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The punch list was not the whole record. These are the owner's own typed
requests, read back out of the previous session's transcript rather than
guessed at, then each checked against the code before being treated as open.
Three they suspected were already done really were: dialogs already had a
Close-only titlebar, inactive dimming already existed, and the corner resize
hitbox had already been tuned.
Snap layouts on drag, asked for twice. Edge snapping worked but committed
silently on release with nothing shown first, so there was no way to know it
would happen or where. A translucent drop-target preview now follows the
drag, and throwing the pointer at a monitor's top edge drops down the
existing six-cell grid to aim at. The preview calls the same snap_zone that
end_drag does, so the two cannot disagree. Two defects found by screenshot
before landing: moving down onto the flyout closed it, and its labels
overflowed at a fixed cell width - the same "text goes out of view" fault
already fixed once for the context menu.
New File now offers real types, chosen by extension, with the de-duplication
counter placed before the extension so the file stays what it says it is.
Refresh re-reads init.lua and fires a new srd.on("refresh") handler instead
of only re-scanning the icon grid. What refresh means beyond srdwm's own
config stays the config's decision.
general.config_reload_on_write (default on) applies an edited config on save,
via an mtime sweep rather than an inotify watch: no new dependency, same
behaviour on every target, and unaffected by editors that write through a
temp file.
A real bug behind "what happens when our config fails": you lost every
keybinding. do_reload cleared the binding, handler and repeat tables before
re-executing and never restored them, so a syntax error left neither the old
config nor the new one, and the only key still working was the reload combo
nobody thinks to press. The tables are now restored on any failure and
config errors reach notify-send, not just the log.
srd.lock() and a default Mod4+Ctrl+l binding: the built-in lock screen could
not be reached from Lua at all. Native rather than shelling out, because a
lock key that shells out fails silently when the binary is not on PATH.
Default bindings added for srd.window.move and a dynamic/tiling toggle, both
of which existed with no way to reach them, plus srd.layout.get() so the
toggle reads the live workspace rather than the configured default.
Dialogs open centred, and are excluded from remembered geometry in both
directions - that table is keyed by app_id, which a dialog shares with the
window that spawned it, so dialogs inherited an unrelated position and size
and then overwrote it with their own.
theme.decorations.title_bar.button_mode (dynamic by default, or fixed) drops
the Maximize button on a window whose client pinned min == max size, where
pressing it can do nothing. Maximize is removed from the slot list rather
than skipped in place on both the render and hit-test sides, so the remaining
buttons close the gap identically; three tests pin that agreement, which is
what fails silently when it drifts.
Also: the nested backend's screencopy pass now draws both menus, the flyout
and the drag preview. Four investigations in one day started from a
screenshot missing a tier, so that pass carries an explicit list of what it
still omits and the on-screen loop points at it.
512 tests pass, clippy clean.
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Reported live: "looks weird and unpolished... need a lot more items".
Compared directly against the exact AGS reference this project's own
menu rebuild already targets rather than guessing:
- Highlighted rows used a flat, fully-saturated fill instead of the
reference's subtle 22%-accent-into-background wash. New decoration::
color::mix_rgb (channel-wise linear blend, generalizing brighten/
darken's fixed-target blends to an arbitrary second colour/ratio) lets
render_context_menu reproduce that same ratio.
- Every separator row was a label string of Unicode box-drawing
characters rendered as text glyphs, which render inconsistently at
small sizes - a label that's entirely U+2500 now draws a real 1px
hairline instead; a label that mixes it with real text ("--- Move to
Workspace ---", a deliberate section-header convention) still renders
as text, unchanged.
- "Select All" added to the bare-desktop menu, the one action every
mainstream desktop's own menu offers that this one lacked.
New tests needed real care: the panel's own rounded-corner distance
field softens alpha within its radius of any canvas edge, not just the
visible corners, so a naive full-row pixel scan against bg picked that
up as a false positive on the first attempt - fixed by scanning only
rows/columns confirmed (via a throwaway debug dump) to sit inside the
panel's genuinely flat interior.
Full workspace build/test/clippy clean, built and installed. Real
submenus and per-row icons remain real, separate scope - this
project's floating-menu UI has no nested-panel concept yet.
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XWayland stability, GPU rendering, and multi-cursor Phase 2
The bulk of a multi-session shift's real work landed in crates/wayland.
Full root-cause/verification narrative for every item below lives in
docs/TODO.md (each has its own dated entry); this is the summary:
Desktop shell:
- Real desktop icons v2 (state/desktop_icons.rs, desktop_icons.rs):
fixed origin-baked-before-the-bar-connects, fixed-icon sort order, and
a proper Rename/Delete-to-Trash menu (window_memory.rs backs the
rename-persistence side). Rubber-band marquee multi-select.
- icon_theme.rs: real freedesktop icon-theme lookup (inherits chain,
hicolor fallback) rendering actual theme SVGs via resvg/tiny-skia,
replacing the hand-drawn placeholder glyphs.
- Context/desktop menus (decoration.rs, desktop_menu.rs, state/menu.rs)
rebuilt to match the project's own AGS panel styling: rounded floating
panel, tinted-fill row highlight, real separators, a much fuller
titlebar window-menu action set.
