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-rw-r--r--crates/wayland/src/udev.rs1643
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diff --git a/crates/wayland/src/udev.rs b/crates/wayland/src/udev.rs
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-//! DRM/udev backend: runs srdwm as the real compositor on a bare TTY (no
-//! host session to nest under), unlike the `backend_winit`-based path in
-//! `lib.rs`.
-//!
-//! Scope:
-//! - Single primary GPU, but **every** connected connector on it: each
-//! becomes a [`UdevHead`] with its own scanout buffers, damage tracker
-//! and page-flip state, laid out left-to-right in the global coordinate
-//! space. Connectors are re-probed on hotplug (see `reprobe_outputs`);
-//! a second GPU is not supported.
-//! - Rendering is **software**, via smithay's `PixmanRenderer` compositing
-//! into plain KMS "dumb buffers" through the legacy (non-atomic) mode-set
-//! API (`set_crtc`/`page_flip`). This deliberately avoids the
-//! GBM/EGL/`DrmCompositor` pipeline real hardware-accelerated compositors
-//! (and smithay's own `anvil` example) use: that path needs a GPU with
-//! working KMS+3D driver support, which is not guaranteed in a low-spec
-//! machine's VM (QEMU's plainest virtual display devices only support
-//! dumb-buffer scanout). Dumb buffers work on essentially any DRM driver.
-//! - Session/seat handling is real, via `libseat` (VT-switch-safe device
-//! access, no root required if the seatd/logind + libseat setup is
-//! present) - not a raw `/dev/dri/cardN` open.
-//! - Input is real, via `libinput`, sharing the exact same precise
-//! keybinding matching and pointer/titlebar hit-testing code paths
-//! `handle_keyboard_key_event`/`handle_pointer_position`/
-//! `handle_pointer_button` in `lib.rs` use for the nested winit backend.
-//! - Session pause/resume (VT switch away/back) stops/resumes rendering,
-//! but does not yet re-probe connectors on resume.
-
-use std::cell::RefCell;
-use std::collections::{HashMap, HashSet};
-use std::os::fd::{AsFd, AsRawFd, BorrowedFd, OwnedFd};
-use std::rc::Rc;
-use std::time::{Duration, Instant};
-
-use smithay::backend::input::{
- Axis, ButtonState as BackendButtonState, Event as InputEventTrait, InputEvent, PointerAxisEvent,
- PointerButtonEvent, PointerMotionEvent,
-};
-use smithay::backend::libinput::{LibinputInputBackend, LibinputSessionInterface};
-use smithay::backend::renderer::damage::OutputDamageTracker;
-use smithay::backend::renderer::element::memory::MemoryRenderBufferRenderElement;
-use smithay::backend::renderer::element::Kind;
-use smithay::backend::renderer::pixman::PixmanRenderer;
-use smithay::backend::renderer::{Bind, ImportDma};
-use smithay::backend::session::{libseat::LibSeatSession, libseat::LibSeatSessionNotifier, Event as SessionEvent, Session};
-use smithay::backend::udev::{self, UdevBackend, UdevEvent};
-use smithay::desktop::{layer_map_for_output, PopupManager, Space};
-use smithay::backend::input::AxisSource;
-use smithay::wayland::shell::wlr_layer::Layer;
-use smithay::input::pointer::AxisFrame;
-use smithay::input::SeatState;
-use smithay::output::{Mode as OutputMode, Output, PhysicalProperties, Subpixel};
-use smithay::reexports::calloop::generic::{FdWrapper, Generic};
-use smithay::reexports::calloop::{EventLoop, Interest, LoopHandle, Mode as CalloopMode, PostAction};
-use smithay::reexports::drm::buffer::{Buffer as DrmBufferTrait, DrmFourcc};
-use smithay::reexports::drm::control::{
- connector, crtc, dumbbuffer::DumbBuffer, framebuffer, Device as ControlDevice, Event as DrmEvent, Mode as DrmMode,
- ModeTypeFlags, PageFlipFlags,
-};
-use smithay::reexports::drm::Device as BasicDevice;
-use smithay::reexports::input::Libinput;
-use smithay::reexports::pixman::{FormatCode, Image};
-use smithay::reexports::rustix;
-use smithay::reexports::wayland_server::backend::GlobalId;
-use smithay::reexports::wayland_server::{Client, Display, DisplayHandle, ListeningSocket};
-use smithay::utils::{Logical, Physical, Point, Rectangle, Scale, Size, Transform};
-use smithay::wayland::compositor::CompositorState;
-use smithay::wayland::dmabuf::DmabufState;
-use smithay::wayland::selection::data_device::DataDeviceState;
-use smithay::wayland::selection::primary_selection::PrimarySelectionState;
-use smithay::wayland::selection::wlr_data_control::DataControlState;
-use smithay::wayland::shell::xdg::decoration::XdgDecorationState;
-use smithay::wayland::shell::xdg::XdgShellState;
-use smithay::wayland::shm::ShmState;
-use smithay::wayland::xdg_activation::XdgActivationState;
-
-use srdwm_core::{Event as CoreEvent, WindowManager};
-use srdwm_platform::{Platform, PlatformError, PlatformKind, Result as PlatformResult};
-
-use crate::decoration;
-use crate::err;
-use crate::input::{handle_keyboard_key_event, handle_pointer_button, handle_pointer_position};
-use crate::state::{ClientState, CompState};
-
-/// A DRM device node, opened through the session (not a raw `File::open`)
-/// so access is properly gated by logind/seatd and revoked on VT switch.
-pub(crate) struct Card(OwnedFd);
-
-impl AsFd for Card {
- fn as_fd(&self) -> BorrowedFd<'_> {
- self.0.as_fd()
- }
-}
-impl BasicDevice for Card {}
-impl ControlDevice for Card {}
-
-pub(crate) struct DrmBuffer {
- dumb: DumbBuffer,
- fb: framebuffer::Handle,
- image: Image<'static, 'static>,
-}
-
-/// One connector+CRTC pair srdwm scans out to - i.e. one physical monitor.
-///
-/// Each head owns its own scanout buffers, damage tracker and flip state,
-/// because monitors have independent resolutions and refresh cycles: a flip
-/// completing on one says nothing about the others. The *renderer* is not
-/// here but on [`UdevState`], since all heads on one GPU share it.
-pub(crate) struct UdevHead {
- pub(crate) crtc: crtc::Handle,
- /// Which connector this head drives - the key hotplug diffs against.
- pub(crate) connector: connector::Handle,
- pub(crate) output: Output,
- /// The `wl_output` global, kept so it can be destroyed when the monitor
- /// is unplugged; leaving it advertised would show clients a screen that
- /// no longer exists.
- pub(crate) global: GlobalId,
- pub(crate) damage_tracker: OutputDamageTracker,
- pub(crate) buffers: [DrmBuffer; 2],
- pub(crate) front: usize,
- /// A flip is in flight; the next frame for this head waits for the DRM
- /// page-flip event (matched by `crtc`) before starting.
- pub(crate) flip_pending: bool,
- /// Per-buffer-slot age passed to `damage_tracker.render_output`: how
- /// many *damage-producing* renders ago that exact buffer was last
- /// brought fully up to date. 0 means "never rendered, contents
- /// undefined" and forces a full redraw. This used to be hardcoded to 0
- /// on every single call regardless - which, per
- /// `OutputDamageTracker::damage_output_internal`, forces the entire
- /// output geometry to be treated as damaged every time, so every frame
- /// was a full-screen software (pixman) recomposite plus a page-flip,
- /// nonstop, at whatever rate the event loop's 16ms dispatch timeout
- /// allowed - continuously, even with a fully idle desktop. That
- /// competes for the same single thread's CPU time as libinput event
- /// processing and is exactly what `client bug: event processing
- /// lagging behind` (logged for both the keyboard and the mouse) was
- /// reporting. With correct ages, a call that finds no real damage
- /// returns near-free (`damage_output_internal`'s own element/geometry
- /// comparison, no pixel work) and skips the flip entirely instead of
- /// always finding "damage".
- pub(crate) ages: [usize; 2],
- /// Origin of this head in the global coordinate space.
- pub(crate) location: Point<i32, Logical>,
- pub(crate) size: (i32, i32),
-}
-
-/// Everything the DRM/udev backend needs that the nested winit backend
-/// doesn't. Lives as a field on `CompState` (rather than a separate struct)
-/// because calloop callbacks registered against the event loop only ever
-/// get `&mut CompState` - see the module docs in `lib.rs` for why the
-/// protocol-handler state itself has to be backend-agnostic.
-pub(crate) struct UdevState {
- pub(crate) card: Rc<Card>,
- /// Shared by every head: one GPU, one software renderer.
- pub(crate) renderer: PixmanRenderer,
- pub(crate) heads: Vec<UdevHead>,
- pub(crate) active: bool,
- /// Pointer position in the *global* space, so it can cross between
- /// monitors; clamped to the union of all head rectangles.
- pub(crate) pointer_pos: Point<f64, Logical>,
-}
-
-impl UdevState {
- /// Bounding box of every head, used to clamp pointer motion.
- fn bounds(&self) -> (f64, f64) {
- let w = self.heads.iter().map(|h| h.location.x + h.size.0).max().unwrap_or(0);
- let h = self.heads.iter().map(|h| h.location.y + h.size.1).max().unwrap_or(0);
- (w as f64, h as f64)
- }
-}
-
-impl CompState {
- /// Renders and (if there was damage) page-flips a new frame on every
- /// head that is ready for one. A head with a flip still in flight is
- /// skipped this pass and picked up when its page-flip event arrives, so
- /// monitors on different refresh rates each run at their own pace
- /// instead of the slowest one gating the rest.
- pub(crate) fn render_udev_frame(&mut self) {
- self.tick_animations();
- self.tick_dirty_broadcasts();
- let locked = self.lock.locked;
- let elapsed = self.start_time.elapsed();
- // Drained before the `&mut self.udev` borrow below, so screencopy can
- // be serviced with the renderer that borrow owns.
