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srd.monitor.split only ever ran at Lua config load despite being a plain
WindowManager mutation that every backend's monitors() already reads
fresh on each call. Adds srd dispatch set output split <name|id> <parts>
[rows|columns] (IPC set_monitor_split), same id-resolves-to-name pattern
set_output_enabled already uses.
Also removes eight log::warn!("XXX-DIAG ...") lines left behind from live
debugging in the multi-session shift that landed in 3c41fc4 - the same
"temporary, never removed" pattern already fixed twice earlier this
session. Several fired on genuinely constant interaction (every title
change, every workspace switch, every layer-shell surface hide), not
just a one-off leftover. Left xdg_shell.rs's own POPUP-GEOM-DIAG/
POPUP-GRAB-DIAG alone - that one is a still-open, self-documented
investigation, not litter.
Also documents (docs/TODO.md, not a code change) a live incident where
creating a second fake monitor visibly corrupted the real monitor's
position and kept drifting with no further input - not root-caused
srdwm-side, flagged to the AGS peer session since a fake monitor's real
wl_output global is indistinguishable from a real hotplug to GDK/GTK.
And documents a deliberate decision not to blind-port window decoration
rendering onto the experimental, never-live-tested GPU render path.
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sync_layer_visibility could not tell a real hide (null-buffer commit on
an already-visible surface) apart from a layer-shell client's ordinary
realization sequence (commit with no buffer -> configure -> ack-commit
with no buffer again -> attach real content): both look like "committed,
no buffer" from has_buffer alone. Every layer surface's first realization
was spuriously unmapped and immediately remapped, doubling LayerMap
arrange() passes on every single popup open.
Live-reproduced via an AGS peer session: a full-monitor click-outside-to-
close popup surface came back from a hit-test with geometry wider than
the real output after several open/close cycles on a wl_surface GTK had
reused across role destroy/recreate, and sat in the Top layer above every
real window with no input region set - silently swallowing clicks meant
for windows, dropdowns, and CSD title bars alike.
layer_surfaces_shown_once now gates the hide path on a surface having
actually shown a buffer at least once, and is cleared in layer_destroyed
so a reused wl_surface's next role starts clean rather than inheriting
the previous role's flag.
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resume, plumbing
Bundles the remaining wayland-crate changes built up here,
touching both backends (udev and winit) and the shared input/rendering
code:
- udev/capture.rs: off-screen Pixman render of an arbitrary (not
necessarily on-screen) workspace's window content to a PPM file --
what crates/core's capture-request queue drives, for a workspace
switcher's thumbnail previews. wlr-screencopy structurally can't do
this (it can only see what an output is presenting), which is why
this exists as a separate render path rather than reusing it.
- input::focus_window now also raises the window in smithay's own
Space, not just core's stacking order - Space is what actually
renders on top and what pointer hit-testing reads, so any focus path
that skipped this (an IPC "focus" dispatch, concretely) left a
window genuinely focused while still rendering, and receiving
clicks, underneath whatever was already topmost. Both backends'
poll loops now re-sync this after any IPC mutation.
- udev/session.rs's VT-switch resume fix (drains a stale pending page
flip before reasserting CRTCs) already has its own earlier, cleanly
isolated commit - not duplicated here.
- Assorted decoration/cursor/rounded-corners/output-management/
screencopy/XWayland changes and their cross-backend wiring.
Coarser than the repo's usual one-purpose-per-commit convention,
deliberately - see the core-crate sweep commit's own message for why.
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Pure reorganization, no behavior change - verified by diffing the
function-name and struct-name sets before/after (both identical) plus
a full cargo test pass. mod.rs keeps ClientState/OutputEntry/CompState/
WindowAnim/RepeatState's definitions, the key-repeat impl, and the
output-lookup impl (all small and tightly coupled to the type
definitions), plus mod declarations. The one large impl CompState
block (previously ~600 lines) splits by concern:
- lifecycle.rs: new_managed_window, set_decorated_from_mode,
redraw_decoration_buffer, remove_window.
- layers.rs: ensure_layer_initial_configure.
- focus.rs: set_keyboard_focus, set_window_activated.
- menu.rs: open/close/run_context_menu_action, is_double_click.
- geometry.rs: raise_pinned, sync_geometry.
- tick.rs: tick_dirty_broadcasts, tick_animations,
resync_stacking_order.
- toplevel.rs: the with_toplevel_title/app_id/sync_toplevel_metadata
free functions.
- tests.rs: unsplit, same reasoning as every other split this pass.
CompState's fields were already pub(crate) (this crate's existing
convention, unlike core's/config's plain-private), so no field-
visibility changes were needed - only resync_stacking_order (called
from geometry.rs, defined in tick.rs) needed bumping from private to
pub(crate), matching that same convention.
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