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-rw-r--r--legacy-cpp/src/platform/macos_platform.cc480
1 files changed, 0 insertions, 480 deletions
diff --git a/legacy-cpp/src/platform/macos_platform.cc b/legacy-cpp/src/platform/macos_platform.cc
deleted file mode 100644
index d489cb7..0000000
--- a/legacy-cpp/src/platform/macos_platform.cc
+++ /dev/null
@@ -1,480 +0,0 @@
-#include "macos_platform.h"
-#include <iostream>
-#include <CoreGraphics/CoreGraphics.h>
-#include <ApplicationServices/ApplicationServices.h>
-#include <Carbon/Carbon.h>
-
-// Static member initialization
-MacOSPlatform* MacOSPlatform::instance_ = nullptr;
-
-MacOSPlatform::MacOSPlatform()
- : event_tap_(nullptr) {
-
- instance_ = this;
-}
-
-MacOSPlatform::~MacOSPlatform() {
- shutdown();
- if (instance_ == this) {
- instance_ = nullptr;
- }
-}
-
-bool MacOSPlatform::initialize() {
- std::cout << "Initializing macOS platform..." << std::endl;
-
- // Request accessibility permissions
- if (!request_accessibility_permissions()) {
- std::cerr << "Failed to get accessibility permissions" << std::endl;
- return false;
- }
-
- // Setup event tap
- setup_event_tap();
-
- // Setup window monitoring
- setup_window_monitoring();
-
- std::cout << "macOS platform initialized successfully" << std::endl;
- return true;
-}
-
-void MacOSPlatform::shutdown() {
- std::cout << "Shutting down macOS platform..." << std::endl;
-
- // Clean up event tap
- if (event_tap_) {
- CGEventTapEnable(event_tap_, false);
- CFRelease(event_tap_);
- event_tap_ = nullptr;
- }
-
- // Clean up windows
- for (auto& pair : window_map_) {
- if (pair.second) {
- delete pair.second;
- }
- }
- window_map_.clear();
-
- std::cout << "macOS platform shutdown complete" << std::endl;
-}
-
-// SRDWindow decoration implementations (macOS limitations)
-void MacOSPlatform::set_window_decorations(SRDWindow* window, bool enabled) {
- std::cout << "MacOSPlatform: Set window decorations " << (enabled ? "enabled" : "disabled") << std::endl;
-
- if (!window) return;
-
- decorations_enabled_ = enabled;
-
- // macOS doesn't support custom window decorations like other platforms
- // We can only work with native window properties
- // For now, we'll just log the request
-
- // TODO: Implement using accessibility APIs to modify window properties
- // This would involve using AXUIElementRef to modify window attributes
- std::cout << "Decoration state set to: " << (enabled ? "enabled" : "disabled") << std::endl;
-}
-
-void MacOSPlatform::set_window_border_color(SRDWindow* window, int r, int g, int b) {
- std::cout << "MacOSPlatform: Set border color RGB(" << r << "," << g << "," << b << ")" << std::endl;
-
- if (!window) return;
-
- // macOS doesn't support custom border colors through public APIs
- // This would require private APIs or overlay windows
- // For now, we'll just log the request
-
- // TODO: Implement using private APIs or overlay windows
- // This could involve:
- // 1. Creating transparent overlay windows around the target window
- // 2. Using private Core Graphics APIs (not recommended for production)
- // 3. Using accessibility APIs to modify window properties
-
- std::cout << "Border color set to RGB(" << r << "," << g << "," << b << ")" << std::endl;
-}
-
-void MacOSPlatform::set_window_border_width(SRDWindow* window, int width) {
- std::cout << "MacOSPlatform: Set border width " << width << std::endl;
-
- if (!window) return;
-
- // macOS doesn't support custom border widths through public APIs
- // This would require private APIs or overlay windows
- // For now, we'll just log the request
-
- // TODO: Implement using private APIs or overlay windows
- // This could involve:
- // 1. Creating transparent overlay windows around the target window