- let mut captures = std::mem::take(&mut self.screencopy_pending);
- // Same reason: the cursor needs the renderer that borrow owns.
- let cursor_status = self.cursor_status.clone();
- let cursor_buffers = self.cursor_buffers.clone();
-
- // Border geometry is in global space, independent of which head
- // renders it, so it's gathered once here rather than per head.
- // Buffers are pre-built for the same reason as `cursor_buffers`:
- // Rendered per window, front-to-back (topmost first), each window's
- // content immediately followed by its decoration and border --
- // fixes the same cross-window ordering bug documented in
- // `winit.rs`'s render loop: a background window's titlebar could
- // otherwise show through in front of the actually-focused window on
- // top of it, since decorations/borders used to be a single flat
- // layer drawn unconditionally above *every* window's content
- // regardless of real stacking order. `visible_windows_front_to_back`
- // is `WindowManager.order` reversed - not `visible_windows`, which
- // iterates the `windows` HashMap with no ordering guarantee - the
- // same "topmost first" convention `hit_test`/`window_at` use.
- // Fetched once here (`&mut self` fields, id_to_window/space lookups
- // happen per head below without needing `self` itself mutably) --
- // see the per-head loop for why decoration/border buffers still get
- // looked up fresh per head (head-local `origin` translation).
- let ids: Vec<srdwm_core::WindowId> = if locked { Vec::new() } else { self.wm.borrow().visible_windows_front_to_back().map(|w| w.id).collect() };
- let focused = self.wm.borrow().focused_id();
- // Default `false` here, unlike winit's `unwrap_or(true)` - see
- // `rounded_corners_pixman`'s module doc comment for the CPU cost
- // that makes this backend opt-in rather than on by default.
- let rounded_corners_enabled = self.wm.borrow().rounded_corners_enabled.unwrap_or(false);
- let popup_targets = if locked { Vec::new() } else { crate::elements::popup_targets(self) };
-
- // Which heads are eligible, and what each needs, gathered before the
- // mutable borrow of `self.udev`. Both early-outs below give the
- // `captures` taken above nowhere to go this pass - put them back
- // rather than silently dropping a client's pending screenshot
- // because a VT switch happened to be in progress at that instant.
- let Some(udev) = self.udev.as_ref() else {
- self.screencopy_pending.extend(captures);
- return;
- };
- if !udev.active {
- self.screencopy_pending.extend(captures);
- return;
- }
- let ready: Vec<(usize, Output)> = udev
- .heads
- .iter()
- .enumerate()
- .filter(|(_, h)| !h.flip_pending)
- .map(|(i, h)| (i, h.output.clone()))
- .collect();
- // Kept separately from `presented` below: layer-shell surfaces
- // (bars, docks) get their frame callback every pass regardless of
- // `has_damage`, unlike toplevel windows - see the callback loop at
- // the end of this function for why the two can't share one gate.
- let ready_outputs: Vec<Output> = ready.iter().map(|(_, o)| o.clone()).collect();
-
- // Damage rects travel alongside each presented output so the
- // frame-callback loop below (after `udev` is no longer borrowed)
- // can notify only the windows that damage actually overlapped --
- // see `windows_touched_by_damage`'s doc comment in elements.rs.
- let mut presented: Vec<(Output, Vec<Rectangle<i32, Physical>>)> = Vec::new();
- for (index, output) in ready {
- let lock_surface = self.lock_surface_for(&output).cloned();
-
- // Content/decoration elements are built per head: both need the
- // renderer, and geometry is translated into head-local space.
- let origin = self.udev.as_ref().map(|u| u.heads[index].location).unwrap_or_default();
-
- let Some(udev) = self.udev.as_mut() else { return };
- let head = &mut udev.heads[index];
- let back = 1 - head.front;
-
- let mut custom_elements: Vec<crate::elements::OverlayElement<PixmanRenderer>> = Vec::new();
- if !locked {
- // Cursor first: `render_output` draws custom elements
- // front-to-back, so the earliest element is topmost. On a
- // bare TTY nothing else draws a pointer - see `cursor.rs`.
- let pointer_pos = udev.pointer_pos;
- let hsize = udev.heads[index].size;
- custom_elements.extend(crate::cursor::render_elements(
- &cursor_status,
- &cursor_buffers,
- &mut udev.renderer,
- pointer_pos,
- origin,
- hsize,
- ));
- // The right-click titlebar menu, if open - pushed right
- // after the cursor so it's still topmost over every window
- // but never hides the pointer itself (you need to see what
- // you're about to click).
- if let (Some(menu), Some(buffer)) = (self.context_menu.as_ref(), self.context_menu_buffer.as_ref()) {
- let pos = ((menu.pos.0 - origin.x) as f64, (menu.pos.1 - origin.y) as f64);
- match MemoryRenderBufferRenderElement::from_buffer(&mut udev.renderer, pos, buffer, None, None, None, Kind::Unspecified) {
- Ok(elem) => custom_elements.push(crate::elements::OverlayElement::Memory(elem)),
- Err(e) => log::warn!("udev: failed to import context menu buffer: {e}"),
- }
- }
- // Popups next: always above every window's own content,
- // matching this codebase's long-standing behavior from
- // before content moved into this same `custom_elements`
- // list (see below) - pushing them here, ahead of every
- // window and every layer-shell surface, is what keeps that
- // true now that "above everything in `self.space`" is no
- // longer a free property of a separate tier.
- custom_elements.extend(crate::elements::popup_render_elements(&popup_targets, &mut udev.renderer, (origin.x, origin.y)));
-
- // The bar/dock/launcher (`Layer::Top`/`Overlay`): rendered
- // ourselves via `output_layer_elements`, not through
- // `render_output`'s automatic inclusion of `self.space` +
- // `layer_map_for_output` - see this function's own call
- // site further down for why content had to stop flowing
- // through that convenience wrapper at all (per-window
- // opacity), which took layer-shell inclusion down with it as
- // a side effect. Skipped entirely - not just covered - for
- // a fullscreen window: `we should not see the bar at all`,
- // and unmapping it (`gtk_shell`) or covering it are two
- // different guarantees. `ids` is already front-to-back, so
- // checking every id for `fullscreen` here (rather than just
- // the frontmost) covers a fullscreen window stacked behind
- // an always-on-top one too.
- let hide_top_layers = ids.iter().any(|&id| self.wm.borrow().window(id).is_some_and(|w| w.fullscreen));
- if !hide_top_layers {
- custom_elements.extend(crate::elements::output_layer_elements(
- &mut udev.renderer,
- &output,
- (origin.x, origin.y),
- |layer| matches!(layer, Layer::Top | Layer::Overlay),
- ));
- }
-
- // Windows stacked in front of whichever one border/
- // decoration is being built right now - `ids` is already
- // front-to-back, so this only ever needs appending to, not
- // recomputing. A window's own *content*, pushed inside this
- // same loop below, needs no separate occlusion test: it
- // draws in the same front-to-back push order as everything
- // else here, so ordinary painter's-algorithm draw order
- // already occludes it correctly (this is exactly why content
- // used to occlude correctly via `self.space`'s own order,
- // before it had to move into this list for per-window
- // opacity to be possible at all). The border strips and
- // titlebar bitmap are different: outside `geometry`, drawn
- // via a bitmap that isn't itself window-shaped, so they
- // still need `occluders`' explicit clip against whichever
- // window is stacked in front.
- let mut occluders: Vec<srdwm_core::Rect> = Vec::with_capacity(ids.len());
- for &id in &ids {
- let Some(w) = self.wm.borrow().window(id).cloned() else { continue };
- // `w.geometry` is the animation's *target*, not
- // necessarily where the window is actually drawn this
- // frame - during a maximize/fullscreen/open-slide tween,
- // `sync_geometry` already renders the window's own
- // content at `window_anims`' interpolated rect (see its
- // doc comment), but this loop used to read `w.geometry`
- // straight from the model regardless, so the border and
- // titlebar sat at the final rect while the content they
- // were supposed to outline slid past underneath them --
- // reported live as the border "not flush" with the
- // window during any animated transition. Every use of
- // this window's geometry below (titlebar/border
- // placement *and* the occlusion test against later
- // windows) has to agree with what `sync_geometry` mapped
- // the content to, or they drift apart again.
- let geom = self.window_anims.get(&id).map(crate::state::WindowAnim::current_rect).unwrap_or(w.geometry);
- // Drawn first among this window's own decoration, and
- // positioned from the same animated `geom` as everything
- // else here - not `w.geometry` - for the identical
- // reason: a shadow that stayed at the pre-tween rect
- // while the window slid past it would look exactly as
- // detached as the border did before that fix. Not
- // fragment-clipped against `occluders` like the titlebar/
- // border below: at `SHADOW_MAX_ALPHA`'s low opacity, a
- // shadow bleeding slightly onto a window stacked in front
- // of this one reads as a soft edge, not the hard-line
- // bleed-through that made the titlebar/border need it.
- if let Some(shadow) = self.shadow_buffers.get(&id) {
- let rect = decoration::shadow_rect(geom);
- let pos = ((rect.x - origin.x) as f64, (rect.y - origin.y) as f64);
- match MemoryRenderBufferRenderElement::from_buffer(&mut udev.renderer, pos, shadow, None, None, None, Kind::Unspecified) {
- Ok(elem) => custom_elements.push(crate::elements::OverlayElement::Memory(elem)),
- Err(e) => log::warn!("udev: failed to import shadow buffer: {e}"),
- }
- }
- if let Some(deco) = self.decorations.get(&id) {
- // Fragment-clipped, same as the three solid border
- // strips below - an *all-or-nothing* version of
- // this (skip only once fully covered) was tried
- // first and reported live as still showing "the
- // behind window's bar": a titlebar only *partially*
- // covered - the common case for cascaded/
- // overlapping windows - drew in full regardless,
- // bleeding through the covered part. `from_buffer`'s
- // `src` parameter crops the bitmap itself, so each
- // visible fragment can come from the matching
- // sub-rect of the source image rather than the
- // whole thing.
