled-state hint telling it to
reserve no margin at all. effective_frame_of already clamps this
value to non-negative for its own size calc; the content-position
code (both the masked-content-buffer test and the real content
push) didn't, so a negative margin shifted content the wrong way --
away from the border, not toward it. Clamped to match.
2. Separately, and the actual cause of a later "border isn't over the
window" report on the same Firefox window (this time reporting
loc = (10, 10)): the masked/rounded content buffer's own build step
already renders the client's surface tree shifted by -content_offset
so the buffer's own (0, 0) lands exactly on the real, margin-
excluded content top-left (see rounded_content_buffer's own loc
parameter). Placing that already-compensated buffer on screen at a
*second* content_offset-shifted position double-applied the
correction, landing it content_offset pixels too far up and left of
the border wrapping it. Confirmed live via pixel sampling: Firefox's
own chrome rendered starting 10px above the border's nominal top
edge, fully exposed, square, with no border over it at all.
Split the single `pos` into `content_pos` (unshifted - what the
already-compensated masked buffer uses) and `pos` (content_pos further
shifted by content_offset - kept only for the surface_content_elements
fallback, which renders the client's raw surface tree with no prior
compensation of its own and still needs the shift applied once).
The winit/GLES backend's equivalent path doesn't have this bug: its
rounded_content_element renders the client's live texture directly at
`location` with no separate pre-shifted buffer, so a single
content_offset-adjusted position there was already correct.
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round_top_corners/round_bottom_corners only ever cut pixels *outside*
the shared corner radius (the rounded outer silhouette). Nothing cut
anything *inside* it, so a border strip's own "extra" rows (present
whenever corner_radius > border_width) stayed a solid filled disk out
to the centre column/row, then hit clip_middle_beyond_thickness's
hard, unblended rectangular cut right at the disk's own most opaque
point - a clean right-angle step, not a curve. Confirmed live,
zoomed: a real square notch bitten into an otherwise smooth arc,
reported as "squares on the inside corners of each vertex."
Added carve_inner_corner_pixel, the same smoothstep falloff as the
existing outer cut but inverted (cuts near the centre instead of far
from it), applied at radius - border_width so the corner becomes a
genuine ring of ~border_width visible thickness tapering smoothly to
transparent, instead of a filled wedge. Only render_border_top/
render_border_bottom pass an inner_radius; the titlebar's own corner
and the lock-screen box keep their existing solid-disk behaviour,
which is correct for a single flat-coloured panel with nothing of a
different colour underneath needing to show through.
Also generalizes round_top_corners with an explicit center_col
parameter, mirroring the existing center_row shift: the titlebar's own
corner circle was never shifted horizontally to match the border
strip's (only vertically), leaving a border_width-wide sliver of the
titlebar's own misaligned curve poking through at the seam.
border_top_and_titlebar_corners_meet_without_a_seam and
border_top_curve_actually_closes_within_the_side_strips_own_width
updated to match: both now compare the correct corresponding columns
(the titlebar's own buffer starts border_width columns inside the
border strip's), and the latter no longer demands exact 255 opacity at
a point that legitimately sits within the new inner cut's own
antialiasing band.
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Phase 2 (0274273) deliberately shipped without VT-switch support for
the GPU-driven head, documented as an explicit gap rather than a
silent risk. Before testing it live, wire the real fix instead of
finding out empirically - this already burned three real
reboots getting the *legacy* VT-switch path right, and DrmOutputManager
uses a genuinely different API surface (pause()/activate(), calling
through to DrmDevice's own master-lock acquire/release) than the
manual set_crtc+DPMS reassertion register_session_notifier already
does for legacy heads.
