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-rw-r--r--crates/core/src/manager/windows.rs25
1 files changed, 24 insertions, 1 deletions
diff --git a/crates/core/src/manager/windows.rs b/crates/core/src/manager/windows.rs
index 5468796..40b4c17 100644
--- a/crates/core/src/manager/windows.rs
+++ b/crates/core/src/manager/windows.rs
@@ -261,7 +261,30 @@ impl WindowManager {
if self.focused == Some(id) {
self.focused = self.order.last().copied();
}
- self.windows.remove(&id)
+ let window = self.windows.remove(&id);
+ // Remembers wherever this app's window actually ended up, not just
+ // wherever a manual drag/resize left it (`dragresize.rs`'s own
+ // `end_drag`/`end_resize` sites) - without this, an app the user
+ // never dragged or resized had nothing recorded at all, so closing
+ // and reopening it always fell back to a fresh cascade placement
+ // regardless of where it had actually been sitting. Reported live
+ // as "windows don't remember their placement", indistinguishable
+ // from a broken feature even though the underlying store and its
+ // read side (`WindowManager::add_window`'s own `remembered_
+ // geometry` lookup) were already both correct - this was the one
+ // write path that never fired for an app the user just opens,
+ // looks at, and closes. Same `app_id`-non-empty gate as the
+ // drag/resize sites, and the same reasoning for not also gating on
+ // `floating`: a tiled window's geometry is layout-computed and
+ // simply never consulted again on the read side once `layout_name
+ // == "tiling"`, so remembering it anyway is harmless, not wasted
+ // work worth a special case.
+ if let Some(w) = &window {
+ if !w.app_id.is_empty() {
+ self.remembered_geometry.insert(w.app_id.clone(), (w.geometry.x, w.geometry.y, w.geometry.width, w.geometry.height));
+ }
+ }
+ window
}
pub fn window(&self, id: WindowId) -> Option<&Window> {