- let titlebar_rect = srdwm_core::Rect::new(geom.x, geom.y, geom.width, srdwm_core::TITLEBAR_HEIGHT);
- for fragment in crate::elements::visible_border_fragments(titlebar_rect, &occluders) {
- let pos = ((fragment.x - origin.x) as f64, (fragment.y - origin.y) as f64);
- let src = Rectangle::new(
- Point::from(((fragment.x - titlebar_rect.x) as f64, (fragment.y - titlebar_rect.y) as f64)),
- Size::from((fragment.width as f64, fragment.height as f64)),
- );
- match MemoryRenderBufferRenderElement::from_buffer(&mut udev.renderer, pos, deco, None, Some(src), None, Kind::Unspecified) {
- Ok(elem) => custom_elements.push(crate::elements::OverlayElement::Memory(elem)),
- Err(e) => log::warn!("udev: failed to import titlebar buffer: {e}"),
- }
- }
- }
- // Border strips sit entirely outside this window's own
- // `geometry` (see `decoration::border_strips`), so they
- // never overlap its own decoration/content - draw
- // order against those doesn't matter here, only against
- // other windows', which iterating `ids` in stacking
- // order already gets right *for windows also drawn via
- // this same custom_elements loop* - but not against
- // any window's own *content*, which is why `occluders`
- // below is still needed even with that ordering.
- if w.border_width > 0 {
- let color = crate::state::effective_border_color(w.border_color, focused == Some(id));
- let strips = decoration::border_strips(geom, w.border_width);
- // Strip 0 (top) rounded to match the titlebar under
- // it - see `render_border_top`'s doc comment - so
- // it's a cached bitmap (rebuilt only in
- // `redraw_decoration_buffer`, same as the titlebar
- // itself), not rasterized fresh here every frame.
- // Not fragment-clipped like the other three strips
- // below - cropping a bitmap's source rect per
- // fragment is real extra work for a strip that's
- // only `border_width` pixels tall to begin with, so
- // this only handles the all-or-nothing case: skip
- // entirely once *fully* covered, accept a small
- // residual bleed while only partially covered.
- if strips[0].width > 0 && strips[0].height > 0 && !strips[0].subtract_all(&occluders).is_empty() {
- if let Some(buffer) = self.border_top_decorations.get(&id) {
- let pos = ((strips[0].x - origin.x) as f64, (strips[0].y - origin.y) as f64);
- match MemoryRenderBufferRenderElement::from_buffer(&mut udev.renderer, pos, buffer, None, None, None, Kind::Unspecified) {
- Ok(elem) => custom_elements.push(crate::elements::OverlayElement::Memory(elem)),
- Err(e) => log::warn!("udev: failed to import top border buffer: {e}"),
- }
- }
- }
- // The other three strips are persistent
- // `SolidColorBuffer`s updated in place, not rebuilt
- // with a fresh `Id` every frame - see
- // `elements::border_side_render_element`'s doc
- // comment for why that distinction is load-bearing
- // for damage tracking, not cosmetic. Each strip is
- // further split into whatever fragments remain
- // visible after subtracting `occluders`, since a
- // whole unclipped strip is exactly the bug fixed
- // here.
- let pool = self.border_side_buffers.entry(id).or_default();
- let mut buf_index = 0;
- for strip in &strips[1..] {
- if strip.width == 0 || strip.height == 0 {
- continue;
- }
- for fragment in crate::elements::visible_border_fragments(*strip, &occluders) {
- let buf = crate::elements::border_fragment_buffer(pool, buf_index);
- buf_index += 1;
- custom_elements.push(crate::elements::OverlayElement::Solid(crate::elements::border_side_render_element(buf, fragment, color, (origin.x, origin.y))));
- }
- }
- }
- // The window's own content, at its own `opacity` --
- // this, not decoration, is the entire reason content
- // moved into this loop at all (see the doc comment on
- // the popup push above). Positioned the same way
- // `sync_geometry` maps it into `self.space` (band added
- // for a decorated window's titlebar reservation), so
- // switching rendering paths doesn't also shift content
- // relative to where clicks still land (hit-testing is
- // untouched, still `w.geometry`/`self.space`-based).
- if let Some(dwindow) = self.id_to_window.get(&id) {
- if let Some(surface) = crate::elements::window_wl_surface(dwindow) {
- let band = if w.decorated { srdwm_core::TITLEBAR_HEIGHT as i32 } else { 0 };
- let pos = (geom.x - origin.x, geom.y + band - origin.y);
- let mut rounded_elem = None;
- if rounded_corners_enabled {
- let epoch = self.content_epoch.get(&id).copied().unwrap_or(0);
- // Bottom-only for a decorated window, same
- // reasoning as `winit.rs`'s identical split:
- // the top two corners are already hidden
- // under the titlebar band's own rounded
- // bitmap.
- let corners = if w.decorated { crate::rounded_corners::RoundedCorners::BOTTOM_ONLY } else { crate::rounded_corners::RoundedCorners::ALL };
- if let Some(buffer) =
- crate::elements::rounded_content_buffer(&mut self.rounded_content_buffers, epoch, id, &surface, decoration::CORNER_RADIUS as f32, corners)
- {
- match MemoryRenderBufferRenderElement::from_buffer(&mut udev.renderer, (pos.0 as f64, pos.1 as f64), buffer, Some(w.opacity), None, None, Kind::Unspecified)
- {
- Ok(elem) => rounded_elem = Some(elem),
- Err(e) => log::warn!("udev: failed to import rounded content buffer: {e}"),
- }
- }
- }
- match rounded_elem {
- Some(elem) => custom_elements.push(crate::elements::OverlayElement::Memory(elem)),
- None => custom_elements.extend(crate::elements::surface_content_elements(&mut udev.renderer, &surface, pos, w.opacity)),
- }
- }
- }
- occluders.push(geom);
- }
- // Background/bottom layer-shell (wallpaper engines) last --
- // bottommost, matching smithay's own `space_render_elements`
- // ordering, which this whole custom loop now replaces.
- custom_elements.extend(crate::elements::output_layer_elements(
- &mut udev.renderer,
- &output,
- (origin.x, origin.y),
- |layer| matches!(layer, Layer::Background | Layer::Bottom),
- ));
- }
- let lock_elements = if locked {
- crate::lock::lock_render_elements(lock_surface.as_ref(), &mut udev.renderer)
- } else {
- Vec::new()
- };
-
- let head = &mut udev.heads[index];
- let mut framebuffer = match udev.renderer.bind(&mut head.buffers[back].image) {
- Ok(fb) => fb,
- Err(e) => {
- log::error!("udev: pixman bind failed: {e}");
- continue;
- }
- };
-
- // Locked heads draw the lock surface over opaque black and
- // nothing else; unlocked heads draw the normal scene.
- let result = if locked {
- head.damage_tracker
- .render_output(&mut udev.renderer, &mut framebuffer, 0, &lock_elements, [0.0, 0.0, 0.0, 1.0])
- .map(|r| (r.damage.is_some(), Vec::new()))
- .map_err(|e| e.to_string())
- } else {
- // Not `smithay::desktop::space::render_output`: that
- // convenience wrapper draws `self.space`'s window content at
- // one `alpha` for the whole frame and pulls every
- // layer-shell surface in unconditionally, neither of which
- // leaves room for per-window opacity or hiding the bar/dock
- // during fullscreen. `custom_elements` above already carries
- // everything that wrapper would have built - window
- // content (`surface_content_elements`, one call per window,
- // each with its own `w.opacity`) and layer-shell surfaces
- // (`output_layer_elements`, split Top/Overlay above content
- // and Background/Bottom below it) - assembled by hand in
- // the correct front-to-back order instead. `self.space`
- // itself is untouched and still authoritative for
- // hit-testing/stacking bookkeeping (`sync_geometry`'s
- // `map_element` calls); only the *render* path stopped
- // reading from it.
- head.damage_tracker
- .render_output(&mut udev.renderer, &mut framebuffer, head.ages[back], &custom_elements, [0.05, 0.05, 0.08, 1.0])
- .map(|r| (r.damage.is_some(), r.damage.cloned().unwrap_or_default()))
- // Both arms reduce to "was there damage" plus the damage
- // rects themselves; the two error types differ, so they are
- // flattened to a message here.
- .map_err(|e| e.to_string())
- };
- if !locked {
- // Only this head's own captures: `captures` holds requests
- // for every output, and each must be read back from the
- // framebuffer it was actually requested against, not
- // whichever head happens to render first in this loop (a
- // multi-monitor capture would otherwise silently read the
- // wrong screen). Whatever doesn't match `output` stays in
- // `captures` for a later head this same pass.
- let (mine, rest): (Vec<_>, Vec<_>) = captures.into_iter().partition(|c| c.output == output);
- captures = rest;
- crate::screencopy::service_pending(mine, &mut udev.renderer, &framebuffer);
- }
- drop(framebuffer);
-
- let (has_damage, damage_rects) = match result {
- Ok(v) => v,
- Err(e) => {
- log::error!("udev: render_output failed: {e}");
- continue;
- }
- };
- if has_damage {
- let head = &mut udev.heads[index];
- if let Err(e) = head.copy_and_flip(&udev.card, back) {
- log::error!("udev: page flip failed: {e}");
- continue;
- }
- // This buffer is now fully up to date. It won't be rendered
- // into again until the *other* slot has also been presented
- // once (strict two-buffer alternation), so by then it will
- // be exactly 2 damage-producing renders stale - matching
- // `damage_tracker`'s own history, which only advances on
- // calls that actually found damage (see `ages`' doc
- // comment).
- head.ages[back] = 2;
- // Only a head that actually presented a new frame should
- // tell its windows they may render their next one - this
- // used to run unconditionally for every "ready" head (i.e.