PauseSession now also calls DrmOutputManager::pause() when SRDWM_GPU=1
and a GPU context exists - a separate device/fd from the legacy Card,
so purely additive. ActivateSession calls DrmOutputManager::activate
(false), then deliberately does *not* also force a fresh render for
that head specifically: DrmCompositor::render_frame always issues a
full state commit (atomic or legacy, whichever this device negotiated
- see DrmDevice::is_atomic()), not just a buffer swap, so the
existing data.render_udev_frame() call at the end of this handler
already reasserts mode-set and CRTC-active state together for the GPU
head via render.rs's own GPU branch, the same way it always does.
Also fixed a real conflict Phase 2 introduced: the existing legacy
crtc-reassert loop (explicit set_crtc through the legacy Card/fd) used
to run for every head unconditionally, including one now driven by the
GPU path through a completely different DrmDeviceFd - two separate
fds issuing mode-set commands against the same physical CRTC, exactly
the kind of conflict that produced the worst VT-switch
incidents (EBUSY loops) when it was really one fd racing itself. The
GPU-owned crtc (if any) is now excluded from that loop.
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Extends the SRDWM_GPU=1 opt-in path (Phase 1, fa0c7f1) from a
capability probe into an actual, working GPU render pipeline for
exactly one head, per the plan this was built from
the plan file.
gpu.rs: probe now goes all the way through EGLContext, GlesRenderer,
DrmDevice (real DRM device, separate duped fd from the existing legacy
Card), and DrmOutputManager construction, returning both a GpuContext
and its DrmDeviceNotifier on success. GpuContext::initialize_output
drives one crtc/mode/connector through DrmOutputManager, storing the
resulting GpuOutput for the render loop to find.
Confirmed while reading smithay's own source directly (not assumed):
DrmDevice::new's disable_connectors parameter is not an atomic-vs-
legacy switch - DrmDevice::create_internal tries atomic capability
first and falls back to a Legacy internal variant automatically,
exposed via DrmDevice::is_atomic(), logged here rather than assumed.
platform.rs: probes at startup, calls initialize_output for the first
head only (Phase 2's deliberate scope - see the plan), registers the
DrmDeviceNotifier as its own calloop event source alongside (not
replacing) the existing legacy DRM-fd registration.
render.rs: render_udev_frame's per-head loop checks, before any of the
existing Pixman-specific element-building logic runs, whether this
head's crtc matches the GPU context's initialized output; if so,
renders a plain clear color through render_frame/queue_frame and
continues to the next head, completely bypassing the Pixman path for
that head. Every other head, and this same head whenever the GPU
context or its output is absent, is entirely unaffected.
session.rs: register_gpu_drm_notifier handles DrmEvent::VBlank by
calling frame_submitted() on the matching GpuOutput (required per
queue_frame's own doc comment, or the swapchain runs out of buffers)
and logs DrmEvent::Error without treating it as fatal.
Deliberately out of scope for this phase (documented in the plan):
window content/decorations/cursor on the GPU head (clear color only),
multi-monitor GPU rendering (one head only), and VT-switch pause/
resume for the GPU head specifically (DrmOutputManager's own pause()/
activate() calls are a different API surface from the
existing manual set_crtc+DPMS reassertion, and porting that pairing
correctly needs its own isolated verification pass).
SRDWM_GPU unset (the default) is unaffected: every step above only
runs when it's set to "1", and every failure at any step falls back
to the existing, untouched Pixman path with a logged reason, same
fallback contract Phase 1 already established.
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The udev backend is, by explicit design, 100% software: PixmanRenderer
compositing into legacy KMS dumb buffers. That was a deliberate choice
for portability (dumb buffers work on essentially any DRM driver,
including a VM with no GBM/3D support), not an oversight - but this
machine's real hardware (Intel UHD 620, i915) should support real
GBM+EGL rendering, and the user has asked for a genuine GPU-accelerated
path, GPU preferred with CPU fallback, built as a separate track that
doesn't risk the working software path.
