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-rw-r--r--crates/core/src/placement.rs105
1 files changed, 92 insertions, 13 deletions
diff --git a/crates/core/src/placement.rs b/crates/core/src/placement.rs
index 91c317c..cd3c29c 100644
--- a/crates/core/src/placement.rs
+++ b/crates/core/src/placement.rs
@@ -142,6 +142,20 @@ pub fn centered_in(area: Rect, width: u32, height: u32) -> Rect {
Rect::new(x.max(area.x), y.max(area.y), width, height)
}
+/// Moves `rect` so it sits inside `area` where it can, shrinking it only if
+/// it is genuinely larger than `area`.
+///
+/// Position is corrected before size on purpose: a window that merely
+/// overhangs an edge should slide back on screen at the size it asked for,
+/// not be cut down to fit where it happened to land.
+pub fn clamp_into(rect: Rect, area: Rect) -> Rect {
+ let width = rect.width.min(area.width);
+ let height = rect.height.min(area.height);
+ let x = rect.x.clamp(area.x, (area.right() - width as i32).max(area.x));
+ let y = rect.y.clamp(area.y, (area.bottom() - height as i32).max(area.y));
+ Rect::new(x, y, width, height)
+}
+
pub struct SmartPlacement;
impl SmartPlacement {
@@ -166,10 +180,10 @@ impl SmartPlacement {
if existing.is_empty() {
return Self::cascade(monitor, size, cfg, cascade_step);
}
- Self::grid(monitor, existing, size, cfg).unwrap_or_else(|| Self::cascade(monitor, size, cfg, cascade_step))
+ Self::grid(monitor, existing, size, cfg, cascade_step).unwrap_or_else(|| Self::cascade(monitor, size, cfg, cascade_step))
}
- fn grid(monitor: &Monitor, existing: &[Rect], size: (u32, u32), cfg: &PlacementConfig) -> Option<Rect> {
+ fn grid(monitor: &Monitor, existing: &[Rect], size: (u32, u32), cfg: &PlacementConfig, cascade_step: u32) -> Option<Rect> {
let count = existing.len() + 1;
let grid_size = (count as f64).sqrt().ceil() as u32;
let grid_size = grid_size.clamp(1, cfg.max_grid);
@@ -185,14 +199,33 @@ impl SmartPlacement {
return None;
}
- for gy in 0..grid_size {
- for gx in 0..grid_size {
- let x = area.x + cfg.grid_margin as i32 + (gx * (cell_w + cfg.grid_margin)) as i32;
- let y = area.y + cfg.grid_margin as i32 + (gy * (cell_h + cfg.grid_margin)) as i32;
- let candidate = Rect::new(x, y, cell_w, cell_h);
- if !existing.iter().any(|w| w.overlaps(&candidate)) {
- return Some(Rect::new(x, y, size.0.min(cell_w), size.1.min(cell_h)));
- }
+ // Cells are visited starting from a different one each time rather
+ // than always from the top-left, so consecutive windows do not all
+ // pile into the same corner. Reported as windows spawning
+ // "predominantly left side": the scan returned the first free cell
+ // in reading order, which is the leftmost one that happens to be
+ // free, over and over.
+ let cells = grid_size * grid_size;
+ let start = cascade_step % cells.max(1);
+ for offset in 0..cells {
+ let cell = (start + offset) % cells;
+ let (gx, gy) = (cell % grid_size, cell / grid_size);
+ let x = area.x + cfg.grid_margin as i32 + (gx * (cell_w + cfg.grid_margin)) as i32;
+ let y = area.y + cfg.grid_margin as i32 + (gy * (cell_h + cfg.grid_margin)) as i32;
+ let candidate = Rect::new(x, y, cell_w, cell_h);
+ if !existing.iter().any(|w| w.overlaps(&candidate)) {
+ // The window keeps the size it actually asked for. Shrinking
+ // it to the cell is what made every window come out the same
+ // boxy shape regardless of what it wanted - reported as
+ // windows spawning "as squares". The cell decides *where* a
+ // window goes, not how big it is.