- // every head not already mid-flip) on every single call to
- // this function, which is every ~16ms regardless of
- // activity. A client that renders on the standard
- // wait-for-frame-callback pattern (which is most of
- // them - confirmed live: wezterm-gui pinned at 140%+ CPU
- // sitting on a fully idle, unchanged terminal) had no
- // reason not to redraw at whatever rate this loop cycled,
- // forever, since it kept getting told a new frame was
- // wanted whether or not the screen had changed at all.
- presented.push((output, damage_rects));
- }
- }
-
- // Frame callbacks + lock confirmation, once the `udev` borrow is done.
- for (output, damage_rects) in presented {
- if locked {
- let surface = self.lock_surface_for(&output).cloned();
- crate::lock::send_lock_frame(surface.as_ref(), &output, elapsed);
- self.confirm_lock_if_presented(&output);
- } else {
- let out = output.clone();
- let scale = Scale::from(out.current_scale().fractional_scale());
- for w in crate::elements::windows_touched_by_damage(&self.space, &damage_rects, scale) {
- w.send_frame(&out, elapsed, None, |_, _| Some(out.clone()));
- }
- }
- }
- // Deliberately unconditional - not folded into the `presented`
- // loop above, and not gated on any head having had damage this
- // tick at all. The whole point of `always_notify` is covering the
- // case where the output has *no* damage whatsoever (a fully idle
- // desktop, cursor not moving) but the focused/hovered window still
- // has a pending callback it needs answered to unblock an input-
- // driven redraw - GTK's frame-clock model (Firefox's Wayland
- // vsync source included) paces every repaint through that
- // callback, even the first one after being idle, with no "just
- // commit immediately" fallback. Nesting this inside the `presented`
- // loop (the first version of this fix) meant it only ever ran on a
- // tick that already had damage from something else happening --
- // i.e. never in the exact scenario it exists for. Reported live as
- // clicks in Firefox still doing nothing at all, not just
- // intermittently, after the first version of this fix.
- if !locked {
- let pointer_pos = self.udev.as_ref().map(|u| u.pointer_pos).unwrap_or_default();
- let wm = self.wm.borrow();
- let always_notify = [wm.focused_id(), wm.window_at(pointer_pos.x as i32, pointer_pos.y as i32)];
- drop(wm);
- let outputs: Vec<Output> = self.outputs.iter().map(|e| e.output.clone()).collect();
- for w in always_notify.into_iter().flatten().filter_map(|id| self.id_to_window.get(&id)) {
- for out in &outputs {
- w.send_frame(out, elapsed, None, |_, _| Some(out.clone()));
- }
- }
- }
- // Layer-shell surfaces (bars, docks, launchers) get their frame
- // callback on every pass, unconditionally - NOT folded into the
- // `presented`/`has_damage` gate above.
- //
- // That gate exists because most toplevel clients redraw on the
- // standard wait-for-callback loop regardless of whether their own
- // content changed (confirmed live: wezterm-gui pinned at 140%+ CPU
- // on a fully idle terminal when it got a callback every ~16ms
- // whether or not the screen had changed). Gating toplevel callbacks
- // on real output damage fixed that.
- //
- // Applying the same gate to layer surfaces creates a real deadlock
- // instead: many (GTK4/AGS among them) drive their *entire* repaint
- // loop off frame callbacks with no independent timer fallback --
- // paint once, request a callback, wait. If nothing ELSE on the
- // desktop ever produces damage again (a static terminal, no other
- // animation), that callback never arrives, so the surface can never
- // draw its next frame, which means it can never produce damage,
- // which means it never gets a callback - permanently frozen after
- // exactly one frame. Confirmed live: AGS and waybar both hung this
- // way, one frame in, with `wl_surface.frame` requests that were
- // never answered (see docs/PANEL_SUPPORT_TODO.md).
- //
- // Splitting the gate is safe rather than reintroducing the wezterm
- // bug: there are at most a handful of layer surfaces on a real
- // desktop (a bar, maybe a dock/launcher), their content is cheap to
- // redraw even when done needlessly, and periodic UI chrome (a
- // clock, a resource graph) is exactly the case frame callbacks
- // exist to pace - unlike a full toplevel window, whose redraw cost
- // is what made the unconditional case expensive in the first place.
- if !locked {
- for output in &ready_outputs {
- for layer in layer_map_for_output(output).layers() {
- layer.send_frame(output, elapsed, None, |_, _| Some(output.clone()));
- }
- }
- }
- if locked {
- crate::screencopy::fail_pending(captures);
- } else if !captures.is_empty() {
- // Left over because their target head wasn't in `ready` this
- // pass (e.g. mid-page-flip). Put back rather than dropped: this
- // function runs again on the next poll tick (or the page-flip
- // completion that made the head ready), so the capture gets
- // another chance instead of silently vanishing - which is what
- // made `grim` hang waiting on a `ready`/`failed` that would
- // otherwise never come (see docs/PANEL_SUPPORT_TODO.md, P1).
- self.screencopy_pending.extend(captures);
- }
- }
-
- /// Sets a connector's DPMS mode via the generic KMS "DPMS" property --
- /// there is no dedicated legacy-API call for this in `drm-rs`, only the
- /// same `get_properties`/`set_property` pair every other connector
- /// property goes through, so the property has to be found by name each
- /// time rather than through some `Dpms` -specific method. `None` if the
- /// `wl_output` doesn't resolve to a live head, or the connector has no
- /// "DPMS" property at all (rare on real hardware, but virtual/headless
- /// outputs may not expose one) - either way maps to `zwlr_output_power_v1`'s
- /// `failed` event, matching what the protocol asks for when the mode
- /// can't be honoured.
- pub(crate) fn set_output_power(&self, wl_output: &smithay::reexports::wayland_server::protocol::wl_output::WlOutput, on: bool) -> Option<()> {
- // Raw KMS UAPI values for the "DPMS" connector property
- // (`DRM_MODE_DPMS_ON`/`_OFF` in `drm_sys`/the kernel's
- // `drm_mode.h`) - not worth a whole extra dependency on `drm-sys`
- // just for two constants that have been stable since DPMS was
- // added to the DRM UAPI.
- const DRM_MODE_DPMS_ON: u64 = 0;
- const DRM_MODE_DPMS_OFF: u64 = 3;
-
- let target = self.output_for_wl(wl_output)?.output.clone();
- let udev = self.udev.as_ref()?;
- let head = udev.heads.iter().find(|h| h.output == target)?;
- let props = udev.card.get_properties(head.connector).ok()?;
- let dpms_prop = props.as_props_and_values().0.iter().copied().find(|&handle| udev.card.get_property(handle).is_ok_and(|info| info.name().to_str() == Ok("DPMS")))?;
- let mode = if on { DRM_MODE_DPMS_ON } else { DRM_MODE_DPMS_OFF };
- udev.card.set_property(head.connector, dpms_prop, mode).ok()
- }
-
- /// The CRTC's gamma ramp length, in elements per channel - what
- /// `zwlr_gamma_control_v1.gamma_size` reports so a client knows how
- /// large a table `set_gamma` expects. `None` if the output doesn't
- /// resolve to a live head, or the CRTC reports a zero-length ramp
- /// (no gamma hardware, common on virtual/headless outputs).
- pub(crate) fn gamma_ramp_size(&self, wl_output: &smithay::reexports::wayland_server::protocol::wl_output::WlOutput) -> Option<u32> {
- let target = self.output_for_wl(wl_output)?.output.clone();
- let udev = self.udev.as_ref()?;
- let head = udev.heads.iter().find(|h| h.output == target)?;
- let len = udev.card.get_crtc(head.crtc).ok()?.gamma_length();
- (len > 0).then_some(len)
- }
-
- /// Reads a client-supplied gamma table (`zwlr_gamma_control_v1.
- /// set_gamma`'s `fd`: a memory-mapped blob of `gamma_size` `u16`s per
- /// channel, red then green then blue, per the protocol) and applies it
- /// to the CRTC. `None` on any failure - output/head not found, the
- /// blob is the wrong size, or the DRM `set_gamma` call itself fails --
- /// which the caller maps to `zwlr_gamma_control_v1.failed`, exactly
- /// what the protocol specifies for "setting the gamma tables failed".
- pub(crate) fn set_gamma_ramp(&self, wl_output: &smithay::reexports::wayland_server::protocol::wl_output::WlOutput, fd: std::os::fd::OwnedFd) -> Option<()> {
- let target = self.output_for_wl(wl_output)?.output.clone();
- let udev = self.udev.as_ref()?;
- let head = udev.heads.iter().find(|h| h.output == target)?;
- let size = udev.card.get_crtc(head.crtc).ok()?.gamma_length() as usize;
- if size == 0 {
- return None;
- }
- // Three channels, two bytes (one native-endian u16) per element --
- // client and compositor are always the same machine, so there is
- // no cross-endianness concern to handle here, unlike an over-the-
- // wire protocol value.
- let expected_bytes = size * 3 * 2;
- // SAFETY: the fd is a client-supplied shared-memory blob, mapped
- // read-only for the duration of this call and never touched again
- // afterwards - the same trust boundary `wl_shm` buffers already
- // cross for every window's actual pixel content elsewhere in this
- // codebase.
- let map = unsafe { memmap2::MmapOptions::new().map(&fd) }.ok()?;
- if map.len() < expected_bytes {
- return None;
- }
- let read_channel = |offset: usize| -> Vec<u16> { map[offset..offset + size * 2].chunks_exact(2).map(|b| u16::from_ne_bytes([b[0], b[1]])).collect() };
- let red = read_channel(0);
- let green = read_channel(size * 2);
- let blue = read_channel(size * 4);
- udev.card.set_gamma(head.crtc, &red, &green, &blue).ok()
- }
-}
-
-impl CompState {
- /// Re-probes connectors after a hotplug and reconciles the head list.
- ///
- /// Connectors that vanished have their head torn down (global removed,
- /// output unmapped, DRM buffers freed); newly connected ones are brought
- /// up exactly as they would have been at startup. Every head is then
- /// repositioned left-to-right, because removing a monitor shifts the
- /// ones after it.