Adds `udev/gpu.rs::probe`: gated behind `SRDWM_GPU=1` (unset by
default - a no-op, zero behavior change for every session that
doesn't set it), attempts GBM device creation on a duped DRM fd, EGL
display/device creation, and a software-rasterizer check, logging
exactly which step failed if any and falling back silently. Wired in
at udev backend startup, right after the DRM fd is opened.
Deliberately does not yet create an EGLContext, a GlesRenderer, or
touch scanout at all. Reading smithay's own reference compositor
(anvil/src/udev.rs) confirmed it wires GBM+EGL rendering together with
atomic-KMS scanout as one unit via DrmCompositor, not as a renderer
swapped into the existing legacy set_crtc/page_flip flip loop this
backend uses today. Adopting DrmCompositor is separate, larger-scoped
work than "swap the renderer" - it replaces the same UdevHead
mode-set/flip machinery the VT-switch fixes
(register_session_notifier's ActivateSession arm, copy_and_flip's
retry backoff) live in, and needs its own plan. This probe answers the
first question - does the hardware even support it at all - safely,
before that larger integration is scoped and attempted.
Cargo.toml: added backend_egl/backend_gbm smithay features, additive
to the existing renderer_pixman path (unchanged, still the default).
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apply_geometry and restore - the Platform callbacks core's toggle_
maximize/apply_snap_zone/restore_window drive for a pure geometry
change - only called sync_geometry, never redraw_decoration_buffer.
The cached border-strip/titlebar bitmaps (self.border_top_decorations,
self.border_bottom_decorations, self.decorations) size themselves from
effective_frame, which can differ from w.geometry alone once a CSD
client's own invisible shadow margin is involved (see that function's
own doc comment) - but nothing here rebuilt them right when this
callback changed w.geometry. The next rebuild only happened whenever
this window's client next committed a frame or some other, unrelated
trigger reached redraw_decoration_buffer, not reliably right away.
Confirmed live: maximizing then restoring a Chrome window left its
border strips sized for the maximized frame while its real content had
already settled back to the smaller restored size, immediately and
permanently until some later trigger happened to catch it up - a
real, visible gap between content and border on the far (east/south)
edges, a different bug from the half-pixel corner seam fixed
separately in blend_corner_pixel.
Both apply_geometry and restore now also call redraw_decoration_buffer
right after sync_geometry, in both the udev and winit backends.
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The border-strip bitmap's own corner rounding (corners.rs's blend_
corner_pixel) and the client-content mask's corner rounding
(rounded_corners_pixman.rs's apply_corner_mask) are two independent
implementations that need to trace the exact same circle where a
window's border meets its own rounded content. Their falloff math was
already identical (same smoothstep construction over the same
radius-1..radius+1 band), but apply_corner_mask samples each pixel at
its own center (x as f32 + 0.5) - the standard rasterization
convention, matching the GLES shader used for the winit backend --
while blend_corner_pixel sampled at the raw integer coordinate (x as
f32), a systematic half-pixel offset between the two curves.
round_top_corners/round_bottom_corners had a compensating "- 1" baked
into their own right-edge/bottom-edge center calculation, tuned
against the old, uncentered convention. Confirmed live at extreme
zoom: a small but real right-angle step partway along an otherwise
smooth arc, right where the two curves are supposed to meet --
reported as "squares on the inside corners of each vertex."
Added the missing + 0.5 to blend_corner_pixel and removed the two
compensating "- 1"s (both call sites), which now line up exactly with
apply_corner_mask's own clamp-derived center for the same corner
(width - r / height - r, not width - r - 1 / height - r - 1). All 378
existing tests pass unchanged - none of them assert exact pixel
positions this shifts by half a pixel.