- // 2. Using private Core Graphics APIs (not recommended for production)
- // 3. Using accessibility APIs to modify window properties
-
- std::cout << "Border width set to " << width << std::endl;
-}
-
-bool MacOSPlatform::get_window_decorations(SRDWindow* window) const {
- if (!window) return false;
-
- return decorations_enabled_;
-}
-
-void MacOSPlatform::create_overlay_window(SRDWindow* window) {
- std::cout << "MacOSPlatform: Create overlay window for window " << window->getId() << std::endl;
-
- if (!window) return;
-
- // TODO: Implement overlay window creation for custom decorations
- // This would involve:
- // 1. Creating a transparent window using Core Graphics
- // 2. Positioning it over the target window
- // 3. Drawing custom borders/titlebar on it
- // 4. Handling mouse events for window management
-
- // For now, we'll just log the request
- std::cout << "Overlay window creation requested" << std::endl;
-}
-
-void MacOSPlatform::destroy_overlay_window(SRDWindow* window) {
- std::cout << "MacOSPlatform: Destroy overlay window for window " << window->getId() << std::endl;
-
- if (!window) return;
-
- // TODO: Implement overlay window destruction
- // This would involve:
- // 1. Finding the overlay window for this window
- // 2. Destroying the overlay window
- // 3. Cleaning up any associated resources
-
- // For now, we'll just log the request
- std::cout << "Overlay window destruction requested" << std::endl;
-}
-
-bool MacOSPlatform::request_accessibility_permissions() {
- std::cout << "Requesting accessibility permissions..." << std::endl;
-
- // Check if accessibility is enabled
- const void* keys[] = { kAXTrustedCheckOptionPrompt };
- const void* values[] = { kCFBooleanTrue };
-
- CFDictionaryRef options = CFDictionaryCreate(
- kCFAllocatorDefault, keys, values, 1, nullptr, nullptr);
-
- bool trusted = AXIsProcessTrustedWithOptions(options);
- CFRelease(options);
-
- if (trusted) {
- std::cout << "Accessibility permissions granted" << std::endl;
- } else {
- std::cout << "Accessibility permissions denied" << std::endl;
- }
-
- return trusted;
-}
-
-void MacOSPlatform::setup_event_tap() {
- std::cout << "Setting up event tap..." << std::endl;
-
- // Create event tap for global events
- event_tap_ = CGEventTapCreate(
- kCGSessionEventTap,
- kCGHeadInsertEventTap,
- kCGEventTapOptionDefault,
- CGEventMaskBit(kCGEventKeyDown) |
- CGEventMaskBit(kCGEventKeyUp) |
- CGEventMaskBit(kCGEventLeftMouseDown) |
- CGEventMaskBit(kCGEventLeftMouseUp) |
- CGEventMaskBit(kCGEventRightMouseDown) |
- CGEventMaskBit(kCGEventRightMouseUp) |
- CGEventMaskBit(kCGEventMouseMoved),
- event_tap_callback,
- this);
-
- if (event_tap_) {
- CFRunLoopSourceRef run_loop_source =
- CFMachPortCreateRunLoopSource(kCFAllocatorDefault, event_tap_, 0);
- CFRunLoopAddSource(CFRunLoopGetCurrent(), run_loop_source, kCFRunLoopCommonModes);
- CGEventTapEnable(event_tap_, true);
-
- std::cout << "Event tap setup complete" << std::endl;
- } else {
- std::cerr << "Failed to create event tap" << std::endl;
- }
-}
-
-void MacOSPlatform::setup_window_monitoring() {
- std::cout << "Setting up window monitoring..." << std::endl;
-
- // Monitor window creation/destruction
- CGSRDWindowListCopySRDWindowInfo(kCGSRDWindowListOptionOnScreenOnly |
- kCGSRDWindowListExcludeDesktopElements,
- kCGNullSRDWindowID);
-
- std::cout << "SRDWindow monitoring setup complete" << std::endl;
-}
-
-bool MacOSPlatform::poll_events(std::vector<Event>& events) {
- if (!initialized_ || !event_tap_) return false;
-
- events.clear();
-
- // macOS events are handled through the event tap callback
- // The event tap callback handles event conversion
- // For now, we'll just return any pending events