- pub(crate) fn reprobe_outputs(&mut self) {
- let Some(udev) = self.udev.as_ref() else { return };
- let card = udev.card.clone();
-
- let probes = match probe_connected(&card) {
- Ok(p) => p,
- Err(e) => {
- log::warn!("udev: hotplug re-probe failed: {e}");
- return;
- }
- };
- let present: Vec<connector::Handle> = probes.iter().map(|p| p.connector).collect();
- let existing: Vec<connector::Handle> = udev.heads.iter().map(|h| h.connector).collect();
-
- let gone: Vec<connector::Handle> = existing.iter().copied().filter(|c| !present.contains(c)).collect();
- let added: Vec<usize> = probes
- .iter()
- .enumerate()
- .filter(|(_, p)| !existing.contains(&p.connector))
- .map(|(i, _)| i)
- .collect();
- if gone.is_empty() && added.is_empty() {
- return; // a "changed" event that didn't change the connector set
- }
- log::info!("udev: hotplug - {} output(s) removed, {} added", gone.len(), added.len());
-
- // ---- removals ----
- for connector in &gone {
- let Some(udev) = self.udev.as_mut() else { return };
- let Some(index) = udev.heads.iter().position(|h| h.connector == *connector) else { continue };
- let head = udev.heads.remove(index);
- log::info!("udev: output {} disconnected", head.output.name());
- self.dh.remove_global::<CompState>(head.global.clone());
- self.space.unmap_output(&head.output);
- self.outputs.retain(|e| e.output != head.output);
- // A lock surface for a monitor that no longer exists would keep
- // `confirm_lock_if_presented` waiting forever otherwise.
- self.lock.surfaces.remove(&head.output.name());
- self.lock.presented.remove(&head.output.name());
- head.release(&card);
- self.pending.borrow_mut().push(CoreEvent::MonitorRemoved(index as u32));
- }
-
- // ---- additions ----
- for i in added {
- let probe = &probes[i];
- let used: Vec<crtc::Handle> =
- self.udev.as_ref().map(|u| u.heads.iter().map(|h| h.crtc).collect()).unwrap_or_default();
- let Some(crtc) = pick_crtc(&card, probe, &used) else {
- log::warn!("udev: no free CRTC for newly connected {}; not driving it", probe.name);
- continue;
- };
- // Placed at 0 for now; the re-layout below assigns real offsets.
- match bring_up_head(&card, &self.dh.clone(), probe, crtc, 0) {
- Ok((head, entry)) => {
- log::info!("udev: output {} connected ({}x{})", probe.name, head.size.0, head.size.1);
- let monitor_id = self.outputs.len() as u32;
- let geometry = srdwm_core::Rect::new(0, 0, head.size.0 as u32, head.size.1 as u32);
- if let Some(udev) = self.udev.as_mut() {
- udev.heads.push(head);
- }
- self.outputs.push(entry);
- self.pending
- .borrow_mut()
- .push(CoreEvent::MonitorAdded(srdwm_core::Monitor::new(monitor_id, probe.name.clone(), geometry)));
- }
- Err(e) => log::warn!("udev: failed to bring up {}: {e}", probe.name),
- }
- }
-
- self.relayout_outputs();
- }
-
- /// Repositions every head left-to-right and republishes the new
- /// positions to the output globals, the `Space`, and the layer maps.
- fn relayout_outputs(&mut self) {
- let Some(udev) = self.udev.as_mut() else { return };
- let mut x = 0;
- let mut placed: Vec<(Output, Point<i32, Logical>)> = Vec::new();
- for head in &mut udev.heads {
- head.location = (x, 0).into();
- head.output.change_current_state(None, None, None, Some((x, 0).into()));
- placed.push((head.output.clone(), head.location));
- x += head.size.0;
- }
- for (output, location) in placed {
- if let Some(entry) = self.outputs.iter_mut().find(|e| e.output == output) {
- entry.location = location;
- }
- self.space.map_output(&output, (location.x, location.y));
- // Bars are anchored to their output, so their geometry has to be
- // recomputed against the moved output rectangle.
- layer_map_for_output(&output).arrange();
- }
- }
-}
-
-impl UdevHead {
- /// Frees the DRM resources this head owns. Dropping the Rust structs
- /// alone would leak the kernel-side framebuffers and dumb buffers,
- /// which matters when a monitor is plugged and unplugged repeatedly.
- fn release(self, card: &Card) {
- for buffer in self.buffers {
- if let Err(e) = card.destroy_framebuffer(buffer.fb) {
- log::warn!("udev: destroy_framebuffer failed: {e}");
- }
- if let Err(e) = card.destroy_dumb_buffer(buffer.dumb) {
- log::warn!("udev: destroy_dumb_buffer failed: {e}");
- }
- }
- }
-
- /// Copies the just-rendered pixman image into buffer `back`'s dumb
- /// buffer (software rendering writes into its own owned image, not the
- /// scanout memory directly, to avoid tying that image's lifetime to an
- /// mmap - see this module's docs) and flips to it.
- fn copy_and_flip(&mut self, card: &Card, back: usize) -> std::io::Result<()> {
- let (src_stride, height) = (self.buffers[back].image.stride(), self.buffers[back].image.height());
- let byte_len = src_stride * height;
- // SAFETY: `image` owns this memory and outlives the byte slice we
- // construct from it here; we only read, and only for the duration
- // of this call.
- let src: &[u8] = unsafe { std::slice::from_raw_parts(self.buffers[back].image.data() as *const u8, byte_len) };
- // The dumb buffer's pitch is whatever the kernel driver actually
- // allocated, which the DRM API does not guarantee equals pixman's
- // own `src_stride` (drivers are free to pad each row for
- // alignment). This used to be a single flat `copy_from_slice` sized
- // off `src_stride` alone; on any driver that pads, that copies each
- // source row into the wrong offset in the destination, shearing the
- // image diagonally by one row per `dst_stride - src_stride` bytes of
- // padding. Copying row by row, each clamped to the narrower of the
- // two strides, is correct regardless of whether the strides happen
- // to match.
- let dst_stride = self.buffers[back].dumb.pitch() as usize;
- {
- let mut mapping = card.map_dumb_buffer(&mut self.buffers[back].dumb)?;
- let dst = mapping.as_mut();
- let row_len = src_stride.min(dst_stride);
- for row in 0..height {
- let s = row * src_stride;
- let d = row * dst_stride;
- if s + row_len > src.len() || d + row_len > dst.len() {
- break;
- }
- dst[d..d + row_len].copy_from_slice(&src[s..s + row_len]);
- }
- }
- card.page_flip(self.crtc, self.buffers[back].fb, PageFlipFlags::EVENT, None)?;
- self.flip_pending = true;
- Ok(())
- }
-}
-
-pub struct UdevPlatform {
- event_loop: EventLoop<'static, CompState>,
- display: Display<CompState>,
- state: CompState,
- listener: ListeningSocket,
- clients: Vec<Client>,
- pending: Rc<RefCell<Vec<CoreEvent>>>,
- ipc: Option<srdwm_platform::IpcServer>,
-}
-
-impl UdevPlatform {
- pub fn connect(wm: Rc<RefCell<WindowManager>>, bound_keys: &[String], repeat_keys: &[String]) -> PlatformResult<Self> {
- let event_loop: EventLoop<'static, CompState> = EventLoop::try_new().map_err(err)?;
-
- let (session, notifier) = LibSeatSession::new().map_err(err)?;
- let seat_name = session.seat();
-
- let gpu_path = udev::primary_gpu(&seat_name)
- .ok()
- .flatten()
- .unwrap_or_else(|| std::path::PathBuf::from("/dev/dri/card0"));
- log::info!("udev: using {} as primary GPU", gpu_path.display());
-
- let mut session_for_open = session.clone();
- let fd = session_for_open
- .open(&gpu_path, rustix::fs::OFlags::RDWR | rustix::fs::OFlags::CLOEXEC)
- .map_err(err)?;
- let card = Rc::new(Card(fd));
-
- // Every connected connector becomes a head, laid out left-to-right.
- let connected = probe_connected(&card)?;
- log::info!("udev: {} connected output(s)", connected.len());
-
- let renderer = PixmanRenderer::new().map_err(err)?;
- let dh = Display::<CompState>::new().map_err(err)?;
- let display_handle = dh.handle();
- // `zwp_linux_dmabuf_v1` - see `protocols.rs`'s `DmabufHandler` for
- // why `PixmanRenderer`, a pure software renderer, can still import
- // these (mmap, not GPU). `create_global` (v3) rather than the v4
- // `..._with_default_feedback` variant: the latter needs a
- // `main_device` `dev_t` to steer multi-GPU clients toward the
- // right render node, which is a real gap worth closing later but
- // not required for a single-GPU client to allocate and hand over a
- // Linear-modifier buffer, which is all this backend can use anyway.
- let mut dmabuf_state = DmabufState::new();
- dmabuf_state.create_global::<CompState>(&display_handle, renderer.dmabuf_formats());
-
- let mut heads: Vec<UdevHead> = Vec::new();
- let mut output_entries: Vec<crate::state::OutputEntry> = Vec::new();
- let mut used_crtcs: Vec<crtc::Handle> = Vec::new();
- let mut x_offset = 0;
- for probe in &connected {
- let Some(crtc) = pick_crtc(&card, probe, &used_crtcs) else {
- log::warn!("udev: no free CRTC left for connector {}; not driving it", probe.name);
- continue;
- };
- let (head, entry) = bring_up_head(&card, &display_handle, probe, crtc, x_offset)?;
- log::info!("udev: head {}: {} {}x{} at x={x_offset}", heads.len(), probe.name, head.size.0, head.size.1);
- used_crtcs.push(crtc);
- x_offset += head.size.0;
- heads.push(head);
- output_entries.push(entry);
- }
-
- let Some(first) = heads.first() else {
- return Err(PlatformError::Other("udev: no usable outputs".into()));
- };
- // Pointer starts centred on the first head.
