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-rw-r--r--crates/wayland/src/input.rs32
1 files changed, 32 insertions, 0 deletions
diff --git a/crates/wayland/src/input.rs b/crates/wayland/src/input.rs
index 264c986..4b98a8a 100644
--- a/crates/wayland/src/input.rs
+++ b/crates/wayland/src/input.rs
@@ -133,6 +133,12 @@ pub(crate) fn handle_pointer_position(state: &mut CompState, pos: Point<f64, Log
let hit = state.wm.borrow().hit_test(pos.x as i32, pos.y as i32);
let under = state.space.element_under(pos).map(|(w, loc)| (w.clone(), loc));
let over_content = under.is_some();
+ // Whichever core window the pointer is over right now, decoration or
+ // content, for `general.focus_follows_mouse` below - `None` while over
+ // a layer-shell surface or bare desktop, same as everything else here.
+ let hovered_id = hit
+ .map(|(id, _)| id)
+ .or_else(|| under.as_ref().and_then(|(window, _)| dwindow_wl_surface(window)).and_then(|s| state.surface_to_id.get(&s).copied()));
let Some(pointer) = state.seat.get_pointer() else { return };
if let Some((surface, loc)) = layer_hit {
@@ -198,7 +204,33 @@ pub(crate) fn handle_pointer_position(state: &mut CompState, pos: Point<f64, Log
wm.update_resize(pos.x as i32, pos.y as i32);
}
let focused = wm.focused_id();
+ // `general.focus_follows_mouse`: hovering a *different* window focuses
+ // it, no click needed - classic X11 sloppy focus. Gated on `hit`/
+ // `under` actually landing on a window (not a layer surface or bare
+ // desktop) and on not already being mid-drag/resize, where the pointer
+ // sweeps over unrelated windows constantly and none of that should
+ // steal focus from whatever's actually being dragged. `hovered_id !=
+ // focused` both skips redundant work on every one of the many motion
+ // events a stationary pointer over an already-focused window still
+ // generates, and is what makes `auto_raise` (below) only fire on an
+ // actual focus change rather than every motion tick too.
+ let focus_follow_target =
+ (wm.focus_follows_mouse && !dragging_or_resizing && !over_layer_surface).then_some(hovered_id).flatten().filter(|id| Some(*id) != focused);
+ if let Some(id) = focus_follow_target {
+ if wm.auto_raise {
+ // `raise_window` alone here, not `focus_window` - the actual
+ // core + real Wayland/X11 keyboard focus change happens once,
+ // below, through the same `focus_window` free function every
+ // click-driven focus change already goes through (sets real
+ // keyboard focus too, which `WindowManager::focus_window`
+ // alone does not).
+ wm.raise_window(id);
+ }
+ }
drop(wm);
+ if let Some(id) = focus_follow_target {
+ focus_window(state, id);
+ }
if dragging_or_resizing {
if let Some(id) = focused {
state.sync_geometry(id);