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The previous fix for a stale border size (switching effective_frame_of
from dwindow.geometry() to raw dwindow.bbox()) traded one bug for
another. bbox() is the window's entire committed buffer; geometry() is
that buffer intersected with the client's own xdg_surface::
set_window_geometry hint, which excludes any invisible CSD shadow
margin the client reserves around its real visible content. The
assumption behind the switch - that sync_geometry's unconditional
tiled-state bits make every compliant client reserve no such margin,
so nothing would be lost - was wrong: confirmed live via temporary
diagnostic logging, Chrome reserves a real, correctly-current 10px
margin on all four sides regardless of the tiled hint (Firefox, the
window that exposed the original staleness bug, does not - the two
disagree on this).
Raw bbox() therefore handed the border/content mask Chrome's entire
buffer, margin included - 20px wider and taller than its real visible
chrome on each axis, with no compensating position shift - so the
rounded border curve traced a rectangle Chrome's real content never
reached, and its true, still-square corner poked straight through the
curve instead of being hidden by it. Reported live as a border not
lining up with a window's content and a hard block cutting through an
otherwise-rounded corner.
Fixed by keeping both properties at once: dwindow.geometry().loc as
the margin - assumed symmetric (left == right, top == bottom), which
holds for every real CSD shadow margin observed here, since it's a
fixed design constant that doesn't scale with window size and so has
no equivalent staleness window even while the hint's absolute size
does - subtracted from the always-fresh bbox(). Current size, correct
visible-content bounds, for a client that reserves a margin (Chrome)
and one that doesn't (Firefox, whose hint .loc is always (0, 0), where
this reduces to plain bbox()) alike.
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effective_frame_of sized a window's border/shadow/titlebar from
dwindow.geometry() - xdg_surface::set_window_geometry. Per smithay's
own implementation that value is the client's cached hint intersected
with bbox(), falling back to bbox() only if never set. Nothing in the
protocol obliges a client to resend the hint on every resize, and
intersection() can never return something larger than its smaller
operand - so once a client's cached hint is smaller than its current
real buffer, geometry() stays clamped there permanently.
Confirmed live: after a passive tiling reflow (this window resized
only as a side effect of a sibling window moving, no direct action on
this window itself), Firefox's real content filled the correct, much
larger area immediately, but its border/decoration stayed rendered at
a small fraction of that - unchanged for several seconds, well past
both animation settling and any reasonable commit-throttle window --
until an unrelated maximize/restore cycle happened to prompt Firefox
into resending a fresh hint and self-correcting.
Switched to bbox(): the real bounding box of the window's current
surface tree, which updates on every commit unconditionally. This
gives up excluding a CSD client's own invisible drop-shadow margin,
but sync_geometry already unconditionally sends all four tiled state
bits specifically so a compliant client (GTK4/Firefox) reserves no
such margin at all, so a compliant client loses nothing. Both the
decoration-bitmap sizing (redraw_decoration_buffer) and the render
loops' own border/shadow/occlusion positioning funnel through this one
function, so they stay consistent with each other - avoiding the
out-of-bounds texture-crop regression a previous, different attempt at
this same lag hit (see this function's own doc comment history).
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The udev backend's damage tracking only forced a full repaint (ages =
[0, 0]) on a workspace switch or a VT-switch resume. An ordinary
move/resize/open/close/restack within the same workspace relied
entirely on OutputDamageTracker's own per-element diffing to compute
correct damage for the region a window vacated - which doesn't always
hold: maximizing a window over a second one, then un-maximizing, left
a persistent ghost of the second window's old titlebar/status text
sitting in the vacated corner, unchanged across multiple otherwise-
idle frames.
render_udev_frame now also hashes every visible window's id and rect
each frame and forces the same full-repaint reset whenever that
signature changes - the same "defensive, not a fix for a proven bug
in the diffing itself" reasoning the existing workspace-switch reset
already uses, just triggered by a second, complementary condition.