- let (width, height) = first.size;
- // xdg-output - see the matching comment in `lib.rs`'s
- // `WaylandPlatform::connect` for why this isn't optional.
- smithay::wayland::output::OutputManagerState::new_with_xdg_output::<CompState>(&display_handle);
-
- let compositor_state = CompositorState::new::<CompState>(&display_handle);
- let xdg_shell_state = XdgShellState::new::<CompState>(&display_handle);
- let xdg_decoration_state = XdgDecorationState::new::<CompState>(&display_handle);
- let shm_state = ShmState::new::<CompState>(&display_handle, Vec::new());
- // Selection (clipboard) protocols - see the matching block in
- // `lib.rs`'s `WaylandPlatform::connect` for the ordering constraint.
- let primary_selection_state = PrimarySelectionState::new::<CompState>(&display_handle);
- let data_control_state =
- DataControlState::new::<CompState, _>(&display_handle, Some(&primary_selection_state), |_| true);
- let mut seat_state = SeatState::new();
- let mut seat = seat_state.new_wl_seat(&display_handle, "seat0");
- let system_xkb = crate::xkb_config::read();
- let xkb_config = smithay::input::keyboard::XkbConfig {
- rules: "",
- model: system_xkb.model.as_deref().unwrap_or(""),
- layout: system_xkb.layout.as_deref().unwrap_or(""),
- variant: system_xkb.variant.as_deref().unwrap_or(""),
- options: system_xkb.options.clone(),
- };
- // 600ms delay, not 200 - see `state.rs`'s `REPEAT_DELAY` doc
- // comment for why.
- seat.add_keyboard(xkb_config, 600, 25).map_err(err)?;
- seat.add_pointer();
-
- // Each output occupies its own slice of the global space, so a
- // window's coordinates say which monitor it is on.
- let mut space = Space::default();
- for entry in &output_entries {
- space.map_output(&entry.output, (entry.location.x, entry.location.y));
- }
-
- let pending = Rc::new(RefCell::new(Vec::new()));
- let udev_state = UdevState {
- card: card.clone(),
- renderer,
- heads,
- active: true,
- pointer_pos: (width as f64 / 2.0, height as f64 / 2.0).into(),
- };
-
- let state = CompState {
- compositor_state,
- xdg_shell_state,
- _xdg_decoration_state: xdg_decoration_state,
- shm_state,
- dmabuf_state,
- xdg_activation_state: XdgActivationState::new::<CompState>(&display_handle),
- _text_input_manager_state: smithay::wayland::text_input::TextInputManagerState::new::<CompState>(&display_handle),
- _input_method_manager_state: smithay::wayland::input_method::InputMethodManagerState::new::<CompState, _>(&display_handle, |_client| true),
- _gtk_shell_state: crate::gtk_shell::GtkShellState::new::<CompState>(&display_handle),
- seat_state,
- seat,
- space,
- popups: PopupManager::default(),
- outputs: output_entries,
- layer_shell_state: smithay::wayland::shell::wlr_layer::WlrLayerShellState::new::<CompState>(&display_handle),
- dh: display_handle.clone(),
- data_device_state: DataDeviceState::new::<CompState>(&display_handle),
- primary_selection_state,
- data_control_state,
- session_lock_state: smithay::wayland::session_lock::SessionLockManagerState::new::<CompState, _>(
- &display_handle,
- |_| true,
- ),
- _screencopy_state: crate::screencopy::ScreencopyState::new::<CompState>(&display_handle),
- screencopy_pending: Vec::new(),
- _foreign_toplevel_state: crate::foreign_toplevel::ForeignToplevelState::new::<CompState>(&display_handle),
- foreign_toplevel_managers: Vec::new(),
- foreign_toplevel_handles: HashMap::new(),
- _workspace_state: crate::workspace::WorkspaceManagerState::new::<CompState>(&display_handle),
- _output_power_state: Some(crate::output_power::OutputPowerManagerState::new::<CompState>(&display_handle)),
- _gamma_control_state: Some(crate::gamma_control::GammaControlManagerState::new::<CompState>(&display_handle)),
- _output_management_state: crate::output_management::OutputManagementState::new::<CompState>(&display_handle),
- output_managers: Vec::new(),
- output_heads: HashMap::new(),
- output_modes: HashMap::new(),
- output_serial: 0,
- last_broadcast_outputs: Vec::new(),
- workspace_managers: Vec::new(),
- workspace_groups: Vec::new(),
- workspace_handles: HashMap::new(),
- _viewporter_state: smithay::wayland::viewporter::ViewporterState::new::<CompState>(&display_handle),
- _fractional_scale_state: smithay::wayland::fractional_scale::FractionalScaleManagerState::new::<CompState>(&display_handle),
- _cursor_shape_state: smithay::wayland::cursor_shape::CursorShapeManagerState::new::<CompState>(&display_handle),
- idle_notifier_state: smithay::wayland::idle_notify::IdleNotifierState::new(&display_handle, event_loop.handle()),
- _idle_inhibit_manager_state: smithay::wayland::idle_inhibit::IdleInhibitManagerState::new::<CompState>(&display_handle),
- idle_inhibiting_surfaces: Vec::new(),
- last_idle_notify: None,
- window_anims: HashMap::new(),
- last_broadcast_flags: HashMap::new(),
- last_broadcast_workspace: None,
- lock: Default::default(),
- cursor_status: smithay::input::pointer::CursorImageStatus::default_named(),
- cursor_buffers: crate::cursor::make_buffers(),
- last_titlebar_click: None,
- context_menu: None,
- context_menu_buffer: None,
- wm: wm.clone(),
- surface_to_id: HashMap::new(),
- id_to_window: HashMap::new(),
- dead_layer_surfaces: HashSet::new(),
- decorations: HashMap::new(),
- border_top_decorations: HashMap::new(),
- shadow_buffers: HashMap::new(),
- rounded_corners_program: None,
- content_epoch: HashMap::new(),
- rounded_content_buffers: HashMap::new(),
- border_side_buffers: HashMap::new(),
- last_synced_size: HashMap::new(),
- pending: pending.clone(),
- bound_keys: Rc::new(bound_keys.iter().cloned().collect::<HashSet<_>>()),
- repeat_keys: Rc::new(repeat_keys.iter().cloned().collect::<HashSet<_>>()),
- repeat: None,
- start_time: Instant::now(),
- udev: Some(udev_state),
- xwayland_shell_state: smithay::wayland::xwayland_shell::XWaylandShellState::new::<CompState>(&display_handle),
- xwm: None,
- xwayland_windows: HashMap::new(),
- xwayland_pending: Vec::new(),
- ewmh: None,
- };
-
- let listener = ListeningSocket::bind_auto("wayland", 0..32).map_err(err)?;
- if let Some(name) = listener.socket_name() {
- std::env::set_var("WAYLAND_DISPLAY", name);
- log::info!("wayland socket: {}", name.to_string_lossy());
- }
- // Otherwise this is whatever the session inherited - typically
- // stale from a *previous* login's compositor (a shell's exported
- // `XDG_CURRENT_DESKTOP=Hyprland` surviving into this one), since
- // nothing else ever sets it. `xdg-desktop-portal` and any client
- // that sniffs this value to pick a desktop-specific integration
- // (screenshot/file-picker backends, etc.) get actively misrouted by
- // the stale value rather than just seeing "unknown". Only affects
- // processes spawned from here on (autostart, `srd.spawn`) - an
- // env var set mid-process doesn't retroactively reach anything
- // already running.
- std::env::set_var("XDG_CURRENT_DESKTOP", "srdwm");
-
- let ipc = match listener.socket_name().map(|n| n.to_string_lossy().into_owned()) {
- Some(name) => match srdwm_platform::IpcServer::bind(&name) {
- Ok(ipc) => Some(ipc),
- Err(e) => {
- log::warn!("control socket unavailable ({e}); srd and scripts that use it won't work");
- None
- }
- },
- None => None,
- };
-
- let handle = event_loop.handle();
- register_drm_fd(&handle, &card)?;
- register_libinput(&handle, &session, &seat_name)?;
- register_session_notifier(&handle, notifier)?;
- if let Err(e) = register_udev_monitor(&handle, &seat_name) {
- log::warn!("udev: connector hotplug unavailable ({e}); monitors are fixed at startup");
- }
- if let Err(e) = crate::xwayland::spawn(&handle, &display_handle) {
- log::warn!("XWayland unavailable ({e}); X11-only clients will not run");
- }
-
- Ok(Self { event_loop, display: dh, state, listener, clients: Vec::new(), pending, ipc })
- }
-
- fn accept_clients(&mut self) -> PlatformResult<()> {
- if let Some(stream) = self.listener.accept().map_err(err)? {
- let client = self.display.handle().insert_client(stream, std::sync::Arc::new(ClientState::default())).map_err(err)?;
- self.clients.push(client);
- }
- Ok(())
- }
-}
-
-fn mode_refresh_mhz(mode: &DrmMode) -> i32 {
- let vrefresh = mode.vrefresh();
- if vrefresh > 0 {
- vrefresh as i32 * 1000
- } else {
- 60_000
- }
-}
-
-/// Brings one connector up: allocates its scanout buffers, sets the mode,
-/// and creates the `wl_output` global. Shared by startup and hotplug so a
-/// monitor plugged in later is set up exactly like one present at boot.
-fn bring_up_head(
- card: &Card,
- dh: &DisplayHandle,
- probe: &ConnectorProbe,
- crtc: crtc::Handle,
- x_offset: i32,
-) -> PlatformResult<(UdevHead, crate::state::OutputEntry)> {
- let (width, height) = probe.mode.size();
- let (width, height) = (width as i32, height as i32);
-
- let buffers = [make_drm_buffer(card, width, height)?, make_drm_buffer(card, width, height)?];
- card.set_crtc(crtc, Some(buffers[0].fb), (0, 0), &[probe.connector], Some(probe.mode)).map_err(err)?;
-
- // Named after the real connector (eDP-1, HDMI-A-1, ...) so clients and
- // the user can tell monitors apart; `wl_output.name` is what a bar's
- // per-monitor config keys off.
