srdusr
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path: root/crates/wayland/src/decoration/titlebar.rs
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2026-08-30Use as_chunks for fixed-size pixel iterationHEADmainsrdusr1-1/+1
2026-08-21Put back the allow attribute my last commit orphanedsrdusr1-1/+1
Inserting the title-elision helper directly above render_titlebar pushed that function away from its own #[allow(clippy::too_many_arguments)], which then applied to a const and left the function warning again. Third time I have done this to an attribute in this tree; the pattern is inserting at a "just before this function" anchor without checking what sits immediately above it. Also `"x".repeat(20_000)` in the new test, which clippy asked for. Clippy is clean again - and it was not when I said it was in the previous commit: the check printed its own "ok" line unconditionally, so three real warnings scrolled past above it.
2026-08-13Elide a long window title instead of cutting it mid-glyphsrdusr1-15/+62
A title that did not fit was hard-cut at whatever character crossed the button reservation. Nothing marked the cut, so a truncated name read as the whole name - "annual-report-final-v7-reviewed-2026-with-appendix.ods - LibreO" looks like a filename, not like a filename with its tail missing. Titles now end in an ellipsis when they are shortened, which is what Windows, GNOME and KDE all do, and it keeps the informative half: an application or document title almost always begins distinctively and ends in boilerplate. Whole characters are dropped until the ellipsis fits beside what remains, so the result never overruns the buttons. A titlebar with no room even for the ellipsis draws nothing, rather than a lone "..." that says less than an empty titlebar does. The mark itself is "…" where the system font has that glyph and "..." where it does not. A missing glyph rasterizes to nothing at all, which would have quietly reintroduced the invisible-truncation problem on any font without it. Also bounded the work: a client may set a title of any length - a browser tab carrying a whole data URL - and every character cost a rasterization before the layout could decide it did not fit. Measurement stops at 256 characters, well past anything legible in a titlebar, and a title that long is elided many times over regardless. Four tests: an over-long title fits its span and ends in the ellipsis mark; a title that fits is left exactly alone; a titlebar too narrow for the ellipsis draws nothing; a 20,000-character title never lays out more than the cap. Checked on screen too, at 600px and at 220px.
2026-04-27Build the eight asks recovered from the previous session's transcriptsrdusr1-1/+23
The punch list was not the whole record. These are the owner's own typed requests, read back out of the previous session's transcript rather than guessed at, then each checked against the code before being treated as open. Three they suspected were already done really were: dialogs already had a Close-only titlebar, inactive dimming already existed, and the corner resize hitbox had already been tuned. Snap layouts on drag, asked for twice. Edge snapping worked but committed silently on release with nothing shown first, so there was no way to know it would happen or where. A translucent drop-target preview now follows the drag, and throwing the pointer at a monitor's top edge drops down the existing six-cell grid to aim at. The preview calls the same snap_zone that end_drag does, so the two cannot disagree. Two defects found by screenshot before landing: moving down onto the flyout closed it, and its labels overflowed at a fixed cell width - the same "text goes out of view" fault already fixed once for the context menu. New File now offers real types, chosen by extension, with the de-duplication counter placed before the extension so the file stays what it says it is. Refresh re-reads init.lua and fires a new srd.on("refresh") handler instead of only re-scanning the icon grid. What refresh means beyond srdwm's own config stays the config's decision. general.config_reload_on_write (default on) applies an edited config on save, via an mtime sweep rather than an inotify watch: no new dependency, same behaviour on every target, and unaffected by editors that write through a temp file. A real bug behind "what happens when our config fails": you lost every keybinding. do_reload cleared the binding, handler and repeat tables before re-executing and never restored them, so a syntax error left neither the old config nor the new one, and the only key still working was the reload combo nobody thinks to press. The tables are now restored on any failure and config errors reach notify-send, not just the log. srd.lock() and a default Mod4+Ctrl+l binding: the built-in lock screen could not be reached from Lua at all. Native rather than shelling out, because a lock key that shells out fails silently when the binary is not on PATH. Default bindings added for srd.window.move and a dynamic/tiling toggle, both of which existed with no way to reach them, plus srd.layout.get() so the toggle reads the live workspace rather than the configured default. Dialogs open centred, and are excluded from remembered geometry in both directions - that table is keyed by app_id, which a dialog shares with the window that spawned it, so dialogs inherited an unrelated position and size and then overwrote it with their own. theme.decorations.title_bar.button_mode (dynamic by default, or fixed) drops the Maximize button on a window whose client pinned min == max size, where pressing it can do nothing. Maximize is removed from the slot list rather than skipped in place on both the render and hit-test sides, so the remaining buttons close the gap identically; three tests pin that agreement, which is what fails silently when it drifts. Also: the nested backend's screencopy pass now draws both menus, the flyout and the drag preview. Four investigations in one day started from a screenshot missing a tier, so that pass carries an explicit list of what it still omits and the on-screen loop points at it. 512 tests pass, clippy clean.
2025-04-03Fix border corner rendered as a solid wedge instead of a ringsrdusr1-1/+7
round_top_corners/round_bottom_corners only ever cut pixels *outside* the shared corner radius (the rounded outer silhouette). Nothing cut anything *inside* it, so a border strip's own "extra" rows (present whenever corner_radius > border_width) stayed a solid filled disk out to the centre column/row, then hit clip_middle_beyond_thickness's hard, unblended rectangular cut right at the disk's own most opaque point - a clean right-angle step, not a curve. Confirmed live, zoomed: a real square notch bitten into an otherwise smooth arc, reported as "squares on the inside corners of each vertex." Added carve_inner_corner_pixel, the same smoothstep falloff as the existing outer cut but inverted (cuts near the centre instead of far from it), applied at radius - border_width so the corner becomes a genuine ring of ~border_width visible thickness tapering smoothly to transparent, instead of a filled wedge. Only render_border_top/ render_border_bottom pass an inner_radius; the titlebar's own corner and the lock-screen box keep their existing solid-disk behaviour, which is correct for a single flat-coloured panel with nothing of a different colour underneath needing to show through. Also generalizes round_top_corners with an explicit center_col parameter, mirroring the existing center_row shift: the titlebar's own corner circle was never shifted horizontally to match the border strip's (only vertically), leaving a border_width-wide sliver of the titlebar's own misaligned curve poking through at the seam. border_top_and_titlebar_corners_meet_without_a_seam and border_top_curve_actually_closes_within_the_side_strips_own_width updated to match: both now compare the correct corresponding columns (the titlebar's own buffer starts border_width columns inside the border strip's), and the latter no longer demands exact 255 opacity at a point that legitimately sits within the new inner cut's own antialiasing band.
2025-02-15Checkpoint: preserve all uncommitted rust-rewrite worktree worksrdusr1-0/+295
Safety commit before reconciling this worktree with main, which has diverged with its own separate fixes today. Nothing here is reviewed or curated yet - this exists purely so none of this work can be lost to a git operation, disk issue, or worktree cleanup while that reconciliation happens.