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-rw-r--r--legacy-cpp/src/layouts/layout_engine.h70
1 files changed, 0 insertions, 70 deletions
diff --git a/legacy-cpp/src/layouts/layout_engine.h b/legacy-cpp/src/layouts/layout_engine.h
deleted file mode 100644
index d23033c..0000000
--- a/legacy-cpp/src/layouts/layout_engine.h
+++ /dev/null
@@ -1,70 +0,0 @@
-#ifndef SRDWM_LAYOUT_ENGINE_H
-#define SRDWM_LAYOUT_ENGINE_H
-
-#include "layout.h"
-#include "tiling_layout.h"
-#include "dynamic_layout.h"
-#include <vector>
-#include <map>
-#include <string>
-#include <functional>
-
-class SRDWindow; // Forward declaration to avoid circular dependency
-
-enum class LayoutType {
- TILING,
- DYNAMIC,
- FLOATING
- // Add other layout types here later
-};
-
-class LayoutEngine {
-public:
- LayoutEngine();
- ~LayoutEngine();
-
- // Layout management
- bool set_layout(int monitor_id, LayoutType layout_type);
- bool set_layout(int monitor_id, const std::string& layout_name);
- LayoutType get_layout(int monitor_id) const;
- std::string get_layout_name(int monitor_id) const;
-
- // Layout configuration
- bool configure_layout(const std::string& layout_name, const std::map<std::string, std::string>& config);
- bool register_custom_layout(const std::string& name, std::function<void(const std::vector<SRDWindow*>&, const Monitor&)> layout_func);
-
- // SRDWindow management
- void add_window(SRDWindow* window);
- void remove_window(SRDWindow* window);
- void update_window(SRDWindow* window);
-
- // Monitor management
- void add_monitor(const Monitor& monitor);
- void remove_monitor(int monitor_id);
- void update_monitor(const Monitor& monitor);
-
- // Arrangement
- void arrange_on_monitor(const Monitor& monitor);
- void arrange_all_monitors();
-
- // Utility
- std::vector<std::string> get_available_layouts() const;
- std::vector<SRDWindow*> get_windows_on_monitor(int monitor_id) const;
-
-private:
- // Member variables for layout state
- std::vector<Monitor> monitors_;
- std::vector<SRDWindow*> windows_;
- TilingLayout tiling_layout_;
- DynamicLayout dynamic_layout_;
- std::map<int, LayoutType> active_layouts_; // Map monitor ID to active layout type
- std::map<std::string, std::function<void(const std::vector<SRDWindow*>&, const Monitor&)>> custom_layouts_;
- std::map<std::string, std::map<std::string, std::string>> layout_configs_;
-
- // Helper methods
- LayoutType string_to_layout_type(const std::string& name) const;
- std::string layout_type_to_string(LayoutType type) const;
- bool is_window_on_monitor(const SRDWindow* window, const Monitor& monitor) const;
-};
-
-#endif // SRDWM_LAYOUT_ENGINE_H