-
- // TODO: Implement proper event queue processing
- // This would involve processing events from the event tap callback
-
- return false;
-}
-
-void MacOSPlatform::process_event(const Event& event) {
- // TODO: Implement event processing
-}
-
-std::unique_ptr<SRDWindow> MacOSPlatform::create_window(const std::string& title, int x, int y, int width, int height) {
- std::cout << "Creating macOS window: " << title << std::endl;
-
- // TODO: Implement actual window creation using Core Graphics/AppKit
- // For now, create a placeholder window object
-
- auto window = std::make_unique<SRDWindow>();
- // TODO: Set window properties
-
- std::cout << "macOS window creation requested" << std::endl;
- return window;
-}
-
-void MacOSPlatform::destroy_window(SRDWindow* window) {
- std::cout << "Destroying macOS window" << std::endl;
-
- // TODO: Implement window destruction
-}
-
-void MacOSPlatform::set_window_position(SRDWindow* window, int x, int y) {
- // TODO: Implement window positioning using accessibility APIs
-}
-
-void MacOSPlatform::set_window_size(SRDWindow* window, int width, int height) {
- // TODO: Implement window resizing using accessibility APIs
-}
-
-void MacOSPlatform::set_window_title(SRDWindow* window, const std::string& title) {
- // TODO: Implement title setting
-}
-
-void MacOSPlatform::focus_window(SRDWindow* window) {
- // TODO: Implement window focusing
-}
-
-void MacOSPlatform::minimize_window(SRDWindow* window) {
- // TODO: Implement window minimization
-}
-
-void MacOSPlatform::maximize_window(SRDWindow* window) {
- // TODO: Implement window maximization
-}
-
-void MacOSPlatform::close_window(SRDWindow* window) {
- // TODO: Implement window closing
-}
-
-std::vector<Monitor> MacOSPlatform::get_monitors() {
- std::vector<Monitor> monitors;
-
- // Get display information using Core Graphics
- uint32_t display_count = 0;
- CGGetActiveDisplayList(0, nullptr, &display_count);
-
- if (display_count > 0) {
- std::vector<CGDirectDisplayID> display_ids(display_count);
- CGGetActiveDisplayList(display_count, display_ids.data(), &display_count);
-
- for (uint32_t i = 0; i < display_count; ++i) {
- CGDirectDisplayID display_id = display_ids[i];
-
- Monitor monitor;
- monitor.id = static_cast<int>(display_id);
- monitor.name = "Display " + std::to_string(i + 1);
-
- // Get display bounds
- CGRect bounds = CGDisplayBounds(display_id);
- monitor.x = static_cast<int>(bounds.origin.x);
- monitor.y = static_cast<int>(bounds.origin.y);
- monitor.width = static_cast<int>(bounds.size.width);
- monitor.height = static_cast<int>(bounds.size.height);
-
- // Get refresh rate
- CGDisplayModeRef mode = CGDisplayCopyDisplayMode(display_id);
- if (mode) {
- monitor.refresh_rate = static_cast<int>(CGDisplayModeGetRefreshRate(mode));
- CGDisplayModeRelease(mode);
- } else {
- monitor.refresh_rate = 60; // Default
- }
-
- monitors.push_back(monitor);
-
- std::cout << "Monitor " << i << ": " << monitor.width << "x" << monitor.height
- << " @ " << monitor.refresh_rate << "Hz" << std::endl;
- }
- }
-
- return monitors;
-}
-
-Monitor MacOSPlatform::get_primary_monitor() {
- auto monitors = get_monitors();
- if (!monitors.empty()) {
- return monitors[0];
- }
-
- // Fallback to main display
- CGDirectDisplayID main_display = CGMainDisplayID();
- CGRect bounds = CGDisplayBounds(main_display);
-
- Monitor monitor;
- monitor.id = static_cast<int>(main_display);
- monitor.name = "Main Display";
- monitor.x = static_cast<int>(bounds.origin.x);
- monitor.y = static_cast<int>(bounds.origin.y);
- monitor.width = static_cast<int>(bounds.size.width);
- monitor.height = static_cast<int>(bounds.size.height);
- monitor.refresh_rate = 60; // Default
-
- return monitor;
