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Diffstat (limited to 'legacy-cpp/src/layouts/layout_engine.h')
| -rw-r--r-- | legacy-cpp/src/layouts/layout_engine.h | 70 |
1 files changed, 0 insertions, 70 deletions
diff --git a/legacy-cpp/src/layouts/layout_engine.h b/legacy-cpp/src/layouts/layout_engine.h deleted file mode 100644 index d23033c..0000000 --- a/legacy-cpp/src/layouts/layout_engine.h +++ /dev/null @@ -1,70 +0,0 @@ -#ifndef SRDWM_LAYOUT_ENGINE_H -#define SRDWM_LAYOUT_ENGINE_H - -#include "layout.h" -#include "tiling_layout.h" -#include "dynamic_layout.h" -#include <vector> -#include <map> -#include <string> -#include <functional> - -class SRDWindow; // Forward declaration to avoid circular dependency - -enum class LayoutType { - TILING, - DYNAMIC, - FLOATING - // Add other layout types here later -}; - -class LayoutEngine { -public: - LayoutEngine(); - ~LayoutEngine(); - - // Layout management - bool set_layout(int monitor_id, LayoutType layout_type); - bool set_layout(int monitor_id, const std::string& layout_name); - LayoutType get_layout(int monitor_id) const; - std::string get_layout_name(int monitor_id) const; - - // Layout configuration - bool configure_layout(const std::string& layout_name, const std::map<std::string, std::string>& config); - bool register_custom_layout(const std::string& name, std::function<void(const std::vector<SRDWindow*>&, const Monitor&)> layout_func); - - // SRDWindow management - void add_window(SRDWindow* window); - void remove_window(SRDWindow* window); - void update_window(SRDWindow* window); - - // Monitor management - void add_monitor(const Monitor& monitor); - void remove_monitor(int monitor_id); - void update_monitor(const Monitor& monitor); - - // Arrangement - void arrange_on_monitor(const Monitor& monitor); - void arrange_all_monitors(); - - // Utility - std::vector<std::string> get_available_layouts() const; - std::vector<SRDWindow*> get_windows_on_monitor(int monitor_id) const; - -private: - // Member variables for layout state - std::vector<Monitor> monitors_; - std::vector<SRDWindow*> windows_; - TilingLayout tiling_layout_; - DynamicLayout dynamic_layout_; - std::map<int, LayoutType> active_layouts_; // Map monitor ID to active layout type - std::map<std::string, std::function<void(const std::vector<SRDWindow*>&, const Monitor&)>> custom_layouts_; - std::map<std::string, std::map<std::string, std::string>> layout_configs_; - - // Helper methods - LayoutType string_to_layout_type(const std::string& name) const; - std::string layout_type_to_string(LayoutType type) const; - bool is_window_on_monitor(const SRDWindow* window, const Monitor& monitor) const; -}; - -#endif // SRDWM_LAYOUT_ENGINE_H |