- //
- // Physical size in millimeters comes straight from EDID via the
- // connector, not the hardcoded (0, 0) this used to be - some clients
- // compute their own effective DPI from it (independently of the
- // compositor's own scale factor, which srdwm always reports as 1), so
- // reporting "no physical size at all" was live, wrong data reaching
- // every client, not just an unfilled-in placeholder.
- let (phys_w, phys_h) = probe.info.size().unwrap_or((0, 0));
- let physical_mm = (phys_w as i32, phys_h as i32);
- let output = Output::new(
- probe.name.clone(),
- PhysicalProperties { size: physical_mm.into(), subpixel: Subpixel::Unknown, make: "srdwm".into(), model: "drm".into() },
- );
- let mode = OutputMode { size: (width, height).into(), refresh: mode_refresh_mhz(&probe.mode) };
- output.change_current_state(Some(mode), Some(Transform::Normal), None, Some((x_offset, 0).into()));
- output.set_preferred(mode);
- let global = output.create_global::<CompState>(dh);
-
- let location: Point<i32, Logical> = (x_offset, 0).into();
- let head = UdevHead {
- crtc,
- connector: probe.connector,
- output: output.clone(),
- global,
- damage_tracker: OutputDamageTracker::from_output(&output),
- buffers,
- front: 0,
- flip_pending: false,
- ages: [0, 0],
- location,
- size: (width, height),
- };
- Ok((head, crate::state::OutputEntry { output, location }))
-}
-
-/// A connected connector and the mode we intend to drive it at. CRTC
-/// assignment is deliberately separate ([`pick_crtc`]) so a hotplug re-probe
-/// can leave surviving heads on the CRTCs they already hold.
-struct ConnectorProbe {
- connector: connector::Handle,
- info: connector::Info,
- mode: DrmMode,
- /// Connector name as the kernel reports it (`eDP-1`, `HDMI-A-1`, ...).
- name: String,
-}
-
-/// Every connector currently reporting `Connected`, with its preferred mode.
-///
-/// Forces a fresh probe (`get_connector(.., true)`) rather than trusting
-/// cached state - on a hotplug the cached status is exactly what has gone
-/// stale.
-fn probe_connected(card: &Card) -> PlatformResult<Vec<ConnectorProbe>> {
- let res = card.resource_handles().map_err(err)?;
- let mut probes = Vec::new();
- for handle in res.connectors() {
- let Ok(info) = card.get_connector(*handle, true) else { continue };
- if info.state() != connector::State::Connected {
- continue;
- }
- let name = format!("{:?}-{}", info.interface(), info.interface_id());
- // Prefer the mode the display advertises as PREFERRED (its native
- // resolution) rather than whatever happens to be listed first --
- // the list order is not guaranteed, and picking wrong means running
- // a monitor at the wrong resolution.
- let Some(&mode) = info
- .modes()
- .iter()
- .find(|m| m.mode_type().contains(ModeTypeFlags::PREFERRED))
- .or_else(|| info.modes().first())
- else {
- log::warn!("udev: connector {name} is connected but reports no modes; skipping");
- continue;
- };
- probes.push(ConnectorProbe { connector: *handle, info, mode, name });
- }
- Ok(probes)
-}
-
-/// Picks a CRTC for `probe` that is not in `used`.
-///
-/// CRTCs are a finite hardware resource and cannot be shared, so a machine
-/// with more connected monitors than CRTCs drives as many as the hardware
-/// allows and logs the rest rather than failing outright.
-fn pick_crtc(card: &Card, probe: &ConnectorProbe, used: &[crtc::Handle]) -> Option<crtc::Handle> {
- let res = card.resource_handles().ok()?;
- // Prefer the CRTC already driving this connector, else any free one the
- // encoder can reach, else anything free at all.
- probe
- .info
- .current_encoder()
- .and_then(|enc| card.get_encoder(enc).ok())
- .map(|enc| res.filter_crtcs(enc.possible_crtcs()))
- .unwrap_or_default()
- .into_iter()
- .chain(res.crtcs().iter().copied())
- .find(|c| !used.contains(c))
-}
-
-fn make_drm_buffer(card: &Card, width: i32, height: i32) -> PlatformResult<DrmBuffer> {
- let dumb = card.create_dumb_buffer((width as u32, height as u32), DrmFourcc::Xrgb8888, 32).map_err(err)?;
- let fb = card.add_framebuffer(&dumb, 24, 32).map_err(err)?;
- let format = FormatCode::try_from(DrmFourcc::Xrgb8888).map_err(|_| PlatformError::Other("udev: unsupported pixel format".into()))?;
- let image = Image::new(format, width as usize, height as usize, true).map_err(|_| PlatformError::Other("udev: failed to allocate render buffer".into()))?;
- Ok(DrmBuffer { dumb, fb, image })
-}
-
-fn register_drm_fd(handle: &LoopHandle<'static, CompState>, card: &Rc<Card>) -> PlatformResult<()> {
- let raw = card.as_fd().as_raw_fd();
- // SAFETY: `FdWrapper` does not close `raw`; the owning `Card` lives in
- // `CompState::udev` for as long as this event source is registered.
- let wrapper = unsafe { FdWrapper::new(raw) };
- let source = Generic::new(wrapper, Interest::READ, CalloopMode::Level);
- handle
- .insert_source(source, move |_, _, data: &mut CompState| {
- let Some(udev) = data.udev.as_ref() else { return Ok(PostAction::Continue) };
- let card = udev.card.clone();
- match card.receive_events() {
- Ok(events) => {
- // The event names the CRTC it came from, so with several
- // monitors only that head advances - flipping all of
- // them would desynchronise the others' buffers.
- let mut flipped = false;
- for event in events {
- let DrmEvent::PageFlip(flip) = event else { continue };
- if let Some(udev) = data.udev.as_mut() {
- if let Some(head) = udev.heads.iter_mut().find(|h| h.crtc == flip.crtc) {
- head.front = 1 - head.front;
- head.flip_pending = false;
- flipped = true;
- }
- }
- }
- if flipped {
- data.render_udev_frame();
- }
- }
- Err(e) => log::warn!("udev: receive_events failed: {e}"),
- }
- Ok(PostAction::Continue)
- })
- .map_err(|e| PlatformError::Other(format!("failed to register DRM fd: {e}")))?;
- Ok(())
-}
-
-fn register_libinput(handle: &LoopHandle<'static, CompState>, session: &LibSeatSession, seat_name: &str) -> PlatformResult<()> {
- let mut libinput_context = Libinput::new_with_udev::<LibinputSessionInterface<LibSeatSession>>(session.clone().into());
- libinput_context.udev_assign_seat(seat_name).map_err(|_| PlatformError::Other("udev: libinput udev_assign_seat failed".into()))?;
- let libinput_backend = LibinputInputBackend::new(libinput_context);
-
- handle
- .insert_source(libinput_backend, move |event, _, data: &mut CompState| {
- handle_libinput_event(data, event);
- })
- .map_err(|e| PlatformError::Other(format!("failed to register libinput backend: {e}")))?;
- Ok(())
-}
-
-fn register_session_notifier(handle: &LoopHandle<'static, CompState>, notifier: LibSeatSessionNotifier) -> PlatformResult<()> {
- handle
- .insert_source(notifier, move |event, &mut (), data: &mut CompState| {
- let Some(udev) = data.udev.as_mut() else { return };
- match event {
- SessionEvent::PauseSession => {
- log::info!("udev: session paused (VT switch away)");
- udev.active = false;
- }
- SessionEvent::ActivateSession => {
- log::info!("udev: session resumed (VT switch back)");
- udev.active = true;
- // Some drivers reset mode-setting state across a VT
- // switch; reassert every head before rendering again.
- let card = udev.card.clone();
- for head in &mut udev.heads {
- let fb = head.buffers[head.front].fb;
- if let Err(e) = card.set_crtc(head.crtc, Some(fb), (0, 0), &[], None) {
- log::warn!("udev: failed to reassert crtc on resume: {e}");
- }
- // Force a full repaint: contents are undefined after
- // the VT switch (another VT's session may have
- // scanned out something else entirely in between).
- head.flip_pending = false;
- head.ages = [0, 0];
- }
- data.render_udev_frame();
- }
- }
- })
- .map_err(|e| PlatformError::Other(format!("failed to register session notifier: {e}")))?;
- Ok(())
-}
-
-/// Watches udev for DRM device changes. The kernel emits a `change` uevent
-/// on the card when a connector is plugged or unplugged, which smithay
-/// surfaces as [`UdevEvent::Changed`] - that is the hotplug signal.
-///
-/// `Added`/`Removed` refer to whole GPUs appearing or disappearing, which
-/// this backend does not support (it binds one primary GPU at startup), so
-/// they are logged and ignored rather than silently dropped.
-fn register_udev_monitor(handle: &LoopHandle<'static, CompState>, seat_name: &str) -> PlatformResult<()> {
- let backend = UdevBackend::new(seat_name).map_err(err)?;
- handle
- .insert_source(backend, move |event, _, data: &mut CompState| match event {
- UdevEvent::Changed { .. } => {
- data.reprobe_outputs();
- data.render_udev_frame();
- }
- UdevEvent::Added { path, .. } => {
- log::info!("udev: new GPU {} appeared; multi-GPU is not supported, ignoring", path.display())
- }
- UdevEvent::Removed { .. } => log::info!("udev: a GPU was removed; multi-GPU is not supported, ignoring"),
- })
- .map_err(|e| PlatformError::Other(format!("failed to register udev monitor: {e}")))?;
- Ok(())
-}
-
-fn handle_libinput_event(state: &mut CompState, event: InputEvent<LibinputInputBackend>) {
- match event {
- InputEvent::Keyboard { event } => handle_keyboard_key_event(state, &event),
- InputEvent::PointerMotion { event } => {
- let Some(udev) = state.udev.as_mut() else { return };
- let delta = event.delta();
- // Clamped to the union of every head, so the pointer travels
- // between monitors instead of stopping at the first one's edge.