-}
-
-void MacOSPlatform::grab_keyboard() {
- // TODO: Implement keyboard grabbing
- std::cout << "Keyboard grabbing setup" << std::endl;
-}
-
-void MacOSPlatform::ungrab_keyboard() {
- // TODO: Implement keyboard ungrab
- std::cout << "Keyboard ungrab" << std::endl;
-}
-
-void MacOSPlatform::grab_pointer() {
- // TODO: Implement pointer grabbing
- std::cout << "Pointer grabbing setup" << std::endl;
-}
-
-void MacOSPlatform::ungrab_pointer() {
- // TODO: Implement pointer ungrab
- std::cout << "Pointer ungrab" << std::endl;
-}
-
-// Static callback functions
-CGEventRef MacOSPlatform::event_tap_callback(CGEventTapProxy proxy, CGEventType type,
- CGEventRef event, void* user_info) {
- MacOSPlatform* platform = static_cast<MacOSPlatform*>(user_info);
- return platform->handle_event_tap(proxy, type, event);
-}
-
-CGEventRef MacOSPlatform::handle_event_tap(CGEventTapProxy proxy, CGEventType type, CGEventRef event) {
- switch (type) {
- case kCGEventKeyDown:
- handle_key_event(event, true);
- break;
-
- case kCGEventKeyUp:
- handle_key_event(event, false);
- break;
-
- case kCGEventLeftMouseDown:
- handle_mouse_event(event, true, 1);
- break;
-
- case kCGEventLeftMouseUp:
- handle_mouse_event(event, false, 1);
- break;
-
- case kCGEventRightMouseDown:
- handle_mouse_event(event, true, 2);
- break;
-
- case kCGEventRightMouseUp:
- handle_mouse_event(event, false, 2);
- break;
-
- case kCGEventMouseMoved:
- handle_mouse_motion(event);
- break;
- }
-
- return event;
-}
-
-void MacOSPlatform::handle_key_event(CGEventRef event, bool pressed) {
- // Get key code
- CGKeyCode key_code = static_cast<CGKeyCode>(CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode));
-
- std::cout << "Key " << (pressed ? "press" : "release") << ": " << key_code << std::endl;
-
- // TODO: Convert to SRDWM key event
-}
-
-void MacOSPlatform::handle_mouse_event(CGEventRef event, bool pressed, int button) {
- // Get mouse position
- CGPoint location = CGEventGetLocation(event);
-
- std::cout << "Mouse button " << button << " " << (pressed ? "down" : "up")
- << " at (" << location.x << ", " << location.y << ")" << std::endl;
-
- // TODO: Convert to SRDWM button event
-}
-
-void MacOSPlatform::handle_mouse_motion(CGEventRef event) {
- // Get mouse position
- CGPoint location = CGEventGetLocation(event);
-
- // TODO: Convert to SRDWM motion event
-}
-
-// Utility methods
-CGSRDWindowID MacOSPlatform::get_macos_window_id(SRDWindow* window) {
- // TODO: Implement window ID retrieval
- return 0;
-}
-
-pid_t MacOSPlatform::get_macos_pid(SRDWindow* window) {
- // TODO: Implement PID retrieval
- return 0;
-}
-
-void MacOSPlatform::update_window_monitoring() {
- // TODO: Implement window monitoring update
-}
-
-void MacOSPlatform::handle_window_created(CGSRDWindowID window_id) {
- std::cout << "SRDWindow created: " << window_id << std::endl;
-
- // TODO: Create SRDWM window object and manage it
-}
-
-void MacOSPlatform::handle_window_destroyed(CGSRDWindowID window_id) {
- std::cout << "SRDWindow destroyed: " << window_id << std::endl;
-
- // TODO: Clean up SRDWM window object
-}
-
-void MacOSPlatform::handle_window_focused(CGSRDWindowID window_id) {
- std::cout << "SRDWindow focused: " << window_id << std::endl;
-
- // TODO: Handle window focus
-}
-
-void MacOSPlatform::handle_window_moved(CGSRDWindowID window_id, int x, int y) {
- std::cout << "SRDWindow " << window_id << " moved to (" << x << ", " << y << ")" << std::endl;
-
- // TODO: Handle window movement
-}
-
-void MacOSPlatform::handle_window_resized(CGSRDWindowID window_id, int width, int height) {
- std::cout << "SRDWindow " << window_id << " resized to " << width << "x" << height << std::endl;
-
- // TODO: Handle window resizing
-}
-
-