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The kernel revokes every input device fd across a VT switch away.
libinput has a documented pair of calls for this exact case,
suspend()/resume() (libinput_suspend/libinput_resume), which reopen
every device through the session once it is reactivated. This
codebase never called either one, so after switching back to the
compositor's VT, libinput's device list stayed pointed at fds the
kernel had already revoked - reads on them don't error, they just
silently stop producing events, forever. Rendering, DRM/KMS, and
libseat's own session activation all recovered on their own, which is
what made this look like a display bug rather than an input one; it
took three real forced reboots today, with no visible input from
keyboard or mouse for 30+ minutes after switching back to tty1 each
time, to isolate it as this specific missing call.
register_libinput now returns the Libinput context (a clone of the
one already handed to LibinputInputBackend - it's a reference-counted
handle, not a deep copy, and LibinputInputBackend only exposes an
immutable accessor once it's moved into the calloop event source).
register_session_notifier takes that handle and calls suspend() on
PauseSession, resume() on ActivateSession.
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VT-switch resume: reasserting the CRTC's mode-setting state was never
enough on its own - display power (DPMS) is separate KMS state, and
nothing here ever touched it after a real switch-away-and-back. Page
flips kept succeeding with zero errors logged for the rest of a real
30+ minute session while the panel itself simply stayed dark, which is
what actually explains a user report of the screen and keyboard input
never recovering after one VT switch. Sets DPMS-on unconditionally on
every resume now, the same property zwlr_output_power_v1 already
writes for an explicit client request.
Corner rendering: both backends' side-strip crop (the fix that keeps a
window's flat left/right border strips from poking a solid-coloured
square through the top/bottom strip's own rounded curve) only ever
activated for `w.decorated` windows. An undecorated/CSD window's crop
depends on its *content* actually getting masked to match - the
winit backend never checked that at all, so every CSD window with a
nonzero border_width got the uncropped, "staircase" artifact
unconditionally, confirmed live via a highlighted border colour and
raw pixel sampling. Ported the udev backend's own `border_curve_is_safe`
check (decorated OR content-will-be-masked) into winit, using the
cheap "does this surface have subsurface children" test both content-
masking code paths already gate success on, rather than duplicating
either one's real (comparatively expensive) rendering work just to
probe it.
Full workspace build + clippy -D warnings + test suite (378 tests) green.
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The top-rounds-but-bottom-doesn't investigation these were tracking is
closed: live-verified via a real screenshot (pixel-level, not
eyeballed) that both corners round correctly on both a decorated
window and an undecorated/CSD one relying on content masking. Removes
three log::debug! blocks (corner-mask state, TOP/BOTTOM border strip
position dumps, and a raw alpha-byte dump of the bottom border buffer)
that were firing on every single render pass regardless of whether
anything changed, adding real per-frame overhead for output no longer
needed. Build + clippy + test (378 passing) all still green.
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Pre-existing issues in the uncommitted rust-rewrite work (unused
imports, over-arity glyph-drawing functions, a couple of complex inline
types, or_insert_with(T::default) instead of or_default(), and one
unsimplified test-only arithmetic expression), plus two imports left
unused by switching to or_default(). None of these are behavior
changes. Full workspace build + clippy -D warnings + test suite (378
tests) all green after this.
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# Conflicts:
# crates/config/src/engine/general.rs
# crates/wayland/src/udev/drm.rs
# crates/wayland/src/udev/mod.rs
# crates/wayland/src/udev/render.rs
# crates/wayland/src/winit/render.rs
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Fixes a live-reproduced VT-switch busy loop (failed page_flip retried
with no backoff), shadow rendering bleeding onto occluding windows
unclipped, and a winit-backend buffer-age correctness bug that left
stale cross-window pixels on screen. Committing before merging in the
much larger uncommitted rust-rewrite worktree, which independently
touches several of the same files - this is the pre-merge baseline to
diff against, not a claim that these are the final versions of these
fixes.
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Safety commit before reconciling this worktree with main, which has
diverged with its own separate fixes today. Nothing here is reviewed
or curated yet - this exists purely so none of this work can be lost
to a git operation, disk issue, or worktree cleanup while that
reconciliation happens.
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