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Diffstat (limited to 'legacy-cpp/src/platform/macos_platform.cc')
| -rw-r--r-- | legacy-cpp/src/platform/macos_platform.cc | 480 |
1 files changed, 0 insertions, 480 deletions
diff --git a/legacy-cpp/src/platform/macos_platform.cc b/legacy-cpp/src/platform/macos_platform.cc deleted file mode 100644 index d489cb7..0000000 --- a/legacy-cpp/src/platform/macos_platform.cc +++ /dev/null @@ -1,480 +0,0 @@ -#include "macos_platform.h" -#include <iostream> -#include <CoreGraphics/CoreGraphics.h> -#include <ApplicationServices/ApplicationServices.h> -#include <Carbon/Carbon.h> - -// Static member initialization -MacOSPlatform* MacOSPlatform::instance_ = nullptr; - -MacOSPlatform::MacOSPlatform() - : event_tap_(nullptr) { - - instance_ = this; -} - -MacOSPlatform::~MacOSPlatform() { - shutdown(); - if (instance_ == this) { - instance_ = nullptr; - } -} - -bool MacOSPlatform::initialize() { - std::cout << "Initializing macOS platform..." << std::endl; - - // Request accessibility permissions - if (!request_accessibility_permissions()) { - std::cerr << "Failed to get accessibility permissions" << std::endl; - return false; - } - - // Setup event tap - setup_event_tap(); - - // Setup window monitoring - setup_window_monitoring(); - - std::cout << "macOS platform initialized successfully" << std::endl; - return true; -} - -void MacOSPlatform::shutdown() { - std::cout << "Shutting down macOS platform..." << std::endl; - - // Clean up event tap - if (event_tap_) { - CGEventTapEnable(event_tap_, false); - CFRelease(event_tap_); - event_tap_ = nullptr; - } - - // Clean up windows - for (auto& pair : window_map_) { - if (pair.second) { - delete pair.second; - } - } - window_map_.clear(); - - std::cout << "macOS platform shutdown complete" << std::endl; -} - -// SRDWindow decoration implementations (macOS limitations) -void MacOSPlatform::set_window_decorations(SRDWindow* window, bool enabled) { - std::cout << "MacOSPlatform: Set window decorations " << (enabled ? "enabled" : "disabled") << std::endl; - - if (!window) return; - - decorations_enabled_ = enabled; - - // macOS doesn't support custom window decorations like other platforms - // We can only work with native window properties - // For now, we'll just log the request - - // TODO: Implement using accessibility APIs to modify window properties - // This would involve using AXUIElementRef to modify window attributes - std::cout << "Decoration state set to: " << (enabled ? "enabled" : "disabled") << std::endl; -} - -void MacOSPlatform::set_window_border_color(SRDWindow* window, int r, int g, int b) { - std::cout << "MacOSPlatform: Set border color RGB(" << r << "," << g << "," << b << ")" << std::endl; - - if (!window) return; - - // macOS doesn't support custom border colors through public APIs - // This would require private APIs or overlay windows - // For now, we'll just log the request - - // TODO: Implement using private APIs or overlay windows - // This could involve: - // 1. Creating transparent overlay windows around the target window - // 2. Using private Core Graphics APIs (not recommended for production) - // 3. Using accessibility APIs to modify window properties - - std::cout << "Border color set to RGB(" << r << "," << g << "," << b << ")" << std::endl; -} - -void MacOSPlatform::set_window_border_width(SRDWindow* window, int width) { - std::cout << "MacOSPlatform: Set border width " << width << std::endl; - - if (!window) return; - - // macOS doesn't support custom border widths through public APIs - // This would require private APIs or overlay windows - // For now, we'll just log the request - - // TODO: Implement using private APIs or overlay windows - // This could