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-rw-r--r--crates/wayland/src/protocols/xdg_activation.rs36
1 files changed, 36 insertions, 0 deletions
diff --git a/crates/wayland/src/protocols/xdg_activation.rs b/crates/wayland/src/protocols/xdg_activation.rs
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+//! `xdg_activation_v1`: a launcher hands a spawned app a token, and the
+//! app's own first window presents it back to ask to be raised and focused.
+
+use smithay::reexports::wayland_server::protocol::wl_surface::WlSurface;
+use smithay::wayland::xdg_activation::{XdgActivationHandler, XdgActivationState, XdgActivationToken, XdgActivationTokenData};
+
+use crate::state::CompState;
+
+impl XdgActivationHandler for CompState {
+ fn activation_state(&mut self) -> &mut XdgActivationState {
+ &mut self.xdg_activation_state
+ }
+
+ /// A launcher spawns an app after first getting a token
+ /// (`get_activation_token`) and handing it to the new process (usually
+ /// via `XDG_ACTIVATION_TOKEN`); the app's own first window then
+ /// presents that same token back here via `activate`, asking to be
+ /// raised. Without this, that request was silently ignored - the new
+ /// window opened and just sat there unfocused behind everything,
+ /// exactly the gap `docs/PANEL_SUPPORT_TODO.md`'s P1 flagged.
+ ///
+ /// No token bookkeeping of our own: `token_created`'s default already
+ /// accepts every token (fine for a single-user session with no
+ /// cross-client trust boundary to enforce), so all that's left is
+ /// mapping the activating `surface` to a `WindowId` and reusing the
+ /// exact same `focus_window` path a dock's "activate" request already
+ /// goes through (`foreign_toplevel.rs`). If the surface isn't tracked
+ /// yet - the activation raced ahead of this window's own mapping --
+ /// there is nothing to focus yet, so this is a no-op rather than an
+ /// error; the protocol doesn't require honoring every activation.
+ fn request_activation(&mut self, _token: XdgActivationToken, _token_data: XdgActivationTokenData, surface: WlSurface) {
+ if let Some(&id) = self.surface_to_id.get(&surface) {
+ crate::input::focus_window(self, id);
+ }
+ }
+}