srdusr
aboutsummaryrefslogtreecommitdiffstats
path: root/crates/wayland/src/udev/render.rs
diff options
context:
space:
mode:
Diffstat (limited to 'crates/wayland/src/udev/render.rs')
-rw-r--r--crates/wayland/src/udev/render.rs28
1 files changed, 28 insertions, 0 deletions
diff --git a/crates/wayland/src/udev/render.rs b/crates/wayland/src/udev/render.rs
index 802428f..73aaa82 100644
--- a/crates/wayland/src/udev/render.rs
+++ b/crates/wayland/src/udev/render.rs
@@ -21,6 +21,12 @@ impl CompState {
// Same reason again: a native lock's capture step (below) needs
// this, and `self.wm` can't be borrowed once `self.udev` is.
let lock_blur_radius = self.wm.borrow().lock.blur_radius;
+ // Same "capture before `self.udev`'s borrow starts" reason as
+ // `cursor_status`/`cursor_buffers` above: global-space, so computed
+ // once here rather than per head, each head's own per-frame push
+ // below just re-offsets these same positions by its own `origin`.
+ self.ensure_desktop_icons();
+ let desktop_icon_render_list = self.desktop_icon_render_list();
// Captured-and-blurred backgrounds collected during the per-head
// loop below, applied via `self.capture_output` only after it
// ends - `self.udev`'s mutable borrow is held for the whole loop
@@ -323,6 +329,15 @@ impl CompState {
Err(e) => log::warn!("udev: failed to import snap flyout buffer: {e}"),
}
}
+ // The desktop-icon/bare-desktop right-click menu, if open --
+ // same "topmost but never hides the cursor" placement.
+ if let (Some(menu), Some(buffer)) = (self.desktop_menu.as_ref(), self.desktop_menu_buffer.as_ref()) {
+ let pos = ((menu.pos.0 - origin.x) as f64, (menu.pos.1 - origin.y) as f64);
+ match MemoryRenderBufferRenderElement::from_buffer(&mut udev.renderer, pos, buffer, None, None, None, Kind::Unspecified) {
+ Ok(elem) => custom_elements.push(crate::elements::OverlayElement::Memory(elem)),
+ Err(e) => log::warn!("udev: failed to import desktop menu buffer: {e}"),
+ }
+ }
// Popups next: always above every window's own content,
// matching this codebase's long-standing behavior from
// before content moved into this same `custom_elements`
@@ -903,6 +918,19 @@ impl CompState {
}
occluders.push(frame);
}
+ // Real desktop icons - above the wallpaper, below every
+ // window: pushed after the windows loop above (so nothing
+ // here can occlude a real window) but before the
+ // background-layer push just below (so the wallpaper still
+ // shows through everywhere an icon doesn't draw). See
+ // `desktop_icons.rs`'s own module doc comment.
+ for (pos, buffer) in &desktop_icon_render_list {
+ let pos = ((pos.0 - origin.x) as f64, (pos.1 - origin.y) as f64);
+ match MemoryRenderBufferRenderElement::from_buffer(&mut udev.renderer, pos, buffer, None, None, None, Kind::Unspecified) {
+ Ok(elem) => custom_elements.push(crate::elements::OverlayElement::Memory(elem)),
+ Err(e) => log::warn!("udev: failed to import desktop icon buffer: {e}"),
+ }
+ }
// Background/bottom layer-shell (wallpaper engines) last --
// bottommost, matching smithay's own `space_render_elements`
// ordering, which this whole custom loop now replaces.