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-rw-r--r--legacy-cpp/src/layouts/dynamic_layout.cc31
1 files changed, 0 insertions, 31 deletions
diff --git a/legacy-cpp/src/layouts/dynamic_layout.cc b/legacy-cpp/src/layouts/dynamic_layout.cc
deleted file mode 100644
index 7f10ac8..0000000
--- a/legacy-cpp/src/layouts/dynamic_layout.cc
+++ /dev/null
@@ -1,31 +0,0 @@
-#include "dynamic_layout.h"
-#include "../core/window.h"
-#include <iostream>
-
-DynamicLayout::DynamicLayout() {
- // Constructor implementation if needed
-}
-
-DynamicLayout::~DynamicLayout() {
- // Destructor implementation if needed
-}
-
-void DynamicLayout::arrange_windows(const std::vector<SRDWindow*>& windows, const Monitor& monitor) {
- std::cout << "DynamicLayout::arrange_windows called for monitor (" << monitor.x << ", " << monitor.y << ", " << monitor.width << ", " << monitor.height << ")" << std::endl;
- std::cout << "Arranging " << windows.size() << " windows dynamically." << std::endl;
-
- // Basic placeholder: In a real dynamic layout, you might not resize/reposition
- // windows automatically here unless triggered by user interaction or specific rules.
- // For now, just iterate through the windows and acknowledge them.
- for (const auto& window : windows) {
- std::cout << " - SRDWindow ID: " << window->getId() << ", Title: " << window->getTitle() << std::endl;
- // In a real implementation, you might update window properties based on
- // the dynamic layout logic, or simply leave their positions/sizes as they are
- // unless a move/resize operation is in progress.
- }
-
- // Future implementation would involve logic for:
- // - Remembering window positions and sizes.
- // - Handling user-initiated moves and resizes.
- // - Potentially snapping windows to grid or other windows.
-}