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Three reports, three separate causes.
Alternate characters were invisible. A keycap drew only the character the
current shift state types, so there was no way to find a symbol without
pressing Shift and hunting for it - a physical key is labelled with both.
Each cap now draws the other state's character small and dimmed in its
top-right, skipped where the two are the same (every letter differs only by
case, which the cap already shows) and for named keys like Enter.
"Enter Password" rendered in a monospace font. find_system_font
deliberately prefers a mono face, which is right for a titlebar title or a
menu row sitting in columns and wrong for a sentence; on this machine it
resolves to DejaVu Sans Mono. New find_ui_font prefers a proportional face
from a ranked list of widely-installed families, falling back to the mono
one, and the lock screen's prose - prompt, clock, date, username, status --
uses it. Ranked rather than first-found so the result does not depend on
directory order, which is how the mono scan once picked an italic face and
rendered every titlebar in italic.
The password dots had no spacing. They were drawn as a plain string, so a
run of identical bullets separated only by their own advance read as one
smeared blob rather than countable characters. Added explicit tracking,
excluded from the centring width so the row does not sit half a gap left.
531 tests pass, clippy clean.
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All three reported directly after the owner restarted into today's build.
Desktop icons could not be dragged at all in single-click mode. The press
handler opened the icon immediately when general.desktop_icon_single_click
was on, so the branch that starts a drag was unreachable and an icon could
never be moved. Deciding activation on press cannot distinguish a click from
the first instant of a drag. Every press on an icon now starts a potential
drag and release decides which it was, using a 4px movement threshold that
latches once exceeded. Double-click mode goes through the same path, so both
modes now drag identically.
The lock screen drew no cursor. The cursor push in the udev render loop sits
inside `if !locked`, and a locked head renders only the lock element list, so
nothing drew a pointer - and on a bare TTY nothing else does. The on-screen
keyboard's clicks were being handled correctly the whole time
(native_lock_click); they simply could not be aimed. The pointer is now
prepended to the lock element list, above the UI it is used to click.
The password field's opaque panel is gone. New LockConfig::box_opacity,
default 0.0: no fill, no border, no rounded rectangle, just the dots and
status text over the blurred background. Raising it restores the panel at
that opacity for anyone who wants a solid field. Drawing text on a
transparent surface needed a new blit_glyph_over: the existing blit_glyph
blends against one flat opaque colour and writes alpha 255, which would have
turned every glyph into a block of the assumed background - the same box
with its middle removed.
VERIFICATION STATUS, stated plainly: all three are code-complete and the
suite passes, but none is confirmed on screen. The nested backend's capture
pass does not draw the desktop icon grid (a gap already recorded in
winit/capture.rs), so the icon drag cannot be checked by screenshot there,
and aiming blind is what this project's own rules forbid. The two lock
changes were not visually checked either.
515 tests pass, clippy clean.
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toggle_floating
The tiled-shadow-tint fix earlier today gated the shadow on Window::floating
alone. arrange_workspace only reads floating under the "tiling" layout, so
every window on this project's own default "dynamic" layout starts, and
stays, floating: false - the gate misread that as "tiled, no shadow"
regardless of which layout was actually running, so shadows silently
vanished under dynamic mode entirely, recoverable only by pressing Super+S
(toggle_floating), which then looked like that key toggles a tint rather
than floating. Fixed by checking the workspace's own layout name first:
a window is only "currently tiled" when its workspace runs "tiling" AND
it hasn't opted out via floating. DecorationSignature's floating field is
now currently_tiled, since a layout switch changes this for every window
on a workspace without touching any of their own floating fields.
Also disabled general.shadows in the user's own config per direct
request - never asked for, on by default, and a real problem for
color-accuracy work regardless of how correctly it renders otherwise.
Also fixed both context menus (titlebar and desktop) silently truncating
labels past a fixed 170px width with no indication - widened dynamically
to each menu's own real widest label via a new measure_text_width helper.
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Safety commit before reconciling this worktree with main, which has
diverged with its own separate fixes today. Nothing here is reviewed
or curated yet - this exists purely so none of this work can be lost
to a git operation, disk issue, or worktree cleanup while that
reconciliation happens.
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