+ //
+ // Clamped into the usable area afterwards so a window bigger
+ // than its cell still lands fully on screen rather than
+ // hanging off the edge with its border out of view --
+ // reported in the same breath as spawning "a little bit out
+ // of view, ie i can't see a border".
+ return Some(clamp_into(Rect::new(x, y, size.0, size.1), area));
}
}
None
@@ -228,9 +261,9 @@ impl SmartPlacement {
let max_steps = max_steps_x.min(max_steps_y).max(1);
let step = (cascade_step as i32) % max_steps;
- let x = (area.x + cfg.cascade_offset + step * cfg.cascade_offset).min(area.right() - width as i32).max(area.x);
- let y = (area.y + cfg.cascade_offset + step * cfg.cascade_offset).min(area.bottom() - height as i32).max(area.y);
- Rect::new(x, y, width, height)
+ let x = area.x + cfg.cascade_offset + step * cfg.cascade_offset;
+ let y = area.y + cfg.cascade_offset + step * cfg.cascade_offset;
+ clamp_into(Rect::new(x, y, width, height), area)
}
/// Given a window being dragged (its live geometry) and the monitor it's
@@ -372,6 +405,52 @@ mod tests {
}
#[test]
+ fn grid_placement_keeps_the_size_the_window_asked_for() {
+ // The reported "windows spawn as squares": every window used to be
+ // shrunk to its grid cell, so they all came out the same shape no
+ // matter what size they wanted.
+ let cfg = PlacementConfig::default();
+ let existing = [Rect::new(0, 0, 100, 100)];
+ let r = SmartPlacement::place(&monitor(), &existing, (1200, 400), &cfg, 0);
+ assert_eq!((r.width, r.height), (1200, 400), "the requested size must survive placement");
+ }
+
+ #[test]
+ fn a_window_never_lands_partly_off_screen() {
+ // "sometimes a little bit out of view, ie i can't see a border".
+ let cfg = PlacementConfig::default();
+ let area = monitor().geometry;
+ for step in 0..40u32 {
+ for size in [(400, 300), (1600, 900), (1900, 1000)] {
+ let r = SmartPlacement::place(&monitor(), &[Rect::new(0, 0, 50, 50)], size, &cfg, step);
+ assert!(
+ r.x >= area.x && r.y >= area.y && r.right() <= area.right() && r.bottom() <= area.bottom(),
+ "step {step} size {size:?} landed at {r:?}, outside {area:?}"
+ );
+ }
+ }
+ }
+
+ #[test]
+ fn consecutive_windows_do_not_all_pile_into_the_same_corner() {
+ // "windows predominately spawn left side": the grid scan always
+ // returned the first free cell in reading order.
+ let cfg = PlacementConfig::default();
+ let existing = [Rect::new(900, 500, 80, 80)];
+ let xs: Vec<i32> = (0..4).map(|step| SmartPlacement::place(&monitor(), &existing, (300, 200), &cfg, step).x).collect();
+ assert!(xs.iter().any(|&x| x != xs[0]), "every placement started at the same x: {xs:?}");
+ }
+
+ #[test]
+ fn a_window_larger_than_the_whole_screen_is_cut_down_to_it() {
+ let cfg = PlacementConfig::default();
+ let r = SmartPlacement::place(&monitor(), &[Rect::new(0, 0, 50, 50)], (4000, 3000), &cfg, 0);
+ let area = monitor().geometry;
+ assert_eq!((r.width, r.height), (area.width, area.height));
+ assert_eq!((r.x, r.y), (area.x, area.y));
+ }
+
+ #[test]
fn snap_zone_kind_halves_split_the_area_down_the_middle() {
let area = monitor().geometry;
assert_eq!(SnapZoneKind::LeftHalf.rect(area), Rect::new(0, 0, 960, 1080));