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-rw-r--r--crates/wayland/src/state/mod.rs21
1 files changed, 12 insertions, 9 deletions
diff --git a/crates/wayland/src/state/mod.rs b/crates/wayland/src/state/mod.rs
index e07dc1d..6396692 100644
--- a/crates/wayland/src/state/mod.rs
+++ b/crates/wayland/src/state/mod.rs
@@ -114,15 +114,18 @@ pub(crate) struct DecorationSignature {
pub(crate) maximized: bool,
pub(crate) fullscreen: bool,
pub(crate) shadows_enabled: bool,
- /// A tiled window gets no shadow at all (see `redraw_decoration_
- /// buffer`'s own gate) - included here for the same "one signature,
- /// every real input" reason as `maximized`/`fullscreen` just above:
- /// toggling floating on its own (`srd.window.toggle_floating()`,
- /// switching layouts) changes nothing else this signature already
- /// tracks, so without this the cache would keep serving whichever
- /// shadow state happened to be cached until some unrelated field
- /// (a resize, a focus change) forced a rebuild anyway.
- pub(crate) floating: bool,
+ /// A window actually occupying a tiled slot right now (its workspace
+ /// is running the `"tiling"` layout, and it hasn't opted out via
+ /// `Window::floating`) gets no shadow at all - see `redraw_
+ /// decoration_buffer`'s own gate. Deliberately *not* just `Window::
+ /// floating` on its own: a workspace's layout name changing (`Super+
+ /// Shift+t`/`s`) affects every window on it without touching any of
+ /// their own `floating` fields, and toggling `floating` alone
+ /// (`srd.window.toggle_floating()`) changes nothing else this
+ /// signature already tracks - without this field, either change
+ /// would leave the cache serving whichever shadow state it last
+ /// computed until some unrelated field forced a rebuild anyway.
+ pub(crate) currently_tiled: bool,
/// Which of *this* window's own titlebar buttons (if any) is currently
/// hovered, and the glyph-reveal animation's current progress (0..=255)
/// - see `CompState::hovered_titlebar_button`'s own doc comment.