Layer-shell / multi-monitor:
- Layer-shell hit-testing and render positioning (input/pointer.rs,
udev/render.rs's element placement) now correctly convert LayerMap's
logical geometry into physical pixels on a fractionally-scaled output
- root cause of a bottom-anchored dock being unclickable and
unpainted while a top-anchored bar on the same output worked.
udev/outputs.rs's relayout_outputs gained the same physical/logical
split for cross-output positioning, now backed by a real unit test
(next_logical_x) built from the original measured incident numbers.
- state/geometry.rs: a window's border/decoration no longer briefly
clips when moved between differently-scaled monitors mid-drag.
XWayland / stability:
- xwayland.rs, udev/session.rs, udev/platform.rs: fixed a 100%-
reproducible cold-start XKEYBOARD crash-loop (XWayland's own stdin
inherited a real, already-owned VT; env passthrough and idle-callback
spawn timing were both real, independent gaps) that had silently taken
down all X11-app support and the global-menu registrar every session.
- state/toplevel.rs, state/lifecycle.rs: XWayland dialog detection via
WM_TRANSIENT_FOR, not just a native xdg_toplevel parent.
Rendering:
- udev/render.rs, decoration.rs: real GPU (GBM+EGL+DrmCompositor)
window-content and cursor rendering on the udev backend, falling back
to the untouched Pixman path automatically on any init failure.
- decoration/tests.rs, state/mod.rs: rounded-corner/border fixes for
interactive resize lag and cross-monitor moves.
Multi-cursor Phase 2 (virtual_pointer.rs, new; state/mod.rs, udev/
platform.rs, winit/nested_platform.rs): pins a zwlr_virtual_pointer_
unstable_v1 object to a specific window, bypassing the shared seat/
focus/pointer_pos path entirely via hand-rolled wl_pointer.enter/motion/
button/frame/leave against every WlPointer the target client has bound
(PointerHandle::client_pointers). Lets an agent operate one window while
a human uses another, genuinely simultaneously, with zero client
cooperation and no second wl_seat (confirmed a dead end: real clients
only ever bind the first seat advertised).
Full workspace build/test/clippy clean.
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Live testing found v1 genuinely broken, not just rough:
1. Icons weren't rendering reliably at all - ensure_desktop_icons only
ever computed the grid's origin once, on whichever render pass
happened to be first. AGS's own top bar registers its exclusive zone
after that first pass, so origin got permanently baked in at the
pre-bar geometry. Confirmed live via a temporary diagnostic log.
Fixed by re-deriving origin from the primary monitor's current
geometry on every call instead of just the first.
2. Fixed icons (Home/Computer/Trash) always sorted before real files --
confirmed wrong via direct question. The whole list now sorts
alphabetically by label, case-insensitive, fixed icons included.
3. "Set as Wallpaper" was the wrong feature: removed entirely
(DesktopMenuAction::SetWallpaper, general.wallpaper_command,
is_image_path). The user wants that handled by their real file
manager once opened, not reimplemented here.
Also adds real menu functionality per "where are all the options":
Rename (inline text edit, new CompState::renaming_icon field and
keyboard redirect mirroring NativeLock::password's existing precedent),
Delete (moves to ~/.local/share/Trash per the freedesktop.org spec, new
trash.rs module, same-filesystem case, no confirmation - this is the
reversible move-to-trash, not a permanent delete), Empty Trash on the
Trash icon, and Open Terminal Here / Open in File Manager on the
bare-desktop menu (new general.terminal config key).
133 wayland-crate tests (up from 106), full workspace build and clippy
clean.
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Closes "right-click on bare desktop" - previously a true no-op, nothing
rendered above the wallpaper at all. Requested directly: a real desktop
"just like windows does" - Home/Computer/Trash plus one icon per real
~/Desktop entry, individually draggable with persisted grid positions,
double-click to open, right-click menus (per-icon "Open" plus "Set as
Wallpaper" for image files when general.wallpaper_command is set; bare
desktop "New Folder"/"Refresh").
Architecture mirrors the existing context_menu.rs/snap_flyout.rs
"compositor-owned floating UI" pattern: desktop_icons.rs (data model, grid
layout, filesystem scan, hit-test), desktop_icons_state.rs (JSON
persistence, same shape as monitor_layout.rs), desktop_menu.rs (the new
right-click menu, reusing decoration::render_context_menu's existing
rasterizer), state/desktop_icons.rs (CompState glue: rescan/select/drag/
open/persist), and a new decoration::render_desktop_icon rasterizer --
hand-drawn glyphs, since no PNG/SVG decoding capability exists anywhere in
this workspace. Wired into both render loops (udev and winit) above the
wallpaper and below every window, and into input/pointer.rs's button/
motion handlers for selection, drag, double-click, and both menus.
Four new config keys: general.desktop_icons (default true - a directly
requested, purely visual feature, unlike the opt-in-while-experimental
general.gpu), general.file_manager, general.desktop_icon_single_click,
general.wallpaper_command (all default off/empty).
Deliberately out of scope for this pass, stated up front: move-to-trash
and "Empty Trash" (destructive, no confirmation-dialog primitive to gate
them on yet), filesystem watching, multi-select, per-mimetype icon art,
icons on any monitor but the primary one.
124 wayland-crate tests (up from 106), full workspace build and clippy
clean.
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