involve: - // 1. Creating transparent overlay windows around the target window - // 2. Using private Core Graphics APIs (not recommended for production) - // 3. Using accessibility APIs to modify window properties - - std::cout << "Border width set to " << width << std::endl; -} - -bool MacOSPlatform::get_window_decorations(SRDWindow* window) const { - if (!window) return false; - - return decorations_enabled_; -} - -void MacOSPlatform::create_overlay_window(SRDWindow* window) { - std::cout << "MacOSPlatform: Create overlay window for window " << window->getId() << std::endl; - - if (!window) return; - - // TODO: Implement overlay window creation for custom decorations - // This would involve: - // 1. Creating a transparent window using Core Graphics - // 2. Positioning it over the target window - // 3. Drawing custom borders/titlebar on it - // 4. Handling mouse events for window management - - // For now, we'll just log the request - std::cout << "Overlay window creation requested" << std::endl; -} - -void MacOSPlatform::destroy_overlay_window(SRDWindow* window) { - std::cout << "MacOSPlatform: Destroy overlay window for window " << window->getId() << std::endl; - - if (!window) return; - - // TODO: Implement overlay window destruction - // This would involve: - // 1. Finding the overlay window for this window - // 2. Destroying the overlay window - // 3. Cleaning up any associated resources - - // For now, we'll just log the request - std::cout << "Overlay window destruction requested" << std::endl; -} - -bool MacOSPlatform::request_accessibility_permissions() { - std::cout << "Requesting accessibility permissions..." << std::endl; - - // Check if accessibility is enabled - const void* keys[] = { kAXTrustedCheckOptionPrompt }; - const void* values[] = { kCFBooleanTrue }; - - CFDictionaryRef options = CFDictionaryCreate( - kCFAllocatorDefault, keys, values, 1, nullptr, nullptr); - - bool trusted = AXIsProcessTrustedWithOptions(options); - CFRelease(options); - - if (trusted) { - std::cout << "Accessibility permissions granted" << std::endl; - } else { - std::cout << "Accessibility permissions denied" << std::endl; - } - - return trusted; -} - -void MacOSPlatform::setup_event_tap() { - std::cout << "Setting up event tap..." << std::endl; - - // Create event tap for global events - event_tap_ = CGEventTapCreate( - kCGSessionEventTap, - kCGHeadInsertEventTap, - kCGEventTapOptionDefault, - CGEventMaskBit(kCGEventKeyDown) | - CGEventMaskBit(kCGEventKeyUp) | - CGEventMaskBit(kCGEventLeftMouseDown) | - CGEventMaskBit(kCGEventLeftMouseUp) | - CGEventMaskBit(kCGEventRightMouseDown) | - CGEventMaskBit(kCGEventRightMouseUp) | - CGEventMaskBit(kCGEventMouseMoved), - event_tap_callback, - this); - - if (event_tap_) { - CFRunLoopSourceRef run_loop_source = - CFMachPortCreateRunLoopSource(kCFAllocatorDefault, event_tap_, 0); - CFRunLoopAddSource(CFRunLoopGetCurrent(), run_loop_source, kCFRunLoopCommonModes); - CGEventTapEnable(event_tap_, true); - - std::cout << "Event tap setup complete" << std::endl; - } else { - std::cerr << "Failed to create event tap" << std::endl; - } -} - -void MacOSPlatform::setup_window_monitoring() { - std::cout << "Setting up window monitoring..." << std::endl; - - // Monitor window creation/destruction - CGSRDWindowListCopySRDWindowInfo(kCGSRDWindowListOptionOnScreenOnly | - kCGSRDWindowListExcludeDesktopElements, - kCGNullSRDWindowID); - - std::cout << "SRDWindow monitoring setup complete" << std::endl; -} - -bool MacOSPlatform::poll_events(std::vector<Event>& events) { - if (!initialized_ || !event_tap_) return false; - - events.clear(); - - // macOS events are handled through the event tap callback - // The event tap callback handles event conversion - // For now, we'll just return any pending events - - // TODO: Implement proper event queue processing - // This would involve processing events from the event tap callback - - return false; -} - -void MacOSPlatform::process_event(const Event& event) { - // TODO: Implement event processing -} - -std::unique_ptr<SRDWindow> MacOSPlatform::create_window(const std::string& title, int x, int y, int width, int height) { - std::cout << "Creating macOS window: " << title << std::endl; - - // TODO: Implement actual window creation using Core Graphics/AppKit - // For now, create a placeholder window object - - auto window = std::make_unique<SRDWindow>(); - // TODO: Set window properties - - std::cout << "macOS window creation requested" << std::endl; - return window; -} - -void MacOSPlatform::destroy_window(SRDWindow* window) { - std::cout << "Destroying macOS window" << std::endl; - - // TODO: Implement window destruction -} - -void MacOSPlatform::set_window_position(SRDWindow* window, int x, int y) { - // TODO: Implement window positioning using accessibility APIs -} - -void MacOSPlatform::set_window_size(SRDWindow* window, int width, int height) { - // TODO: Implement window resizing using accessibility APIs -} - -void MacOSPlatform::set_window_title(SRDWindow* window, const std::string& title) { - // TODO: Implement title setting -} - -void MacOSPlatform::focus_window(SRDWindow* window) { - // TODO: Implement window focusing -} - -void MacOSPlatform::minimize_window(SRDWindow* window) { - // TODO: Implement window minimization -} - -void MacOSPlatform::maximize_window(SRDWindow* window) { - // TODO: Implement window maximization -} - -void MacOSPlatform::close_window(SRDWindow* window) { - // TODO: Implement window closing -} - -std::vector<Monitor> MacOSPlatform::get_monitors() { - std::vector<Monitor> monitors; - - // Get display information using Core Graphics - uint32_t display_count = 0; - CGGetActiveDisplayList(0, nullptr, &display_count); - - if (display_count > 0) { - std::vector<CGDirectDisplayID> display_ids(display_count); - CGGetActiveDisplayList(display_count, display_ids.data(), &display_count); - - for (uint32_t i = 0; i < display_count; ++i) { - CGDirectDisplayID display_id = display_ids[i]; - - Monitor monitor; - monitor.id = static_cast<int>(display_id); - monitor.name = "Display " + std::to_string(i + 1); - - // Get display bounds - CGRect bounds = CGDisplayBounds(display_id); - monitor.x = static_cast<int>(bounds.origin.x); - monitor.y = static_cast<int>(bounds.origin.y); - monitor.width = static_cast<int>(bounds.size.width); - monitor.height = static_cast<int>(bounds.size.height); - - // Get refresh rate - CGDisplayModeRef mode = CGDisplayCopyDisplayMode(display_id); - if (mode) { - monitor.refresh_rate = static_cast<int>(CGDisplayModeGetRefreshRate(mode)); - CGDisplayModeRelease(mode); - } else { - monitor.refresh_rate = 60; // Default - } - - monitors.push_back(monitor); - - std::cout << "Monitor " << i << ": " << monitor.width << "x" << monitor.height - << " @ " << monitor.refresh_rate << "Hz" << std::endl; - } - } - - return monitors; -} - -Monitor MacOSPlatform::get_primary_monitor() { - auto monitors = get_monitors(); - if (!monitors.empty()) { - return monitors[0]; - } - - // Fallback to main display - CGDirectDisplayID main_display = CGMainDisplayID(); - CGRect bounds = CGDisplayBounds(main_display); - - Monitor monitor; - monitor.id = static_cast<int>(main_display); - monitor.name = "Main Display"; - monitor.x = static_cast<int>(bounds.origin.x); - monitor.y = static_cast<int>(bounds.origin.y); - monitor.width = static_cast<int>(bounds.size.width); - monitor.height = static_cast<int>(bounds.size.height); - monitor.refresh_rate = 60; // Default - - return monitor; -} - -void MacOSPlatform::grab_keyboard() { - // TODO: Implement keyboard grabbing - std::cout << "Keyboard grabbing setup" << std::endl; -} - -void MacOSPlatform::ungrab_keyboard() { - // TODO: Implement keyboard ungrab - std::cout << "Keyboard ungrab" << std::endl; -} - -void MacOSPlatform::grab_pointer() { - // TODO: Implement pointer grabbing - std::cout << "Pointer grabbing setup" << std::endl; -} - -void MacOSPlatform::ungrab_pointer() { - // TODO: Implement pointer ungrab - std::cout << "Pointer ungrab" << std::endl; -} - -// Static callback functions -CGEventRef MacOSPlatform::event_tap_callback(CGEventTapProxy proxy, CGEventType type, - CGEventRef event, void* user_info) { - MacOSPlatform* platform = static_cast<MacOSPlatform*>(user_info); - return platform->handle_event_tap(proxy, type, event); -} - -CGEventRef MacOSPlatform::handle_event_tap(CGEventTapProxy proxy, CGEventType type, CGEventRef event) { - switch (type) { - case kCGEventKeyDown: - handle_key_event(event, true); - break; - - case kCGEventKeyUp: - handle_key_event(event, false); - break; - - case kCGEventLeftMouseDown: - handle_mouse_event(event, true, 1); - break; - - case kCGEventLeftMouseUp: - handle_mouse_event(event, false, 1); - break; - - case kCGEventRightMouseDown: - handle_mouse_event(event, true, 2); - break; - - case kCGEventRightMouseUp: - handle_mouse_event(event, false, 2); - break; - - case kCGEventMouseMoved: - handle_mouse_motion(event); - break; - } - - return event; -} - -void MacOSPlatform::handle_key_event(CGEventRef event, bool pressed) { - // Get key code - CGKeyCode key_code = static_cast<CGKeyCode>(CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode)); - - std::cout << "Key " << (pressed ? "press" : "release") << ": " << key_code << std::endl; - - // TODO: Convert to SRDWM key event -} - -void MacOSPlatform::handle_mouse_event(CGEventRef event, bool pressed, int button) { - // Get mouse position - CGPoint location = CGEventGetLocation(event); - - std::cout << "Mouse button " << button << " " << (pressed ? "down" : "up") - << " at (" << location.x << ", " << location.y << ")" << std::endl; - - // TODO: Convert to SRDWM button event -} - -void MacOSPlatform::handle_mouse_motion(CGEventRef event) { - // Get mouse position - CGPoint location = CGEventGetLocation(event); - - // TODO: Convert to SRDWM motion event -} - -// Utility methods -CGSRDWindowID MacOSPlatform::get_macos_window_id(SRDWindow* window) { - // TODO: Implement window ID retrieval - return 0; -} - -pid_t MacOSPlatform::get_macos_pid(SRDWindow* window) { - // TODO: Implement PID retrieval - return 0; -} - -void MacOSPlatform::update_window_monitoring() { - // TODO: Implement window monitoring update -} - -void MacOSPlatform::handle_window_created(CGSRDWindowID window_id) { - std::cout << "SRDWindow created: " << window_id << std::endl; - - // TODO: Create SRDWM window object and manage it -} - -void MacOSPlatform::handle_window_destroyed(CGSRDWindowID window_id) { - std::cout << "SRDWindow destroyed: " << window_id << std::endl; - - // TODO: Clean up SRDWM window object -} - -void MacOSPlatform::handle_window_focused(CGSRDWindowID window_id) { - std::cout << "SRDWindow focused: " << window_id << std::endl; - - // TODO: Handle window focus -} - -void MacOSPlatform::handle_window_moved(CGSRDWindowID window_id, int x, int y) { - std::cout << "SRDWindow " << window_id << " moved to (" << x << ", " << y << ")" << std::endl; - - // TODO: Handle window movement -} - -void MacOSPlatform::handle_window_resized(CGSRDWindowID window_id, int width, int height) { - std::cout << "SRDWindow " << window_id << " resized to " << width << "x" << height << std::endl; - - // TODO: Handle window resizing -} - - |