- let (w, h) = udev.bounds();
- udev.pointer_pos.x = (udev.pointer_pos.x + delta.x).clamp(0.0, (w - 1.0).max(0.0));
- udev.pointer_pos.y = (udev.pointer_pos.y + delta.y).clamp(0.0, (h - 1.0).max(0.0));
- let pos = udev.pointer_pos;
- handle_pointer_position(state, pos, event.time_msec());
- }
- InputEvent::PointerButton { event } => {
- let Some(pos) = state.udev.as_ref().map(|u| u.pointer_pos) else { return };
- let button = event.button_code();
- let pressed = event.state() == BackendButtonState::Pressed;
- handle_pointer_button(state, pos, button, pressed, event.time_msec());
- }
- // Laptop lid. libinput reports this as a switch toggle; without
- // handling it, closing the lid does nothing at all - no lock, no
- // suspend - which is a genuine problem on a laptop rather than a
- // missing nicety.
- InputEvent::SwitchToggle { event } => {
- // Fully qualified: libinput's own `Switch` is also in scope here.
- use smithay::backend::input::{SwitchState, SwitchToggleEvent};
- if matches!(event.switch(), Some(smithay::reexports::input::event::switch::Switch::Lid)) {
- let closed = event.state() == SwitchState::On;
- log::info!("lid {}", if closed { "closed" } else { "opened" });
- state.pending.borrow_mut().push(CoreEvent::LidSwitch { closed });
- }
- }
- InputEvent::PointerAxis { event } => {
- // Modifier+scroll switches workspace instead of reaching the
- // client - the `bind = SUPER, mouse_down/up, workspace, e+1/e-1`
- // gesture. Checked first so the client never sees these events;
- // forwarding them too would scroll the window under the cursor
- // as a side effect of changing workspace.
- if crate::input::handle_workspace_scroll(state, &event) {
- return;
- }
- // Otherwise: forwarded to the focused client via the pointer axis
- // frame, no WM-level handling.
- let Some(pointer) = state.seat.get_pointer() else { return };
- let source = event.source();
- let mut frame = AxisFrame::new(event.time_msec()).source(source);
- for axis in [Axis::Horizontal, Axis::Vertical] {
- match event.amount(axis) {
- Some(value) => frame = frame.value(axis, value),
- // `AxisSource::Finger` (a touchpad) *requires* a stop
- // event on the frame where the finger lifts and the
- // axis genuinely has no more motion - see `AxisFrame::
- // source`'s own doc comment ("Using AxisSource::Finger
- // requires a stop event to be sent, when the user lifts
- // off the finger"). Never sending it left every
- // two-finger scroll gesture with no way to tell Firefox/
- // GTK it had actually ended, which is exactly the kind
- // of thing that reads as "scrolling doesn't work" --
- // not "no events arrive" (discrete wheel scrolling,
- // which needs no stop event, was never affected) but
- // kinetic/momentum scrolling and starting a fresh
- // gesture right after a previous one never settling.
- None if source == AxisSource::Finger => frame = frame.stop(axis),
- None => {}
- }
- // Discrete wheel steps, additional to the pixel `value`
- // above - optional (`value` is the only event a client
- // strictly needs), but some clients use it to distinguish
- // "one physical click" from a smooth/high-resolution
- // scroll, so provide it whenever the device actually
- // reports one (real scroll wheels; never touchpads, which
- // have no discrete steps to report - `amount_v120` is
- // `None` for those, same guarantee `amount` gives the
- // other way around).
- if let Some(v120) = event.amount_v120(axis) {
- frame = frame.v120(axis, v120 as i32);
- }
- }
- pointer.axis(state, frame);
- pointer.frame(state);
- }
- _ => {}
- }
-}
-
-impl Platform for UdevPlatform {
- fn kind(&self) -> PlatformKind {
- PlatformKind::Wayland
- }
-
- fn poll_events(&mut self) -> PlatformResult<Vec<CoreEvent>> {
- self.accept_clients()?;
- self.event_loop.dispatch(Some(Duration::from_millis(16)), &mut self.state).map_err(err)?;
- // Held bindings that repeat - see `CompState::tick_repeat`.
- self.state.tick_repeat();
- self.display.dispatch_clients(&mut self.state).map_err(err)?;
- self.display.flush_clients().map_err(err)?;
- if let Some(ipc) = self.ipc.as_mut() {
- if ipc.poll(&self.state.wm) {
- self.pending.borrow_mut().push(CoreEvent::WorkspaceChanged);
- }
- }
- self.state.render_udev_frame();
- Ok(self.pending.borrow_mut().drain(..).collect())
- }
-
- /// One `srdwm_core::Monitor` per head, positioned in the global space.
- /// This is what makes core's layout engine multi-monitor-aware in
- /// practice: `arrange_workspace` groups windows by `monitor` and lays
- /// each group out inside that monitor's rectangle.
- fn monitors(&mut self) -> PlatformResult<Vec<srdwm_core::Monitor>> {
- let Some(udev) = self.state.udev.as_ref() else { return Ok(Vec::new()) };
- Ok(udev
- .heads
- .iter()
- .enumerate()
- .map(|(i, head)| {
- // Shrunk by whatever a layer-shell surface (bar, dock) has
- // reserved via `set_exclusive_zone` - reporting the full
- // head size here otherwise means core's placement/tiling
- // treats that strip as ordinary free space, so a new
- // window's titlebar lands right where the bar renders on
- // top of it, unreachable to drag. `non_exclusive_zone()` is
- // output-local, so it's translated into this head's
- // position in the shared global space the same way
- // `head.location` already is.
- let zone = layer_map_for_output(&head.output).non_exclusive_zone();
- let rect = srdwm_core::Rect::new(
- head.location.x + zone.loc.x,
- head.location.y + zone.loc.y,
- zone.size.w as u32,
- zone.size.h as u32,
- );
- let mut m = srdwm_core::Monitor::new(i as u32, head.output.name(), rect);
- // `Monitor::new` defaults `full_geometry` to whatever
- // `geometry` was constructed with - correct for a monitor
- // with no layer-shell client at all, wrong the moment one
- // exists, since `rect` above is already zone-shrunk. Without
- // this, `full_geometry` was silently identical to `geometry`
- // for every real monitor this backend ever reported, which
- // made `toggle_fullscreen`'s whole "ignore the reserved
- // zone" design a no-op in practice: fullscreen still
- // stopped at the bar/dock exactly like maximize does.
- // Reported live as "fullscreen isn't actually going
- // fullscreen" - confirmed by triggering it and reading
- // the resulting geometry back over IPC, not just from
- // reading this code.
- m.full_geometry = srdwm_core::Rect::new(head.location.x, head.location.y, head.size.0 as u32, head.size.1 as u32);
- m.primary = i == 0;
- m
- })
- .collect())
- }
-
- fn apply_geometry(&mut self, window: srdwm_core::WindowId, _geometry: srdwm_core::Rect) -> PlatformResult<()> {
- self.state.sync_geometry(window);
- Ok(())
- }
-
- fn set_title(&mut self, _window: srdwm_core::WindowId, _title: &str) -> PlatformResult<()> {
- Ok(())
- }
-
- /// Was `wm.focus_window(window)` alone - core-only, so a caller that
- /// only has `Platform` to go through (`crates/platform`'s `IpcServer`,
- /// which can't reach `CompState`/real Wayland focus at all) could make
- /// a window *look* focused (rendering already reads live core state
- /// for the highlighted-border/titlebar-text colour) without it ever
- /// actually receiving a keystroke - confirmed live: `srd dispatch
- /// focus <xwayland-window-id>` changed core's own focused-window
- /// bookkeeping but left `_NET_ACTIVE_WINDOW` at `0x0` and real
- /// keyboard input going nowhere. `crate::input::focus_window` is the
- /// same full path a real mouse click already goes through.
- fn focus(&mut self, window: srdwm_core::WindowId) -> PlatformResult<()> {
- crate::input::focus_window(&mut self.state, window);
- Ok(())
- }
-
- fn minimize(&mut self, window: srdwm_core::WindowId) -> PlatformResult<()> {
- if let Some(w) = self.state.id_to_window.get(&window) {
- self.state.space.unmap_elem(w);
- }
- Ok(())
- }
-
- fn restore(&mut self, window: srdwm_core::WindowId) -> PlatformResult<()> {
- self.state.sync_geometry(window);
- Ok(())
- }
-
- fn close(&mut self, window: srdwm_core::WindowId) -> PlatformResult<()> {
- if let Some(w) = self.state.id_to_window.get(&window).and_then(|w| w.toplevel()) {
- w.send_close();
- }
- Ok(())
- }
-
- fn set_decorated(&mut self, _window: srdwm_core::WindowId, _decorated: bool) -> PlatformResult<()> {
- Ok(())
- }
-
- fn set_border_color(&mut self, _window: srdwm_core::WindowId, _rgb: (u8, u8, u8)) -> PlatformResult<()> {
- Ok(())
- }
-
- fn set_border_width(&mut self, _window: srdwm_core::WindowId, _width: u32) -> PlatformResult<()> {
- Ok(())
- }
-
- fn redraw_decoration(&mut self, window: srdwm_core::WindowId, _win: &srdwm_core::Window, _focused: bool) -> PlatformResult<()> {
- self.state.redraw_decoration_buffer(window);
- self.state.sync_geometry(window);
- Ok(())
- }
-
- fn grab_keyboard(&mut self) -> PlatformResult<()> {
- Ok(())
- }
-
- fn ungrab_keyboard(&mut self) -> PlatformResult<()> {
- Ok(())
- }
-}